May 29, 2022
Gloomhaven - craigoman
  • Fixed an issue with the Two Minis when played in multiplayer by anyone except the host.
  • Increased the width of Event scroll bars to make it more obvious when you have additional options.
  • Fixed an issue where the 'Remove Mercenary' text was not showing in Campaign mode.
  • Fixed an issue where all battle goals were visible when consuming an item after certain road events.
May 26, 2022
Gloomhaven - craigoman
  • Added a hotkey to toggle the 'Fast forward' function.
  • Fixed an issue with 'next to wall' adjacency bonus not being correctly applied to enemies in doorway hexes.
  • Scenario 51 Added some text to explain the AI movements.
  • Fixed a softlock when using Trample while Immobilized.
  • Scenario 11 - Fixed an issue with the exit tiles being available before the portal opens.
  • Fixed an issue with some saves not loading.
  • Fixed a softlock with Triforce volatile consumption.
  • Fixed an issue using Triforce volatile consumption in multiplayer.
  • Fixed an error when going back to main menu during PQ progress on map screen.
  • Fixed an issue with Control abilities not allowing the player to carry out the action.
  • Fixed an art issue with the Red Guard tail.
  • Fixed an issue with Boots of Striding not working with Trample.
  • Fixed a performance issue when using Red Guard New Favorite.
  • Fixed an issue with Scenario 49 where opening the door makes the siege cannon fire 3 times.
  • Fixed an issue with Scenario 68 where the tree suffers damage even when there are no rending drakes left.
  • Fixed an issue with using Hatchet Hawk Helm with Overwatch.
  • Fixed an issue with Lightning Dazing Wound with an AoE item.
  • Fixed a softlock issue with Cragheart Explosive Punch.
  • Fixed an issue with the 'Hard Travelling Heroes' and 'The Jaws of Victory!' achievements.
  • Fixed an issue where players are unable to claim the achievement 'C-C-Combo' in Guildmaster mode.
  • Fixed an issue in Multiplayer with certain scenario effects, the ones when Mercs have to 'forgo' top or bottom actions when using 'Undo' was not correctly seen by all players.
  • Fixed a Multiplayer issue with multi-target attacks that can all have Push.
  • Fixed an issue with the item Cure Potion where its button could duplicate in the UI.
May 22, 2022
Gloomhaven - craigoman
- Added a hotkey option for Fast Forward of animations.
- Fixed an issue with Triforce Volatile Consumption and Raw Enhancement.
- Fixed an issue with Red Guard Dust Devil Pulling Rat Monstrosity onto traps.
May 20, 2022
Gloomhaven - craigoman
  • Jaws of the Lion DLC scenarios are now available from the start of the campaign (no longer have to complete the first two base-game scenarios)
  • Rebalanced Jaws missions 1 & 2 to facilitate a smoother start to the game
  • Fixed an issue that could occur in Multiplayer where scenario difficulty could differ between players, meaning things like Traps could have different damage for each player or enemies have different max HP resulting in desyncs
  • Fixed a Multiplayer issue where sometimes consumed elements were not correctly being seen by all players
  • Fixed a Multiplayer issue where using items like Boots of speed, to change initiative was not correctly being seen by all players in the session
  • Fixed an issue with some lightning abilities Ones where the merc can suffer damage to add a bonus when toggling them on/off and adding items like Battle Axe, that change AoE of attacks
  • Fixed some UI issues around undo-ing / clearing targets for certain Items
  • Fixed a Multiplayer issue with Hatchet ability Ricochet, clearing target selection for the 'damage adjacent' would not correctly be seen by all players
  • Fixed a Multiplayer issue that could cause a desync in Guildmaster mode when switching multiple mercs in the party roster very quickly
  • Fixed an issue in Multiplayer with Summons that had HP enhancements, restarting round could see different HP for each player resulting in desyncs
  • Fixed a Multiplayer issue with Brute's Immovable Phalanx where Undo / clear targets could result in desyncs with this ability
  • Fixed an error that could occur when using Spelweaver's Impaling Eruption T attack in certain situations with specific line of site etc and in some situations, when AngryFace has their ability 'Detonation' active + a target was killed
  • Fixed an issue with the Undo button becoming unresponsive in some situations during Multiplayer sessions which could result in softlocks
  • Fixed an issue with Two Minis Undoing targets on Disorienting Roar 'Swap' ability
  • Fixed an issue with undoing targets on 'destroy adjacent obstacle' abilities
May 18, 2022
Gloomhaven - craigoman
  • Fixed an issue with persistent enhancements and the DLC
  • Fixed some issues with undoing/clearing targets in multiplayer
  • Fixed an issue with toggling some active bonuses sometimes leading to the bottom bar buttons remaining greyed out
  • Fixed a softlock in multiplayer with pull abilities after selecting a target then clearing.
  • Fixed an issue with summons drawing push/pull modifiers but not having any valid targets.
Gloomhaven - Twin Sails Eir
You and your group are sitting down for some cold brew in the Sleeping Lion after a hard day's mercenary work. Protecting that merchant was too troublesome... Suddenly a peculiar Orchid covered in an innumerable amount of crystals approaches and sits down at the table.

