Freeman: Guerrilla Warfare - Tina
Hello everyone,

We are have uploaded version 0.93 to the Test branch.

The video about the update can check here https://youtu.be/hdBqQenSyfA

The main updates are as follows.

1. Companion System

Companions like Anna can be hired from town pubs or captured in battles. We added personality dialogues to each of our companions. Through dialogue, you can get interesting information about their background stories, personalities, hobbies and so on. At the same time, players can improve their friendliness by chatting with them and giving them gifts. Enhanced friendliness can unlock more conversations and interactions - such as love. We added the gift shop, and players need to discover each companion's preferences through dialogue in order to buy the right gifts. Except for these entertaining interactions, companions are also of great significance to the game-play itself. You can organize them into your own team like soldiers, or you can make them independent from you and let them lead their own army, helping you to attack and defend cities. Each companion has different skills. Some are suitable for combat, some are suitable for leading, and some are suitable for managing towns. These skills include leadership, tactics, financial skills, town management and so on. Different companions have different requirements for joining, some need a large commission, some requires high reputation. After the campaign is complete, each companion will also have a corresponding ending.





2. Enhanced world map faction AI

The AI faction forces will do more complex things. For example, to gather troops to attack a city in group, to reconnoiter the enemy city, to revenge when their cities are taken, and so on.

3. Improved Soldier Customization System

More proficiency attributes have been added, such as grenade launcher, throwing and armor proficiency. At the same time, the accessory slots are added, which can be used to equip grenade launchers, first-aid kits, night vision goggles and grenades to soldiers.

4. Added a number of bandit factions

- Desert Bandits: Appear In the desert zone of Cherniv.

- Mountain Bandits: They appear in the southern mountains.

- Pirates: Appear near the coast.

- Cossack Rebels: On the territories of the Free Cossack Army.

- Snow Wolves: Appear in the northern snowland.

5. Added the beginning background selection

Players need to determine their initial attributes, equipment and troops in the form of questionnaires when starting a new campaign.

6. Improved World Map

We expanded the world map and made clear geographical distinctions. The southern part of Cherniv Island consists of plains, peninsulas and mountains. The central part is desertification zone. The northwest part is snowland. And the northeast part is forest and swamp.


7. The game's lore.

Based on the current lore, we have written Cherniv's history, the background stories of various factions and the corresponding stories of each companion.

8. Optimize the combat frame-rate

9. In previous versions, players reported significant frame drops during combat. We have a series of optimization for this problem. The frame rate in combat is greatly increased. At the same time, we also added the V-sync option, which can turn on and off in the settings panel.

Other important modifications.

- Pressing the Y key can speed up the time on the world map.

- Added desert, snow and mountain maps.

- Many hairstyles, face shapes and facial textures have been added.

- Optimize the lighting effects.

- Modified some awkward UI operations.





To Opt Into the Test branch.

Launch the Steam Client. Go to the LIBRARY tab. Right click on Freeman: Guerrilla Warfare and select Properties. Then click the BETAS tab. Then select "test-Test Version" from the drop-down and close the window. Then update the game and you are ready to go. You can opt out at any time to get the default version of the game.
Freeman: Guerrilla Warfare - Tina


Hello everyone,

We are about to finish the development of version 0.93. We have a lot to add to this edition. The main updates are as follows.

1. Companion System

Companions like Anna can be hired from town pubs or captured in battles. We added personality dialogues to each of our companions. Through conversation, you can get interesting information about their background stories, personalities, hobbies, and so on. At the same time, players can improve their friendliness by chatting with them and giving them gifts. Enhanced friendliness can unlock more conversations and interactions - such as love. We added the gift shop, and players need to discover each companion's preferences through dialogue to buy the right gifts. Except for these entertaining interactions, companions are also of great significance to the game-play itself. You can organize them into your own team like soldiers, or you can make them independent from you and let them lead their own army, helping you to attack and defend cities. Each companion has different skills. Some are suitable for combat, some are suitable for leading, and some are suitable for managing towns. These skills include leadership, tactics, financial skills, town management, and so on. Different companions have different requirements for joining, some need a large commission, some requires a high reputation. After the campaign is complete, each companion will also have a corresponding ending.

2. Enhanced world map faction AI

The AI faction forces will do more complex things. For example, to gather troops to attack a city in a group, to reconnoiter the enemy city, to revenge when their cities are taken, and so on.

3. Improved Soldier Customization System

More proficiency attributes have been added, such as grenade launcher, throwing, and armor proficiency. At the same time, the accessory slots are added, which can be used to equip grenade launchers, first-aid kits, night vision goggles and grenades to soldiers.

4. Added several bandit factions

- Desert Bandits: Appear In the desert zone of Cherniv.

- Mountain Bandits: They appear in the southern mountains.

- Pirates: Appear near the coast.

- Cossack Rebels: On the territories of the Free Cossack Army.

- Snow Wolves: Appear in the northern snowland.

5. Added the beginning background selection

Players need to determine their initial attributes, equipment, and troops in the form of questionnaires when starting a new campaign.

