Here is the all new update for Gloomhaven! This patch mainly brings fixes, UI improvements and brand new items! We've got some major content coming in the next months, stay tuned!
Don't forget that you can check all the complete patch notes here.
CONTENT
Empowering Talisman
Pendant of Dark Pacts
Hide Armor
Chainmail
Splintmail
Steam Armor
Platemail
Swordedge Armor
UPDATES
Updated - Steam Cloud saves are now available
Updated - Players can now respec their characters to experiment with builds
Updated - Floors from unrevealed rooms are now visible to help with door identification
Updated - Improvements of Forest levels readbility
Updated - Rebalanced some forest scenarios to be less deadly, mainly increasing the threat of Forest Imps
Updated - Tab now highlights all hexes
Updated - Bless and Curse are now limited to 10 Curses for players, 10 Curses for enemies, and 10 blesses in total.
Added - Semi-transparency when characters move through another character
Added - Ability confirmation step to Kill, Loot and Control abilities when Player controlled
FIXES
Fixed - Improper jump VFX
Fixed - Broken Cart event
Fixed - Hero summon moving away from disadvantage even if unable to attack afterwards
Fixed - Cultist not dropping gold on death
Fixed - Broken adjacent ally bonus for Scoundrel's Sinister Opportunity
Fixed - Disarmed Tinkerer being unable to use the bottom action of Enhancement Field
Fixed - The Mind's Weakness + Cranium Overload combo wrongly granting a +2 damage buff on a Ranged attack
Fixed - Softlock when undoing certain items
Fixed - Music not starting if you alt + tab during load
Fixed - Initiative ordering for summons when 2 players have tied primary card initiatives
Fixed - Impossibility to Undo the infused top action of Skewer
Fixed - Combat Log will now record damage inflicted by Retaliate
Fixed - Minor performance improvements
Fixed - An issue when refreshing items on Long Rest that had more than one active bonus
Fixed - Enemies are able to lay traps on top of one another if the tile is an open doorway
Fixed - A crash when Submissive Affliction is used on an enemy that then kills a Cultist which explodes
Fixed - Improper interactions between Trample and items
Fixed - An issue when using a Scroll of Stamina at the end of a characters turn
Fixed - An issue with scenarios not regenerating on map properly
Fixed - Wrongly using a charge for each character healed during an AOE Heal action in conjunction with Potent Potables
Fixed - Players not being able to use items in conjunction with the Attack aspect of the top action of Cranium Overload
Fixed - An issue with enemies spawning outside of the room
Fixed - Skipping Chromatic Explosion movement still triggering infusion
Fixed - The Bloody Axe's +1 Attack not appearing in the combat log
Thank you all for your your continual bugs reports, we wish you good luck on your adventures!
The forest loomed as far as the eye could see before the adventurers, determined to collect as much gold as possible...New enemies lurk in the shadows of this brand new environment in Gloomhaven’s latest update!
WINTER SALE
Note that with this major update also comes the Winter Sales! You can now get Gloomhaven at 25% off from this day to the January 2, 2020. Definitely something to add to your holiday wishlist!
We’re very pleased to announce the release of a new major update for Gloomhaven! You can now roam the gloomy forests of Gloomhaven, but do not expect to find any rest, as fearsome enemies roam this terrifying environment.
Brace yourself to meet new guards and archers, from the race of the Inoxs and Vermlings. Do not underestimate the forest Imps and the mysterious powers of shamans. And stay sharp, for hounds lurk among the vegetation... For the bravest of you, a new monstrous boss is awaiting, beware!
Welcome them well, with a sword and a few fireballs!
With this update, you will also discover an all new music track and six new cards for your characters. We also improved the GUI with an undo step to the Ability Infuse items, an info bar which displays the XP earned and more!
Discover the new Forest biome in our all new trailer:
Don’t forget to check the full patch notes here, to see all the fixes and improvements.
As usual, we look forward for all your feedback about this new content and everything available in Gloomhaven so far! Thank you so much to all the mercenaries who will take the time to report bugs, forward suggestions, and support us.
An all new patch is now available for Gloomhaven. We're pleased to announce the release of our sixth mercenary, Mindthief! With this major update also come new contents and improvements! You can check the full patch note here.
AUTUMN SALE
Don't forget that with this update started an Autumn's sale, which includes Gloomhaven at 20% off from this day to the 3th of december. Now is the time to introduce the Mindthief to your friends! https://store.steampowered.com/app/780290/Gloomhaven
MINDTHIEF
The animalistic race of Vermlings do not hesitate to form hunting packs to survive in the dangerous world of Gloomhaven. Feared and shunned, they're forced live reclusively in the human society.
To avoid harassment, some will flee to the sewers and form strong bonds with the rat population. Without their pack, they can always try to rise to the height of Mindthieves and master powerful psychic powers... once this level is reached, they make for terrifying opponents.
Discover the Mindthief with our all new trailer:
STAY BEHIND MY SHIELD
With this new update also comes all the shield items you were waiting for. Discover it now along with the improved UI, and a mass of other additions and improvements!
