May 11, 2022
Gloomhaven - Asmodee Eir
Greetings, fellow mercenaries!

Now is the time for you to meet the remaining two mercenaries from the upcoming Jaws of the Lion DLC: Voidwarden and Demolitionist.

As a reminder:

Each of these characters brings something new to combat within Gloomhaven Digital, including their own unique powerful ability when they reach level 5 so be prepared for spoilers about their gameplay and stop reading now if you want it to be a surprise!

[[i]Note: some parts of this article are hidden under black lines to avoid spoilers - Hover over them if you wish to reveal the content![/i]]

The important thing to know is that these characters are available to use in your core Gloomhaven scenarios and core mercs can take part in Jaws scenarios, neither are limited to their own content, so the amount of combos has increased massively.


Control Freak

The Voidwarden has access to a wide range of abilities, suited to almost any occasion, as long as that occasion involves an assortment of fangs, claws and various rusty weapons pointed in your direction. She excels however at control, both via classic crowd control abilities, debuffing multiple enemies or by directly controlling ally or enemy actions. The sheer range of options for her top and bottom half abilities can be intimidating at first.

Also, due to her ability to buff her allies (often with minor drawbacks) she performs better in larger parties where there are more mercs to aid and more enemies to exterminate.

Call the Burn Ward
The Voidwarden’s Level 5 ability allows them to summon a Ward, a defensive obstacle that both poisons nearby enemies and protects the Voidwarden with a defensive disadvantage shield. As the Ward cannot be moved once placed, you’ll need to think ahead to ensure she can stay close throughout the scenario to continue to gain its effects.
With friends like these

When playing as the Voidwarden you need to ensure your allies actually ‘want’ the bonuses you are giving them. Unlike other support classes, the Voidwarden’s buffs often come with a drawback and that has the possibility of really hampering your friends’ plans. Then again, maybe they shouldn’t have looted ‘your’ chest?



Now who have we left until last? The Tinkerer with jet boots and massive punchy gloves and a pink bandana.. Also, why haven’t I dived straight into their abilities I hear you ask, well, if you are a Gloomhaven old salt, you might be ready to say ‘Oh that Demolitionist, it works in Jaws, but if you take them into the core Gloomhaven missions the levels aren’t set up right for their abilities.’

Well, Isaac heard you, and Isaac’s design team heard Isaac, and we heard Isaac’s design team, so for Gloomhaven Digital, the Demolitionist has had a bunch of redesigns and therefore, we’ll start with the rebalance and then move onto the play style…

Firstly a number of cards have had terminology changes, but that is across the board for Jaws, mainly ‘Objectives’ changing to ‘Obstacles with hit points’ so that a number of their abilities work in the core Gloomhaven experience.

The other more major changes are as follows:

Implode Bottom - The rework here gives the ability more uses, similar to a powered up version of a couple of the Cragheart’s abilities.

Rubble Top - This was the only card that used Destruction tokens which Isaac decided to remove from the Demolitionist’s gameplay, so this ability is changed to be a powerful attack.

Rubble Bottom - Rebalanced after the changes to Destruction tokens and pushing the Demolitionist’s Dungeon altering abilities.

Nowhere to Run Bottom - Another ability doubling down on Obstacle movement.

Mech Suit Top - You still get a mech, but instead of a simple heal (Not great if poisoned!), you get a free rest.

Mech Suit Bottom - The Loot has been upgraded to a small attack plus obstacle creation.


So, how does this make the Demolitionist play?

I can move any Mountain

The Demolitionist now has their obstacle movement and creation ability turned up to 11. Obstacles can be utilized to funnel enemies into your allies’ path, or reroute them through traps. Whereas in the past the player had to juggle Demolition tokens, they have more options and keep access to the Demolitionists better cards. Just remember you can’t actually drop a rock on someone’s head, leave that to ol’ Craggie.

Mechwarrior
The Demolitionist’s Level 5 ability gives them a decent health upgrade but more importantly refreshes ALL their discarded cards. This is now a key gameplay component, the moment to drop the mech will be extremely important although a slightly easier decision than Crystal face’s Reviving Ether.
Of course, the Demolitionist stomping about in a Mech also looks pretty cool!

Punch Out!