Looking from under her shadowed hood, she begins speaking.
"So you're the the mercenary group I've heard about?"
She looks around the table.
"Not that it says much coming from the people I heard it from. But I'd like to know what kind of feats you can muster."
She eyes each of you intently, measuring your value to her.
"Prove your true worth." She snaps "Accept the challenge that is coming and uncover all that lies beneath the veil..."

A chill runs down your spine at her final words, but before you can consider responding to the ludicrous comments of this crazed Orchid, she disappears in an instant. Your group stares quietly at one another, wondering what kind of wild and harrowing adventure awaits you all...








JAWS OF THE LION RELEASED

Adventurers, will you please gather round on this glorious day? Greetings!



A sinister cabal started abducting the less fortunate of the city... and it somehow falls to you to get to the bottom of it. Thankfully, in Gloomhaven, salvation has a price...

Jaws of the Lion is finally out! Here is what you will find in this brand new DLC:
  • 4 news mercenaries: the stalwart Red Guard, the fearsome Hatchet, the explosive Demolitionist and the mysterious Voidwarden are waiting for you
  • 25 new scenarios giving you access to more than 30 hours of exclusive content
  • 10 new monster types and bosses
  • 22 new city events that will put your moral compass to the test
  • 10 items that will provide new ways to defeat your foes
  • 24 Battle Goals to let down your group over whole new reasons
  • A fully voiced campaign by Alec Newman
  • Partial Demolitionist rework and overall perks improvements for the digital version
You will be able to access the DLC through Gloomhaven’s story campaign, unlocking Jaws of the Lion’s missions after the second campaign scenario.
Alternatively, you will be able to play with the new mercenaries and items in the Guildmaster and Story campaigns. Jaws of the Lion can be played solo or in coop mode for up to four players.
To access The Jaws of the Lion content in multiplayer Coop every player has to own the DLC.

You can buy it right now on Steam:

https://store.steampowered.com/app/1809490/Gloomhaven__Jaws_of_the_Lion/




Don't have Gloomhaven yet?

Get it right now for 25% off (offer available until May 23), and enjoy the entire board game campaign as well as the guildmaster one, exclusive to the digital verson of Gloomhaven!
Enjoy 17 unique characters, each coming with their own skills, ttousands of abilities, perks, items and enhancements and dark and challenging environments filled with dangerous enemies of all sorts.

https://store.steampowered.com/app/780290/Gloomhaven/




RECRUIT FOUR NEW FEARSOME MERCENARIES



VOIDWARDEN
After surviving an encounter with the void as a child, they are now able to harness its mysterious magic to protect others from a similar fate. Minds are open books for the Voidwarden, and they manipulate the thoughts and actions of both allies and foes... but always at a heavy price.

DEMOLITIONIST
Always ready to destroy any obstacle that stands in their way, the Quatryl Demolitionist is a force to be reckoned with. They can augment their body with very powerful and quite unstable contraptions to devastate enemies on the battlefield. You might want to move aside.

HATCHET
The Inox Hatchet is a sinister marksman. He has a strong inclination for axe-throwing, and knows how to hold a grudge. Oh! And his enemies are just as good as dead. They simply might not know it yet.

RED GUARD
With their distinctive red armor, shield and chained sickle, the Valrath Red Guard manipulates the battlefield. They are able to both protect their allies and keep their enemies at bay, handling multiple opponents at once. None shall escape the Red Guard’s grasp…




FREQUENTLY ASKED QUESTIONS


Is the DLC a standalone campaign?

