Gloomhaven

My Cragheart was out of cards and needed to rest, but the room was empty and the Scoundrel was itching to stab someone. I opted to open the next room and pop her Smoke Bomb for invisibility, just to be safe. The door revealed a large room with over half a dozen foes, including Bone Rangers and Living Spirits, who were all too happy to shoot me from afar when my invisibility ended. By the time the slow Cragheart ran up to help, I'd taken too much damage. It was a slow, painful loss, and a lesson in being better prepared.

Despite its occasional difficulty spikes, I adore Gloomhaven, the tabletop game. It's a tactical RPG in board and card form, and has been the best board game on BoardGameGeek since 2017. Gloomhaven captures the turn-based combat and progression of Dungeons & Dragons along with unlockable hidden classes, a huge campaign of nearly 100 scenarios, over three dozen monsters and bosses, and a Choose Your Own Adventure story with multiple avenues and choices. I've completed dozens of scenarios and sunk well over a hundred hours, and now I'm starting over with the new digital version on Steam.

Adapting such a behemoth was never going to be easy. Flaming Fowl Studios, born from the ashes of Lionhead, is taking an interesting approach by directly tapping the passionate Gloomhaven community and launching via Steam Early Access. The bad news: It's definitely not the full Gloomhaven campaign. Right now it has limited enemies, classes, and tilesets, and only supports single player. But the pieces are in place to eventually create a worthy adaptation.

The full Gloomhaven campaign features 17 classes, each with their own decks of cards, character sheet, and playstyle. Only six are available when you start a campaign. Right now, digital Gloomhaven features only four classes: Brute, Cragheart, Scoundrel, and Spellweaver. The only available mode is Adventure, which creative director Mike West describes as "a replayable, infinitely varied roguelike mode."

The lack of multiplayer is maybe the community's biggest complaint in Early Access.

"The Gloomhaven campaign is a HUGE undertaking, and it has to be released in one drop," says West. "Therefore, the best way of getting the game to players early is to add a completely new mode where players can take on fun adventures with the currently implemented characters and enemies. All the content and mechanics in Adventure mode have been vetted by [Gloomhaven designer] Isaac Childres to ensure consistency with the quality standards of the board game experience."

Normally in Gloomhaven you progress through a story campaign, unlocking specific scenarios and gaining rewards while building up the town of Gloomhaven and leveling up, retiring, and creating new adventurers. In Adventure mode I can select any combination of party with the four available classes—with the major caveat that I first have to beat it with a party of two to unlock bigger party combinations. 

The goal of Adventure mode is to defeat three bosses, including the Bandit Commander, an early boss from the tabletop game. To get there I choose from multiple paths on the new map, with each path featuring different randomly generated scenarios and difficulty ratings. The roguelike portion is a bit of a hybrid, as losing any one scenario in a path causes me to reset and fall back to where I was. Given my experience level with the board game I was playing on 'Insane' difficulty, and failing a scenario was a devastating loss of progress. One of the hallmarks of playing the board game is that even if we fail, we still keep any earned experience and gold, but that's not the case in Adventure mode.

Adventure mode puts a unique twist on loot. I still gather coins during battle and spend them on items like Boots of Striding (+2 movement) and Eagle-Eye Goggles (Advantage on ranged attacks). But in Adventure mode each item has a limited durability that counts down for every scenario I have them equipped, whether I use them or not. It's annoying, but the amount of gold I earn and frequent items for sale balances it out.

Singleplayer Gloomhaven is still a blast, but the lack of multiplayer is maybe the community's biggest complaint in Early Access. "The Gloomhaven board game community REALLY wanted multiplayer earlier than we initially planned, so we adjusted our roadmap in order to have co-op multiplayer released during Early Access," says West. Even then, multiplayer support, along with the full 95-scenario campaign mode, won't be coming until 2020.

One major advantage of the digital version is that it performs all the monster actions for you, which is a huge time-saver. The animations are a lot of fun to watch, like the Scoundrel hurling a poison flask with the bottom half of Special Mixture, and Cragheart leaping into the air to perform a Hulk smash with Rumbling Advance. A lot of work has been put into how each adventurer and enemy attacks and animates, making the tabletop game come to life.

