Today is generous with us, as Gloomhaven is finally available on macOS. *YAY*
We worked hard to release a macOS version that would be fully stable and of a quality level we deemed appropriate for Gloomhaven players. As of right now, we are happy to announce that we have met the standards we set for the macOS version to be released, hence this brilliant update. We are very excited to be giving macOS players the opportunity to join us on Gloomhaven. Welcome!
What about the specs tho?
You will find below the minimum and recommended specs to run Gloomhaven on your beloved and dear macOS!
MINIMUM OS Version: Big Sur (11) Processor: 2.7GHz Memory: 8 GB RAM Graphics: 4 GB
MERCENARIES! We heard you. We received lots of feedback regarding the enhancements and randomness issues, and thanks to you all, we have been able to carefully evaluate and discuss these topics. The next major update coming in December will thus implement the following changes:
Enhancements: We are working on implementing the permanent enhancements for the retirement system from the original board game to the Gloomhaven Digital Campaign. This will be a toggleable option in the campaign that will allow a mercenary to keep their enhancements after they’re retired. Consequently, if you or another member of your party wants to play the same character, the unlocked enhancements will remain. In the non-permanent enhancements mode, the enhancements’ pricing will be reduced and rebalanced to allow you to create new build ideas. These changes were approved by Isaac Childres and his team.
Game variant - reduced randomness: This board game variant allows players to reduce the variance in damage caused by the x2 (or “Bless”) and x0 (or “Curse”) attack modifiers by instead treating them as a +2 and -2 modifiers respectively.
> These are two of the numerous improvements and changes we will be bringing in the upcoming update next month. We felt it was cool to let you know we were working on these specific two as there has been a huge demand and tons of feedback about it, and since we’re cool, too. <
VOTE FOR GLOOMHAVEN IN THE STEAM AWARDS
Steam Award Nominations are open now!
It would really mean a lot to us to even make the short list for an award, and we can think of none better than the "Best Game You Suck At" Award.
"This is the game that rewards persistence, and is not for the faint of heart. It's the toughest game we've ever loved."
So get your votes in and tell all your friends and family to do the same!
JOIN THE GLOOMHAVEN COMMUNITY
we sweet
As you venture through the lands of Gloomhaven in the newly released board game campaign, share with us your thoughts, screenshots, gameplay and virtually anything that you please on Twitter. We also post fun content (*meeeeemes*) and share tips & tricks!
You can also join our dedicated Discord server here: discord.gg/gloomhaven to receive help and advice, meet other players and discuss any topic you want! You will be received with tremendous friendliness and warmth!
Fixed - Issue with some Personal Quests completing early Fixed - Issue where players were unable to Doom invisible enemies Fixed - Issue where Loot abilities will automatically discard when there is nothing to Loot Fixed - Issue with Primal Blessing Fixed - Issue in Scenario 71 when getting pushed onto a trap and dying Fixed - Issue with abilities granting immunity, not removing negative conditions Fixed - Issue where players can join in Multiplayer after a round has started, leading to a desync Fixed - Issue with Careless Charge when immune to Wound Fixed - Issue with Spitting Drake failing to attack Fixed - Issue with pathing in scenario 68
Oh, stop boasting mate! Yeah yeah, we heard you the first fifteen times, you killed a dragon. Not that anyone has ever seen a dragon here; might only be a big lizard for all we know. But if you're so tough, I've just heard about a bunch of new contracts available for “extra-seasoned mercenaries". Go ahead, and we’ll see you around. Or down under.
As for our green-blood right there, come here. You look a bit roughen up, don’t ya? No worries, it’s always hard the first time, but you made it home alive. That's a start, I s'pose. What contract did you take? That one?! That's for experienced mercenaries, rookie! Start with something more manageable and you'll be killing harrower infesters by the dozen later up the road.
Our warmest greetings, esteemed mercenaries!
On this glorious day, spirits are high as we come bearing much loot of a very, very useful kind: a sizable update containing two new difficulty modes that will be available both in the Guildmaster and Campaign modes. We have spent a lot of time taking into account all of your bug reports and feedback about the game as we launched it, and thanks to it, have been able to implement many improvements, small and big. Without further ado, I will let you go and venture into these patch notes as they unravel the mysteries of this new update.
