- Fixed a Multiplayer issue with Lightning Unstoppable Destruction, special short rest was not correctly refreshing items for all players in the session - Fixed a Multiplayer issue with TwoMinis ability Concentrated Rage, where it was incorrectly possible to use two actions with the same card half - Fixed a Multiplayer issue with discarding active abilities then short resting - Fixed Host not correctly seeing Clients if they short rest to death - Fixed an issue where looting gold could incorrectly make nearby gold piles (that were not looted) disappear visually - Fixed an issue in Scenario 76 Ally Summons incorrectly focus the destructible walls - Fixed an issue in scenario 76 Two of the destructible walls not correctly revealing the next room when destroyed - Fixed an issue in scenario 76 In specific circumstances it was incorrectly possible to kill some of the Vipers without actually dealing fatal damage - Fixed an issue with Hatchet abilities Ricochet & Care Package, not correctly healing if there is no adjacent enemy - Fixed an issue with Mindthief ability Cranium Overload, if mind controlling a monster that dies with an innate 'on death' ability - Fixed a Multiplayer issue with Cthulhu ability Epidemic, cancelling the active bonus at certain points was not correctly seen by all players - Fixed a Multiplayer issue where players could use a controller to switch characters while another player is joining resulting in desyncs - Fixed a Multiplayer issue where restarting round immediately after lots of 'Undos' (before other players have caught up) could result in a desync - Fixed a certain road event effect/outcome Each Merc suffer damage resulting in the game hanging while players are travelling to a scenario - Fixed an issue with enemy multi-target attacks where it was possible for the second target of the attack to incorrectly take no damage - Fixed a target selection issue with Cthulhu ability Willing Sacrifice, had to select Plagueherald as a target twice - Fixed an issue with the JotL enemy [spoiler[ Rat Monstrosity [/spoiler] it was possible for the game to freeze up after they used a certain ability - Fixed an issue with spawners incorrectly spawning enemies on the same hex as obstacles if there are not more available empty hexes - Fixed an issue with controlling an enemy into a Stun Trap then waypointing further movement for them, action would not end resulting in a softlock - Fixed an issue in Scenario 71 Windswept Highlands, the special rule could incorrectly push a Merc into a locked door if the Merc has the Item Cloak of Phasing - Fixed an issue with being unable to place a summon on a hex that a trap was just triggered in the same turn (was not being seen as an empty hex when it should) - Fixed Demolitionist ability Nowhere to Run, can now only move single-hex obstacles and was incorrectly selecting obstacles adjacent to the first move hex not the starting hex - Fixed Cragheart ability Clear the Way to only move single-hex obstacles - Fixed an issue in JotL Scenario 25 Destroying a 'later' room before destroying an 'earlier' one incorrectly teleports the party to a room that is already destroyed and crashes the game
A few known issues:
- Scenario 76 Harrower Hive its best to avoid this scenario at the moment, getting a certain road event can result in the save being stuck at the start of this scenario, we are testing a fix for this currently and aiming to get this patched over the weekend.
- Issue with Sun Level 9 ability in Multiplayer Divine Intervention, an error occurs if this ability is active and an ally summon is attacked that is being controlled by a client again, testing a fix and aiming to patch over the weekend.
- Its possible to click the Short Rest button immediately after performing a Short rest which can result in an error, testing a fix and aiming to patch over the weekend.