Aside from throwing rocks around and piloting a big robot, the Demolitionist is a melee damage dealer at heart, loving to get in close, smashing an enemy in the face and them pushing them away or backing off. They are best used protecting the squishier members of the team from danger.

The Demolitionist also have a pretty unique set of Perks, allowing them to remove a lot of Perks from their deck to get to their juicier hits more often, making every punch hit that little bit harder.

Perks

How convenient… I talk about Perks, and then look, a Perks section… Many fans of Jaws also have remarked in the past that a couple of the mercs are missing classic Gloomhaven Perks and this affects them badly in the full Gloomhaven campaign.

Well, again Isaac has been thinking of you, so there are some minor Perk tweaks as well in Jaws Digital:

The Demolitionist & Voidwarden get an ‘Ignore scenario effects’ perk and the Red Guard gets a perk that unlocks ‘Ignore Negative Item Effects’ to have access to the swanky armor sets.

There are a few other minor tweaks to go along with these, but you’ll be able to check them out on the Perks screen in game.

The Hatchet declared themselves ‘perfect’ and sat in the corner sharpening their axes, so it was decided to leave them be.

In Conclusion

That’s it for now, why not post a thought on which mercs you want to try out first, or come to our Discord server and discuss strategies or find other players to take Jaws on with?

You can always follow updates, share content and memes with us on our Twitter or Facebook page, and check our awesome visual content on our brand new Instagram!

See you on May 17 for the Jaws of the Lion release, adventurers!
May 10, 2022
Gloomhaven - craigoman
- Fixed a Multiplayer issue with Two Minis ability Concentrated Rage active.
- Fixed not being able to undo some abilities after already selecting a target for them.
- Fixed an issue with Angry Face Ability Expose T, was incorrectly removing Doomstalker's invisible condition.
- Fixed a targeting UI issue in Scenario 76 Harrower Hive, destructible walls not being highlighted in red correctly when targeting them with an attack.
May 9, 2022
Gloomhaven - craigoman
  • Added basic controller support
  • Tinkerer Traps now have their own unique skins & improvements to the biome themed traps in different scenarios.
  • Added a tooltip to better explain Cragheart's Stone Pummel active, and when to destroy an obstacle to add bonus to attacks this ability will also autoselect an adjacent obstacle to be destroyed if there is only one available obstacle to choose from
  • Improved travel animations when traveling to and from City Scenarios in the main Campaign
  • Fixed the hitbox on traps being difficult to mouse over and bring up its info
  • Fixed not being able to swap cards in/out of the deck immediately after leveling up (no longer have to close and open the panel again)
  • Fixed props / obstacles changing how they look visually after reloading a save
  • When using the 'Retry scenario' function (after a scenario ends in defeat but before traveling back to Gloomhaven), the RNG, enemy cards and attack mods will now be regenerated (so they are not the exact same as first attempt).
  • Fixed an issue in Scenario 14 & 24 Rock Column had wrongly calculated HP
  • Fixed a Multiplayer issue in Scenario 52 (and similar) The special rule 'Forgo' action could cause desyncs
  • Fixed an issue in Scenario 21 Prime Demon hover UI improved to better explain the special rules
  • Fixed an issue with Scenario 80 Vigil Keep, Loot actions interacting wrong with the special chests meaning players could unfairly fail the scenario
  • Fixed a pathfinding issue with Jump movements and certain doors Destructible doors
  • Fixed an issue with changing keybindings where they would not save until after restarting, they now will.
  • Fixed a Multiplayer issue with Spellweaver's Impaling Eruption & single target items that could result in desyncs.
  • Fixed a Multiplayer issue with Triangles Level 9 card Elementalist's Doppelganger summon could cause desync if consuming an element
  • Made a change to Scenario 71 Special rule Windswept Highlands, special rule 'Push' to trigger at the start of every round after the first round
  • Fixed an issue with two players selling items at the same time.
  • Fix for Items Boots of speed / Quickness, if two mercs both have these boots, they are now both correctly prompted to use them & initiative remains correct after their turn.
  • Fix for special rule in Scenario 71 Ally summons will no longer focus Sleeping Drakes (previously they would focus them which would wake the target but the ally would not attack).
  • Fixed an issue with Sun ability Divine intervention if Sunkeeper doesn't have enough HP to mitigate damage round would stop progressing
  • Fixed TwoMinis ability Concentrated Rage correctly adds bonus when 'forgoing' an action
  • Fixed a campaign logic issue where players could incorrectly draw Road event 75 after completing Scenario 34 (After they killed the Elder Drake)
  • Fixed an issue with Scenario 69 where Objective would not correctly complete
  • Fixed an issue with Sun ability Unwavering Mandate, an error could occur when a merc dies during an extra turn granted by this ability
  • Fixed an issue with pushing an enemy that has retaliate onto a trap and them incorrectly retaliating when they should be dead
  • Fixed multiple Multiplayer issues around joining a session while another merc is retiring
  • Fixed an issue affecting Mac users with an underscore in their username
  • Fixed multiple issues around certain types of innate ability that monsters and Summons can have e.g Cultist's on-death
  • Added a fix for not being able to Undo certain abilities if those abilities are being performed after a move (in the same action)
  • Fixed the Battle Goal 'Pacifist' incorrectly incrementing after the first Round of a scenario
  • Fixed a Multiplayer issue with certain special scenario rules Ones that require Mercs to 'Forgo' an action where deselecting could desync players
  • Fixed how the icon displays for a particular effect granted by a certain prosperity 3 item Immovable / Heavy Greaves
  • Fixed an issue where ally summons & enemies would not negotiate terrain hexes correctly with their move actions in some situations
  • Fixed an issue with enemies whose spawn is triggered in the middle of a round (but not from opening doors) not acting at correct initiatives
  • Fixed an issue with the item Cloak of Phasing interacting incorrectly with two-hex obstacles
  • Fixed an issue where the confirm button could disappear if players used the 'view card UI' by pressing keys 1-4 whilst choosing a card to burn on a Short or Long rest
  • Fixed an issue with the main menu not working after encountering a certain error in gameplay
  • Fixed a softlock that could occur if using 'Restart round' during Spellweaver's Living Torch Summon's On-death attack
  • Fixed an error that could occur if monster is killed by being forced onto a terrain hex in certain situations
  • Fixed an issue with Mindthief's ability Silent Scream B, was only pushing 2 not 3
  • Fixed some instances of the "!" notification incorrectly being on Merc's equipment button when they did not have any new items
  • Fixed some issues around combos when using the ring items like Ring of Haste & Saw's ability Medical Packs
Apr 28, 2022
Gloomhaven - Asmodee_Ant
Hail Adventurers!