No, you are able to integrate the content of the DLC (4 mercenaries, 10 items and 25 new scenarios) with a simple click of a button into an existing Story campaign without having to start over. Alternatively, all new Story campaigns will have all new mercenaries and scenarios available from the start, while the Guildmaster campaigns will only include the new mecenaries and items.
Note: DLC-enabled save games cannot be reverted to non-DLC games.
If you play in the Guildmaster mode, once converting the save or starting a new game the 4 mercenaries will be immediately available and the items will be added to various treasure tables.


* * * * * * * * * * * * * * * *

Why is JOTL not a standalone like the board game?

Having Jaws of the Lion as a DLC allowed us to mix and match the content of Gloomhaven and Jaws of the Lion. We needed to change some things in Jaws of the Lion for that to happen smoothly. It also allowed us to mix some of the content of the DLC with the Guildmaster mode!

* * * * * * * * * * * * * * * *

How long is the DLC?

You can expect about 30+ hours of entirely new content.

* * * * * * * * * * * * * * * *

How many players can play together online?

You will be able to play online up to 4 players, the same as the base game. Once a saved game is converted to be DLC compatible, all players will require the DLC to be able to join.
When starting a new campaign you will have the option to activate Jaws of the Lion or play with the base game only.

* * * * * * * * * * * * * * * *

Can we expect further updates / DLCs after that?

Although we cannot share anything at this point, we will keep supporting the game after the release of Jaws of the Lion.

* * * * * * * * * * * * * * * *

How many languages are supported on Jaws of the Lion?

All the languages of the base game will be supported.
These languages are English, French, German and Spanish.

* * * * * * * * * * * * * * * *

On which platforms is Jaws of the Lion released?

The DLC will be available on Steam and GoG for Windows & MacOS.

* * * * * * * * * * * * * * * *

What about bugs?

Gloomhaven is a colossal game and Jaws of the Lion is adding thousands of mercenary combinations, possible abilities, items, perks, enhancements and enemies. While we have invested a massive amount of time and effort on making sure Jaws is ready and of the highest quality, you may still encounter issues here and there.

If you experience any bugs or issues that break the game or hinder you from progressing in the game, please report them on our support portal.
The devs would really appreciate it if you attach a video or a screenshot of the issue and all of the information you have available. That will help us a lot in our investigation!

You can find the support portal here:
https://asmodee.helpshift.com/hc/en/75-gloomhaven/

You can contact us directly here:
https://asmodee.helpshift.com/hc/en/75-gloomhaven/contact-us/





JOIN THE GLOOMHAVEN COMMUNITY
we rule

As you venture through the lands of Gloomhaven in the newest Jaws of the Lion DLC, share with us your thoughts, screenshots, gameplay and virtually anything that you please on Twitter.
We also post fun content (*meeeeemes*) and share tips & tricks!

You can also join our dedicated Discord server here: discord.gg/gloomhaven to receive help and advice, meet other players and discuss any topic you want!
You will be received with tremendous friendliness and warmth!

We are also on Facebook and have a brand new Instagram page, where we post exclusive content and updates!

See you next time, mercenaries!
May 17, 2022
Gloomhaven - craigoman
  • Fixed a soft lock issue with item Boosts of Speed
  • Fixed an issue with Active Bonuses in multiplayer.
  • Fixed an issue with narrative images not appearing on Mac OS
May 16, 2022
Gloomhaven - craigoman
  • Fixed an issue with Push/Pull abilities in Multiplayer
  • Fixed an issue with Saw Mobile Response
  • Fixed an issue with undoing in multiplayer

