Added - A House Rule for Summons dropping gold Added - A 'Retry scenario' function (Players can retry a scenario from the results screen without loading back to map) Updated - Better GUI for Scenarios 88 & 69, players now able to see which merc is carrying the The Lurker claw & The Doll Updated - Better GUI for Reputation unlock Sunkeeper (+10) & Nightshroud (-10) now better explained when they occur Updated - When a Merc levels up they have the Merc's name not the Player's Updated - Some personal quests that previously unlocked the Sunkeeper class, have been changed to unlock Sawbones or Berserker. This change will apply retroactively to your save file if you've completed those personal quests so you may find these characters are now unlocked when loading on the latest version.
FIXES:
Fixed - Issue with Scenario 81 Boss, The Colorless, spawning incorrect Night Demon Elite Fixed - Softlock that could be caused by Spellweaver's Mystic Ally Fixed - Issue with Scenario 34 Elder Drake's dark pits not displaying correctly Fixed - Issue with Scenario 36 Prime Demon not spawning correctly past Round 9 Fixed - Multiplayer desync caused by Players being able to click on actions while another Player is acting Fixed - Multiplayer desync that could be caused by BG selection while other players still catching up to loadout screen Fixed - Crash & softlock that could happen in specific cases with Mindthief's Phantasmal Killer Fixed - Multiplayer issue that could lock a party slot if players switched same class merc in this slot a certain way Fixed - Ability card Nightshroud's Smoke Step to correctly add bonus Fixed - Some issues with the Personal Quest GUI not tracking progress correctly Fixed - Ability card Mindthief's Many as One to correctly apply bonus for allies Fixed - Issue with Undo / Skip regarding some Scenario Special Rules (Forgo top/bottom half) that could cause a crash Fixed - Ability card Beast Tyrant's Soaring ally Loot Command so it correctly now loots Fixed - Issue with element not correctly being consumed with Item Robes of Evocation Fixed - Ability card Doomstalker's Predator & Prey now applies correct bonus to attacks on Doomed enemy Fixed - Ability card Elementalist's Shaping the Ether now grants Push correctly (not twice) Fixed - Ability card Enhancement for Soothsinger's Knimble Knife Top, now correctly adds additional Bless if enhanced with Bless Fixed - Issue where it was possible for allies to move through enemies in doorways Fixed - Issue with a certain Boss counting towards a Personal Quest Perfect Poison & Giant Ooze Fixed - Ability card Plagueherald's Spread the Plague incorrectly poisoning its user Fixed - Multiplayer desync that could occur using Brute's Skewer Top with consumed element Fixed - Issues that could cause error & desync with Quartermaster's Continual Supply & Refreshment Fixed - Issue with Scenario 71 Windswept Highlands, where enemies would not correctly wake up from sleep condition when they are moved by the scenario rule Fixed - Issue with Scenario 68 where special rule would cause an error when the tree takes damage Fixed - GUI for multiple scenarios such as 22, 52 & 75 where the 'Forgo action' button would incorrectly display even if Merc was not adjacent to the target Fixed - Issue with skipping the first Push on an AoE Attack in which all targets should be pushed, incorrectly skipping all pushes Fixed - Ability card Nightshroud's Spirit of Night Top that would not behave correctly when Disarmed and an element was consumed to make it a 'Kill' ability Fixed - Issue with Scenario 79 relating to The Betrayer's mind control ability Fixed - Ability card Cragheart's Dirt Tornado Top + Consumed element Fixed - Ability card Elementalist's Volatile Consumption sometimes causing an error Fixed - Ability card Doomstalker's Sap Life Bottom where the session could get stuck requiring reload Fixed - GUI getting stuck on screen sometimes when failing to join a multiplayer session Fixed - Multiplayer issue in card selection phase that could happen when using Berserker's Unstoppable Destruction Fixed - XP rewarded for Scenario win when changing difficulty before