6. Improved World Map

We expanded the world map and made clear geographical distinctions. The southern part of Cherniv Island consists of plains, peninsulas, and mountains. The central part is desertification zone. The northwestern part is snowland. And the northeast part is forest and swamp.

7. The game's lore.

Based on the current lore, we have written Cherniv's history, the background stories of various factions, and the corresponding stories of each companion.




Subscribe to our website http://freemangame.com and never miss an update.😉
Freeman: Guerrilla Warfare - Tina


Hi everyone,

The rest of the development work is divided into three significant steps. First of all, we will spend some time to improve the existing features, which include Soldier Customization System, Town System, Event System, Dialogue System, Combat AI, and World Map Faction AI.

At the same time, we will continue to add features that have not yet been added, including the companion system, companion AI as generals, the game ending, character creation, difficulty options, achievement system, and game tutorials. At the same time, balance game, polish and optimize.

Finally, we will organize our modding tools, such as map editor, gun editor, and tools for editing game data, etc. We will also write detailed tutorials on how to properly make and install mods.


The detailed list is as follows.

- Improving the Soldier Customization System (using medical items and equipping special props such as grenades and first aid kits)

- Optimize and balance the city system, add vassal auto-management function and balance public events.

- Optimize the Combat Command System: Add more combat commands and formation.

- Add tactical items such as binoculars.

- Companion System: Companions such as Anna can be recruited in the city or captured through combat. You can put them in your squad as soldiers, or you can let them lead their own army and become generals/vassals of you. Each companion has different attributes of skills, some are suitable to remain in the ranks as snipers, some are suitable for managing towns, and some are suitable for leading their own army. At the same time, we will also add particular dialogue to each NPC. Conversation with companions will be unlocked based on your relationship with them, which can be gained by talking with them or giving them gifts.

- Dialogue System: We will improve the existing dialogue and add more exciting content.

- Campaign Ending: When the player unifies the mainland, the game will come to an end. Player' companions will also have corresponding ending dialogues.

- Game Beginning Background Story: Here the player needs to decide their initial points and equipment through the form of question and answer.

- World Map Faction AI: We will make the AI actions of other faction in the world more rational and purposeful.

- Difficulty Options

- Achievement System: TBD

- Game Tutorials: At present, we intend to add encyclopedias and pop-up UI tutorials to the game.

- Map Editor: To add and modify combat maps.

- Gun Editor: To add and modify guns and accessories.

- Localization: TBD
Freeman: Guerrilla Warfare - Tina
V0.912 Hotfix Released
Sometimes no response when clicking save button
Freeman: Guerrilla Warfare - Tina
We have just fixed the crashing issue in version 0.911 and uploaded the patch. Please update.
May 1, 2019
Freeman: Guerrilla Warfare - Tina
-Eliminate the Looter mission doesn't give rewards.

-6x scope sensitivity won't work.

-Right-click to unequip weapon's when inventory is full will destroy the weapon.

-Trader inventory display only half of the items.

-Looted items sometimes will go into the trader's inventory automatically.

-Pressing ESC key during combat will force you back to the world map.

-Data window is scaled wrong.

-Bug Fix: Scope sometimes disappears after load.

-Bug Fix: Customizable equipment for NPCs DISAPPEAR if they lack the skills to equip it.


And all that was in the test version also:
-Fixed the loading crash bug.

-Slightly reduced memory usage.

-Improved loading game speed.

-Added the ESC button to quit all UI menus.

-Improved world map AI: chasing and running away logic.

-Added overweight system: On the world map, if the player carries too much stuff, it will go overweight.

-Soldiers with higher level will have reduced death rate(Injured than killed)

-Reduced NPCs sighting range during the night, sunset and sunrise.

-Rest in the hotel will require you to pay per day.

-Added more mercenary camps.

-Added headshot indicator.

-Added level indicator of enemy armies. (Shown when your mouse hover on the enemy army)

-Bug Fix: Cannot exit the village while stealing or extorting.

-Bug Fix: Time won't stop when visiting the mercenary camp.

-Bug Fix: World camera moves too fast when resting in the hotel.

-Merchants have more items to sell.

-Adjust the crouching height to be slightly higher.

-Bug Fix: .50Cal supplies only 15 ammo.

-Added some higher tiers troops in the barracks.
Freeman: Guerrilla Warfare - Tina
Hi everyone,

We have uploaded V0.91 to the test branch. The previous version had a serious loading issue, and we finally found out the real cause for that, and we have fixed it. Now the game should load no problem, and it should be faster when you start a new game or load a game. We have tested it on many computers including a few with lower specs.

Please let us know if it works for you.



-Fixed the loading crash bug.

-Slightly reduced memory usage.

-Improved loading game speed.

-Added the ESC button to quit all UI menus.

-Improved world map AI: chasing and running away logics.

-Added overweight system: On the world map, if the player carries too much stuff, it will go overweight.

-Soldiers with higher level will have reduced death rate(Injured than killed)

-Reduced NPCs sighting range during the night, sunset and sunrise.

-Rest in the hotel will require you to pay per day.

-Added more mercenary camps.