The time has come to introduce you to the shady individuals available to hire as part of your mercenary troupe in Jaws of The Lion.

Each of these characters brings something new to combat within Gloomhaven Digital, including their own unique powerful ability when they reach level 5 so be prepared for spoilers about their gameplay and stop reading now if you want it to be a surprise!

[[i]Note: some parts of this article are hidden under black lines to avoid spoilers - Hover over them if you wish to reveal the content![/i]]

The important thing to know is that these characters are available to use in your core Gloomhaven scenarios and core mercs can take part in Jaws scenarios, neither are limited to their own content, so the amount of combos has increased massively.

For example, base Gloomhaven Digital has a total of 2380 mercenary combinations for a group of 4 characters, with the extra four Jaws mercs added unlocked, the number of combinations almost triples with 5985!

(Just be glad you aren’t the ones who have to ensure every single possible combination of abilities works!)



Get to the Chopper!
The Inox Hatchet comes fully loaded with an infinite array of deadly Axes, but like any other good craftsman, they have their Favorite. In this case it is represented by an ability that adds a reusable +3 modifier when used on your enemies.
Be aware though, that as an axe, it tends to get stuck in vital organs, demonic viscera and other people’s faces. Therefore an important thing to remember is that after you use the Favorite, you’ll have to go pick it up when the enemy is dead. Be careful not to spend turns retracing your steps while the rest of your party gets murdered in the next room!



A Breath of Fresh Air
The Hatchet’s abilities generally enjoy a fresh breeze, so pairing them with Cthulhu or a character with access to infuse or consume any brand of element will unlock their more powerful effects.

At Level 5, the Hatchet gets access to an even better weapon that adds Wound and Push to the ranged attacks of your choice - unfortunately, they didn’t come up with a particularly imaginative name for the new axe.