loading in Fixed - Multiplayer issue with Scenario 22 that could incorrectly affect Monster's stats when Client's re-joined Fixed - Ability card Plagueherald's Virulent Strain not correctly applying damage Fixed - Issue with a specific combo using Berserker's Bone Breaker Bottom + Stun when a monster has Flying and is on same hex as a Trap Fixed - Ally Summon focus issue in Scenario 48 Shadow Weald, where summons would incorrectly focus the 'invisible' (but teleported out) Dark Rider boss Fixed - Multiplayer issue buying items in 'Shared gold' Guildmaster mode Fixed - Unlimited movement bug with Berserker's Careless charge when used in combination with a certain Item Battle Axe Fixed - Ability card Sawbone's Triage could cause an issue while Long resting Fixed - Issue skipping the Sawbone's Triage ability incorrectly ending the turn even if actions were available Fixed - Multiplayer issue that could result in an error due to a duplicate item in 'shared gold' Guildmaster mode Fixed - Multiplayer issue that could result in a desync using Cragheart ability Clear the way Top Fixed - Multiplayer issue when using Soothsinger's Song - Power Ballad with a summon controlled by another player Fixed - Multiplayer issue regarding 'Mind Control' abilities that could result in a desync Fixed - The hover UI to display the correct sell prices for Enhancements in the Enchantress screen Fixed - Issue with Scenario 26 Skipping the 'Cleanse pump' action would skip Merc's entire turn incorrectly Fixed - Possible sofltock when levelling up a Mercenary Fixed - Tooltip that displays when using Doomstalker's Frightening Curse Top - 'Transfer Doom' tooltip now displays better Fixed - Issue where discarding a card during card selection to give a total of 2 discarded cards would still not allow Long Rest Fixed - Issue with a specific combo Beast Tyrant's bear with a command action killing an enemy affected by Doomstalker's Detonation doom ability
“So what, you’re a party now? A Quatryl, an Inox, a Valrath and a… whatever this one may be. Going to investigate? Don’t trouble yourselves. It is the work of vermlings I tell y’all. Ain’t nothing worse than these. Always eyeing. Always plotting. Caught one chuckling in a corner the other day. Was alone that one. Didn’t laugh for very long. I’ll tell y’all what. You prove they did it. You end them. You bring back the people, and I’ll make sure it’s worth your time.”
Lo and behold, fellow guildmasters!
DISCOVER THE JAWS OF THE LION DLC TRAILER
Work is back on the menu: we’re releasing Jaws of the Lion!
A new sinister threat is looming over Gloomhaven. A series of disappearances have plagued the city and it falls upon you, brave mercenaries, to cast a light on these shadowy events.
As we roar in anticipation, here is what you can expect from this DLC:
25 new scenarios for 30+ hours of gameplay, leading you to the undercity of Gloomhaven.
Four new playable mercenaries that can also be used in the original Gloomhaven campaign:
Valrath Red Guard (tank, crowd control), an outcast from Jhinda, wielding their own kind of weapon, a chained sickle. None shall escape the Red Guard’s grasp…
Inox Hatchet (ranged damage), a sinister marksman, hunter of beasts and men alike. Hatchet’s quarries are already dead, they simply don’t know it yet.
Human Voidwarden (support, mind-control), who survived an encounter with the void as a child and is now able to wield its mysterious powers. Minds are open books, reality can be bent… But always at a price for the Voidwarden.
Quatryl Demolitionist (melee damage, obstacle manipulation), ready to destroy anything that stands in their way towards, well… Destruction. You might want to move aside.
10 new monster types and bosses
22 new city events full of tough moral choices
10 items brought to the market through chests and scenarios
24 Battle Goals to let down your group over whole new reasons
You will be able to access the DLC through Gloomhaven’s story campaign, unlocking Jaws of the Lion’s missions after the second campaign scenario. Alternatively, you will be able to play with the new mercenaries and items in the Guildmaster and Story campaigns.