We are aware of some other Multiplayer issues introduced in v.27253 when players are using active bonuses - we are really sorry about this and we are working to fix these as quickly as possible.
May 16, 2022
Gloomhaven - craigoman
  • UI improvement, Ornate chests or 'Goal' chests (chests that do not give rewards other than completing Scenario objectives) will no longer display in 'completed quest' previews, so players can better tell which Scenarios they did not loot Treasure chests in
  • - Fixed an error that could occur after failing the tutorials a few times
  • - Fixed some issues with undoing attacks leaving items incorrectly activatable which could lead to further issues
  • - Fixed a Multiplayer issue with restarting round while another player is ending card selection that could result in a desync later that round
  • - Fixed a Multiplayer issue with some players not catching up during target selecting that could result in a desync in some situations
  • - Fixed a Multiplayer issue where desync could occur if one player is creating a character as another player is buying an item
  • - Fixed a Multiplayer issue in Scenario 79 Lost Temple, on the round after The Betrayer used its 'mind control' ability, an error could occur during card selection
  • - Fixed an issue in the Mindthief Tutorial where she would not have to perform a summon action to complete the objective
  • - Fixed an issue with Lightning Level 8 card Bone Breaker, or rather an issue with the 'Cannot Fly' condition it applies not having an icon in the target's hover UI
  • - Fixed a Multiplayer issue with Brute's Level 6 card Immovable Phalanx, if selecting the bonus from this ability very quickly after undoing an ability it can desync
  • - Fixed an error that could occur when using Saw ability Hold Back the Pain B in combination with the Item Black Card
  • - Fixed a Multiplayer issue where in certain circumstances players could incorrectly join while a round was in progress resulting in a desync
  • - Added more fixes around 'Undo' and 'Clear Targets' after items had been applied that could result in desync in Multiplayer
  • - Fixed not being able to join a Multiplayer session when already in a Multiplayer session
  • - Fixed a Multiplayer issue if a Client cancels certain active abilities, other clients would not correctly see this
  • - Fixed a Multiplayer issue with Lightning Ability Unstoppable Destruction B, deselecting the Long Rest was not being seen correctly by all players
  • - Fixed an issue in Scenario 48 The Boss Dark Rider was not correctly disappearing after performing an attack
  • - Fixed an issue with the enhancement, Infuse Any not correctly generating the element
  • - Fixed an issue affecting multiple abilities where VFX would play on all hexes instead of just the targeted ones, notably AngryFace All the Dooms also Cragheart's Massive boulder
  • - Fixed an issue where clicking on empty hexes after selecting a target for an ability, could result in the 'Undo' and 'Skip' buttons incorrectly becoming unusable
  • - Fixed a Multiplayer issue where granting an action to another player's summon could result in both players incorrectly being able to control the action
  • - Fixed a UI issue with Lightning ability Unstoppable Destruction, after canceling the active ability, the Long Rest button can appear incorrect
  • - Fixed an issue with Item Cure potion that could cause the game to get stuck or desyncs in Multiplayer
  • - Fixed some issues around clicking empty hexes when selecting targets that could result in softlocks
  • - Fixed an issue with the UI if selecting an item that adds movements after selecting a waypoint
  • - Fixed an issue with Spellweaver's Impaling Eruption, selecting certain targets would mean you could not confirm the attack
  • - Fixed an issue with being on the GoG version and joining a Multiplayer session hosted on the Steam version
  • - Fixed an issue where locked scenarios were made available to play after certain events.
  • - Fixed an issue where a monster card could appear blank when hovering over the model.
  • - Fixed an issue where you could still 'forgo an action' after performing a long rest.
May 11, 2022
Gloomhaven - Asmodee Eir
Greetings, fellow mercenaries!

Now is the time for you to meet the remaining two mercenaries from the upcoming Jaws of the Lion DLC: Voidwarden and Demolitionist.

As a reminder:

Each of these characters brings something new to combat within Gloomhaven Digital, including their own unique powerful ability when they reach level 5 so be prepared for spoilers about their gameplay and stop reading now if you want it to be a surprise!

[[i]Note: some parts of this article are hidden under black lines to avoid spoilers - Hover over them if you wish to reveal the content![/i]]

The important thing to know is that these characters are available to use in your core Gloomhaven scenarios and core mercs can take part in Jaws scenarios, neither are limited to their own content, so the amount of combos has increased massively.


Control Freak

The Voidwarden has access to a wide range of abilities, suited to almost any occasion, as long as that occasion involves an assortment of fangs, claws and various rusty weapons pointed in your direction. She excels however at control, both via classic crowd control abilities, debuffing multiple enemies or by directly controlling ally or enemy actions. The sheer range of options for her top and bottom half abilities can be intimidating at first.

Also, due to her ability to buff her allies (often with minor drawbacks) she performs better in larger parties where there are more mercs to aid and more enemies to exterminate.