FACE TWO NEW DIFFICULTY MODES
Added - A new Friendly Difficulty as well as a new Deadly Difficulty setting (+3) for show-offs. These are both available in the Campaign & Guildmaster modes where Easy has been rebalanced.
Friendly Difficulty: - Blessed: Heroes start each scenario with +3 Blesses in their deck - Healthy: Heroes have 50% more health - Easy: Monsters, Traps and Gold will be 1 level lower
Deadly Difficulty: - Deadly: Monsters, Traps and Gold will be 3 levels higher
PATCH NOTES
Updated - GUI improvements to the use of the Item Dampening Ring
Updated - Mac beta builds to default to 1920x1080 windowed mode on initial launch
Fixed - Issue in scenario 81 Temple of the Eclipse with being unable to undo the special scenario items Sphere of Midnight and Crystal of Zenith when used out of range of the boss
Fixed - Issue in scenario 61 Fading Lookout with enemy activation state not saving correctly
Fixed - Issue with monster active bonuses that are auras not correctly ending at the end of their duration
Fixed - Crash when checking achievement unlock conditions that require a character unlock if you've retired the same class more than once
Fixed - Cultist on death stopping other attacks
Fixed - Issue in scenario 57 Investigation with the infested city guard elite not spawning if standee limit for city guard is exceeded
Fixed - Softlock when you undo with an item choice (like with Cure potion) available
Fixed - Not being able to cancel active abilities by clicking icons on portraits
Fixed - Issue where loading screen was showing and hiding in the modding menu
Fixed - Issue where non-modded campaigns where showing up within modding
Fixed - Issue where re-joining a MP session could result in different road events for different players leading to desync
Fixed - Issue in scenario 79 with being able to destroy statues
Fixed - Softlock caused by short resting to death when all other mercs have cards selected and ready
Fixed - Not being able to use item in Multiplayer after another item for the same slot was looted from a chest
Fixed - Issue where skipping an action would not be processed correctly by all players that could result in a desync
Fixed - Erroneous combat log display when using Tinkerer's Chimeric Formula
Fixed - Crash caused by destroying certain props
Fixed - Some monster AI not correctly considering AoE range
Fixed - Missing special rule descriptions for scenario 22 & 67
Fixed - Issue with active bonuses applied via an item from a player to a monster causing save data issues
Fixed - Issue with rewards from reputation 10
Fixed - Issue with the Push mod causing a desync in multiplayer
Fixed - Issue with using items during the additional target selection phase when using Backup Ammo causing the ability to move on to the next state prematurely
Fixed - Issue with retirement not triggering immediately when a merc completes their PQ
Fixed - Softlock when clicking on a mercenary during a self heal action
Fixed - Issue with scenario 79 + Mind control + invisibility
Fixed - Issue in multiplayer if the party is blessed from a city event and then a new player joins the session
Fixed - Issue in scenario 36 where the Prime Demon would not spawn
Fixed - Issue when trying to load back into the same Tutorial after completing it
JOIN THE GLOOMHAVEN COMMUNITY
we dope
As you venture through the lands of Gloomhaven in the newly released board game campaign, share with us your thoughts, screenshots, gameplay and virtually anything that you please on Twitter. We also post fun content (*meeeeemes*) and share tips & tricks!
You can also join our dedicated Discord server here: discord.gg/gloomhaven to receive help and advice, meet other players and discuss any topic you want! You will be received with tremendous friendliness and warmth!
Fixed - Issue with the special rules in scenario 68 Toxic Moor Disabled - Ability to have more than one of each class in your roster at a time (temp solution while we work on the real issue) Disabled - Character select button while you are in the temple or merchant Fixed - Issue with the second chance ring Fixed - Issue with Scenarios 11 and 35 blocking 49 and 50 incorrectly Fixed - Issue with Rocky End Fixed - Issue with Freezing Nova doing too much damage to doors
Added - Tooltip to explain why the Multiplayer button is greyed out sometimes
Fixed - Multiplayer issue with players leaving in the middle of character creation causing a softlock Fixed - Multiplayer issue with two players creating characters as a third player joins, leading to a softlock when one character finishes being created Fixed - Issue with players on win 7 being unable to progress when a video tries to play Fixed - Issue with the Diehard battle goal not working if you are at exactly half health Fixed - Issue with players being unable to close the options screen if they have some key bindings from an Early Access build Fixed - Multiplayer desync when one character is already exhausted and another character short rests to exhaustion Fixed - Multiplayer desync related to deleting characters during a session Fixed - Issue where mods were not working in campaign Fixed - More localisation issues
Important: Probable fix for the multiplayer connection issues ! We apologize again for the inconvenience and hope you guys will be able to connect normally today.