When Push comes to Shove
Even though the Hatchet is primarily a range damage dealer, they share the Brute’s penchant for shoving enemies around dungeons. This makes them a great choice for those dungeons full of traps and hazardous terrain. Of course, you can always bring along someone to make some traps for you.



Get Over Here!

The Valrath Red Guard has a decent selection of both melee and ranged attacks, but where they excel is targeting and damaging adjacent enemies with fire or just hitting them with a thing on a chain!
Flame Shroud is an early powerhouse and works somewhat like a simplified Retaliate, although the enemy only needs to become adjacent to trigger it.
Combine that with a wide array of abilities which Pull hapless adversaries towards you and follow up with radial attacks and damage and the Red Guard can hold the front line - especially against Shielded enemies.

The Luck of the Devil
At Level 5, the Red Guard has access to the Sand Devil ability. Similar to a Summon, the Sand Devil allows the Red Guard to move enemies around the dungeon, triggering Muddle and dealing damage as they go. Combine this with their adjacent enemy targeting abilities and you’ll see the Red Guard is a master of positional combat.
Be aware, the Sand Devil can also move allies to give them an extra speed boost, just make sure to ask first, many people don’t enjoy the damage and muddling that comes with a free ride!


Flame War
The Red Guard uses both Light and Flame elements and therefore combos well with Sun and certain Spellweaver builds. You’ll always need to balance both using the Elements but also setting up infusions to be used the next turn, the Red Guard without access to their consumes isn’t quite as effective.


In Conclusion

That’s it for today! We will see you next time with a blogpost about the 2 remaining mercenaries of Jaws of the Lion: Voidwarden and Demolitionist.
Make sure to check it out since we will be explaining key differences between the physical and digital format of the game!
Until then, why not tell us which merc you're most excited to try, or come to our Discord server and discuss strategies or find other players to take Jaws on with?

You can always follow updates, share content and memes with us on our Twitter or Facebook page, and check our awesome visual content on our brand new Instagram!

Till next time, mercenaries.
Gloomhaven - Asmodee_Ant
Soaked by the pouring rain, chilled by the cold and without any contract, four suspicious mercenaries are waiting. Soon, it will be their turn. Soon...




GET READY TO PUT YOUR HEAD IN THE LION'S JAWS


Jaws of the Lion takes you through the undercity of Gloomhaven to investigate a series of disappearances. There, you will uncover a sinister threat and offer your kind (and self-interested) assistance.
In addition to this new questline, the DLC brings a generous amount of content for you to add to your existing campaign. This includes new monsters, bosses, items, city events and something else I can't quite remember...
Ah yes, of course, the new mercenaries!
The Valrath Red Guard, the Inox Hatchet, the Human Voidwarden and the Quatryl Demolitionist will join your party to enrich your Gloomhaven experience.

Pre-order today to enjoy a 15% discount!

https://store.steampowered.com/app/1809490/Gloomhaven__Jaws_of_the_Lion/

To access The Jaws of the Lion content in multiplayer co-op every player has to own the DLC.




FREQUENTLY ASKED QUESTIONS


Is the DLC going to be a standalone campaign?

No, you are able to integrate the content of the DLC (4 mercenaries, 10 items and 25 new scenarios) with a simple click of a button into an existing Story campaign without having to start over. Alternatively, all new Story campaigns will have all new mercenaries available from the start and the new scenario content available after core mission 2.
Note - DLC enabled save games cannot be reverted to non-DLC games.
If you play in the Guildmaster mode, once converting the save or starting a new game the 4 mercenaries will be immediately available and the items will be added to various treasure tables.

* * * * * * * * * * * * * * * *

How long is the game going to be at launch?

You can expect about 30+ hours to finish the main campaign.

* * * * * * * * * * * * * * * *

How many players can play together online?

You will be able to play online up to 4 players, the same as the base game. Once a saved game is converted to be DLC compatible, all players will require the DLC to be able to join.
When starting a new campaign you will have the option to activate Jaws of the Lion or play with the base game only.

* * * * * * * * * * * * * * * *

Can we expect further updates / DLCs after that?

Although we cannot share anything at this point, we will keep supporting the game after the release of Jaws of the Lion.

