- Fixed a Multiplayer issue with Two Minis ability Concentrated Rage active. - Fixed not being able to undo some abilities after already selecting a target for them. - Fixed an issue with Angry Face Ability Expose T, was incorrectly removing Doomstalker's invisible condition. - Fixed a targeting UI issue in Scenario 76 Harrower Hive, destructible walls not being highlighted in red correctly when targeting them with an attack.
Tinkerer Traps now have their own unique skins & improvements to the biome themed traps in different scenarios.
Added a tooltip to better explain Cragheart's Stone Pummel active, and when to destroy an obstacle to add bonus to attacks this ability will also autoselect an adjacent obstacle to be destroyed if there is only one available obstacle to choose from
Improved travel animations when traveling to and from City Scenarios in the main Campaign
Fixed the hitbox on traps being difficult to mouse over and bring up its info
Fixed not being able to swap cards in/out of the deck immediately after leveling up (no longer have to close and open the panel again)
Fixed props / obstacles changing how they look visually after reloading a save
When using the 'Retry scenario' function (after a scenario ends in defeat but before traveling back to Gloomhaven), the RNG, enemy cards and attack mods will now be regenerated (so they are not the exact same as first attempt).
Fixed an issue in Scenario 14 & 24 Rock Column had wrongly calculated HP
Fixed a Multiplayer issue in Scenario 52 (and similar) The special rule 'Forgo' action could cause desyncs
Fixed an issue in Scenario 21 Prime Demon hover UI improved to better explain the special rules
Fixed an issue with Scenario 80 Vigil Keep, Loot actions interacting wrong with the special chests meaning players could unfairly fail the scenario
Fixed a pathfinding issue with Jump movements and certain doors Destructible doors
Fixed an issue with changing keybindings where they would not save until after restarting, they now will.
Fixed a Multiplayer issue with Spellweaver's Impaling Eruption & single target items that could result in desyncs.
Fixed a Multiplayer issue with Triangles Level 9 card Elementalist's Doppelganger summon could cause desync if consuming an element
Made a change to Scenario 71 Special rule Windswept Highlands, special rule 'Push' to trigger at the start of every round after the first round
Fixed an issue with two players selling items at the same time.
Fix for Items Boots of speed / Quickness, if two mercs both have these boots, they are now both correctly prompted to use them & initiative remains correct after their turn.
Fix for special rule in Scenario 71 Ally summons will no longer focus Sleeping Drakes (previously they would focus them which would wake the target but the ally would not attack).
Fixed an issue with Sun ability Divine intervention if Sunkeeper doesn't have enough HP to mitigate damage round would stop progressing
Fixed TwoMinis ability Concentrated Rage correctly adds bonus when 'forgoing' an action
Fixed a campaign logic issue where players could incorrectly draw Road event 75 after completing Scenario 34 (After they killed the Elder Drake)
Fixed an issue with Scenario 69 where Objective would not correctly complete
Fixed an issue with Sun ability Unwavering Mandate, an error could occur when a merc dies during an extra turn granted by this ability
Fixed an issue with pushing an enemy that has retaliate onto a trap and them incorrectly retaliating when they should be dead
Fixed multiple Multiplayer issues around joining a session while another merc is retiring
Fixed an issue affecting Mac users with an underscore in their username
Fixed multiple issues around certain types of innate ability that monsters and Summons can have e.g Cultist's on-death
Added a fix for not being able to Undo certain abilities if those abilities are being performed after a move (in the same action)
Fixed the Battle Goal 'Pacifist' incorrectly incrementing after the first Round of a scenario
Fixed a Multiplayer issue with certain special scenario rules Ones that require Mercs to 'Forgo' an action where deselecting could desync players
Fixed how the icon displays for a particular effect granted by a certain prosperity 3 item Immovable / Heavy Greaves
Fixed an issue where ally summons & enemies would not negotiate terrain hexes correctly with their move actions in some situations
Fixed an issue with enemies whose spawn is triggered in the middle of a round (but not from opening doors) not acting at correct initiatives
Fixed an issue with the item Cloak of Phasing interacting incorrectly with two-hex obstacles
Fixed an issue where the confirm button could disappear if players used the 'view card UI' by pressing keys 1-4 whilst choosing a card to burn on a Short or Long rest
Fixed an issue with the main menu not working after encountering a certain error in gameplay
Fixed a softlock that could occur if using 'Restart round' during Spellweaver's Living Torch Summon's On-death attack
Fixed an error that could occur if monster is killed by being forced onto a terrain hex in certain situations
Fixed an issue with Mindthief's ability Silent Scream B, was only pushing 2 not 3
Fixed some instances of the "!" notification incorrectly being on Merc's equipment button when they did not have any new items
Fixed some issues around combos when using the ring items like Ring of Haste & Saw's ability Medical Packs
The time has come to introduce you to the shady individuals available to hire as part of your mercenary troupe in Jaws of The Lion.