It's not all that nice: Environments suffer from excessive bloom, gold, chests, and traps are a bit small and hard to spot, and my framerate bottoms out whenever I select multiple targets for attacks. 

More egregious are the limited enemies and tilesets. After several hours of Adventure mode, I've fought nothing but an endless horde of Cultists, Living Bones, and Living Corpses in a series of green-glowing crypts—though the Bone Ranger is an example of an  enemy new to the digital version. It's a testament to how much I love the tactical design that I still enjoy these repetitive dungeon crawls, but playing with only a tiny fraction of the game box makes me desperately yearn for the rest of it, as well as future modding support.

"We have a backlog of features we want to add, and from watching streams and listening to our community on Discord, we can better understand what people are passionate about," says West. "Previously the community shared some insights regarding the Brute aesthetics, and we improved its design. Currently there is a lot of feedback asking for tweaks to the UI, or the need for better onboarding as the game is quite complex. Later during Early Access I think new features and content will become more requested once the initial feedback has been implemented. If something new comes up that people want then the release dates and order may change; it's very agile development."

With such limited content and no real tutorial, the current Early Access version will probably only be of interest to Gloomhaven veterans looking for a singleplayer option divorced from the campaign. The UI definitely needs a less cumbersome way to end movement or skip actions (and please, for the love of Gloom, give us an Undo button). But even a limited, somewhat clunky digital version of Gloomhaven is still one of the best board game experiences around.

Gloomhaven - Asmodee Digital


Greetings Mercenaries!

We're immensely pleased to announce that Gloomhaven's first ever patch is now live. We've implemented a load of fixes, changes and some additional content for you to explore. Check out below for the key highlights, or you can see the full patch notes here: https://steamcommunity.com/app/780290/discussions/0/1643169167151064379/


CONTENT:
  • Added more road events/encounters
  • Added more environment variations

CHANGES:
  • Updated attack modifier timings to be easier to read (A visual overhaul is in the works)
  • Updated Compendium button into ‘How to Play’
  • Updated Line of Sight logic
  • Updated Brute Walk Animation - he’s been given the hurry up
  • Updated 3 and 4 character party unlock requirements — now respectively to 1 and 2 boss kills required.
  • Chests and doors will now highlight blue to make them more noticeable during movement
  • Map intro no longer plays again if you fail your first Journey
  • Added difficulty indicators for each party on the party selection screen
  • New artwork for Burned Tavern

FIXES:


We're incredibly excited to get this into your hands and look forward to many more updates in the future.

https://store.steampowered.com/app/780290/Gloomhaven/

Good luck in your adventures, Mercenaries!
Grand Theft Auto V Legacy - contact@rockpapershotgun.com (John Walker)

Here’s a fascinating fact: Steam Charts has never won an award. I KNOW. If there’s nothing else that demonstrates the corruption of the entire system, it’s this. High quality, groundbreaking, Woodwardian journalism, are just some of the terms I use to describe this most esteemed of columns. And yet the silverware shelf gathers dust. It’s a disgrace.

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Gloomhaven - contact@rockpapershotgun.com (Dominic Tarason)

Co-op dungeon crawling board game Gloomhaven has made the hop to PC today, though it’ll be a while yet until it’s really comparable to its giant-boxed physical counterpart. Today’s early access version lacks multiplayer or the campaign from the tabletop edition, and instead repackages the game into a solo roguelike experience. Developers Flaming Fowl say that all the missing bits are still coming, but won’t all be there until next year. Still, I can’t deny that this is a very pretty adaptation, and likely far easier to set up and play. Below, a rather dramatic debut trailer.

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Gloomhaven - Asmodee Digital
https://store.steampowered.com/app/780290/Gloomhaven/

Gloomhaven has now launched to Steam on PC for 24.99 USD/EUR. Enter the Early Access now and begin adventuring through the dungeons of Gloomhaven, facing off against a variety of deadly foes across a range of dungeons and encountering powerful bosses!

Your journey to the darkened lands of Gloomhaven is complete and your adventures to prove your power have begun. You've settled in the Wayward Inn with your party to rest after your long and difficult travels. While drinking an ale you overhear snippets of conversation between two town militia...A Bandit Commander has come into possession of a number of heretical texts and has begun researching necromancy. Magic generally comes hand in hand with gold and riches, so you have asked around and discovered the location of the bandit's hideout.

