After a well-deserved holiday break we are back with another update. Although somewhat small due to holidays and with us being busy pushing out our newly announced Xbox builds, we still managed to pack in some special surprises!
Add a splash of colour with your betrayal! Enjoy six new hair colours, which you can purchase from the permanent section of the item store, including:
Blue
Bright Red
Cyan
Green
Pink
Purple
The treats don’t end there though! We’ve heard your requests and this month’s steam store items are weapon skins! We’ve added an assortment of new weapon skins for both melee and guns - for all your murdering needs!
NEW FEATURES & GENERAL CHANGES:
Added six new hair colours which can be purchased from the permanent section of the item store
Sorting lobbies by status will show open preferred mode lobbies followed by other open lobbies, rather than all preferred mode lobbies first
Various UI updates to make controller navigation more friendly
Added new color variants to cosmetic items in existing crates
BALANCE CHANGES:
Reduced pool of available bonus objectives in Basic Mode and reduced requirements for repair material crafting objectives and destroy signs objective
Reduced points for Identity Thief bonus objective from 1000 to 600
Updated “hunt and kill X animals” bonus objective to requirements of 1, 3 or 5 instead of 3 or 5 and change points awarded to 100, 300 and 500 respectively
Reduced points penalty for survivors damaging other survivors from -20 per 100 damage to -5 per 100 damage, and increased penalty for survivors killing other survivors from -100 to -250
BUG FIXES:
Fixed issue where progression trees could become locked on subsequent launches after unlocking and purchasing an item
Fixed issue where if several players disconnected around the same time, the may not have ended when a game over condition was met
Fixed issue where players repeatedly interacting with a bunker console could cause the bunker to open without all consoles being activated
Fixed issue where ghosts could be able to spam their fire or feast abilities
Fixed certain cases where flickering could be observed on certain areas of the UI
Fixed escape vehicle not blocking gunshots and allowing players to be shot from the opposite side while boarding
Fixed dig site shovel building counting as a yellow flag for the “visit X yellow flag points” bonus objective
Fixed wind audio from intro playing for longer than it should when skipping cutscene and reaching the main menu quickly
Fixed players cloned while a global exile is active being able to enter the cabin or power station
Fixed escapes spawning in incorrect locations on several maps, leading to issues with animal pathing
Fixed issue where player could be prevented from falling off a sabotaged bridge by standing in the right location
Fixed players being able to loot items through walls of power station from certain angles
Fixed explosion sfx not playing for certain bridges when sabotaged
Fixed various geometry, collision and object placement issues on maps
Fixed text for item store buy button sometimes overlapping
[Blackout] Fixed case where invisible animals could appear during wave console activation if a Witching Hour event had previously occurred and ghost animals were killed during it
NEW COSMETICS TO EARN
Keep your feedback coming!
As always, we are listening and we encourage everyone to leave feedback in our community Discord in the #suggestions channel.
Stay tuned for more updates in the future, and thank you for your continued support!
The Project Winter elves have been hard at work to deliver holiday gifts this year! Enjoy a new crate and a progression tree this jolly season. Festive cosmetics are now available for you all to unlock and purchase!
Please remember that this is a limited time event. Once the event is over, you’ll be able to purchase and keep any unlocked progression items, but will not be able to make progress on locked items.
You can have your chance at these items until January 5th. Get in the game and spend those hard-earned survivor points!
The Project Winter elves have more goodies up their sleeves with an extra special gift for all of you! From now until January 5th, save 45% off the base game and 20% off the DLC!
Give the gift of teamwork and betrayal this holiday season!
We are back with our monthly update! This update is largely focused on improving existing systems and the overall experience through balance changes and bug fixes.
You will notice the cabin has a little bit of holiday cheer sprinkled over it brought to you by the Project Winter elves - a special festive touch to prepare for the Holiday event happening soon!
This past month we had a community contest in our Discord which resulted in two recommended presets being added in with this update: Who Are You? and Fool Among Us. Be sure to check them out and let us know what you think!
Want to get involved in our next community contest? Join our Discord to submit and vote in future events!
