'Tis the season for Treason! You will notice the cabin has some holiday cheer sprinkled over it - brought to you by the Project Winter elves!
This update is filled with a bunch of presents that we’re excited to share with you! We’ve added an in-game friends list, traitor ability items, and additions to custom modes including custom Blackout! Plus some other extra goodies and bug fixes!
Our Holiday event will also be extra special this year - stay tuned for more info when it starts on December 20th!
PS. We know you’ve heard of Christmas in July… but have you heard of Summer in December? Our new store items will have you feelin’ sun-sational in the Project Winter Wonderland this holiday season! Available at approximately 3:00PM EST
NEW FEATURES & GENERAL CHANGES:
An in-game friends list is now available.
Players can send friend requests to or block players they’ve recently played with.
Players can send game invites to their friends.
Players you have blocked cannot join lobbies you host.
If someone you’ve blocked joins a lobby that you’re in (and aren’t hosting), they are automatically muted.
Traitor airdrop abilities have been changed to items.
Two of these items are available in every traitor airdrop.
Traitors can also craft these items using traitor credits at the cabin crafting table.
In addition to the original Radio Jammer, Second Objective Locator, Remote Sabotager, and Global Exile Remote items, two new craftable traitor items have been added:
Solar Pulse, which causes a Solar Flare event.
Hysterical Gas, which causes a Mass Hysteria event.
The Remote Sabotager always sabotages the first objective.
New options have been added to custom games.
Past roles Soldier, Medic, Scientist, Innocent, Traitor Medic, Traitor Scientist, Traitor Hacker, and Saboteur have been added as role options.
An option has been added to disable purchasing items from crates with traitor credits.
An option has been added to disable the Hackers being able to hack the truth serum lab.
An option has been added to disable all visible player names at the start of a match.
An option has been added to allow disabling ghost abilities, including the ability for ghosts to pick up and put down items.
An option has been added that causes possible second objective locations to show have beacons to all players similar to the first objective beacon.
Players can more easily see the settings of a custom game lobby without joining it.
An abbreviated list of settings is visible on the left side of the lobby list.
Players can press the “Custom Settings” button on a lobby’s list entry to see all the settings
Players can now create custom Blackout games.
All options available in standard custom games are available in custom Blackout games, except for map and first objective selection.
Two presets are available by default for custom Blackout matches, the Monster Mishmash and Whispers in the Wind.
[Blackout] Traitors can now sabotage hatches in Blackout matches.
Sabotaging a hatch sends the next player who uses it to a random location on the map.
[Blackout] If a whisperer attempts to use their ability while no player is in their radius, the ability does not get used and does not expend the charge.
New player tips for the dig site objective have been improved.
Proximity text for cipher bunkers shows the position of the number inside.
Numbers entered into the cipher objective persist after the console is closed.
These numbers are visible to and able to be edited by any other players who access the objective.
Tool skins are now paired with the outfit that you equip those tools on.
The color of the “Master of Deceit” commendation icon has been changed to black
Steam invites now have to input passwords if the lobby is password protected
Added in the statistics for “Survivor Kills” and “Traitor Kills”
BALANCE CHANGES:
Ghost freeze no longer interrupts interactions
[Blackout] Central hatches in Blackout that can be accessed by all players require the first objective to be fixed before players can use them.
Scouts, yetis, and traitors can travel through these hatches before the first objective is fixed, but it takes them a longer time to do so.
[Blackout] When a demon breaks a survivor’s rosary, the demon is temporarily stunned.
[Blackout] When a whisperer breaks a rosary, the survivor holding the rosary is temporarily stunned.
Truth serums can no longer be used on clones.
The truth serum lab cannot be opened by anyone until the first objective has been completed.
The “sabotage” option is added back to truth serum lab consoles
The “use, and wolf trap” sabotage is free if another player is on a bunker console at the time of its use.
Armory now spawns with one terminal in Practice Mode
Removed the tranq gun from “No Damage with Ranged Weapons” objective as it deals no damage
BUG FIXES:
[Switch] Fixed issue where Joy Cons would lose function when reattached to console after exiting a match.