Each of these characters brings something new to combat within Gloomhaven Digital, including their own unique powerful ability when they reach level 5 so be prepared for spoilers about their gameplay and stop reading now if you want it to be a surprise!
[[i]Note: some parts of this article are hidden under black lines to avoid spoilers - Hover over them if you wish to reveal the content![/i]]
The important thing to know is that these characters are available to use in your core Gloomhaven scenarios and core mercs can take part in Jaws scenarios, neither are limited to their own content, so the amount of combos has increased massively.
For example, base Gloomhaven Digital has a total of 2380 mercenary combinations for a group of 4 characters, with the extra four Jaws mercs added unlocked, the number of combinations almost triples with 5985!
(Just be glad you aren’t the ones who have to ensure every single possible combination of abilities works!)
Get to the Chopper!
The Inox Hatchet comes fully loaded with an infinite array of deadly Axes, but like any other good craftsman, they have their Favorite. In this case it is represented by an ability that adds a reusable +3 modifier when used on your enemies. Be aware though, that as an axe, it tends to get stuck in vital organs, demonic viscera and other people’s faces. Therefore an important thing to remember is that after you use the Favorite, you’ll have to go pick it up when the enemy is dead. Be careful not to spend turns retracing your steps while the rest of your party gets murdered in the next room!
A Breath of Fresh Air
The Hatchet’s abilities generally enjoy a fresh breeze, so pairing them with Cthulhu or a character with access to infuse or consume any brand of element will unlock their more powerful effects.
At Level 5, the Hatchet gets access to an even better weapon that adds Wound and Push to the ranged attacks of your choice - unfortunately, they didn’t come up with a particularly imaginative name for the new axe.
When Push comes to Shove
Even though the Hatchet is primarily a range damage dealer, they share the Brute’s penchant for shoving enemies around dungeons. This makes them a great choice for those dungeons full of traps and hazardous terrain. Of course, you can always bring along someone to make some traps for you.
Get Over Here!
The Valrath Red Guard has a decent selection of both melee and ranged attacks, but where they excel is targeting and damaging adjacent enemies with fire or just hitting them with a thing on a chain! Flame Shroud is an early powerhouse and works somewhat like a simplified Retaliate, although the enemy only needs to become adjacent to trigger it. Combine that with a wide array of abilities which Pull hapless adversaries towards you and follow up with radial attacks and damage and the Red Guard can hold the front line - especially against Shielded enemies.
The Luck of the Devil
At Level 5, the Red Guard has access to the Sand Devil ability. Similar to a Summon, the Sand Devil allows the Red Guard to move enemies around the dungeon, triggering Muddle and dealing damage as they go. Combine this with their adjacent enemy targeting abilities and you’ll see the Red Guard is a master of positional combat. Be aware, the Sand Devil can also move allies to give them an extra speed boost, just make sure to ask first, many people don’t enjoy the damage and muddling that comes with a free ride!
Flame War
The Red Guard uses both Light and Flame elements and therefore combos well with Sun and certain Spellweaver builds. You’ll always need to balance both using the Elements but also setting up infusions to be used the next turn, the Red Guard without access to their consumes isn’t quite as effective.
In Conclusion
That’s it for today! We will see you next time with a blogpost about the 2 remaining mercenaries of Jaws of the Lion: Voidwarden and Demolitionist. Make sure to check it out since we will be explaining key differences between the physical and digital format of the game! Until then, why not tell us which merc you're most excited to try, or come to our Discord server and discuss strategies or find other players to take Jaws on with?