You begin your journey and decide that you are not quite ready to confront the Bandit Commander yet. You leave Wayward and decide on raiding some local crypts in search of knowledge and better equipment. It's time to choose your path and begin your adventure! Will you become a mercenary reknown beyond measure, that thinks tactically and plans out their adventure carefully, surviving to the end... or will you be rash and laid to rest by your foes in the depths of the crypts and dungeons of Gloomhaven?



The Start of Gloomhaven's Early Access will include 4 playable characters, 9 enemy classes—with both standard and elite variants—and 3 bosses to take on, all through our digital exclusive roguelike Adventure mode. The Adventure Mode will have you explore an entirely new map created with the assistance of Isaac Childres, completing dungeons, visiting towns and eventually, fighting epic bosses.

If you want to learn more about our plans for the Early Access and the deployment of content, then we have prepared a handy roadmap of development that you can find below. This is intentionally vague because we are planning on changing our development priorities based on community feedback and response. This does however indicate our general plan of action in which we will be rolling out all of the content of the board game and more over the course of Early Access, with the release of the full campaign and multiplayer alongside the full launch.



If you purchase the Early Access, you will also be granted the Nightcrawler Scoundrel as well as several other skins for the mercenaries available at the start of the Early Access that will be unlockable through challenges we will be announcing at a later date. So stay tuned to learn more about those skins and challenges, but you can check out the awesome Nightcrawler Scoundrel below.



If you are prepared to conquer your fears and overcome the many dangers that abound in Gloomhaven, then dive right in and play now! Remember though, Gloomhaven is not for the faint of heart. You will face challenges beyond measure, and a level of difficulty you are not quite used to. In light of this, we have prepared a few tools for you to use while we are still constructing our complete tutorial for Gloomhaven.

To learn more about the game, it's intricacies and the many variety of features and mechanics, check out the Compendium in-game. This includes a complete encyclopedia of game information that should assist you with confronting any difficulty that you might face.



If you would prefer to have a brief rundown of the game, you can also check out our gameplay trailer that goes over a basic explanation of the features and gameplay of Gloomhaven, this is a perfect introduction, but will not explain deeper and more intricate details of the game.



If after going through all of this and consuming that much content about Gloomhaven, you would still like to learn more to optimise your gameplay and become an even mightier sellsword out for a profit, then feel free to check out some guides about Gloomhaven the Board Game. As the gameplay and mechanics from the board game are reflected in the digital version, the massive amount of content available about how to best play from that community will also be able to aid you in your adventures!

May the loot flow from your enemies and your experience gain always be high! Good luck mercenaries!

https://store.steampowered.com/app/780290/Gloomhaven/
Gloomhaven - Asmodee Digital
https://store.steampowered.com/app/780290/Gloomhaven/

Welcome back adventurers! 🗡

We're back again this week as we have even more cool news to release to you all before we launch the Early Access of Gloomhaven next week on July 17. It's crazy to think that even though we're been smashing through missions all this time to get the game ready for Early Access Launch, our journey together as mercenaries in the world of Gloomhaven is only just beginning.

If you missed last weeks blog about the new Gameplay Trailer and Roadmap, you can check it out by clicking the roadmap below:



In one week, you will all be able to launch your first adventure in the digital adaptation of Gloomhaven, fighting back maddening monsters, bad bandits and ugly undead! With the launch on July 17, you will also be able to start providing us with your first pieces of feedback about how the game plays from your own experiences. We're sure that you are going to have a blast, and look forward to hearing your thoughts about the game.

Now to get to the core of what we've created this blog for: ANNOUNCEMENTS!

We're implementing free skins for the Early Access. To start, we have implemented a special skin for the Scoundrel that will be made available for free to all Early Access purchasers. These will allow you to select a new skin from a special icon during character selection. We've prepared an amazing visual below that you can check out to see how awesome the new Scoundrel looks!



That looks so cool! As we're sure that you're wanting to see how the Nightcrawler Scoundrel will look in the game and the difference between her and the base Scoundrel, you can find a side by side comparison below!



