We are going to extend our road map by improving the game dramatically, starting from graphics and finishing with AI. Many systems will be reworked completely so that’s why we will not be able to post any update for around a month.
We will post our working progress on social media and possibly will have some test versions but with limited features.
More details will be announced soon so keep in touch! Thank you for your patience <3
Freeman now has combined arms combat! We have added several combat vehicles and AT units to the game, including armored mortar car, light tank and APC. Vehicles are very different from each other, some of them are good against infantry, some are good at long range support and some are more effective against other vehicles. This feature added much more depth to the gameplay and a brand new combat experience.
We are finally adding combat vehicles and anti-vehicle troops to the game. In the next version, you will be able to buy combat vehicles from the vehicle dealer and deploy them into combat just like your infantry squads. Your enemies will also have vehicles so make sure to take some anti-vehicle weapons such as a RPG launcher to the battle. We are planning for many different types of vehicles such as armored anti-personnel vehicle, truck or technical with a mortar mounted and anti-vehicle guns.
-Bug Fix: Garrisoned units still spawn in front of enemy. -Bug Fix: Garrison not showing up sometimes -Bug Fix: If a squad retreats from combat, then you can no longer use that party during the next fight. -Bug Fix: The garrison trying to flee but they can't move. -Bug Fix: Amount of people in enemy squad shown wrong. -Bug Fix: Time stops when resting in hotels. -Bug Fix: Can over-limit squad members if have injured and add people from prisoners. -Bug Fix: Party counter not shown correctly. -Bug Fix: If press fast deployment, troops which were fleeing will re-deploy. -Bug Fix: Completing the quest to deliver Troops to a Town, troops disappeared but limit of troops don't lower and they remain as unassigned. -Bug Fix: Fleeing away enemies sit, not moving and then get killed. -Bug Fix: Guns never have a full magazine at the beginning of the battle -Bug Fix: Rifle silencer is not shaded red when equipping VIM sniper rifle while rifle itself is not compatible with silencer. -Bug Fix: After entering the combat and while in the deployment phase, if you do nothing the battle will not start but your health bar will keep on replenishing -Bug Fix: If select squads with selection box and ask them to follow me they will not follow. -Bug Fix: After destroyed a faction, leftover squads will not be recognized as enemy. -Bug Fix: VIM scope not aligned. -Made a night map brighter.
-Bug Fix: Cursor not locked in windowed mode. -Bug Fix: Soldiers won't move in Korec Factory. -Tweaked a few villages where the player garrison spawned too much in front. -NVG will go to the Misc slot instead of Mask slot. -Vsync option added. -Bug Fix: Sometimes cannot take prisoners after combat. -Bug Fix: Garrison and party count error. -Bug Fix: Can hire more men than the party limit when you have injured units. -Bug Fix: Some SFX not affected by slider. -Improved party limit display. -Bug Fix: Player character goes to low resolution when opening inventory box during combat. -Bug Fix: Running away enemy squads will result in leftover armies on the world map. -Bug Fix: Characters equipment not loaded properly sometimes. -Bug Fix: Neutral faction attack player territory.
We will keep working on the main sandbox campaign and make it more balanced for the next update.
Bug Fix: Squads don't move sometimes. Bug Fix: Sometimes entire world map position shifted and city name floating on the ocean. Bug Fix: Enemy squads stuck at the origin and won't reveal location after timer is done. Bug Fix: Sometimes deployed squads suddenly appears off-map. Bug Fix: Some enemy squads will retreat if you press the retreat button. Bug Fix: Acog scope on R3 rifle is not aligned.