[PS4] Fixed issue where occasionally PS4 players would not have first objective task and are unable to repair the objective in a game hosted by a PC player
Fixed issue where players who have crossplay disabled could join a crossplay enabled lobby when invited to the lobby by another player on the same platform as them
Fixed issue where abnormal unicode characters in text chat causes heavy lag spikes and crashes
[Controller] Fixed custom setting presets buttons not scrolling when a button is selected via controller.
Fixed and updated the navigation on the Progression tab
Fixed issue where players are able to rotate avatar in sub menus with settings open
Fixed issue where players can get stuck behind a table in the Hydro Power Station after stepping on a landmine
[Deep Woods] Fixed issue where moose occasionally get stuck at the edge of the water outside the cabin
[Deep Woods] Fixed bug where user could place fire kits in the water next to the cabin
[Deep Woods] Fixed issue where polar bear can be pushed into a wall and become stuck after chasing you to the eastern rocks near its cave
[Blackout] Fixed issue where signpost appears to be floating in the air
[Blackout] Fixed issue where traitor crates spawn very close to each other
[Gondola Map] Moved traitor hatch that was under stairs to avoid collision
[Deep Woods] Fixed area behind the map in front of cabin
[Deep Woods] Fixed animals falling through the bridge to the Submarine escape
[Deep Woods] Fixed collision issues on cliffs and collider issues in water
[Deep Woods] Fixed power lines colliding with cliffs
[Deep Woods] Fixed issues where the survivor box spawns inside the map
[Basic Mode Map] Fixed issues where rocks would float
Fixed issues with traitor crate spawns causing them to spawn in unreachable spots
Fixed issues with cloning chamber camera in Truth Serum Lab
Fixed issues with game crashing when a Scientist interacts with the Lazarus machine console on a Custom Mode match
Fixed issue where Hacker’s ability seems to take longer to recharge than stated time
[Switch] Fixed issue where game crashes randomly while on the main menu or a sub-screen
[Fixed] Removed a call responsible for spamming re-trying the photon connection right after a disconnect.
[PS4] Multiple fixes involving connection loss on the Play menu
[PS4] Fixed possibility of getting stuck on Practice Mode setup screen if a connection error occurred after choosing Start.
[PS4] Fixed issue where the connection to the server repeatedly fails
[PS4] Fixed issue where Control UI overlaps on the bottom of the game screen when playing in Russian and using any role with an active ability
[PS4] Fixed issue where Project Winter logo extends slightly beyond the UI on the “Controller disconnected” message when the language is set to Swedish
Fixed issue where some players occasionally did not have a first objective task
Fixed issue after the bridge was sabotaged the gate was still preventing them from crossing
Fixed issue where opening crates defaults back to the first crate in the stack and causes players to sometimes open the wrong crate.
[Xbox] Fixed issue where users are unable to scroll and open the roles drop menus using a controller on the Custom Game Settings menu in-game
[Controller] Fixed issues where presets become inaccessible after copying the custom settings in a custom game lobby
[Xbox] Fixed issue where Custom only traitor roles will set the player to a basic traitor in a custom match
[Xbox] Fixed issue where recommended presets will only translate one time in the Custom Settings menu
Fixed issue where Roles UI caused crashes in normal games
Fixed issue where Uncensored name appears briefly in player list when joining lobby
Fixed issue where player becomes stuck in the Cipher Station menu
Fixed bonus objective "Survive without doing damage or harvesting resources with ranged weapons" to include harvesting resources
Fixed issue where players can circumvent the lockout timer after leaving match by using quick match feature
Fixed issue where the warmth given by the Hot Springs and Crater are different values
Fixed issue where an Username containing profanity is left uncensored after hosting a single player Lobby
Fixed issue where long usernames are not fully displayed on the loading screen or match over screen
Fixed issue where the “Requires DLC” text does not fit within its box in some languages
Fixed issue where task objective panel was going off screen
[Xbox] Fixed issue where “Matches Left Early” is not updating on character Profile
[Xbox] Fixed issue where Custom settings menu appears in game if viewing at the time the game is started
Also fixed case where it could remain on screen if left open when a disconnect occurs and transitioning back to the main menu
[Xbox] Fixed Progression badges not appearing
Fixed edge case where bonus objective UI would not update text to reflect a language change
[Xbox] Fixed issue where game will stay on the match load screen if PS4 or Switch users are in the lobby
[Xbox] Fixed issue where you are unable to control the player if the controller disconnects with ingame menu open.