Jaws of the Lion can be played solo or in Coop mode for up to four players.
You can already wishlist the Jaws of the Lion DLC today on Steam.
To access The Jaws of the Lion content in multiplayer Coop every player has to own the DLC.
Frequently asked questions
Is the DLC going to be a standalone campaign? No, you are able to integrate the content of the DLC (4 mercenaries, 10 items and 25 new scenarios) with a simple click of a button into an existing Story campaign without having to start over. Alternatively, all new Story campaigns will have all new mercenaries available from the start and the new scenario content available after core mission 2.
Note - DLC enabled save games cannot be reverted to non-DLC games.
If you play in the Guildmaster mode, once converting the save or starting a new game the 4 mercenaries will be immediately available and the items will be added to various treasure tables.
How long is the game going to be at launch? You can expect about 30+ hours to finish the main campaign.
How many players can play together online? You will be able to play online up to 4 players, the same as the base game. Once a saved game is converted to be DLC compatible, all players will require the DLC to be able to join. When starting a new campaign you will have the option to activate Jaws of the Lion or play with the base game only.
Can we expect further updates / DLCs after that? Although we cannot share anything at this point, we will keep supporting the game after the release of Jaws of the Lion.
How many languages will be supported on Jaws of the Lion? All the languages of the base game will be supported.
On which platforms will Jaws of the Lion be released? The DLC will be available on Steam and GoG for Windows & MacOS.
JOIN THE GLOOMHAVEN COMMUNITY
we cool
As you venture through the lands of Gloomhaven in the newly released board game campaign, share with us your thoughts, screenshots, gameplay and virtually anything that you please on Twitter. We also post fun content (*meeeeemes*) and share tips & tricks!
You can also join our dedicated Discord server here: discord.gg/gloomhaven to receive help and advice, meet other players and discuss any topic you want! You will be received with tremendous friendliness and warmth!
Fixed - Issues with desyncing while using the Merchant in Multiplayer Fixed - Unwanted '!' notification remaining on the Trainer screen in Guildmaster mode Fixed - Issue with flying monsters opening doors if they were trying to move to avoid disadvantage Fixed - Issue when skipping Trample when immobilized in Multiplayer Fixed - Issue if a client leaves a multiplayer game during character creation Fixed - Softlock when being pulled through a pressure place in scenario #66 Fixed - Softlock when moving over hazardous terrain with Divine Intervention Fixed - Error when AI is moving towards a target hex/obstacle Fixed - Issue with Volatile Consumption in Multiplayer Fixed - Issue with autoequipping chest items in Multiplayer Fixed - Issue to prevent late Ready Up messages causing desynchs in Multiplayer
Updated - Better error logging for Mac specific game directory permissions Updated - Better error reporting for broken mods
Standing in front of an ominous dungeon, Spellweaver did not feel as confident now as she did back at the tavern. Over there, she would gloat about how she earned all of these achievements. But other mercenaries challenged her, and she had to show them all... as bragging only gets you so far.
And let me tell you, her companions did not make things any easier. Scoundrel spent quite a while staring obsessively at a nearby chest, visibly trapped, and muttering “Mine…All Mine”. Brute, for his part, repeatedly yelled “I’ll kill them all!" and "Get over Here!” at an immobile skeleton, amidst a sea of profanities.
Suddenly, she caught movement in the shadows of the dungeon. Hungry things lurking, waiting, observing. A shiver ran down her spine, but the job had to be done. With a grim grin, she starting preparing a chromatic explosion... A normal day in Gloomhaven.
Our warmest welcome, fellow mercenaries!
We are gathered here today to celebrate the new update, containing a lot of new content, many bug fixes and the awaited Steam achievements. You can find more details below.
QUALITY OF LIFE IMPROVEMENTS
We are adding new optional rules coming from Gloomhaven, Jaws of the Lion and Frosthaven alongside the update of several existing features. These changes and additions should let you customize your experience to a far greater extent!