Fixed - Various localisation issues Fixed - The rogue ! that can sit on the UI after you unlock a new character in Guildmaster Fixed - Multiplayer error when selling an unequipped item Fixed - Some immunities on the Sightless Eye boss Fixed - Multiplayer desyncs by adding a save point after selecting a perk Fixed - Multiplayer issue where the host may still get the victory screen even if all character have exhausted Fixed - Scenario 31 Plane of Night re-unlocking after being blocked if you complete Scenario 21 Infernal Throne
KNOWN ISSUES:
- The "black screen" issue people are encountering while starting the campaign is due to videos (in this case the intro) not being played properly by older OS versions (typically Windows 7 is not officially supported). We will come up with a fix but a common workaround for now is to delete all video files from this folder : ...\steamapps\common\Gloomhaven\GH_Data\StreamingAssets\Movies
- Please wait on the start screen for your first run or boot of the game, it can take a long time based on PC specs. We will work on optimizing it
- Desyncs may occur if 2 characters of the same class are in the roster at the same time in Multiplayer, avoid creating duplicate versions of the same character class while we work on a fix
- Desyncs may occur if clients join while other players are creating new mercs, try to avoid that while we work on a fix
A band of battle-scarred mercenaries violently opens the door of the Sleeping Lion. Not the best tavern in town but not so shabby as to deter bounty hunters, ruffians and other unsavoury folks. Once seated, a beer in each hand, their leader clamors with a distinctive deep voice: “We’re back lads! Do you smell this? The scent of opportunity! We’ve left the city for two years, we’ve become Guildmasters and taken our fair share of loot, but Gloomhaven has called us home.”
With a quick glance, he notices several people whispering and counting their gold whilst looking around: “It seems like work is back on the menu.”
Soon enough, a heteroclite group of small-time adventurers approaches him, seemingly confused: “Well, well, what do we have here? Green blood! Whaddaya want? A contract? An advice? A hug mayhap?”
Without giving them a chance to answer, the veteran mercenary grabs one of them by the collar and mumbles: “No hug for you, but let me give you a piece of advice, if you’re looking for mercenary work, we’ve heard there’s a Valrath looking for hired blades capable of tracking down some stolen documents. Go see her if it is in your line of work. Now get lost!”
Esteemed mercenaries and guildmasters, will everyone please gather round? Gloomhaven is finally 100% content complete and ready to be enjoyed by everyone out there. You will be able to play the entire board game campaign as well as the guildmaster one. Here is what you can expect from Gloomhaven 1.0:
The complete board game campaign (see more details below)
A digital exclusive: the Guildmaster adventure (see more details below)
17 unique characters, each coming with their own skills
Thousands of abilities, perks, items and enhancements
Dark and challenging environments filled with dangerous enemies of all sorts
A fully voiced board game campaign by Alec Newman
Many improvements requested by the community over the 2 years of Early Access
Less bugs, more stability, better performance
All of the content is fully playable in online co-op up to four players
And, Gloomhavenologists?
We wouldn't have made it this far, nor anywhere, without you, our community. You’ve been supporting Gloomhaven in your own ways - whether buying the game on Steam, leaving us reviews, giving feedback and reporting bugs to help us improve the game, participating in building the community on Discord, Facebook or Twitter, or simply talking about Gloomhaven to your friends. To think that our Discord server has now grown to more than 21,000 members and we just passed 4,500 Steam reviews, I mean, what a journey. Thank you.
EXPERIENCE THE BOARD GAME CAMPAIGN
Coming from Gloomhaven the Board Game, Isaac Childres’ ultimate strategic board game and highest rated game of all time on Board Game Geek, this branching campaign of 95 story missions will pit your greed against your morality. Numerous powers are vying for control over the city of Gloomhaven while others are looking for ancient crypts and forgotten artefacts. You could always side with the inhabitants… but it may not pay well.
A DIGITAL EXCLUSIVE: GUILDMASTER ADVENTURE
Created in cooperation with the community, the Guildmaster adventure offers over 160 digital exclusive missions to experience another facet of Gloomhaven. Lead your guild of mercenaries in a region overrun by far worse than simple bandits. Choose the best combination of mercenaries for each fight and follow their character stories in dangerous new territories.