[Controller] Fixed issue where pop-up buttons appear incorrectly when recycling items
NEW COSMETICS TO EARN
New store items available at approximately 3:00PM EST
Keep your feedback coming!
As always, we are listening and we encourage everyone to leave feedback in our community Discord in the #suggestions channel.
Stay tuned for more updates in the future, and thank you for your continued support!
We hope you had a spooky-filled Halloween season! Today’s update is more focused on some housekeeping items!
The custom mode menu got a bit of a makeover so that it’s easier to host, edit and copy custom game presets! You’ll also notice that your cosmetic closet looks a bit cleaner - items of the same type now stack with each other!
Don’t worry we also made some changes in-game too! Traitor hatches now have a 15 second cooldown after use and the hacker’s ability now only charges around other people!
NEW FEATURES & GENERAL CHANGES:
Cosmetic items of the same type stack with each other
It is now possible to recycle multiple cosmetic items at a time
Gender icons have been replaced with body type icons on the character customization screen
Recycling items from blackout crates give 300 SP instead of 200
The first objective beacon now automatically activates when the player leaves the cabin tile for the first time
When opening a crate, the items that players have received stay onscreen until they dismiss them * There is now a “reveal” button to flip each cosmetic card over instead of having to click each card individually
More loading screen tips have been added
Added lobby sorting by Region and Time
The custom game settings menu has been reworked to make it easier to edit, host, and copy custom game presets
In the Tutorial, the roles menu will now only show 2 roles - survivor and traitor
In the game settings, "Master Volume" has been changed to "In Game Volume" to avoid confusion that includes voice chat volumes
Added new loading screen image and bar when loading into a match
BALANCE CHANGES:
The Hacker’s ability only charges when they are around other people, and charges faster the more people that they are around
The 3 part repair requirement (6/6/7) has been removed from repair objectives in Normal mode, which will now only have 2 or 1 part repair requirements
There is a 15 second cooldown on traitor hatches after they are used
The default role spread for Blackout has been adjusted * The maximum number of Defectors has changed from 2 to 1 * The maximum number of Hackers has changed from 2 to 1 * The maximum number of Scouts has changed from 3 to 2
BUG FIXES:
Fixed map description in custom games setup screen now updates when the screen is enabled to make sure description is always correct.
Fixed the navigation in the Store
Fixed and adjusted ice placement
Fixed issues caused while snowball fighting with the roles menu open
Fixed issues with engagement overlay used on some consoles when the crafting menu is open
Fixed CustomGameSettings and Controller
[Cosmetics] Fixed Clipping through survivalJacket hood, fixed (all colours, all body types)
Fixed text spilling out in the emote radial menu when language is set to Greek or Russian
Fixed placement of the title and content for “Restore Defaults” pop-up when reverting changes in the Controls tab if the language is set to Russian, Swedish, or Spanish
[Deep Woods] Fixed issue where grouped wolves would instantly escape bear traps
Fixed issue where presets become inaccessible after copying the custom settings when using a controller
Fixed issue where sometimes the check for censored doesn't work causing a null ref exception
Fixed issue with errors related to trying to mute players
Fixed navigation for the refresh button not being able to move up/down.