* * * * * * * * * * * * * * * *

How many languages will be supported on Jaws of the Lion?

All the languages of the base game will be supported.

* * * * * * * * * * * * * * * *

On which platforms will Jaws of the Lion be released?

The DLC will be available on Steam and GoG for Windows & MacOS.




JOIN THE GLOOMHAVEN COMMUNITY
we rule

As you venture through the lands of Gloomhaven in the newly released board game campaign, share with us your thoughts, screenshots, gameplay and virtually anything that you please on Twitter.
We also post fun content (*meeeeemes*) and share tips & tricks!

You can also join our dedicated Discord server here: discord.gg/gloomhaven to receive help and advice, meet other players and discuss any topic you want!
You will be received with tremendous friendliness and warmth!
Mar 24, 2022
Gloomhaven - craigoman
  • Fixed an issue with Scenario #60 Alchemy Lab
  • Fixed an issue with buying and selling items in multiplayer.
Mar 22, 2022
Gloomhaven - craigoman
Quick update to fix a few issues.
  • Fixed an issue with the item Cloak of Phasing
  • Fixed an issue with Music Note Defensive Ditty
  • Fixed an issue with Lightning Vengeful Barrage, after taking damage from a wound when there are no monsters adjacent
  • Fixed an issue with Music Note Inspiring Anthem and Power Ballad
  • Fixed a multiplayer error in Campaign when traveling to a scenario when a client joins after the host has sold items in the shop.
  • Fixed an error when a flying monster dies on a hex where an obstacle previously existed.

Don't forget to add Jaws of the Lion to your Wishlist!
Mar 18, 2022
Gloomhaven - AsmoSek
UPDATES:

Added - A House Rule for Summons dropping gold
Added - A 'Retry scenario' function (Players can retry a scenario from the results screen without loading back to map)
Updated - Better GUI for Scenarios 88 & 69, players now able to see which merc is carrying the The Lurker claw & The Doll
Updated - Better GUI for Reputation unlock Sunkeeper (+10) & Nightshroud (-10) now better explained when they occur
Updated - When a Merc levels up they have the Merc's name not the Player's
Updated - Some personal quests that previously unlocked the Sunkeeper class, have been changed to unlock Sawbones or Berserker. This change will apply retroactively to your save file if you've completed those personal quests so you may find these characters are now unlocked when loading on the latest version.

FIXES:

