Following Patch 1 we’ve continued to collate your bug reports and feedback, thank you for sharing them with us.
Thanks to your efforts we’ve worked with righteous fury to address them and as such have a hotfix to address more issues ahead of our next formal patch.
Hotfix 1 Notes
Fixed a bug affecting player upgrades (HP, fervour, flasks, etc) after talking to certain NPCs
Fixed a bug where the player sometimes couldn’t receive the Cord of the True Burying from Lvdovico.
Completing the game with Ending A now also unlocks the Ending B skin!
Fixed a bug where the player could get stuck on ledges next to movable platforms.
Fixed a bug where His Holiness Escribar could be damaged before the start of the battle.
Fixed a bug where there could be a softlock after calling the elevator from the Archcathedral Rooftops.
Fixed a bug where the elevator from the Archcathedral Rooftops could push the player inside the ground.
Fixed a bug where the Incorrupt Hand relic still rang after destroying a secret wall.
Fixed a bug where certain enemies in Grievance Ascends were unable to be damaged for several seconds after respawning.
Fixed a bug where there was a missing ledge grab inside Redento's challenge in Brotherhood.
Fixed a gap in the map in Grievance Ascends.
We hope this hotfix is like a hymn to your ears!
Thank you for your ongoing support of Blasphemous, it means a lot to us!
We just want to reiterate what we said yesterday and say a huge THANK YOU to everyone that has supported Blasphemous.
Since launch we've been collating your feedback on all aspects of the game, from bugs to gameplay. Even if we're not posting in all of your threads, rest assured we're keenly taking notes on what you're telling us.
You'll also notice that this is Patch 1, which means more patches and content updates will be on their way - launching Blasphemous doesn't mean we're finished!
Patch Notes
Major issues
Player save game could be corrupted on rare occasions.*
Player progress could be partially reset on rare occasions.*
A backup system has been created.
The player could be softlocked after killing Tres Angustias.
Fixed "Grievance Ascend" gate locked after respawning if the player died while defeating Tres Angustias.
*Unfortunately, if your save was corrupted it won't be recoverable. To help protect our players should future bugs arise, the mentioned backup system has been created.
UI issues
Menu can’t be opened during interactions anymore
Gameplay issues
The player could accumulate large amounts of vertical speed by pausing in certain conditions.
There were screen shake and vibrations occurring after the player crouched at the bottom of a ladder.
Crisanta could be damaged before the fight started using projectile attacks.
The player couldn’t attack upwards immediately after a dash.
The player could get stuck in the Wallclimb animation and could be exploited to levitate horizontally.
Level geometry fixes
Fixed Penitent One getting stuck on the lower part of a wall-climb in Jondo (Right chain screen)
Removed breakable wall leading to an infinite fall in Library of Negated Words.
Fixed collisions in a room in Mercy Dreams where the Penitent One could get stuck into geometry after dashing and being hit with a projectile.
Muddy floors in Holy Line and Desecrated Cistern had some collision issues and have been fixed.
Modified shortcut connecting Desecrated Cistern with Wasteland of the Buried Churches. Replaced blood platforms by normal platforms.
Storyline fixes
The prayer Taranto to My Sister was missable. Now spawns if Esdras is dead and TPO doesn't own it.
Gemino quest was missable and players could be locked out of the 100% completion.
Empty Golden Thimble spawns near Gémino if he converts to the tree form before talking to him.
Balance tweaks
Blood Penitence cost has been increased and now scales with player Mea Culpa level.
That wraps up Patch 1! Thanks again for your patience whilst we worked on your feedback. Now the work continues on Patch 2 and our post-launch content!
It’s hard to choose where to start when there are so many emotions spinning around our heads and hearts, but there is only one thing that we at The Game Kitchen can say after these two incredible weeks since the September 10th release:
THANK YOU!
And specially to our backers, who were the first ones believing in our vision. It’s thanks to them that now thousands of players across all platforms are unveiling the mysteries of Cvstodia. We are extremely humbled by the incredible reception that Blasphemous got.
It still feels surreal to see some of our favourite journalists, content creators and streamers playing our game and giving us the thumbs up as well as hearing the stories and experiences from you, our players.
We’re having a great time watching how Blasphemous challenges all gamers out there, but we’re also pretty aware that our launch was not as perfect as it should have been. To address this the team are currently working hard on fixing and polishing all those problems that managed to escape months of intense QA.