Call the Burn Ward
The Voidwarden’s Level 5 ability allows them to summon a Ward, a defensive obstacle that both poisons nearby enemies and protects the Voidwarden with a defensive disadvantage shield. As the Ward cannot be moved once placed, you’ll need to think ahead to ensure she can stay close throughout the scenario to continue to gain its effects.
With friends like these

When playing as the Voidwarden you need to ensure your allies actually ‘want’ the bonuses you are giving them. Unlike other support classes, the Voidwarden’s buffs often come with a drawback and that has the possibility of really hampering your friends’ plans. Then again, maybe they shouldn’t have looted ‘your’ chest?



Now who have we left until last? The Tinkerer with jet boots and massive punchy gloves and a pink bandana.. Also, why haven’t I dived straight into their abilities I hear you ask, well, if you are a Gloomhaven old salt, you might be ready to say ‘Oh that Demolitionist, it works in Jaws, but if you take them into the core Gloomhaven missions the levels aren’t set up right for their abilities.’

Well, Isaac heard you, and Isaac’s design team heard Isaac, and we heard Isaac’s design team, so for Gloomhaven Digital, the Demolitionist has had a bunch of redesigns and therefore, we’ll start with the rebalance and then move onto the play style…

Firstly a number of cards have had terminology changes, but that is across the board for Jaws, mainly ‘Objectives’ changing to ‘Obstacles with hit points’ so that a number of their abilities work in the core Gloomhaven experience.

The other more major changes are as follows:

Implode Bottom - The rework here gives the ability more uses, similar to a powered up version of a couple of the Cragheart’s abilities.

Rubble Top - This was the only card that used Destruction tokens which Isaac decided to remove from the Demolitionist’s gameplay, so this ability is changed to be a powerful attack.

Rubble Bottom - Rebalanced after the changes to Destruction tokens and pushing the Demolitionist’s Dungeon altering abilities.

Nowhere to Run Bottom - Another ability doubling down on Obstacle movement.

Mech Suit Top - You still get a mech, but instead of a simple heal (Not great if poisoned!), you get a free rest.

Mech Suit Bottom - The Loot has been upgraded to a small attack plus obstacle creation.


So, how does this make the Demolitionist play?

I can move any Mountain

The Demolitionist now has their obstacle movement and creation ability turned up to 11. Obstacles can be utilized to funnel enemies into your allies’ path, or reroute them through traps. Whereas in the past the player had to juggle Demolition tokens, they have more options and keep access to the Demolitionists better cards. Just remember you can’t actually drop a rock on someone’s head, leave that to ol’ Craggie.

Mechwarrior
The Demolitionist’s Level 5 ability gives them a decent health upgrade but more importantly refreshes ALL their discarded cards. This is now a key gameplay component, the moment to drop the mech will be extremely important although a slightly easier decision than Crystal face’s Reviving Ether.
Of course, the Demolitionist stomping about in a Mech also looks pretty cool!

Punch Out!

Aside from throwing rocks around and piloting a big robot, the Demolitionist is a melee damage dealer at heart, loving to get in close, smashing an enemy in the face and them pushing them away or backing off. They are best used protecting the squishier members of the team from danger.

The Demolitionist also have a pretty unique set of Perks, allowing them to remove a lot of Perks from their deck to get to their juicier hits more often, making every punch hit that little bit harder.

Perks

How convenient… I talk about Perks, and then look, a Perks section… Many fans of Jaws also have remarked in the past that a couple of the mercs are missing classic Gloomhaven Perks and this affects them badly in the full Gloomhaven campaign.

Well, again Isaac has been thinking of you, so there are some minor Perk tweaks as well in Jaws Digital:

The Demolitionist & Voidwarden get an ‘Ignore scenario effects’ perk and the Red Guard gets a perk that unlocks ‘Ignore Negative Item Effects’ to have access to the swanky armor sets.

There are a few other minor tweaks to go along with these, but you’ll be able to check them out on the Perks screen in game.

The Hatchet declared themselves ‘perfect’ and sat in the corner sharpening their axes, so it was decided to leave them be.

In Conclusion

That’s it for now, why not post a thought on which mercs you want to try out first, or come to our Discord server and discuss strategies or find other players to take Jaws on with?

You can always follow updates, share content and memes with us on our Twitter or Facebook page, and check our awesome visual content on our brand new Instagram!

See you on May 17 for the Jaws of the Lion release, adventurers!
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