FREQUENTLY ASKED QUESTIONS
LAUNCH DAY EDITION
How different is Gloomhaven Digital from the original board game?
A 1:1 adaptation was both not possible or desirable, as digital platforms and their gameplay have their own advantages and drawbacks compared to tabletop. Keep in mind that differences remain very minor and Gloomhaven Digital is a very faithful adaptation of the original gameplay and design. Every difference implemented in Gloomhaven Digital was closely discussed and custom-tailored together with the original board game author, Isaac Childres, to ensure we stayed true to Gloomhaven's core design.
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Do I need to buy the game again if I already bought the Early Access version?
No, of course not. If you already own Gloomhaven Digital, you will simply be prompted to download an update which will upgrade your Early Access version to the full 1.0 version.
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How long is the game?
It varies a lot depending on how you play. There are 250+ missions in the game, shared between the Guildmaster and Campaign modes. That should be at least 150 hours of gameplay if you are super fast and never lose, probably above 200+ hours for most people.
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Are my Early Access saves compatible with the 1.0 version?
Guildmaster saves will for sure be compatible, however, for Campaign Beta saves, we cannot make any promises right now, it might depend on when they have been created.
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Should I start a fresh run?
Yes, we strongly suggest you start a fresh run as the Campaign is brand new. It is also always a possibility to start a new one on the Guildmaster mode, but not necessary, as all saves (old and new) will have the same content.
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How many players can play together online?
All of the content Gloomhaven has to offer (both the Guildmaster mode and the Campaign) is available for up to 4 players in co-op.
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Can we expect further updates after that?
Yes, we will be patching and supporting the game after launch. DLCs are also a possibility, but our main focus is supporting the base game and making sure it matches the players’ expectations. Anyway, we’re not going to suddenly vanish.
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Do you plan on supporting additional languages?
Our four languages at launch are English, French, German and Spanish. We can't promise anything else for now!
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Will you release Gloomhaven on other platforms?
It will be available at launch on Steam and GoG, and supported on PC. Our main focus for now is to make sure the game is absolutely the best it can be on these platforms before turning to anything else.
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What about Gloomhaven on MacOS?
Initially, we wanted to release the MacOS version at launch, given that it would be stable and of a quality level we deemed appropriate for MacOS players. As of right now, we haven’t met the standards we set for the MacOS version to be released, and thus we will keep on improving it until it can be released in a patch in the upcoming weeks. Please believe this is one of our top priorities and we absolutely care about giving MacOS players the opportunity to join us on Gloomhaven.
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What about bugs?
Gloomhaven is a colossal game with tens of thousands of possible abilities, items, perks, enhancements, enemies and overall combinations. While we have invested a massive amount of time and effort on fixing desynchronization issues and other bugs over the past year, you may still encounter issues in the multiplayer version of Gloomhaven.
If you experience crashes or freezes, or find any additional issues that break the game or hinder you from progressing in the game, please report them on our support portal. The devs would really appreciate it if you attach a video or a screenshot of the issue and all of the information you have available. That will help us a lot in our investigation!
Known issue and workaround: if you encounter a multiplayer desynchronization, as the game is automatically saved at the end of each turn, you can simply reload the save, re-invite your friends using a new multiplayer code and then choose a different card combination.
JOIN THE GLOOMHAVEN COMMUNITY
we nice
As you venture through the lands of Gloomhaven in the newly released board game campaign, share with us your thoughts, screenshots, gameplay and virtually anything that you please on Twitter. We also post fun content (*meeeeemes*) and share tips & tricks!
You can also join our dedicated Discord server here: discord.gg/gloomhaven to receive help and advice, meet other players and discuss any topic you want! You will be received with tremendous friendliness and warmth!
Join us on Wednesday, October 20th at 3pm CEST to celebrate the launch of Gloomhaven 1.0 on Steam. With the participation of the development team and some playthrough of the much-anticipated board game campaign, there'll be no shortage of things to enjoy before you dive into the game.
As always, we want to thank all of you, our incredible community, for following us through Early Access all the way to this glorious release day. With all of your patience, help, feedback, and support, Gloomhaven has become the game it is today, and we're so thrilled to finally be able to share the full experience with all of you.