[Controller]Fixed inability to exit out of custom game presets screen with controller
Fixed larger preset entries being sized wrong
Fixed for item prefabs having missing references
Fixed issue where using a sniper during blizzard start/end would give you extra vision
[Gondola] Fixed issue where gondola camera momentarily breaks due to solar flare event and timing of gondola
[Gondola] Fixed broken animation on Gondola Map 33 and fixed FPS issues
[Controller] Fixed issue the Exit Game pop-up will appear and block the user from stopping the match start count down while game cursor is in the lobby text chat
Fixed issue where Main Menu tabs are clickable behind the Retry prompt after losing internet connection
Fixed the navigation for the result entries + social rating handler
[Deep Woods] Fixed issue on Deep Woods map where cold colliders go above water
Fixed issue whereTracker ability ceases to function when the tracker views the challenge board
[Cosmetics] Brown hair and light brown hair will now have the correct colour eyebrows
Fixed wording on bonus objectives where you need to make items on the stove from “craft” to “cook”.
Fixed issue where the bonus objective that requires you to make pot pies would reward double the amount of points
Fixed an issue where ghosts were able to teleport with buttons not mapped to their controls
Fixed issue with mouse click causing an element to scroll down.
[Controllers] Fixed issue where multiple controllers connected at startup could result in only one being given unintended control
Fixed issue where events involving devices not associated with the current user could prompt engagement
[Controller] Fixed possible NRE when disconnecting a controller while profile picker is open on Bootstrap
Fixed issue where you would lose your points earned as Traitor when resurrected to a survivor role
Fixed issue with being able to aim while snowball fighting with the roles menu open
Fixed text spilling out in the radial emote menu.
[Controller] Fixed issue where controller users are unable to see who voted for them in the Exile box
[Controller] General fixes and improvements * Fixed navigation for the refresh button not being able to move up/down. * Fixed inability to exit out of custom game presets screen with controller * Fixed being unable to navigate after entering and exiting default custom game preset view
[Switch] Fixed issue where the first time a player joins a locked lobby, they have to enter the password twice
[Gondola] Fixed an issue with collision on Gondola map
[Gondola] Fixed water rendering issue with nametags on pc
[Gondola] Reenabled warmth cave area
NEW COSMETICS TO EARN
New store items available at approximately 4:00PM EST
Keep your feedback coming!
As always, we are listening and we encourage everyone to leave feedback in our community Discord in the #suggestions channel.
Stay tuned for more updates in the future, and thank you for your continued support!
Let’s get Wicked! It’s almost time for Halloween and we have some enchanted goodies brewing for you.
To celebrate the spooky season we have added a wretched Halloween crate and a cursed preset mode - The Wild Hunt! These treacherous treats will be available starting NOW until November 7th!
The Wild Hunt: More health for traitors and animals, and a brutal animal wave second objective. Defeat the beasts together before time runs out and the traitors use their boosted credits to spell your doom!
Stop in for a spell and spend those hard-earned survivor points! We’re excited to see you put your hunting skills to the test and what bone-chilling outfits you all create!
The cabin feels safer and the deception runs deep in our latest update.
Introducing our newest map - The Deep Woods! The edges of the map to the north are a dark forest with more difficult animals, but also better loot in bunkers.
Scared of the dark? Don’t fret! We’ve partnered with Corsair to brighten things up with full iCUE RGB lighting integration!
NEW FEATURES & GENERAL CHANGES:
A new map has been added, the Deep Woods:
The cabin tile is at the bottom of the map.
The edges of the map to the north are a dark forest with more difficult animals, but also better loot in bunkers.
Some traitor sabotages have been repriced.
The wolf trap sabotage costs 1 credit
The fireplace sabotage costs 3 credits.
Some items in traitor crates have been repriced:
Vodka and uncooked berries are free.
Tripwires, landmines, bear traps, poison, trap disarm kits, and campfires now cost 1 credit.
Defectors’ minimum charge time has been increased to 5 minutes and 30 seconds.
Defectors no longer start a match with any of their ability charged.
Changes have been made to the gondola map:
The traitor hatch near the cabin has been moved to the bottom of the ramp at the base of the mountain. Its companion hatch has been moved farther from the gondola station.
An exile box has been added to the bottom gondola station.
Players no longer lose warmth while they are in the gondola.
The gondola travels faster when no players are on it.
The range and rate at which traitors gain social credits has increased.
No role can solo open the armory.