You can always follow updates, share content and memes with us on our Twitter or Facebook page, and check our awesome visual content on our brand new Instagram!
Soaked by the pouring rain, chilled by the cold and without any contract, four suspicious mercenaries are waiting. Soon, it will be their turn. Soon...
GET READY TO PUT YOUR HEAD IN THE LION'S JAWS
Jaws of the Lion takes you through the undercity of Gloomhaven to investigate a series of disappearances. There, you will uncover a sinister threat and offer your kind (and self-interested) assistance. In addition to this new questline, the DLC brings a generous amount of content for you to add to your existing campaign. This includes new monsters, bosses, items, city events and something else I can't quite remember... Ah yes, of course, the new mercenaries! The Valrath Red Guard, the Inox Hatchet, the Human Voidwarden and the Quatryl Demolitionist will join your party to enrich your Gloomhaven experience.
To access The Jaws of the Lion content in multiplayer co-op every player has to own the DLC.
FREQUENTLY ASKED QUESTIONS
Is the DLC going to be a standalone campaign?
No, you are able to integrate the content of the DLC (4 mercenaries, 10 items and 25 new scenarios) with a simple click of a button into an existing Story campaign without having to start over. Alternatively, all new Story campaigns will have all new mercenaries available from the start and the new scenario content available after core mission 2. Note - DLC enabled save games cannot be reverted to non-DLC games. If you play in the Guildmaster mode, once converting the save or starting a new game the 4 mercenaries will be immediately available and the items will be added to various treasure tables.
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How long is the game going to be at launch?
You can expect about 30+ hours to finish the main campaign.
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How many players can play together online?
You will be able to play online up to 4 players, the same as the base game. Once a saved game is converted to be DLC compatible, all players will require the DLC to be able to join. When starting a new campaign you will have the option to activate Jaws of the Lion or play with the base game only.
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Can we expect further updates / DLCs after that?
Although we cannot share anything at this point, we will keep supporting the game after the release of Jaws of the Lion.
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How many languages will be supported on Jaws of the Lion?
All the languages of the base game will be supported.
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On which platforms will Jaws of the Lion be released?
The DLC will be available on Steam and GoG for Windows & MacOS.
JOIN THE GLOOMHAVEN COMMUNITY
we rule
As you venture through the lands of Gloomhaven in the newly released board game campaign, share with us your thoughts, screenshots, gameplay and virtually anything that you please on Twitter. We also post fun content (*meeeeemes*) and share tips & tricks!
You can also join our dedicated Discord server here: discord.gg/gloomhaven to receive help and advice, meet other players and discuss any topic you want! You will be received with tremendous friendliness and warmth!
Added - A House Rule for Summons dropping gold Added - A 'Retry scenario' function (Players can retry a scenario from the results screen without loading back to map) Updated - Better GUI for Scenarios 88 & 69, players now able to see which merc is carrying the The Lurker claw & The Doll Updated - Better GUI for Reputation unlock Sunkeeper (+10) & Nightshroud (-10) now better explained when they occur Updated - When a Merc levels up they have the Merc's name not the Player's Updated - Some personal quests that previously unlocked the Sunkeeper class, have been changed to unlock Sawbones or Berserker. This change will apply retroactively to your save file if you've completed those personal quests so you may find these characters are now unlocked when loading on the latest version.