OPTIONAL RULES
Added - House Rules to the options screen and Campaign start:
Permanent Enhancements option
Summons Movement option
Rolling Modifiers variant option
Reduced Randomness option
Line of Sight variant option
Split Gold option now available in Campaign and Guildmaster
UPDATES
Updated - Ping system (now on Ctrl + key) to be usable during your own turn Updated - Scenario preview UI on the map to display chests you did not loot previously Updated - Enabled restart round in Multiplayer for the host Updated - New Personal Quests UI Updated - More information on the gold distribution UI Updated - New Main Menu screen Updated - New UI to help show when additional targets are available
FIXES
Fixed - Missing Worldmap location names Fixed - Issue with the Frost Demon movement on cards 624 and 625 Fixed - Issue with the Fast Healer Battle Goal Fixed - Issue where players are unable to relocate mercenaries to different starting hexes after discarding cards due to a road event Fixed - Issue with scenario 41 where you were unable to escape through the exit if you had been stunned on the exit tile Fixed - Softlock with Psychic Projection + Heavy Basinet Fixed - Undo button being available during movement when using Trample bottom with no enemy targets Fixed - Issue with using Chimeric Formula top in multiplayer Fixed - Issue when selling an item in a road event in multiplayer Fixed - Issue with Lead to Slaughter top softlocking if the attack kills the target Fixed - Issue with the boss Harvester where the end of round active bonus is applied more than once Fixed - Issue with Scenario 54 where you are able to kill a Harrower Infester with a "kill" card if you are not the wielder of the Staff Of Xorn Fixed - Issue with Dark Rider summoning two imps on the same hex Fixed - Issue with Formless Power consuming different items for players in Multiplayer Fixed - Issue with skipping Cold Fire top in Multiplayer Numerous minor fixes and optimisations.
STEAM ACHIEVEMENTS
You can now 100% Gloomhaven in a new way: Steam achievements, assemble! Also, it earns you big-time bragging rights. On top of completing the Guildmaster and board game campaigns, which is quite the accomplishment in and of itself, you can now also attempt to get the Steam achievements! You get to look awesome in another brand new shiny way, as you can showcase it on your Steam profile.
JOIN THE GLOOMHAVEN COMMUNITY
we neat
As you venture through the lands of Gloomhaven in the newly released board game campaign, share with us your thoughts, screenshots, gameplay and virtually anything that you please on Twitter. We also post fun content (*meeeeemes*) and share tips & tricks!
You can also join our dedicated Discord server here: discord.gg/gloomhaven to receive help and advice, meet other players and discuss any topic you want! You will be received with tremendous friendliness and warmth!
Soon, it's December. You know what this time of the year means, don't you..? *small drum sounds for intense suspense*
.
.
.
IT'S STEAM AWARDS TIME!
(Yes, you probably got it wrong, we know.)
And what better Award Category for Gloomhaven than the "Best Game You Suck At", because everyone loves to hate curses and neverending oozes. It would really mean a lot to us to even make the short list for an award and we can think of none better than this one. So get your votes in and tell all your friends and family to do the same!
Looking at where we came from, and realizing where we're standing now, it feels incredible to be in a position to compete for a Steam Award.
We're very grateful and happy to have made that journey with you guys. From our Steam Early Access a little more than two years ago now, to the full 1.0 launch in October and now the macOS release... it's been one hell of a ride. And a wonderful one. And we're not done.
Today is generous with us, as Gloomhaven is finally available on macOS. *YAY*
We worked hard to release a macOS version that would be fully stable and of a quality level we deemed appropriate for Gloomhaven players. As of right now, we are happy to announce that we have met the standards we set for the macOS version to be released, hence this brilliant update. We are very excited to be giving macOS players the opportunity to join us on Gloomhaven. Welcome!
