Major modding changes : These changes open up a lot of new possibilities for modders. Installed modding data will be automatically converted, when launching Full Ace and accessing editor or any game mode. Documentation about modding is now available at https://fullacetennis.blogspot.com/.
Gameplay : Removed power penalty on dropshots and lobs.
File safety : Every time you save in the editor, the previous version of data.fas will be backed-up as data.fas.bak.
File safety : Every time you save a game, the previous version of saveXXXX.fas will be backed-up as saveXXXX.fas.bak.
Bug fix : Fixed crash at the beginning of a challenge animation if the game was paused just before.
Gameplay : Modified gameplay for a better balance of penalties for hitting a shot in bad conditions (while running, preparing late, too low, too high, bad timing...).
AI : Modified AI behavior according to gameplay changes and increased difficulty level for maximum settings.
AI : Improved the way AI runs toward certain balls.
Gameplay : Modified spin rates of several shots.
Bug fix : Fixed crash in anim modding interface.
Feature : Added support for new deciding set rules (10-point tiebreaks, tiebreak at 12-12).
Editor : Added option for each stadium to have a double-width baseline (used on certain courts for TV).
Also, the Full Ace community has launched regular online tournaments. Very cool! Monthly tournaments have been going down for the last few months and the third one is currently in play. Join the Full Ace server on Discord and check out the #world-tour channel to play. ːsteamhappyː
And did you catch last week's news?!?! Full Ace now has over 40 Achievements ːsteamhappyː like Number one, Eagle eye, and Digital legend.
For those Full Ace players, we hope you enjoy the update and attaining these nifty achievements. If you haven't picked up Full Ace yet, with the discount now is an opportune time. ːsteamhappyː
Feature : Added achievements. Progress for online stats, TUTORIAL and CHALLENGE mode were already being tracked, so achievements linked to those will be immediately awarded when launching the new version. Others will have to be built from scratch.
Gameplay : Challenge animation is now faster and focuses better on certain ball impacts. It is now possible to challenge balls that are further away from the lines than before.
Gameplay : Small change in stamina system because characters with low stamina weren't able to reach their max speed when trying to recover a dropshot.
Gameplay : Fixed unnatural spin on very short lobs.
Gameplay : Prevented automatic replay when the point ending on the ball touching the net.
Interface : The last player used in PRACTICE mode is now saved.
Bug fix : Fixed bug where the human-controlled player's speed was artificially reduced when trying to recover a dropshot.
Bug fix : Fixed bug where a new first serve was incorrectly granted after serving let, called in, but overruled out by challenge.
Bug fix : Fixed bug where challenge POV would sometimes not show the proper picture in online games.
Bug fix : Fixed bug in settings menu where certain manipulations would attribute illegal values to difficulty settings.
Bug fix : Fixed bug that caused some glitchy transitions in character animations.
Bug fix : Fixed bug where you couldn't watch the last replay in online game after connection was lost.
Bug fix : Fixed crash when trying to load a FBX file with multi-layered animations for animation modding.
Bug fix : Fixed crash in PRACTICE when opening pause menu, changing practice mode and exiting immediately.
New texture name convention to notify the game that a texture should be used as is, instead of using color edition, using suffix _NCE (for No Color Edit).
New logo system that allows creating more logos and mixing them with any top or bottom clothes.
New racket assets : racket is now textured for easier modding (an example is provided with 'raquette_10_NCE.png').
For easier texture modding, right-clicking in the editor's 3d view now reloads textures.
Changed EXHIBITION menu for online games so that chat isn't blocked after you choose BEGIN GAME, and can be cancelled as long as your opponent hasn't done the same.
Fixed some tricky online synchronization issues, which should improve online experience when it comes to lag.
Fixed online sync issues after one of the players opens SETTINGS menu.
Fixed a difference of 0.4 millimeters on each side of the serve line between how it was displayed, and umpire/challenge calls, so that the ball would be called out when it should have been in.
Fixed audio desync issues in replays saved during online games
Fixed crash when using "save replay" button while viewing a previously saved replay.
Fixed motion blur sometimes not displaying properly when exporting replay to video.
Fixed some options being wrongly modifiable by client player in EXHIBITION menu when playing online.
Fixed display of electronic challenges so that court lines are perfectly horizontal and vertical when showing IN/OUT.
Fixed bug that caused crashes and file corruptions when some modded PNG images didn't have a full 256 color table.
Rendering : Added small tweak so that some dust appears on clay court's lines.
Camera : Fixed jerking camera during toss.
Bug fix : Coin's heads-tails icon would sometimes not appear when opponent was choosing.
Bug fix : Fixed regressions linked to online play that were introduced in version 1.9.0.
Version 1.9.0
Graphics : New assets for rendering clay courts.
Online : Added AUTO-INVITE option. When activated, anyone coming to the online lobby can respond to your invitation.
Online : Lobby is now accessible from any point in the game, and displays the number of users currently playing the game offline/online. It also notifies you when a player activates AUTO-INVITE. Anonymous mode is activated by default so that your nickname doesn't appear when you're playing offline.
Online : It is now possible to watch replay of the last point even after your opponent has disconnected.
Rendering : Improved ball impact marks aspect.
Performance : Fixed slowdown in main menu.
Bug fix : Modded umpire name announcements had stopped working in exhibition mode.
Performance and memory usage optimizations. Obvious effects are the following two :
Memory usage : When using sound patches, you can expect a drastic drop in memory usage. In my tests, I dropped from around 700 Mb to around 100-150 Mb in the interface, and 200-250 Mb in-game.
Performance : Small slowdowns used to happen in matches after some time. Those should not exist any more.
Settings : Added camera customization options and introduced new presets.
Settings : Added "no split" setting to Local Multiplayer option (before, you had to uncheck Camera Behind Player to achieve the same result).
Rendering : Fixed issues with specular lighting.
Interface : Game now forces a restart when changing Anti Aliasing quality setting, as it should for the change to be effective.
AI : Several improvements, including making it more reactive, consistent and aggressive, and less prone to being wrong-footed.
Database : Modified stats for characters in the database, in order to make career mode more realistic (the way stats are distributed along the rankings. Any resemblance with actual professional players is purely coincidental). Those changes will be automatically applied to the local data.fas, except when it would overwrite changes made by the user. YOU MAY WANT TO MAKE A BACKUP OF YOUR DATA.FAS BEFORE RUNNING THE NEW VERSION TO BE SAFE
Career mode : Made several changes to make it more realistic when it comes to how AI players register in tournaments, and AI matches.
Editor : Added options for user to manage character lists, including Cut-Copy-Paste icons (useful to have a separated list of characters for online play that won't interact with career mode, for instance).
Gameplay : Reworked some aspects of the stamina system, so that it is more realistic and more consistent between AI opponents and human players, especially in career mode.
Interface : Added possibility to select characters based on lists, and to filter based on country.
Interface : Many small cosmetic changes and bug fixes.
Bug fix : Fixed a bug that could make the game hang during a match or while simulating AI matches.
Bug fix : Sometimes the human-controlled character would wait to hit the ball just after the 2nd bounce.
Bug fix : Sometimes the human-controlled character would get stuck when the ball was coming at the right distance for his shot, preventing from adjusting forward or backward.
Bug fix : The depth hint wouldn't update after the ball's trajectory would be modified by hitting the net.
Gameplay : Added configuration options to challenge POV display : POV view may be disabled, and display can be positioned either top-right or bottom-right.
Bug fix : Court lines weren't cleared between challenge POV renderings with DirectX.
Bug fix : Fixed out-of-memory crash in player selection menu with DirectX.