FIXES:
Fixed - Issue with Scenario 81 Boss, The Colorless, spawning incorrect Night Demon Elite Fixed - Softlock that could be caused by Spellweaver's Mystic Ally Fixed - Issue with Scenario 34 Elder Drake's dark pits not displaying correctly Fixed - Issue with Scenario 36 Prime Demon not spawning correctly past Round 9 Fixed - Multiplayer desync caused by Players being able to click on actions while another Player is acting Fixed - Multiplayer desync that could be caused by BG selection while other players still catching up to loadout screen Fixed - Crash & softlock that could happen in specific cases with Mindthief's Phantasmal Killer Fixed - Multiplayer issue that could lock a party slot if players switched same class merc in this slot a certain way Fixed - Ability card Nightshroud's Smoke Step to correctly add bonus Fixed - Some issues with the Personal Quest GUI not tracking progress correctly Fixed - Ability card Mindthief's Many as One to correctly apply bonus for allies Fixed - Issue with Undo / Skip regarding some Scenario Special Rules (Forgo top/bottom half) that could cause a crash Fixed - Ability card Beast Tyrant's Soaring ally Loot Command so it correctly now loots Fixed - Issue with element not correctly being consumed with Item Robes of Evocation Fixed - Ability card Doomstalker's Predator & Prey now applies correct bonus to attacks on Doomed enemy Fixed - Ability card Elementalist's Shaping the Ether now grants Push correctly (not twice) Fixed - Ability card Enhancement for Soothsinger's Knimble Knife Top, now correctly adds additional Bless if enhanced with Bless Fixed - Issue where it was possible for allies to move through enemies in doorways Fixed - Issue with a certain Boss counting towards a Personal Quest Perfect Poison & Giant Ooze Fixed - Ability card Plagueherald's Spread the Plague incorrectly poisoning its user Fixed - Multiplayer desync that could occur using Brute's Skewer Top with consumed element Fixed - Issues that could cause error & desync with Quartermaster's Continual Supply & Refreshment Fixed - Issue with Scenario 71 Windswept Highlands, where enemies would not correctly wake up from sleep condition when they are moved by the scenario rule Fixed - Issue with Scenario 68 where special rule would cause an error when the tree takes damage Fixed - GUI for multiple scenarios such as 22, 52 & 75 where the 'Forgo action' button would incorrectly display even if Merc was not adjacent to the target Fixed - Issue with skipping the first Push on an AoE Attack in which all targets should be pushed, incorrectly skipping all pushes Fixed - Ability card Nightshroud's Spirit of Night Top that would not behave correctly when Disarmed and an element was consumed to make it a 'Kill' ability Fixed - Issue with Scenario 79 relating to The Betrayer's mind control ability Fixed - Ability card Cragheart's Dirt Tornado Top + Consumed element Fixed - Ability card Elementalist's Volatile Consumption sometimes causing an error Fixed - Ability card Doomstalker's Sap Life Bottom where the session could get stuck requiring reload Fixed - GUI getting stuck on screen sometimes when failing to join a multiplayer session Fixed - Multiplayer issue in card selection phase that could happen when using Berserker's Unstoppable Destruction Fixed - XP rewarded for Scenario win when changing difficulty before loading in Fixed - Multiplayer issue with Scenario 22 that could incorrectly affect Monster's stats when Client's re-joined Fixed - Ability card Plagueherald's Virulent Strain not correctly applying damage Fixed - Issue with a specific combo using Berserker's Bone Breaker Bottom + Stun when a monster has Flying and is on same hex as a Trap Fixed - Ally Summon focus issue in Scenario 48 Shadow Weald, where summons would incorrectly focus the 'invisible' (but teleported out) Dark Rider boss Fixed - Multiplayer issue buying items in 'Shared gold' Guildmaster mode Fixed - Unlimited movement bug with Berserker's Careless charge when used in combination with a certain Item Battle Axe Fixed - Ability card Sawbone's Triage could cause an issue while Long resting Fixed - Issue skipping the Sawbone's Triage ability incorrectly ending the turn even if actions were available Fixed - Multiplayer issue that could result in an error due to a duplicate item in 'shared gold' Guildmaster mode Fixed - Multiplayer issue that could result in a desync using Cragheart ability Clear the way Top Fixed - Multiplayer issue when using Soothsinger's Song - Power Ballad with a summon controlled by another player Fixed - Multiplayer issue regarding 'Mind Control' abilities that could result in a desync Fixed - The hover UI to display the correct sell prices for Enhancements in the Enchantress screen Fixed - Issue with Scenario 26 Skipping the 'Cleanse pump' action would skip Merc's entire turn incorrectly Fixed - Possible sofltock when levelling up a Mercenary Fixed - Tooltip that displays when using Doomstalker's Frightening Curse Top - 'Transfer Doom' tooltip now displays better Fixed - Issue where discarding a card during card selection to give a total of 2 discarded cards would still not allow Long Rest Fixed - Issue with a specific combo Beast Tyrant's bear with a command action killing an enemy affected by Doomstalker's Detonation doom ability
“So what, you’re a party now? A Quatryl, an Inox, a Valrath and a… whatever this one may be. Going to investigate? Don’t trouble yourselves. It is the work of vermlings I tell y’all. Ain’t nothing worse than these. Always eyeing. Always plotting. Caught one chuckling in a corner the other day. Was alone that one. Didn’t laugh for very long. I’ll tell y’all what. You prove they did it. You end them. You bring back the people, and I’ll make sure it’s worth your time.”