The end-game accolade previously named “The Scout” has been renamed to “The Adventurer”
Added controller legend for lobby sorting mode
Added popup message for basic mode locked crafting items
BALANCE CHANGES:
Ranged weapons deal 30% more damage to animals.
Guns and gun parts are less likely to be found in open and closed bunkers.
Weapon skins revert back to their default skin when the Mass Hysteria event occurs.
The progression tree interface has been reorganized to make it easier to show and unlock past events.
Disabled emote wheel on ghosts
Ghost mode controls have been added to the Settings menu.
Social traitor credits no longer decay over time.
Re-enabled controller toggle on controls screen in the settings menu
Ghost abilities can no longer decrease a downed players revive timer
BUG FIXES:
Fixed issues with matches completed/left and percentages stats mismatching
Fixed case of a converted tracker keeping tags when promoted to whisperer
Fixed issue of being awarded the survivor achievement before the player has escaped
Fixed legend not appearing for lobby sorting mode
Fixed issue with main menu tabs requiring double clicking
Fixed Detectives now don't list themselves or the victim as suspects (unless they killed them)
Fixed issue where if a crafting tip became hidden the next time the user pressed the button to show the tip nothing apparent would happen
Fixed failure to progress after launching without network, then establishing connectivity and choosing the Retry option
[Controller] Removed navigation to the scroll bar on the player profile screen
* The navigation can no longer explicitly move to the scroll bar, but the scroll bar can still be used with either thumb stick, noted as Rstick on the controller legend.
* One of the commendation icons will always be selected on this screen to show the player their current nav.
Fixed player having their selection reverted to their equipped item when entering recycle mode
Fixed Recyclable icons don't hang around when changing back from recycle mode.
Fixed `In Use` coming up over a dead body when a ghost approaches one.
Fixed issue where dropping radio into radio slot, holding radio talk button, then dragging it out and dropping quickly would cause the player to have access to that radio frequency without the radio.
Fixed bug where ghost bonus objectives were breaking when cloned and killed again.
Fixed traitor crates having cost on items stored by other traitor.
Fixed issue with reward for sabotaging giving rewards for opening and purchasing items from traitor crates.
Fixed the monthly reset causing some players to lose extra social ranks when having not logged on for a very long time.
Fixed bug where bonus objective that tracks flags visited not allowing a flag to count when visited before grabbing bonus objective from board.
Fixed issue where some bonus objectives would be completed when punched.
Fixed issue where medium converted to whisperer can still see ghosts.
Fixed issue where medium can't see ghosts when cloned.
Fixed bug where traitor credit icon would show on survivors when a traitor was cloned into a non-traitor role.
Fixed issue with Explorer progression tier 1 being unlocked after spending only 10 seconds in a Blizzard instead of 10 minutes
Fixed issue where being dead and being a ghost would contribute to time spent outside during a Blizzard
Changed controller keybinds for switching text chat channels to dpad up/down and enabled inventory cycling while text chat is open
Fixed issue where two inventory controller keybind sprites could be shown at the same time
Fixed a couple issues with controller lobby sorting mode
* You can no longer navigate to lobby entries and get the navigation stuck while sorting mode is active
* You can no longer navigate to the join button on lobby entries if it was being shown before sorting mode was made active
Fixed issue where ghost players that escaped could drop a radio if they escaped with one
Fixed issue where ghost ability pfx would be seen by players that were unaffected by the ability
Fixed issue where the dead body minimap ping would not be removed when stealing the role of a player who was not the first to die
Fixed issue where players ragdolling but not dying could show the dead player icon on the minimap for ID Thieves
Disabled any active Tracker tag if the Tracker player gets converted
NEW COSMETICS TO EARN
New store items available at approximately 6:00PM EST
Keep your feedback coming!
As always, we are listening and we encourage everyone to leave feedback in our community Discord in the #suggestions channel.
Stay tuned for more updates in the future, and thank you for your continued support!