What about the specs tho?
You will find below the minimum and recommended specs to run Gloomhaven on your beloved and dear macOS!
MINIMUM OS Version: Big Sur (11) Processor: 2.7GHz Memory: 8 GB RAM Graphics: 4 GB
MERCENARIES! We heard you. We received lots of feedback regarding the enhancements and randomness issues, and thanks to you all, we have been able to carefully evaluate and discuss these topics. The next major update coming in December will thus implement the following changes:
Enhancements: We are working on implementing the permanent enhancements for the retirement system from the original board game to the Gloomhaven Digital Campaign. This will be a toggleable option in the campaign that will allow a mercenary to keep their enhancements after they’re retired. Consequently, if you or another member of your party wants to play the same character, the unlocked enhancements will remain. In the non-permanent enhancements mode, the enhancements’ pricing will be reduced and rebalanced to allow you to create new build ideas. These changes were approved by Isaac Childres and his team.
Game variant - reduced randomness: This board game variant allows players to reduce the variance in damage caused by the x2 (or “Bless”) and x0 (or “Curse”) attack modifiers by instead treating them as a +2 and -2 modifiers respectively.
> These are two of the numerous improvements and changes we will be bringing in the upcoming update next month. We felt it was cool to let you know we were working on these specific two as there has been a huge demand and tons of feedback about it, and since we’re cool, too. <
VOTE FOR GLOOMHAVEN IN THE STEAM AWARDS
Steam Award Nominations are open now!
It would really mean a lot to us to even make the short list for an award, and we can think of none better than the "Best Game You Suck At" Award.
"This is the game that rewards persistence, and is not for the faint of heart. It's the toughest game we've ever loved."
So get your votes in and tell all your friends and family to do the same!
JOIN THE GLOOMHAVEN COMMUNITY
we sweet
As you venture through the lands of Gloomhaven in the newly released board game campaign, share with us your thoughts, screenshots, gameplay and virtually anything that you please on Twitter. We also post fun content (*meeeeemes*) and share tips & tricks!
You can also join our dedicated Discord server here: discord.gg/gloomhaven to receive help and advice, meet other players and discuss any topic you want! You will be received with tremendous friendliness and warmth!
Fixed - Issue with some Personal Quests completing early Fixed - Issue where players were unable to Doom invisible enemies Fixed - Issue where Loot abilities will automatically discard when there is nothing to Loot Fixed - Issue with Primal Blessing Fixed - Issue in Scenario 71 when getting pushed onto a trap and dying Fixed - Issue with abilities granting immunity, not removing negative conditions Fixed - Issue where players can join in Multiplayer after a round has started, leading to a desync Fixed - Issue with Careless Charge when immune to Wound Fixed - Issue with Spitting Drake failing to attack Fixed - Issue with pathing in scenario 68
Oh, stop boasting mate! Yeah yeah, we heard you the first fifteen times, you killed a dragon. Not that anyone has ever seen a dragon here; might only be a big lizard for all we know. But if you're so tough, I've just heard about a bunch of new contracts available for “extra-seasoned mercenaries". Go ahead, and we’ll see you around. Or down under.
As for our green-blood right there, come here. You look a bit roughen up, don’t ya? No worries, it’s always hard the first time, but you made it home alive. That's a start, I s'pose. What contract did you take? That one?! That's for experienced mercenaries, rookie! Start with something more manageable and you'll be killing harrower infesters by the dozen later up the road.
Our warmest greetings, esteemed mercenaries!
On this glorious day, spirits are high as we come bearing much loot of a very, very useful kind: a sizable update containing two new difficulty modes that will be available both in the Guildmaster and Campaign modes. We have spent a lot of time taking into account all of your bug reports and feedback about the game as we launched it, and thanks to it, have been able to implement many improvements, small and big. Without further ado, I will let you go and venture into these patch notes as they unravel the mysteries of this new update.