-Added headshot indicator.

-Added level indicator of enemy armies. (Shown when your mouse hover on the enemy army)

-Bug Fix: Cannot exit the village while stealing or extorting.

-Bug Fix: Time won't stop when visiting the mercenary camp.

-Bug Fix: World camera moves too fast when resting in the hotel.

-Merchants have more items to sell.

-Adjust the crouching height to be slightly higher.

-Bug Fix: .50Cal supplies only 15 ammo.

-Added some higher tiers troops in the barracks.




To Opt Into the Test branch.


Launch the Steam Client. Go to the LIBRARY tab. Right click on Freeman: Guerrilla Warfare and select Properties. Then click the BETAS tab. Then select "test-Test Version" from the drop-down and close the window. Then update the game and you are ready to go. You can opt out at any time to get the default version of the game.
Apr 28, 2019
Freeman: Guerrilla Warfare - Tina
(Bug Fix: Loading game causing the game to crash or takes a too long time.)-not working.



❗Guys, we already know about this issue and working on it, don't need to write that you have it, we know. Just wait a little for the next hotfix. we will release it ASAP.❗

We are very sorry for the inconvenience, but this is a complicated bug and we need to change the entire system in order to fix it, so it takes some time.
Freeman: Guerrilla Warfare - Tina
Hello everyone,

We have just released v0.90. There are a lot of things that we have been working on for this update. A few major things are:

1. Soldier customization

Yes, we have added it back. The reason why we canceled it in the previous updates were because of modding and balancing. But we have found solutions for that, so we gladly added it back. The change is that if you want to hire a soldier with equipment, you will also need to buy their equipment, which is expensive, or you can hire them without equipment. This has a significant impact on the economy of course, but we have also tweaked the economy system to balance everything out. Now you would feel much more like a real guerrilla leader, starting from nothing and struggling to equip each of your guys. When a soldier levels up, they won't level into a new "Class", instead, they will gain attribute points. For example, a Pozna sniper will earn about 1 point in marksmanship and 10 points in rifle efficiency every time he levels up. Looting will be the primary source of getting equipment for your army.



2. World Map AI and Economy

It is still a work in progress. Each faction will have a starting budget, and they will use it to hire troops. AI factions will make money from city taxes and through combat. If a faction lost a city, its economy would be influenced, and it will likely result in a drop of army size. Factions with more cities will have a stronger and stronger economy and may dominate the world. And for the player, it is also true because in the late period of the game the player will need a large amount of finance to sustain a considerable army, which can only be achieved efficiently by owning cities. As for improvements in world map AI. NPC armies will no longer roam randomly. They will guard their cities, patrol near their villages, scout another faction's cities, join combat and etc.



3. Dialog and Diplomacy System.

We have added dialog when you encounter an army on the world map. Diplomacy is also done during the dialog phrase. For example, when you encounter a neutral faction, you may bribe them to increase relationship or ask them to pay the passage fee. Or when you were caught by bandits, you may try to persuade them to let you go.



4. Optimized Saving System.

In the previous versions, saving may take a few minutes, but now it will only take around 0.2 seconds. We are still working to make loading the game faster though.



5. General Optimization.

Optimization in Freeman is a complicated job which requires us to go through each system to pinpoint the issues. So far we have optimized resource loading, squad customization screen, inventory screen, entering combat speed and various world-map related lags. There are still much to be done in this area.



6. Much more accurate auto-combat system.

We have designed a much better auto-combat algorithm that can simulate real in-game combat without actually entering the battle. The result is somewhat 90% close to actual combat. Now you no longer need to worry about unfair auto-resolve.



7. We also put significant effort into modding. In fact, we are already using our own tools to tweak the game rather than doing everything in the game engine. All these tools will be available after the official release.



Here is the Patch Note:

-Reworked some scopes and improved many guns' handling.

-Reworked many UI.


-Recruit troops instead of squads and you can choose to recruit with or without equipment.

-Reworked all troops to adopt the customizable soldier system.

-Balanced missions.

-Balanced the city management system.


-Added dialog.

-Added diplomacy through dialog.

-Improved lighting.

-Greatly improved saving speed.

-Improved world map AI: Patrolling, guarding cities, entering cities to refill soldiers, joining combat...

-Improved world map lagging issues.

-AI armies are taking prisoners during auto combat.

-Improved AI faction's economy system: AI factions gain money through combat and cities and will use the funds to purchase troops.

-Balanced black market items.

-Free world camera.

-Improved the issue of the shaking scope.

-Soldier customization: Customize individual soldier's equipment.

-Added Level-Up-All-Soldiers button.

-Optimization: Resource loading, saving, inventory window, party window, combat loading, world map lagging.

-Added a few hairstyles for both genders.


-Improved auto-combat: Much more accurate auto-combat through simulated combat algorithm.

-Added many new outfits.

-Bug Fix: Player stuck in some buildings.

-Bug Fix: Some scopes are not affected by settings.



And for the next update, we will add companions back.
Freeman: Guerrilla Warfare - Tina
Hotfix for saving bug is released, please make sure that your version is up to date.
...