First of all, we wanted to thank everyone for their feedback on the latest updates, and for your patience while we work towards porting Project Winter to other platforms. This latest update will only be available on Steam at this current moment, meaning crossplay between Steam and Microsoft will not be compatible. This is to prepare for our release on other platforms - which will be announced soon™. We understand that this could bring inconvenience for some players during this time, but we hope that this will better help us get all the platforms on the same content update in the long run due to certification and approval processes.
The last couple of updates have introduced some changes to our beloved roles, and implemented some changes and systems to help improve overall player experience! This update works towards better balancing through additional role changes and improving the social ranking system.
We’re also introducing changes to ghost gameplay! Ghosts now have their own bonus challenges, an inventory slot and more balanced abilities overall! We hope these improvements will allow for more fun ghost gameplay - both for ghosts and the players still alive in the game!
NEW FEATURES & GENERAL CHANGES:
ROLES: We are working towards an optimal balance of the roles that allows our playerbase to have fun while also maintaining the overall goals of Project Winter. Our main focus is to promote communication and teamwork while providing tools and roles that allow for social deception plays. We are introducing some changes that we hope will be stepping stones towards that balance:
Soldier, Scientist, Traitor Scientist, Medic, and Traitor Medic roles have been removed.
Any 3 players can open the armory together.
The armory can only be opened after the first objective has been completed.
The armory no longer appears on the minimap for any role.
Any player can use the lazarus machine.
The lazarus machine requires meat and fur in addition to a human heart.
Any player resurrected by the lazarus machine will be on the same team as the player who resurrected them.
If a traitor resurrects someone, they’re revived as a traitor. If a survivor resurrects someone, they’re revived as a survivor. If an ID thief that has not stolen a role resurrects someone, there is a 50/50 chance of them being a traitor or survivor.
A new role is added: the Tracker.
The Tracker can use their ability to “tag” players, bunker consoles, and the second objective (before the repair beacon has been activated).
Tagging one of the above lets the tracker see where they are in relation to that player/console/objective at all times, similar to a flare or beacon.
Trackers can only tag one thing at a time, and can switch their tag from their initial target when their ability is charged.
The defector’s ability charges slowly when they are around many people, and charges quickly when they are around less people.
ID Thieves can see the location of the first death/dead body in a match on the minimap.
ID Thief’s role description has been reworded to better communicate the purpose of their role.
Detectives no longer hear dead body proximity music next to a body once they have investigated that body.
Dead body proximity for both the detective and ID thief is controlled by the Music slider in the settings instead of the Ambient/SFX slider.
GHOST GAMEPLAY:
Ghosts can claim ghost-specific bonus challenges from the map outside the cabin.
Ghosts can only claim one ghost bonus challenge at a time, but can complete an unlimited number of ghost bonus challenges during a match.
Ghosts get one inventory slot that they can use to pick up and drop loose items.
Ghosts pick up items much slower than living players.
Items do not stack for ghosts. Ghosts can only pick up one item at a time.
If ghosts pick up poison, they can use it to poison interactable objects.
The visual effects for ghost abilities (ghost freeze, ghost heal, etc) are only visible to the players affected by those ghost abilities.
Ghost feast and ghost fire are changed to be AOE abilities similar to ghost freeze and ghost heal.
The amount of hunger granted by ghost feast is increased to 40.
The amount of warmth granted by ghost fire is increased to 40.
The amount of health granted by ghost heal is increased to 40.
The amount of warmth taken away by ghost freeze is increased to 30.
SOCIAL RANK: We’ve decided to implement some changes to the social ranking system in an attempt to improve the system so that it is more accurate and to better reduce toxicity.
All players will revert back to the bronze social rank once a month.
The amount of reputation points a player needs to reach higher social ranks has been adjusted to reflect this change.
Players receive reputation points for staying in Basic and Normal matches to completion, whether that player is alive or dead.
Thumbs up have been replaced by commendations.
Commendations can be given at the end of a match and grant the receiver reputation points, the same as a thumbs up.
Commendation categories are Friendly, Good Teacher, Good Leader, and Master of Deceit.
Players cannot give commendations to the same player more than twice per day.
Commendation counts do not reset during monthly social rank resets.