Remember, greed and death is all that awaits you in the gloom...
Your Gloomhaven's exploration is getting better with this all new update providing you with new cards, new items and a bunch of fixes and updates! You can find the complete patch note here: http://ow.ly/z5Ok50wVxE4
CONTENT
Cards:
Quietus (Brute)
King of the Hill (Brute)
Frenzied Onslaught (Brute)
Pulverize (Cragheart)
Blind Destruction (Cragheart)
Brutal Momentum (Cragheart)
Cull The Weak (Scoundrel)
Pain's End (Scoundrel)
Twin Restoration (Spellweaver)
Stamina Booster (Tinkerer)
Jet Propulsion (Tinkerer)
Items:
Sacrificial Robe
Robes of Summoning
Staff of Summoning
Scroll of Stamina
Minor Potion of Stamina
Major Potion of Stamina
Star Earring
Ring of Skulls
CHANGES
Added - Perk system
Added - Extra damage from Poison in the combat log
Added - New LOD system (should help improve performances on lower spec machines)
Added - Current and max health to information panel for characters
Updated - Curse/blessed cards are shown as different cards in the attack modifier deck
FIXES
Fixed - You can now scroll through your item list in inventory
Fixed - Explosive punch will properly affect all enemies adjacent to 2 hex obstacles
Fixed - Issue on the attack damage preview showing 25
Fixed - Deselecting Lucky Eye no longer causes a crash
Fixed - Ability to place traps in doorways
Fixed - Harmless contraption will now move correctly
Fixed - Moving with an aura causes a crash
Fixed - Issues with selecting the initiative using the Alt view
Fixed - Tinkerer's Enhancement Field bottom not showing AoE
Fixed - The ability to equip two of the same item to a hero
Fixed - Multiple small battle log issues
Fixed - Issues with Tinkerer and Blinking cape
Fixed - Error when trying to move to a new location after defeating the first boss
Fixed - Various errors in the Tutorial
Fixed - When an enemy trips the Stun Trap created by Dig Pit, the Stun effect only lasts till the end of the turn
MODDING
Fixed - Modding Card generation bugs
We're incredibly excited to get this into your hands and look forward to many more updates in the future.
This week was a real milestone in Gloomhaven Digital's adventure: we released the first major update including:
a fifth mercenary, Tinkerer, including all of his level 1, and 3 of his X cards, as well as 10 cards to unlock while leveling up
the highly requested tutorial
a slew of features and content following community feedback including, the removal Durability from the game, the implementation of X cards for the all the current mercenaries, etc.
But it is just the beginning, and many milestones will appear throuhout the Early Access of Gloomhaven: due to the overall complexity of the rules, UI/UX and general design of Gloomhaven, we are relying on your engagement and feedback to ensure we develop a great video game based on an incredible board game.
As you can see, the roadmap has evolved since we are planning on changing our development priorities based on the communities feedback and responses. This does however indicate our general plan of action in which we will be rolling out all of the content of the board game and more over the course of Early Access, with the release of the full campaign and multiplayer alongside the full launch. But we can assure you that we are eager to test the full campaign AND multiplayer on steam… but good things come to those who wait.
Our next major content update is planned for Q4 with Mindthief, new environments, new enemies, bosses, more cards for released characters, new items, perks & enhancements. But fear not, as we will be radually be rollin out more new content and features between these major updates as well.
Continue to share your feedback as, as you can see, this helps us to improve the game. Join our Discord server, the dedicated Facebook page, the Facebook Group community and the Twitter account to share your feedback, or discuss your experience with other players. [url][/url][url][/url][url][/url]
For bug reports, you can contact us here: https://asmodee.helpshift.com/a/gloomhaven/ On that platform, you’ll find our FAQ that may answer some of your questions (note that it evolves over time). To contact us directly, just click the red “CONTACT US” button and fill the form to submit a ticket
In case of a bug report, adding error logs to your message will help us tremendously, we will also let you know if we need those in our response.
You can find the output_log in C:\Users\USERNAME\AppData\LocalLow\FlamingFowlStudios\GloomHaven
If you just dealt with a crash, we will without a doubt make use of the crash log.
You can find the crash dump in C:\Users\USERNAME\AppData\Local\Temp\FlamingFowlStudios\Gloomhaven\Crashes
Thank you in advance to everyone for your help and feedback: you help us make the best possible game for you and everyone else.
For those who haven't played for the moment, there is an exclusive promotion for the weekend with 10% off. And if you prefer to wait for more content, do not hesitate to add the game to your wishlist. https://store.steampowered.com/app/780290/Gloomhaven/
An all new patch for Gloomhaven has now arrived. This is our first of many major content updates that we will be delivering over the course of the Early Access phase of the game's development. With this major release we have a slew of new features and content that have been requested by YOU and so much more.