We hope you like the direction that we are going in for the first skin in the series that we will be releasing for Early Access. We will be releasing more free skins in the future for other Early Access starting characters that you will be able to unlock through challenges that we will announce at a later date. Be sure to keep an eye out for announcements and reveals of these skins in the future!

The last part of this blog, we want to provide you with an updated FAQ about Gloomhaven. You can find an updated short FAQ below and we will be posting a longer form FAQ on the forums in the near future:



Why Early Access?
Gloomhaven is based on the hugely popular physical board game of the same name and features 17 playable characters, 47 enemy classes and a campaign with 95 scenarios. To put it bluntly, it’s an absolute behemoth! To release everything all at once would be a challenge to say the least.
For the digital version, we have created a brand-new roguelike version of the game called Adventure Mode that features the exact same core gameplay as the board game, but with procedurally generated scenarios and a new approach to items and abilities for your party.

All this combined means that we have a unique experience for both players new to Gloomhaven, as well as the most dedicated fans, with the ability to gradually extend the content as we progress through development. As the crowning finale, at full launch we will include the full campaign from the physical board game and our unique Adventure Mode filled with all the playable characters and enemies.

Without a doubt, the best thing about this approach is that we get to make the game alongside the community. We know that you all share our passion for Gloomhaven and we are excited to be able to develop this game together to make the best possible digital adaptation of Gloomhaven!

Approximately how long will this game be in Early Access?
Currently we are planning to be in Early Access for at least 9-12 months as we want to work side by side with the community to create more new features and unique content, including that which doesn’t already exist within the board game.

How is the full version planned to differ from the Early Access version?
During Early Access we will be adding more playable characters, items, enemies, bosses and environments to our Adventure Mode, alongside features such as Character Perks and Ability Enhancements. We will essentially bring all the content from the original board game — and even more with digital exclusive enemies and bosses.

Isaac Childres, designer of the original board game, has been closely involved in the development and design of the digital adaptation, with every artistic and design choice personally vetted by him.

At full launch, we will deliver the complete board game campaign experience to the digital edition as well as the highly anticipated and requested multiplayer coop mode.

If you have purchased the early access, all additional full launch content will be free.

What is the current state of the Early Access version?
At the launch of Early Access, you will get 4 playable characters, 9 enemy classes—with both standard and elite variants—and 3 bosses to take on, all through our roguelike Adventure mode. The Adventure Mode will have you explore an entirely new map created with the assistance of Isaac Childres, completing dungeons, visiting towns and eventually, fighting epic bosses.

Will the game be priced differently during and after Early Access?
We will increase the price of the game at full launch, as we offer more features and the campaign. Those who purchased during Early Access will not be charged extra at full release.

Also, the price of the game during Early Access won’t increase due to the additional content added during its development.

How are you planning on involving the Community in your development process?
We love building games with the community and are keen to involve our players in as many ways as possible. We will have beta branches available for players to test and provide us with feedback on the latest updates, along with ongoing discussions on Steam and Discord around design ideas and feedback. We are also providing some limited modding support from day 1 and are keen to expand that further, based on requests from the modding community.

https://store.steampowered.com/app/780290/Gloomhaven/
Gloomhaven

Asmodee Digital's video game adaptation of critically acclaimed dungeon crawler board game Gloomhaven will be entering Steam Early Access next week, on Wednesday 17th July.

The original Gloomhaven, by designer Isaac Childres, was enormously well received when it released in 2017, and has been hovering near the top of BoardGameGeek's Hotness chart ever since. It's a richly designed experience that employs a staggeringly flexible RPG system, featuring a vast array of characters, items, and scenarios (which account for the game's 1,500+ cards) that slowly unlock across a campaign that can last well over a hundred hours.

Asmodee's video game adaptation is interesting for a number of reasons. Quite aside from the fact that it'll be considerably cheaper than its 100+ physical version, and less fiddly (I'm still sleeving those damn cards, six months after I bought it), Asmodee, with assistance from Childres, has opted to create a brand-new experience, inspired by Gloomhaven's theme and mechanics, rather than delivering an exact digital replica of the original.