Fixed - Issue with Scenario 81 Boss, The Colorless, spawning incorrect Night Demon Elite
Fixed - Softlock that could be caused by Spellweaver's Mystic Ally
Fixed - Issue with Scenario 34 Elder Drake's dark pits not displaying correctly
Fixed - Issue with Scenario 36 Prime Demon not spawning correctly past Round 9
Fixed - Multiplayer desync caused by Players being able to click on actions while another Player is acting
Fixed - Multiplayer desync that could be caused by BG selection while other players still catching up to loadout screen
Fixed - Crash & softlock that could happen in specific cases with Mindthief's Phantasmal Killer
Fixed - Multiplayer issue that could lock a party slot if players switched same class merc in this slot a certain way
Fixed - Ability card Nightshroud's Smoke Step to correctly add bonus
Fixed - Some issues with the Personal Quest GUI not tracking progress correctly
Fixed - Ability card Mindthief's Many as One to correctly apply bonus for allies
Fixed - Issue with Undo / Skip regarding some Scenario Special Rules (Forgo top/bottom half) that could cause a crash
Fixed - Ability card Beast Tyrant's Soaring ally Loot Command so it correctly now loots
Fixed - Issue with element not correctly being consumed with Item Robes of Evocation
Fixed - Ability card Doomstalker's Predator & Prey now applies correct bonus to attacks on Doomed enemy
Fixed - Ability card Elementalist's Shaping the Ether now grants Push correctly (not twice)
Fixed - Ability card Enhancement for Soothsinger's Knimble Knife Top, now correctly adds additional Bless if enhanced with Bless
Fixed - Issue where it was possible for allies to move through enemies in doorways
Fixed - Issue with a certain Boss counting towards a Personal Quest Perfect Poison & Giant Ooze
Fixed - Ability card Plagueherald's Spread the Plague incorrectly poisoning its user
Fixed - Multiplayer desync that could occur using Brute's Skewer Top with consumed element
Fixed - Issues that could cause error & desync with Quartermaster's Continual Supply & Refreshment
Fixed - Issue with Scenario 71 Windswept Highlands, where enemies would not correctly wake up from sleep condition when they are moved by the scenario rule
Fixed - Issue with Scenario 68 where special rule would cause an error when the tree takes damage
Fixed - GUI for multiple scenarios such as 22, 52 & 75 where the 'Forgo action' button would incorrectly display even if Merc was not adjacent to the target
Fixed - Issue with skipping the first Push on an AoE Attack in which all targets should be pushed, incorrectly skipping all pushes
Fixed - Ability card Nightshroud's Spirit of Night Top that would not behave correctly when Disarmed and an element was consumed to make it a 'Kill' ability
Fixed - Issue with Scenario 79 relating to The Betrayer's mind control ability
Fixed - Ability card Cragheart's Dirt Tornado Top + Consumed element
Fixed - Ability card Elementalist's Volatile Consumption sometimes causing an error
Fixed - Ability card Doomstalker's Sap Life Bottom where the session could get stuck requiring reload
Fixed - GUI getting stuck on screen sometimes when failing to join a multiplayer session
Fixed - Multiplayer issue in card selection phase that could happen when using Berserker's Unstoppable Destruction
Fixed - XP rewarded for Scenario win when changing difficulty before loading in
Fixed - Multiplayer issue with Scenario 22 that could incorrectly affect Monster's stats when Client's re-joined
Fixed - Ability card Plagueherald's Virulent Strain not correctly applying damage
Fixed - Issue with a specific combo using Berserker's Bone Breaker Bottom + Stun when a monster has Flying and is on same hex as a Trap
Fixed - Ally Summon focus issue in Scenario 48 Shadow Weald, where summons would incorrectly focus the 'invisible' (but teleported out) Dark Rider boss
Fixed - Multiplayer issue buying items in 'Shared gold' Guildmaster mode
Fixed - Unlimited movement bug with Berserker's Careless charge when used in combination with a certain Item Battle Axe
Fixed - Ability card Sawbone's Triage could cause an issue while Long resting
Fixed - Issue skipping the Sawbone's Triage ability incorrectly ending the turn even if actions were available
Fixed - Multiplayer issue that could result in an error due to a duplicate item in 'shared gold' Guildmaster mode
Fixed - Multiplayer issue that could result in a desync using Cragheart ability Clear the way Top
Fixed - Multiplayer issue when using Soothsinger's Song - Power Ballad with a summon controlled by another player
Fixed - Multiplayer issue regarding 'Mind Control' abilities that could result in a desync
Fixed - The hover UI to display the correct sell prices for Enhancements in the Enchantress screen
Fixed - Issue with Scenario 26 Skipping the 'Cleanse pump' action would skip Merc's entire turn incorrectly
Fixed - Possible sofltock when levelling up a Mercenary
Fixed - Tooltip that displays when using Doomstalker's Frightening Curse Top - 'Transfer Doom' tooltip now displays better
Fixed - Issue where discarding a card during card selection to give a total of 2 discarded cards would still not allow Long Rest
Fixed - Issue with a specific combo Beast Tyrant's bear with a command action killing an enemy affected by Doomstalker's Detonation doom ability
Gloomhaven - Asmodee_Ant
“So what, you’re a party now? A Quatryl, an Inox, a Valrath and a… whatever this one may be. Going to investigate? Don’t trouble yourselves. It is the work of vermlings I tell y’all. Ain’t nothing worse than these. Always eyeing. Always plotting. Caught one chuckling in a corner the other day. Was alone that one. Didn’t laugh for very long. I’ll tell y’all what. You prove they did it. You end them. You bring back the people, and I’ll make sure it’s worth your time.”

Lo and behold, fellow guildmasters!




DISCOVER THE JAWS OF THE LION DLC TRAILER





Work is back on the menu: we’re releasing Jaws of the Lion!

A new sinister threat is looming over Gloomhaven. A series of disappearances have plagued the city and it falls upon you, brave mercenaries, to cast a light on these shadowy events.