Players must have at least 25 total commendations to advance to the silver rank, and at least 50 total commendations to advance to the gold rank.
Players can only give one type of commendation per match.
Commendations cannot be given during Custom matches.
Commendations are displayed on your player profile.
Players can view the commendation counts and leave ratios of other players in their lobby by selecting their lobby entry.
BALANCE CHANGES:
Default role distribution in Normal and Blackout matches is adjusted to reflect the role changes.
The maximum number of Defectors in a match is increased to 2.
The maximum number of Scouts in a match is increased to 3.
Buttons for teleporting to other players while playing as a ghost have been remapped to account for being able to pick up/put down items.
Megablizzard incoming message has been reworded
Navigation to lobby sorting options on controller has been changed so they can be reached with Y
Melee weapons excluding the torch will now show the minimum damage to the closest multiple of 5 that's lower.
BUG FIXES:
Fixed report form navigation on controller for the other toggle showing an input field
Fixed issue with caching rewards causing rewards to never update.
Fixed player report form having no navigation
Fixed dead body proximity music not playing for resurrected roles that should have dead body proximity music
Fixed an issue where custom settings for min/max traitor values were not handled correctly.
Fixed issue where player ranks weren't showing up correctly in lobby as well as in game over screen and in commendation block
Fixed clipping issues with Wild cape white large male cape
Fixed clipping issues with Wild Cape Brown/Black/White
Dig photos popup now disables the tooltips from showing up
[Controller] Crafting info tooltips changed to toggle when you press left/right and disable once you change.
Fix for the social reward popup blocking UICancel for most other stuff in the scene.
Improved mkb aiming especially in cases when aiming at targets on the left/right side of the screen
* when aiming over a valid target, aim shifts very slightly towards the center for more accurate visuals
* hitscan weapons shoot towards the center of the target as long as it is a valid target
Fixed retry connection popup not working as intended and attempting to reconnect while the internet remains disconnected
Added messaging to preferred game mode popup to indicate that the player's region changes to "best" when quick matching
Fixed issue where players would appear to have more crates in their inventory resulting in opening errors
Fixed issue where animals (bears) would seem like they were disappearing
Fixed player list entries to fade instead of being removed. Now players who left can still be reported
Fixed bug where camera would focus on body, not ghost of dead player in gondola area.
Fixed bug where multiple updates were causing role ability to flash and the sound to go off constantly
Fixed early leave timer when a player leaves a game early as red rank.
Fixed traitors being able to break for free when survivor walked away from their console,
Fixed bear traps trapping the placer if they've been placed before
Fixed bug where Nameplate of player was disappearing permanently by using landmine to launch into outhouse.
Fixed issue where changing custom game objectives would change practice mode menu objectives selection
[Controller] Fixed navigation issue on Practice Mode menu
Fixed issue where traitor chat radio tab was not displaying properly for ID Thief
Deleted poop models
NEW COSMETICS TO EARN
New store items available at 4:30PM EST * We unfortunately had to disable the Wild Cape (Black/Brown/White) due to a bug it caused. This will be addressed in the hot fix for this update.
Keep your feedback coming!
As always, we are listening and we encourage everyone to leave feedback in our community Discord in the #suggestions channel.
Stay tuned for more updates in the future, and thank you for your continued support!
We hope you’ve been enjoying the latest role revival update!
Our community is our number one priority always. So it’s time for a little community service!
In this update we’ve made some changes to our reporting, ranking and lobby systems to help improve player experience - both new and veterans. This is the first phase to enhance player experience and we look forward to hearing your feedback!
We also added in a completely new mode - Practice Mode! A playground to learn the in and outs of Project Winter! This single player mode will allow you to play through a match and try out different roles and items at your own pace!
NEW FEATURES & GENERAL CHANGES:
A report button has been added to the dropdown menu when selecting a player’s entry in the lobby
In-game reports on console and controller have check boxes for report reasons
Lobby hosts can bar red ranks from joining their lobbies
Bronze, silver, and gold players get a free cosmetics crate every week
A player’s early leave ratio is displayed on their player profile
Health, warmth, and hunger bars now more clearly show buffs and debuffs to your stats
The amount of times a player has killed other players is listed on their player profile.