NEW FEATURES & GENERAL CHANGES:
Added various holiday-themed decorations in and around the cabin
Player names can now be selected on the game over screen to view the player’s Steam profile
Various updates to UI to improve controller support
BALANCE CHANGES:
Reduced health reduction for consuming uncooked berries to 0
Added warmth restoration to cooked food items: 10 for berries, 25 for cooked animal meat and 50 for cooked human heart
Increased range of tripwire alarm from 100 to 250 units
Increased alert time for tripwire from 10 secs to 30 secs
Reduced crafting cost of tripwire to 1 wood, 1 stone (previously 2 wood, 1 stone)
Increased flares received from crafting recipe from 1 to 2
Increased frequency of traitor crates in Basic Mode
Removed animation for claiming bonus objective
BUG FIXES:
Fixed cases where an item or interactable object would show “in-use” despite no players being near it
Fixed last equipped item looted from a player who died during mass hysteria event not working correctly
Fixed cases where inventory items could turn black and become unusable for a period of time
Fixed issue where camera could remain zoomed out if player aimed a ranged weapon and swapped inventory items on the same frame
Fixed proximity chat getting cut off if player picked up a radio while holding down the push-to-talk button
Fixed proximity chat control not being able to be rebound
Fixed certain Korean characters not being displayed correctly
Fixed new item indicators not appearing correctly when hairstyle or beard cosmetics were purchased
Fixed issue where warmth gain from cabin could continue to apply if leaving cabin when mega blizzard starts
Fixed collectible batteries sometimes not respawning when dropped off a sabotaged bridge
Fixed issue on main menu when exiting lobbies where unnecessary data would be downloaded in the background
Fixed points not being awarded if player force closes game while on game over screen
Fixed cases for new players where cosmetic items could display incorrectly for their character on MVP screen or when selecting character customization tab on main menu
Fixed case where hot springs ambient audio could persist between matches
Fixed placement of traitor hatch on main tile to prevent it from appearing inside power station
Fixed case where crafted items dropped on ground due to full inventory would not be seen by other players
Fixed gamepad name being blank if a controller is plugged in and the player has opened the settings screen more than once in the same session
Fixed several instances of text that wasn’t translated
Fixed various visual issues and collision problems on maps
[Blackout] Fixed consoles for certain wolf bunkers being interactable after the bunker has been opened
NEW COSMETICS TO EARN
Keep your feedback coming!
As always, we are listening and we encourage everyone to leave feedback in our community Discord in the #suggestions channel.
Stay tuned for more updates in the future, and thank you for your continued support!
We're proud to announce we're entering Project Winter to be nominated for the Steam Awards under the category "Labor of Love"!
We truly do love everything that we have been and will continue doing for Project Winter. We have been striving to keep the game up to date and fun for everyone!
We'd like to thank you for making Project Winter the amazing experience that it is today! We hope you continue enjoying the game and the wonderful community that's been created around it.
Feel free to join our Discord if you would like to be further involved in the community. We’d love to see you there!
Tired of trying to find poison around the map? Fret no more! Poison is now craftable with 1 fuel and 1 herb! You can now also craft a new item - poisoned first-aid kits! Be careful though as the traitors will have access to this as well…
With the addition of more customizability options within our custom game mode during the last update, we only saw fit to add in the option for saved game presets! Pick from recommended presets uploaded by the devs or save your favourite match settings to play again later!
We’re excited to see what custom presets you all create and the mayhem that will surely ensue!
Please note that we are in the process of overhauling how we load the game. This should give us better performance in loading times, but may result in some unforeseen bugs. If you notice something please contact us through our Discord in the #report-bugs channel.
NEW FEATURES & GENERAL CHANGES:
Custom game settings changes:
Added setting to control the first and second objective types
Added setting to cause game to end when all traitors have died
Added setting to control the difficulty of the repair and animal wave objective types
Added setting to control the rate at which traitors gain credits from being near survivors
Presets: players can now save their settings as presets via a new tab on the custom game settings screen. Up to 10 presets can be stored, and players can also choose from a selection of recommended presets that have their settings locked, giving players joining from the lobby browser an easy way to see what kind of custom game they’re joining.