Read more

Gloomhaven - Asmodee Digital


https://store.steampowered.com/app/780290/Gloomhaven/

Greetings my fellow mercenaries!

The launch of Gloomhaven is getting close now, with July 17 being just through the next door of the dungeon! Just a few more enemies to defeat and we will be going through that glorious door to reach the release of Early Access!

With the release of Early Access so close, we're releasing a short guide that will be able to get you in the know about the basics and introduce you to Gloomhaven. If you're wanting to know what you will be experiencing on July 17, as well as get a basic rundown of the gameplay, check out our Gameplay Trailer below:



If you happened to miss its release on June 27, you can also view our Teaser Trailer via the link below:



Gloomhaven will be arriving on July 17, featuring four playable characters, a slew of monsters, items and several zones for you to explore through the exclusive Adventure Mode on the new map created in conjunction with Isaac Childres, creator of the board game. All of this will be releasing at the cost of 24.99€ or $24.99.

Gloomhaven’s Early Access will be cheaper than its full launch, as we offer more features and the campaign for the Full Release. However, the price of the game during Early Access won’t increase due to the additional content added during its development. Any players who purchase Gloomhaven during Early Access will obtain full access to the game and its contents for free at Full Release.

Something that we have been hearing from all corners of the city is that everyone wants to know more about how the development of the game will progress once we enter Early Access. In order to cover this, we've created this awesome graphic to show how the game will progress over the coming months and when you can expect specific content or features to arrive.



As you can see, we have plenty of content coming just this year alone. We will be implementing before the end of 2019 both the Tinkerer and Mindthief, alongside a slew of new biomes, enemies, items and bosses. Throughout 2020 we continue this trend, releasing more of the content that will flesh out the game and make the full 95-mission campaign of the board game possible.

By the time we hit full launch of the game we will be, or already have, implemented the entire campaign as well as the multiplayer coop system. We want to make sure that the Full Release of the game will offer the complete digital Gloomhaven experience that even the most die hard fan can celebrate.

If you have any questions about the upcoming Gloomhaven experience on Steam, feel free to ask us all of your questions in the comments section. We will be writing up a full FAQ for you shortly and would like to know more about the burning questions you have about the game.

The last point we want to add is that Gloomhaven is a game that we want to develop with and alongside the community. We will be listening to all of your feedback and implementing features, options, content and making changes based upon what we hear that the community wants to see. So if you're interested in offering us your feedback once the game has launched, or even now, come and join us on the forums or on our social channels!



Get ready to fight back against the horrors that you and your fellow mercenaries will face in the world of Gloomhaven! We'll see all of you in Gloomhaven in just over one week!

Don't forget to add Gloomhaven to your Wishlist to be alerted as soon as the game is available for purchase!
https://store.steampowered.com/app/780290/Gloomhaven/
Gloomhaven - contact@rockpapershotgun.com (Dominic Tarason)

Gloomhaven, the board game with the intimidatingly large box, is headed to PC in just a few weeks. Kinda. The PC adaptation by Flaming Fowl Studios sounds like it’s going to be a very different beast to the tabletop edition. If early developer comments are to be believed, the version entering early access on July 17th will be a purely single player experience – a tactical rogue-like dungeon crawl with randomly generated dungeons. Still, they plan on adding multiplayer later, and it’s nice-looking too, with some neat comic-styled shading on its 3D models. See them in motion below.

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Gloomhaven - Asmodee Digital
The time in which mercenaries will take up their weapons and charge their spells is coming... If you're prepared to head into the dark and decrepit world of Gloomhaven, then you'll want the news we just revealed in our recent Gloomhaven stream. If you want to see that stream, then click the link below to watch the VoD.

Twitch VOD: https://www.twitch.tv/videos/435226448

If you're as impatient as Brute, then maybe you're just wanting the information right now, well...



That's right, Gloomhaven releases in just one month on July 17! We've got a fair amount of Gloomhaven fever here right now, so we're going to be posting regular content about the game in the coming weeks. Make sure that you stay tuned to our Steam Announcements and social media on Twitter, Facebook and Discord.

If you're wanting to be notified as soon as Gloomhaven is available for purchase, don't forget to add the game to your Steam Wishlist:
https://store.steampowered.com/app/780290/Gloomhaven/
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