As we roar in anticipation, here is what you can expect from this DLC:

  • 25 new scenarios for 30+ hours of gameplay, leading you to the undercity of Gloomhaven.
  • Four new playable mercenaries that can also be used in the original Gloomhaven campaign:
    • Valrath Red Guard (tank, crowd control), an outcast from Jhinda, wielding their own kind of weapon, a chained sickle. None shall escape the Red Guard’s grasp…
    • Inox Hatchet (ranged damage), a sinister marksman, hunter of beasts and men alike. Hatchet’s quarries are already dead, they simply don’t know it yet.
    • Human Voidwarden (support, mind-control), who survived an encounter with the void as a child and is now able to wield its mysterious powers. Minds are open books, reality can be bent… But always at a price for the Voidwarden.
    • Quatryl Demolitionist (melee damage, obstacle manipulation), ready to destroy anything that stands in their way towards, well… Destruction. You might want to move aside.
  • 10 new monster types and bosses
  • 22 new city events full of tough moral choices
  • 10 items brought to the market through chests and scenarios
  • 24 Battle Goals to let down your group over whole new reasons
You will be able to access the DLC through Gloomhaven’s story campaign, unlocking Jaws of the Lion’s missions after the second campaign scenario. Alternatively, you will be able to play with the new mercenaries and items in the Guildmaster and Story campaigns.

Jaws of the Lion can be played solo or in Coop mode for up to four players.

You can already wishlist the Jaws of the Lion DLC today on Steam.

https://store.steampowered.com/app/1809490/Gloomhaven__Jaws_of_the_Lion/

To access The Jaws of the Lion content in multiplayer Coop every player has to own the DLC.




Frequently asked questions

Is the DLC going to be a standalone campaign?
No, you are able to integrate the content of the DLC (4 mercenaries, 10 items and 25 new scenarios) with a simple click of a button into an existing Story campaign without having to start over. Alternatively, all new Story campaigns will have all new mercenaries available from the start and the new scenario content available after core mission 2.

Note - DLC enabled save games cannot be reverted to non-DLC games.

If you play in the Guildmaster mode, once converting the save or starting a new game the 4 mercenaries will be immediately available and the items will be added to various treasure tables.

How long is the game going to be at launch?
You can expect about 30+ hours to finish the main campaign.

How many players can play together online?
You will be able to play online up to 4 players, the same as the base game. Once a saved game is converted to be DLC compatible, all players will require the DLC to be able to join.
When starting a new campaign you will have the option to activate Jaws of the Lion or play with the base game only.

Can we expect further updates / DLCs after that?
Although we cannot share anything at this point, we will keep supporting the game after the release of Jaws of the Lion.

How many languages will be supported on Jaws of the Lion?
All the languages of the base game will be supported.

On which platforms will Jaws of the Lion be released?
The DLC will be available on Steam and GoG for Windows & MacOS.




JOIN THE GLOOMHAVEN COMMUNITY
we cool

As you venture through the lands of Gloomhaven in the newly released board game campaign, share with us your thoughts, screenshots, gameplay and virtually anything that you please on Twitter.
We also post fun content (*meeeeemes*) and share tips & tricks!

You can also join our dedicated Discord server here: discord.gg/gloomhaven to receive help and advice, meet other players and discuss any topic you want!
You will be received with tremendous friendliness and warmth!
Jan 10, 2022
Gloomhaven - AsmoSek
Fixed - Issues with desyncing while using the Merchant in Multiplayer
Fixed - Unwanted '!' notification remaining on the Trainer screen in Guildmaster mode
Fixed - Issue with flying monsters opening doors if they were trying to move to avoid disadvantage
Fixed - Issue when skipping Trample when immobilized in Multiplayer
Fixed - Issue if a client leaves a multiplayer game during character creation
Fixed - Softlock when being pulled through a pressure place in scenario #66
Fixed - Softlock when moving over hazardous terrain with Divine Intervention
Fixed - Error when AI is moving towards a target hex/obstacle
Fixed - Issue with Volatile Consumption in Multiplayer
Fixed - Issue with autoequipping chest items in Multiplayer
Fixed - Issue to prevent late Ready Up messages causing desynchs in Multiplayer

Updated - Better error logging for Mac specific game directory permissions
Updated - Better error reporting for broken mods
...