Various changes to the poisoning mechanic:
Poison is now craftable for 1 fuel and 1 herb
Poisoned first-aid kits can be crafted with 1 first-aid kit and 1 poison
All forms of poison except the poison crossbow now reduce all stats by 10% when applied
Reduced duration from poisoned foods and interactables from 60 to 30 secs
Hunger loss from poison now happens each time player vomits, rather than immediately
Herb bushes no longer have collision, will instead slow the player while they’re moving through them
All regular bunkers will now have one console only when playing a solo custom match so they can be opened more easily
Added a new info box to custom game lobbies that will indicate whether players will be eligible to earn progress in achievements, unlock tasks, etc. (if there are at least 5 players and a minimum of 1 traitor or more in the custom settings)
Updated terminology for sabotage actions: “break” is now used for actions that will permanently affect the sabotaged object for the rest of the match, while “sabotage” indicates a temporary effect
Added new caution signs on rock walls map indicating presence of white wolves ⚠️🐺⚠️
Player downed timer will now pause while mass hysteria event transition is active
“Craft a backpack” achievement has been renamed “obtain a backpack” and will now complete when a backpack is stolen from a player corpse
Changed colour of stat bars when stats are permanently reduced from their initial values
Added several additional tips to the loading screen
[/list] Controller navigation improvements:
Current selected element will now flash
You can now jump from one side to the other side when viewing item containers
BALANCE CHANGES:
Reduced stats restored by uncooked food items and increased stats restored for most cooked food items
Respawn timer for berry bushes has been doubled (from 150 to 300 sec)
Bunker sabotage changes:
All regular bunkers will now be permanently locked when sabotaged, rather than being on a timer; contextual action now reads “break” to reflect this
These bunkers can now be broken in advance by spending 4 traitor credits, causing the bunker to permanently lock instead of open when all of its consoles are activated; this option is available when none of the other consoles are currently activated
When at least one other console is activated for a breakable bunker, a free break option that mimics the existing sabotage option will be shown; this functions the same and causes the bunker to permanently lock when all consoles are activated
For special bunkers (lab, armory, cipher, etc.), the existing functionality will be retained
Hot springs changes:
Updated visuals for console to make it clearer it can be interacted with
Sabotage now costs 2 credits and can be done in advance, causing any subsequent activations of the hot springs to deal damage and apply warmth over a shorter period of time
Sabotaged damage increased from 250 to 500 total
Non-sabotaged duration increased from 20 to 40 seconds and increased warmth restoration to 500 total to match sabotaged values
Sabotaging the cabin radio prior to the first escape being called will now also cause the backup escape to be sabotaged as well
Points awarded for performing sabotages are now based on the number of traitor credits spent
Reduced frequency of poison items in traitor crates
Lookout tower bunkers now contain better items
BUG FIXES
Fixed issue where rebinding left and right mouse buttons would prevent the player from being able to attack or aim (those actions now be re-bound)
Fixed players losing points for repairing or stealing parts from repair objective if they are converted later in the match
Fixed minimap reappearing for a frame after solar flare teleport happens
Fixed hitbox of Tarot Reader Staff
Fixed certain items not being hidden correctly when previewing them in the item store; filtering will now work the same as it does on the character customization screen so the visual displayed on the item store screen will always be accurate
Fixed case where as the host player, another player disconnecting could cause issues with your character such as your items becoming briefly unusable
Fixed backpack not being craftable after being cloned if one had been crafted beforehand
Fixed backpack not being removed from crafting menu if player has stolen a backpack
Fixed health of cloned players not scaling correctly when playing a custom match
Fixed timeline entry not appearing for players killed by standing under the helicopter as it’s landing
Fixed moose on main tile not having their health properly scale in custom games
Fixed countdown timer for events not updating after initial launch of the game
Fixed case where players could get stuck on game over screen if network call to calculate their score fails
Fixed case where players would not be correctly kicked out of a match if the host disconnected during the initial load, causing the match to become broken for the remaining players
Fixed mismatched console colour for one surprise bunker
Fixed network data settings to hopefully reduce number of disconnects
Fixed various terrain issues
Fixed Controller Issues:
Navigation of player inventory slots when opening a container for the first time.
A highlighted element getting stuck visually when opening a container for the first time.
Top left element having a larger item icon than the rest in containers.
Radial menu now has a tolerance when selecting elements.
[Blackout] Fixed certain cases where invisible wolves could appear
NEW COSMETICS TO EARN
Keep your feedback coming!
As always, we are listening and we encourage everyone to leave feedback in our community Discord in the #suggestions channel.
Stay tuned for more updates in the future, and thank you for your continued support!
The Project Winter team would like to give everyone an extra sweet Halloween treat with monstrous discounts on Project Winter and the creepy Blackout DLC. Save 66% off the base game and a spine-chilling 85% off the DLC starting today!
Now is the game to grab your copy today and join in on our Halloween Cabin Fever Event fun!