- Fixed multiple instances of attacks that have Push afterwards and target multiple enemies, skipping the first push no longer skips the Push for all remaining targets - Fixed a Multiplayer issue that could result in a softlock in certain situations during 'take damage phase' - Fixed downloading multiple levels from Steam Workshop only puts 1 level in the editor folder - Fixed a softlock that could occur if the attack modifier Add Target is drawn along with using the ranged attack item Volatile Bomb + another single target bonus such as item Stun Powder - Fixed an issue in Multiplayer where selecting a target obstacle for an effect, then deselecting and selecting again would not be correctly seen by all players all the time - Fixed an issue in Multiplayer where players could create a merc at the same time as another player joining resulting in a desync if they join before PQ is confirmed - Fixed an issue in Campaign Scenario 66 Standing on the pressure plate for a second time would not re-open the door meaning unable to finish the scenario. - Fixed an issue with Hatchet ability in JotL Scenario 19 Using the Favorite to destroy a nest would not spawn a chest - Fixed an issue when being prompted to reset GlobalData, it would not properly reset until game was restarted - Fixed a softlock in Multiplayer if undoing Scoundrel's Thief's Knack T after a trap was selected to be disarmed - Fixed having to activate Cragheart's Stone Pummel bonus, even for non destroyable obstacles - Fixed some issues with JotL DLC text when Windows is set to Turkish language - Fixed an issue in the JotL campaign scenario 5 (and other similar...) Blood Tumor 'heal for damage dealt' ability was incorrectly healing for each target when no damage was dealt - Fixed an issue with Angry Face ability Expose, spam clicking on the icon could result in an error - Fixed an issue in Multiplayer in very specific circumstances it was possible for client to join the session when the Round had already started resulting in a desync - Fixed an issue with shielding damage, for example with Brute's Warding Strength active, take 1 damage, block1 with Hide Armor, a charge from Warding Strength & Hide Armor would incorrectly be used (forced to use both shields even though only 1 damage taken) - Fixed an issue with the Boots of Speed not being available to use. - Fixed an issue with the item Cloak of Phasing not ending. - Fixed an issue with the Demolitionist radial damage perk using the wrong target. - Fixed an issue where some Obstacles will not be visible after reloading a save - Fixed an issue in Multiplayer if unlocking a Merc from an event while traveling to a scenario - Fix for special rules in scenarios 44 & 84 burn cards to negate damage to another character / ally - Fixed being able to Push / Pull certain obstacles when a Push / Pull attack modifier was drawn - Fixed multiple instances of skipping the first push on an ability that targets multiple enemies, incorrectly skipping all remaining Pushes too - Fixed an issue with Cragheart's Rocky End, Range was not correctly being increased after element consumed - Fixed a Multiplayer issue with the item Scroll of power, using this item twice in the same action was not correctly being seen by all players - Fixed a Multiplayer issue if discarding an active ability during the 'take damage phase' from the Wound condition - Fixed Music Note Ability Throw Voice T, players could incorrectly choose targets outside of its specified range - Fixed an issue in JotL Scenario 4 Summons with ranged attacks were focusing on the obstacles immune to ranged attacks - Fixed an issue with a certain JotL Mercenary combo Hatchet & Voidwarden - could not correctly use the Favorite with Gift of the Void's granted attack - Fixed the enhancement slot on Music Note ability Throw Voice B, not displaying correctly on the card - Fixed an issue with player's joining during card selection phase incorrectly seeing other merc's discarded cards which could result in a desync - Fixed a softlock if exhausting on a short rest at start of the round - Fixed a UI issue if selecting a mission in the City while already on a 'Linked quest' on the map, gave the impression that the session could not be progressed without reloading the save - Fixed a desync in multiplayer if a client joins part way through retirement. - Fixed an issue with Scenario 69 if the mercenary that first loots the doll exhausted. - Fixed an issue with Angry Face The Rising Momentum Doom is only transferring itself and not any other Dooms. - Fixed an issue where Saw can activate and deactivate Prep for Surgery mid movement. - Fixed an issue where Brute Immovable Phalanx can be used mid movement. - Fixed an issue with Voidwarden Signs Of The Void incorrectly staying on as an active bonus if used on a summon. - Fixed an issue with Angry Face Nature's Hunger Bottom + Wound reviving dead enemies. - Fixed an issue with the Add Target mod not working if it was not drawn first with advantage. - Fixed an issue where gold would still appear on the ground if it was looted from a doorway. - Fixed an issue in multiplayer if a client short rests to death
Added a hotkey to toggle the 'Fast forward' function.
Fixed an issue with 'next to wall' adjacency bonus not being correctly applied to enemies in doorway hexes.
Scenario 51 Added some text to explain the AI movements.
Fixed a softlock when using Trample while Immobilized.
Scenario 11 - Fixed an issue with the exit tiles being available before the portal opens.
Fixed an issue with some saves not loading.
Fixed a softlock with Triforce volatile consumption.
Fixed an issue using Triforce volatile consumption in multiplayer.
Fixed an error when going back to main menu during PQ progress on map screen.
Fixed an issue with Control abilities not allowing the player to carry out the action.
Fixed an art issue with the Red Guard tail.
Fixed an issue with Boots of Striding not working with Trample.
Fixed a performance issue when using Red Guard New Favorite.