This value is only tracked after this update --your kills before the update aren’t there, sorry!
Players can vote to kick other players out of a match after a match has begun
If a player is kicked out of a match, all players remaining do not gain any SP or artifacts from the rest of that match
Players with red ranks cannot vote kick
Practice mode has been added
Practice mode is a single-player way to play through a match of Project Winter and try out different items and roles
BALANCE CHANGES:
In-game reports will not affect your social ranking unless the reporter leaves a comment
Loading screen tips have been added RE: reporting players
Players have to wait 20 seconds before rejoining a lobby they have just left
Currency gain is increased for silver and gold ranks, and decreased for red and bright red ranks.
Red ranks must wait until their most recent match has ended before joining a new one
Frequently quitting games while you are still alive lowers your social rank
“Results” tab in the match over screen has been renamed to “upvotes”, and players’ social ranks are visible there
Text has been added to the your player profile explaining the rewards/penalties for your current rank
Using ranged weapons or throwing items while using a controller has been improved
Tips have been added for new players regarding the weather, objectives, and ranged weapons
All new player tips show up 3 times total instead of just once
BUG FIXES:
Fixed a bug where there could be loss of navigation as a result of entering a password to the lobby password popup.
Cosmetics - Fixed a bug where Striped Cape could appear different between the character model and the inventory.
Cosmetics - Fixed appearance of torso fur standard male and standard female
Cosmetics - Bandanas fixed to avoid HairBraidSide clipping. Hair SideBraid, and HairSideBraid clip.
Fixed issue where sickle shears items would generate errors on the main menu when equipped
Cleaned up the invitation system for Steam, Xbox and Win Crossplay. Should be more stable now.
Fixed instance where player could buy a progression item multiple times.
Fixed multiple localization errors in all languages.
Fixed instances where censored names were being uncensored in the end of game event timeline.
Fixed instances where the censored names were being uncensored on the truth serum reveal notification.
Fixed instances where the helicopter rescue event could give null references.
"Fixed" the "Alien Cube Of Doom" appearing, becoming sentient and floating above the level.
Fixed an instance where cloned players could not see the red "damage" vignette when taking damage.
Fixed a bug where the end game blizzard would not trigger if the host disconnected just before the blizzard started.
Fixed an instance where Sabotaging the TNT consoles did not cost credits.
Fixed an instance where the tutorial progress could be blocked if the user spent traitor credits on the "break" or "wolf trap" actions on bunkers
Fixed a bug where players buttons could become unresponsive and could not be selected when opening the menu after reaching the "Match Over" screen on a crossplay lobby.
Fixed a bug where the Yeti had access to a "break" option when attempting to use a bunker.
Fixed a bug where a player could negate the effect of a Solar Flare Event if they used a hatch at the correct time.
Fixed a bug where the minimap would still be present if the player used a hatch at the correct time during a Solar Flare Event.
Fixed a bug where the player could become invincible if they used a traitor hatch as they reached zero health.
Fixed a few instances where the "survive without..." bonus objective could be completed if the player died to a sabotaged Fulton Escape.
Xbox: Fixed an instance where the gamer pic would show an error instead of a placeholder generic image.
Xbox: Fixed instances where the social rating icons appear pixelated / low resolution.
Xbox: Improved aiming systems on controllers.
Improved navigational paths for wildlife around bridges.
Fixed instances where a wave objective could spawn on an island, causing the animals to get stuck in certain tile areas.
Fixed instances where the player's end of game score was not calculated properly
Clarified text for the "votekick" explanation pop up.
Fixed a few instances where the graphics could become corrupted if a player used the crafting table while weather events were active.
NEW COSMETICS TO EARN
New store items available at approximately 4:15PM EST
Keep your feedback coming!
As always, we are listening and we encourage everyone to leave feedback in our community Discord in the #suggestions channel.
Stay tuned for more updates in the future, and thank you for your continued support!