Don't forget that with this update we have also launched our Publisher Weekend sale, which includes Gloomhaven at 10% off. If you or a friend have been considering getting Gloomhaven, with the release of the tutorial and a sale on top, now is the best time to do it!
The Tinkerer
Gloomhaven's fifth mercenary is now available, including all of his level 1, and 3 of his X cards, as well as 10 cards to unlock while leveling up. Featuring a distinctive gameplay as a support-orientated mercenary, the Tinkerer provides new options and synergies when combined with the rest of the roster.
Tinkerers are a fairly common class of Quatryls, with an innate affinity to engineering and machinery, the Tinkerer is an expert in crafting all manner of gadgets and elixirs. His buffs and debuffs, combined with strong mobility and decent damage makes it a valuable addition to many rosters.
See the Tinkerer in action in our all new trailer:
The Tutorial
A highly requested feature that we are pleased to now have available for any struggling or new adventurer arriving at the Sleeping Lion. To help more players to enjoy the digital Gloomhaven experience, this tutorial covers all the combat basics for new players. Turn structure, movement, card abilities, damage, target priority and more: the tutorial aims to help new players better understand the strategic depth, and its opportunities.
Be sure to try it out from the main menu if you or someone you know is wanting to improve their abilities as a mercenary in Gloomhaven.
My items and I are...UNBREAKABLE!
Due to the enormous amount of feedback that we have received since launching the Early access, we have made the decision to remove Durability from the game. This will allow players to better build their characters the way they want, and experiment with a wider selections of items and combos.
In the same vein, we have also changed the way failures work—when you lose a dungeon now, while you will still be sent back to the last town you visited, you will keep any gold, experience and items earned during your failed journey. This is to improve the experience and ensure that there is a constant feeling of progression during your adventures.
A Slew of Features and Content
There is even more for you to enjoy in this patch in addition to everything that was mentioned above:
We've done a massive overhaul to the party selection and save files UI to improve everyone's experience with organizing their adventures and creating their group of mercenaries.
The Battle Log is now implemented and available in your adventures so you can review all actions taken so far.
All remaining X cards for the all the current mercenaries of Gloomhaven have been implemented.
Several new items have been implemented for use in your adventures!
Your travels between dungeons and towns will be all the more exciting now, with over 30 new road events now available.
We're immensely pleased to announce that Gloomhaven's fourthpatch is now live for you to play. We've implemented a load of fixes, changes and some additional content for you to explore. Check out below for the key highlights, or you can see the full patch notes here: https://steamcommunity.com/app/780290/discussions/0/1643169167151064379/
CONTENT:
Added - Battle Log
Added - Cards:
Trickster's Reversal (Scoundrel)
Face Your End (Brute)
Stone Fists (Spellweaver)
Heaving Swing (Cragheart)
CHANGES:
Updated - Characters now have two X cards to pick from at the start (almost there!)
Updated - Graphic options now included in the menu, instead of the Unity launcher
Updated - Single target items can now be used in a multi-target attack and be undone properly
It's been a month since the Early Access release of Gloomhaven on Steam and what an adventure that was! Thousands of players created a robust and active community in here, on our social media and on Discord server (link below!). Thanks to all of your feedback we're working hard on making the experience even better!
And now, for the meat of this announcement! Statistics don't lie, you've been out hunting a lot in the last 30 days. Since the launch you've explored about 256 000 dungeons, killing astounding 2.1 million dangerous enemies! And if it took you, on average, 10 turns to get through each of the locations, that means that in 4 out of 5 turns, one of those frightening creatures would bite the dust. Good riddance!
Most of you decided to play on Normal mode (80%), which is challenging on its own, but some of the most extreme explorers dared to enter Gloomhaven in Hard (12%) and Insane (8%) modes! May they rest in piece... peace!
And for those of you who still don't feel like they quite grasped the rules of the game, we have a yet another tutorial, this time by YouTuber EnterElysium!
We're immensely pleased to announce that Gloomhaven's third patch is now live for you to play. We've implemented a load of fixes, changes and some additional content for you to explore. Check out below for the key highlights, or you can see the full patch notes here: https://steamcommunity.com/app/780290/discussions/0/1643169167151064379/
CONTENT:
Added - Tooltips for ability card elements/effects/conditions/XP/etc...
Added - Cards:
Crippling Offensive (Brute)
Rock Slide (Cragheart)
Frozen Night (Spellweaver)
Watch It Burn (Scoundrel)
Swift Bow (Scoundrel)
Added - Items:
Weighted net
Black knife
Doom powder
Stun powder
Poison dagger
Jagged sword
Sun Earing
Moon Earing
CHANGES:
Updated - One level X card for each character now available at start for new parties (more to come!)
Updated - Minimum Item Durability set to 2 instead of 1 (temporary fix while we work on a larger redesign of the system)
Updated - Added a lot of village screens
Updated - Sped up anims and effects for several UI elements (Option menu scroll speed, attack modifiers bar appearance, choosing a card to lose or discard, end of turn button...)
We're incredibly excited to get this into your hands and look forward to many more updates in the future.