Fixed an issue with Scenario 49 where opening the door makes the siege cannon fire 3 times.
Fixed an issue with Scenario 68 where the tree suffers damage even when there are no rending drakes left.
Fixed an issue with using Hatchet Hawk Helm with Overwatch.
Fixed an issue with Lightning Dazing Wound with an AoE item.
Fixed a softlock issue with Cragheart Explosive Punch.
Fixed an issue with the 'Hard Travelling Heroes' and 'The Jaws of Victory!' achievements.
Fixed an issue where players are unable to claim the achievement 'C-C-Combo' in Guildmaster mode.
Fixed an issue in Multiplayer with certain scenario effects, the ones when Mercs have to 'forgo' top or bottom actions when using 'Undo' was not correctly seen by all players.
Fixed a Multiplayer issue with multi-target attacks that can all have Push.
Fixed an issue with the item Cure Potion where its button could duplicate in the UI.
- Added a hotkey option for Fast Forward of animations. - Fixed an issue with Triforce Volatile Consumption and Raw Enhancement. - Fixed an issue with Red Guard Dust Devil Pulling Rat Monstrosity onto traps.
Jaws of the Lion DLC scenarios are now available from the start of the campaign (no longer have to complete the first two base-game scenarios)
Rebalanced Jaws missions 1 & 2 to facilitate a smoother start to the game
Fixed an issue that could occur in Multiplayer where scenario difficulty could differ between players, meaning things like Traps could have different damage for each player or enemies have different max HP resulting in desyncs
Fixed a Multiplayer issue where sometimes consumed elements were not correctly being seen by all players
Fixed a Multiplayer issue where using items like Boots of speed, to change initiative was not correctly being seen by all players in the session
Fixed an issue with some lightning abilities Ones where the merc can suffer damage to add a bonus when toggling them on/off and adding items like Battle Axe, that change AoE of attacks
Fixed some UI issues around undo-ing / clearing targets for certain Items
Fixed a Multiplayer issue with Hatchet ability Ricochet, clearing target selection for the 'damage adjacent' would not correctly be seen by all players
Fixed a Multiplayer issue that could cause a desync in Guildmaster mode when switching multiple mercs in the party roster very quickly
Fixed an issue in Multiplayer with Summons that had HP enhancements, restarting round could see different HP for each player resulting in desyncs
Fixed a Multiplayer issue with Brute's Immovable Phalanx where Undo / clear targets could result in desyncs with this ability
Fixed an error that could occur when using Spelweaver's Impaling Eruption T attack in certain situations with specific line of site etc and in some situations, when AngryFace has their ability 'Detonation' active + a target was killed
Fixed an issue with the Undo button becoming unresponsive in some situations during Multiplayer sessions which could result in softlocks
Fixed an issue with Two Minis Undoing targets on Disorienting Roar 'Swap' ability
Fixed an issue with undoing targets on 'destroy adjacent obstacle' abilities
You and your group are sitting down for some cold brew in the Sleeping Lion after a hard day's mercenary work. Protecting that merchant was too troublesome... Suddenly a peculiar Orchid covered in an innumerable amount of crystals approaches and sits down at the table.
Looking from under her shadowed hood, she begins speaking. "So you're the the mercenary group I've heard about?" She looks around the table. "Not that it says much coming from the people I heard it from. But I'd like to know what kind of feats you can muster." She eyes each of you intently, measuring your value to her. "Prove your true worth." She snaps "Accept the challenge that is coming and uncover all that lies beneath the veil..."
A chill runs down your spine at her final words, but before you can consider responding to the ludicrous comments of this crazed Orchid, she disappears in an instant. Your group stares quietly at one another, wondering what kind of wild and harrowing adventure awaits you all...
JAWS OF THE LION RELEASED
Adventurers, will you please gather round on this glorious day? Greetings!
A sinister cabal started abducting the less fortunate of the city... and it somehow falls to you to get to the bottom of it. Thankfully, in Gloomhaven, salvation has a price...