FACE TWO NEW DIFFICULTY MODES
Added - A new Friendly Difficulty as well as a new Deadly Difficulty setting (+3) for show-offs. These are both available in the Campaign & Guildmaster modes where Easy has been rebalanced.
Friendly Difficulty: - Blessed: Heroes start each scenario with +3 Blesses in their deck - Healthy: Heroes have 50% more health - Easy: Monsters, Traps and Gold will be 1 level lower
Deadly Difficulty: - Deadly: Monsters, Traps and Gold will be 3 levels higher
PATCH NOTES
Updated - GUI improvements to the use of the Item Dampening Ring
Updated - Mac beta builds to default to 1920x1080 windowed mode on initial launch
Fixed - Issue in scenario 81 Temple of the Eclipse with being unable to undo the special scenario items Sphere of Midnight and Crystal of Zenith when used out of range of the boss
Fixed - Issue in scenario 61 Fading Lookout with enemy activation state not saving correctly
Fixed - Issue with monster active bonuses that are auras not correctly ending at the end of their duration
Fixed - Crash when checking achievement unlock conditions that require a character unlock if you've retired the same class more than once
Fixed - Cultist on death stopping other attacks
Fixed - Issue in scenario 57 Investigation with the infested city guard elite not spawning if standee limit for city guard is exceeded
Fixed - Softlock when you undo with an item choice (like with Cure potion) available
Fixed - Not being able to cancel active abilities by clicking icons on portraits
Fixed - Issue where loading screen was showing and hiding in the modding menu
Fixed - Issue where non-modded campaigns where showing up within modding
Fixed - Issue where re-joining a MP session could result in different road events for different players leading to desync
Fixed - Issue in scenario 79 with being able to destroy statues
Fixed - Softlock caused by short resting to death when all other mercs have cards selected and ready
Fixed - Not being able to use item in Multiplayer after another item for the same slot was looted from a chest
Fixed - Issue where skipping an action would not be processed correctly by all players that could result in a desync
Fixed - Erroneous combat log display when using Tinkerer's Chimeric Formula
Fixed - Crash caused by destroying certain props
Fixed - Some monster AI not correctly considering AoE range
Fixed - Missing special rule descriptions for scenario 22 & 67
Fixed - Issue with active bonuses applied via an item from a player to a monster causing save data issues
Fixed - Issue with rewards from reputation 10
Fixed - Issue with the Push mod causing a desync in multiplayer
Fixed - Issue with using items during the additional target selection phase when using Backup Ammo causing the ability to move on to the next state prematurely
Fixed - Issue with retirement not triggering immediately when a merc completes their PQ
Fixed - Softlock when clicking on a mercenary during a self heal action
Fixed - Issue with scenario 79 + Mind control + invisibility
Fixed - Issue in multiplayer if the party is blessed from a city event and then a new player joins the session
Fixed - Issue in scenario 36 where the Prime Demon would not spawn
Fixed - Issue when trying to load back into the same Tutorial after completing it
JOIN THE GLOOMHAVEN COMMUNITY
we dope
As you venture through the lands of Gloomhaven in the newly released board game campaign, share with us your thoughts, screenshots, gameplay and virtually anything that you please on Twitter. We also post fun content (*meeeeemes*) and share tips & tricks!
You can also join our dedicated Discord server here: discord.gg/gloomhaven to receive help and advice, meet other players and discuss any topic you want! You will be received with tremendous friendliness and warmth!
Fixed - Issue with the special rules in scenario 68 Toxic Moor Disabled - Ability to have more than one of each class in your roster at a time (temp solution while we work on the real issue) Disabled - Character select button while you are in the temple or merchant Fixed - Issue with the second chance ring Fixed - Issue with Scenarios 11 and 35 blocking 49 and 50 incorrectly Fixed - Issue with Rocky End Fixed - Issue with Freezing Nova doing too much damage to doors