Lo and behold, fellow guildmasters!
DISCOVER THE JAWS OF THE LION DLC TRAILER
Work is back on the menu: we’re releasing Jaws of the Lion!
A new sinister threat is looming over Gloomhaven. A series of disappearances have plagued the city and it falls upon you, brave mercenaries, to cast a light on these shadowy events.
As we roar in anticipation, here is what you can expect from this DLC:
25 new scenarios for 30+ hours of gameplay, leading you to the undercity of Gloomhaven.
Four new playable mercenaries that can also be used in the original Gloomhaven campaign:
Valrath Red Guard (tank, crowd control), an outcast from Jhinda, wielding their own kind of weapon, a chained sickle. None shall escape the Red Guard’s grasp…
Inox Hatchet (ranged damage), a sinister marksman, hunter of beasts and men alike. Hatchet’s quarries are already dead, they simply don’t know it yet.
Human Voidwarden (support, mind-control), who survived an encounter with the void as a child and is now able to wield its mysterious powers. Minds are open books, reality can be bent… But always at a price for the Voidwarden.
Quatryl Demolitionist (melee damage, obstacle manipulation), ready to destroy anything that stands in their way towards, well… Destruction. You might want to move aside.
10 new monster types and bosses
22 new city events full of tough moral choices
10 items brought to the market through chests and scenarios
24 Battle Goals to let down your group over whole new reasons
You will be able to access the DLC through Gloomhaven’s story campaign, unlocking Jaws of the Lion’s missions after the second campaign scenario. Alternatively, you will be able to play with the new mercenaries and items in the Guildmaster and Story campaigns.
Jaws of the Lion can be played solo or in Coop mode for up to four players.
You can already wishlist the Jaws of the Lion DLC today on Steam.
To access The Jaws of the Lion content in multiplayer Coop every player has to own the DLC.
Frequently asked questions
Is the DLC going to be a standalone campaign? No, you are able to integrate the content of the DLC (4 mercenaries, 10 items and 25 new scenarios) with a simple click of a button into an existing Story campaign without having to start over. Alternatively, all new Story campaigns will have all new mercenaries available from the start and the new scenario content available after core mission 2.
Note - DLC enabled save games cannot be reverted to non-DLC games.
If you play in the Guildmaster mode, once converting the save or starting a new game the 4 mercenaries will be immediately available and the items will be added to various treasure tables.
How long is the game going to be at launch? You can expect about 30+ hours to finish the main campaign.
How many players can play together online? You will be able to play online up to 4 players, the same as the base game. Once a saved game is converted to be DLC compatible, all players will require the DLC to be able to join. When starting a new campaign you will have the option to activate Jaws of the Lion or play with the base game only.
Can we expect further updates / DLCs after that? Although we cannot share anything at this point, we will keep supporting the game after the release of Jaws of the Lion.
How many languages will be supported on Jaws of the Lion? All the languages of the base game will be supported.
On which platforms will Jaws of the Lion be released? The DLC will be available on Steam and GoG for Windows & MacOS.
JOIN THE GLOOMHAVEN COMMUNITY
we cool
As you venture through the lands of Gloomhaven in the newly released board game campaign, share with us your thoughts, screenshots, gameplay and virtually anything that you please on Twitter. We also post fun content (*meeeeemes*) and share tips & tricks!
You can also join our dedicated Discord server here: discord.gg/gloomhaven to receive help and advice, meet other players and discuss any topic you want! You will be received with tremendous friendliness and warmth!