Jaws of the Lion is finally out! Here is what you will find in this brand new DLC:
4 news mercenaries: the stalwart Red Guard, the fearsome Hatchet, the explosive Demolitionist and the mysterious Voidwarden are waiting for you
25 new scenarios giving you access to more than 30 hours of exclusive content
10 new monster types and bosses
22 new city events that will put your moral compass to the test
10 items that will provide new ways to defeat your foes
24 Battle Goals to let down your group over whole new reasons
A fully voiced campaign by Alec Newman
Partial Demolitionist rework and overall perks improvements for the digital version
You will be able to access the DLC through Gloomhaven’s story campaign, unlocking Jaws of the Lion’s missions after the second campaign scenario. Alternatively, you will be able to play with the new mercenaries and items in the Guildmaster and Story campaigns. Jaws of the Lion can be played solo or in coop mode for up to four players. To access The Jaws of the Lion content in multiplayer Coop every player has to own the DLC.
Get it right now for 25% off (offer available until May 23), and enjoy the entire board game campaign as well as the guildmaster one, exclusive to the digital verson of Gloomhaven! Enjoy 17 unique characters, each coming with their own skills, ttousands of abilities, perks, items and enhancements and dark and challenging environments filled with dangerous enemies of all sorts.
After surviving an encounter with the void as a child, they are now able to harness its mysterious magic to protect others from a similar fate. Minds are open books for the Voidwarden, and they manipulate the thoughts and actions of both allies and foes... but always at a heavy price.
DEMOLITIONIST
Always ready to destroy any obstacle that stands in their way, the Quatryl Demolitionist is a force to be reckoned with. They can augment their body with very powerful and quite unstable contraptions to devastate enemies on the battlefield. You might want to move aside.
HATCHET
The Inox Hatchet is a sinister marksman. He has a strong inclination for axe-throwing, and knows how to hold a grudge. Oh! And his enemies are just as good as dead. They simply might not know it yet.
RED GUARD
With their distinctive red armor, shield and chained sickle, the Valrath Red Guard manipulates the battlefield. They are able to both protect their allies and keep their enemies at bay, handling multiple opponents at once. None shall escape the Red Guard’s grasp…
FREQUENTLY ASKED QUESTIONS
Is the DLC a standalone campaign?
No, you are able to integrate the content of the DLC (4 mercenaries, 10 items and 25 new scenarios) with a simple click of a button into an existing Story campaign without having to start over. Alternatively, all new Story campaigns will have all new mercenaries and scenarios available from the start, while the Guildmaster campaigns will only include the new mecenaries and items. Note:DLC-enabled save games cannot be reverted to non-DLC games. If you play in the Guildmaster mode, once converting the save or starting a new game the 4 mercenaries will be immediately available and the items will be added to various treasure tables.
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Why is JOTL not a standalone like the board game?
Having Jaws of the Lion as a DLC allowed us to mix and match the content of Gloomhaven and Jaws of the Lion. We needed to change some things in Jaws of the Lion for that to happen smoothly. It also allowed us to mix some of the content of the DLC with the Guildmaster mode!
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How long is the DLC?
You can expect about 30+ hours of entirely new content.
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How many players can play together online?
You will be able to play online up to 4 players, the same as the base game. Once a saved game is converted to be DLC compatible, all players will require the DLC to be able to join. When starting a new campaign you will have the option to activate Jaws of the Lion or play with the base game only.
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Can we expect further updates / DLCs after that?
Although we cannot share anything at this point, we will keep supporting the game after the release of Jaws of the Lion.
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How many languages are supported on Jaws of the Lion?
All the languages of the base game will be supported. These languages are English, French, German and Spanish.
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On which platforms is Jaws of the Lion released?
The DLC will be available on Steam and GoG for Windows & MacOS.
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What about bugs?
Gloomhaven is a colossal game and Jaws of the Lion is adding thousands of mercenary combinations, possible abilities, items, perks, enhancements and enemies. While we have invested a massive amount of time and effort on making sure Jaws is ready and of the highest quality, you may still encounter issues here and there.
If you experience any bugs or issues that break the game or hinder you from progressing in the game, please report them on our support portal. The devs would really appreciate it if you attach a video or a screenshot of the issue and all of the information you have available. That will help us a lot in our investigation!
As you venture through the lands of Gloomhaven in the newest Jaws of the Lion DLC, share with us your thoughts, screenshots, gameplay and virtually anything that you please on Twitter. We also post fun content (*meeeeemes*) and share tips & tricks!
You can also join our dedicated Discord server here: discord.gg/gloomhaven to receive help and advice, meet other players and discuss any topic you want! You will be received with tremendous friendliness and warmth!
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