Believe us when we say that we listen to all your concerns and problems. Fixing these issues are our top priority right now (And our penitence! :D)
Time for the bugs to pay for their sins...
In that sense, we’re pleased to announce that there is an update coming very soon that should address the most critical issues reported by the community, including:
Expected fix for player saves being corrupted on rare occasions.
Expected fix for player progress partially resetting on rare occasions.
Softlock fix after beating Tres Angustias.
The full patch notes will be shared when the patch goes live in the near future, it’ll include gameplay, geometry, bug and quest progression fixes.
What’s next?
We’re now focused on fixing the not so critical issues, which will follow shortly in our second patch.
More importantly it’s worth mentioning that we’ve started working on the first piece of Blasphemous post-launch content. This first update will focus on quality of life features and adjustments with our future content updates further expanding the world of Cvstodia and Blasphemous!
By the blessing of the Great Miracle we hope to discuss this in more detail soon...
The game will be available here on Steam at 12PM BST and will be priced at $24.99/€24.99/£19.99.
Players can also purchase the Digital Deluxe Edition for $34.16/€34.16/£27.59. This bundle includes the game, a 200-page digital artbook, digital comic, the OST and the “Alloy of Sin” character skin!
Key features:
Pixel Perfect Combat – Use devastating combos and brutal executions to unleash destruction on grotesque enemies. Perform a parry at the right time and stagger your foes leaving them open for a counterattack.
Explore Cvstodia: venture through Blasphemous in any direction you like, with a open nonlinear level structure, finding key items will help you progress through the world and access new areas and secrets.
Customise your playstyle
Customise and expand The Penitent One’s moveset to your liking. Equip and swap out Sword Hearts to change the attributes of the Mea Culpa.
Launch day activities
Launch day livestream: Join us for a special 2 hour launch day livestream at 12pm BST. You can tune in on Twitch, Mixer, YouTube, Facebook and right here on the Steam page!
Blasphemous AMA (Ask Me Anything!) The Blasphemous devs will be over on Reddit later today answering your questions!
We’re hugely excited to announce the punishing and dark world of Blasphemous will be enveloping Steam, PlayStation 4, Xbox One and Nintendo Switch on September 10th 2019 for $24.99/€24.99/£19.99.
To prepare you for your journey into the gothic underworld of Cvstodia, check out the new trailer below:
Brace for a descent into a dangerous world where fast-paced, skilled combat combines with a deep and evocative narrative core. You will play as The Penitent One, a sole survivor of the massacre of the ‘Silent Sorrow’.
Exploring the nightmarish world of Cvstodia and unlocking the hellish secrets within, only you can free it from a twisted fate and reach the origin of your torment.
Explore a non-linear world: Overcome fearsome enemies and deadly traps as you venture through a variety of different landscapes and search for redemption.
Brutal combat: Release the power of the Mea Culpa, a sword born from guilt, to slaughter your foes. Acquire devastating new combos and special moves as you purge those who stand in your path.
Executions: Unleash your wrath and relish in the gory dismemberment of your adversaries – all in beautifully rendered, pixel-perfect animations
Customise your build: Discover and equip Relics, Rosary Beads, Prayers and Sword Hearts to give you new abilities and stat boosts to help you survive. Experiment with different combinations to suit your playstyle.
Intense Boss Battles: Hordes of gigantic, twisted creates stand between you and your goal. Learn their attack patterns, strike them down and more importantly, survive.
Unlock the Mysteries of Cvstodia: The world is full of tormented souls. Some offer you aid but may ask you for something in return. Uncover their stories to gain rewards and delve into the deep lore of the land.
We just wanted to give you a little insight into the Skill Tree for the Mea Culpa. Upgrading your sword will be key as you advance through the game, especially when you encounter quicker and more powerful foes. You’ll be doing a lot of denizen slaying, so you need the right tool(s) for the job.
To increase the power of your sword, you will have to visit Mea Culpa Shrines where you can spend Tears of Atonement to unlock new combat moves. Visiting additional shrines will increase the Mea Culpa’s strength and thus allow access to more powerful techniques. These can come in the form of extending your basic combo to downward thrusts with radius damage and more - but these will remain secret…for now.
This is in addition to the various Spells you can collect as well as Rosary Beads and Sword Hearts to augment your play style. Experimentation will be integral in your quest to rid Cvstodia of the terrible curse that afflicts it, as well as taking down the grotesque creatures in style!