Fixed - Issues with desyncing while using the Merchant in Multiplayer Fixed - Unwanted '!' notification remaining on the Trainer screen in Guildmaster mode Fixed - Issue with flying monsters opening doors if they were trying to move to avoid disadvantage Fixed - Issue when skipping Trample when immobilized in Multiplayer Fixed - Issue if a client leaves a multiplayer game during character creation Fixed - Softlock when being pulled through a pressure place in scenario #66 Fixed - Softlock when moving over hazardous terrain with Divine Intervention Fixed - Error when AI is moving towards a target hex/obstacle Fixed - Issue with Volatile Consumption in Multiplayer Fixed - Issue with autoequipping chest items in Multiplayer Fixed - Issue to prevent late Ready Up messages causing desynchs in Multiplayer
Updated - Better error logging for Mac specific game directory permissions Updated - Better error reporting for broken mods
Standing in front of an ominous dungeon, Spellweaver did not feel as confident now as she did back at the tavern. Over there, she would gloat about how she earned all of these achievements. But other mercenaries challenged her, and she had to show them all... as bragging only gets you so far.
And let me tell you, her companions did not make things any easier. Scoundrel spent quite a while staring obsessively at a nearby chest, visibly trapped, and muttering “Mine…All Mine”. Brute, for his part, repeatedly yelled “I’ll kill them all!" and "Get over Here!” at an immobile skeleton, amidst a sea of profanities.
Suddenly, she caught movement in the shadows of the dungeon. Hungry things lurking, waiting, observing. A shiver ran down her spine, but the job had to be done. With a grim grin, she starting preparing a chromatic explosion... A normal day in Gloomhaven.
Our warmest welcome, fellow mercenaries!
We are gathered here today to celebrate the new update, containing a lot of new content, many bug fixes and the awaited Steam achievements. You can find more details below.
QUALITY OF LIFE IMPROVEMENTS
We are adding new optional rules coming from Gloomhaven, Jaws of the Lion and Frosthaven alongside the update of several existing features. These changes and additions should let you customize your experience to a far greater extent!
OPTIONAL RULES
Added - House Rules to the options screen and Campaign start:
Permanent Enhancements option
Summons Movement option
Rolling Modifiers variant option
Reduced Randomness option
Line of Sight variant option
Split Gold option now available in Campaign and Guildmaster
UPDATES
Updated - Ping system (now on Ctrl + key) to be usable during your own turn Updated - Scenario preview UI on the map to display chests you did not loot previously Updated - Enabled restart round in Multiplayer for the host Updated - New Personal Quests UI Updated - More information on the gold distribution UI Updated - New Main Menu screen Updated - New UI to help show when additional targets are available
FIXES
Fixed - Missing Worldmap location names Fixed - Issue with the Frost Demon movement on cards 624 and 625 Fixed - Issue with the Fast Healer Battle Goal Fixed - Issue where players are unable to relocate mercenaries to different starting hexes after discarding cards due to a road event Fixed - Issue with scenario 41 where you were unable to escape through the exit if you had been stunned on the exit tile Fixed - Softlock with Psychic Projection + Heavy Basinet Fixed - Undo button being available during movement when using Trample bottom with no enemy targets Fixed - Issue with using Chimeric Formula top in multiplayer Fixed - Issue when selling an item in a road event in multiplayer Fixed - Issue with Lead to Slaughter top softlocking if the attack kills the target Fixed - Issue with the boss Harvester where the end of round active bonus is applied more than once Fixed - Issue with Scenario 54 where you are able to kill a Harrower Infester with a "kill" card if you are not the wielder of the Staff Of Xorn Fixed - Issue with Dark Rider summoning two imps on the same hex Fixed - Issue with Formless Power consuming different items for players in Multiplayer Fixed - Issue with skipping Cold Fire top in Multiplayer Numerous minor fixes and optimisations.
STEAM ACHIEVEMENTS
You can now 100% Gloomhaven in a new way: Steam achievements, assemble! Also, it earns you big-time bragging rights. On top of completing the Guildmaster and board game campaigns, which is quite the accomplishment in and of itself, you can now also attempt to get the Steam achievements! You get to look awesome in another brand new shiny way, as you can showcase it on your Steam profile.
JOIN THE GLOOMHAVEN COMMUNITY
we neat
As you venture through the lands of Gloomhaven in the newly released board game campaign, share with us your thoughts, screenshots, gameplay and virtually anything that you please on Twitter. We also post fun content (*meeeeemes*) and share tips & tricks!
You can also join our dedicated Discord server here: discord.gg/gloomhaven to receive help and advice, meet other players and discuss any topic you want! You will be received with tremendous friendliness and warmth!