Jun 8, 2023
Ostriv - yevheniy8
Enjoy this bakery-less update and don't forget that russia is a terrorist state!

Added/changed:
  • New buildings: ashery, glassworks, soapworks
  • Orphans will now move in with their older siblings if possible
  • Bridges will now change themselves instead of trying to change the environment
  • New resources
  • Slaughtering cows will now also produce tallow
  • Citizens will now buy glassware and soap from the market
  • Rowhouses construction will now require window glass
  • Expanded the smithy help a bit
  • Optimized houses rendering
  • Improved loading speed for saves with big cities (old saves will load longer for the first time)
  • Added help for each of 3 stats tabs
  • Slightly improved UI in carpenteries and boatyards

Fixed:
  • Couldn't plant trees near bushes in village house yards
  • Fixed a few memory leaks
  • Not being able to demolish saltworks in some cases
  • Couldn't demolish benches in some cases
  • Could demolish a rowhouse without emptying the store, leading to crashes
  • Another crash related to demolishing rowhouses
  • Invisible fields in big cities
  • Crash related to clay pit demolishing
  • Weird pathfinding behavior around iron ore mines (will stay in old saves)
  • Problems with water supply in some chicken coops
  • Wells sometimes held too much water
  • Saltworks stopped pumping brine in some cases
  • Some people could live forever by constantly shopping
May 5, 2023
Ostriv - yevheniy8
Added/changed:
  • New building: rowhouse corner
  • Added a number of sick citizens in stats
  • Added a message when someone is injured or got flu
  • Can now build rowhouses on slightly steeper slopes

Fixed:
  • There were cases when foresters chopped too much trees
  • Charcoal pile queue issues when one of piles is in a tree clearing stage
  • Injuries and sicknesses didn't work properly
  • Fixed some of the UI overlapping issues on low resolutions
  • Pathfinding problems around some orchards and hopyards
  • Crash on destroying a mining cart
  • A crash related to livestock relocation

A lot of people asked of the ways to support us outside of buying the game, so we made this little symbolic DLC which not only helps ensure the future of Ostriv, but also adds a nice decorative building:

https://store.steampowered.com/app/2365430
Ostriv - yevheniy8
Added/changed:
  • Can now hire 1 more carpenter per building
  • A few small optimizations for late game
  • People now tend to spend less money on barber services

Fixed:
  • Crash on loading a save with a huge pavement area
  • Saltworks animals supply was a bit broken in some cases
  • Construction could get stuck with <1 nails
  • Another crash on demolishing rowhouses
  • Crash on picking a house
  • Crash on families moving out
  • Crash related to cart relocation
Ostriv - yevheniy8
Fixed:
  • A crash introduced in the last update
  • Limeworks zero resource supplies
  • Another rowhouse-related crash
Apr 20, 2023
Ostriv - yevheniy8
Added/changed:
  • A couple of slight optimizations
  • New building: stone storage (can store stone, limestone or iron ore)
  • Now showing a notification if animal feed supply is low
  • Warehouses now have 5 slots instead of 4
  • Citizens will now be able to dry fruits at home to prevent spoilage
  • Limeworks workers will now empty the small remains of quicklime from the kiln
  • Saves from Alpha 3 (before March 2021) are not supported anymore
  • Can now store bricks in a warehouse
  • If charcoal piles are placed nearby, they will be filled in a queue
  • Rowhouse store can now be a destination to move resources
  • Added help for supply options

Fixed:
  • "Continue" didn't work for non-latin named files
  • Could use newborn oxen as draft animals
  • Some hire options didn't "apply to all buildings"
  • Incorrect balance graph if all values are negative
  • Family tree listed separately-living siblings as children of weird age
  • Wrong model elevation during fulling mill construction
  • Another crash on demolishing rowhouses
  • Some other issues related to rowhouses
  • White lines on demolishing various buildings
  • Resources overlapped other UI items in some cases
  • Removing a cart to be relocated made recipient wait for it eternally
  • Crash in some UI actions
Apr 10, 2023
Ostriv - yevheniy8
Fixed startup issues on some machines
Apr 9, 2023
Ostriv - yevheniy8
Added/changed:
  • Added animations for ploughing and grass mowing
  • Now showing a number of people looking for job in stats
  • Charcoal piles will now be emptied from leftover charcoal
  • Some people will now still be looking for job, even if filthy rich
  • Peer pressure may motivate people to work when population is low
  • Increased distance citizens will travel to sell garden produce
  • Added yearly balance in stats
  • Taverners will now be able to buy alcohol in any building with workers hired
  • Can now put a whole rowhouse on hold
  • Added overlay option to display "on hold" info boxes
  • Optimized UI rendering for long lists
  • Improved mouse panning on low FPS
  • Increased trade prices for alcohol
  • Now stored messages are limited to 1000
  • Increased maximum brick batch size to 1000
  • Raspberry will now be harvested earlier than other cultures

Fixed:
  • Fishing boats catch was invisible
  • Wrong number of resources required for brickworks
  • Animals number in stats was wrong
  • A family could settle in an unfinished rowhouse, leading to crashes
  • Another edge case preventing carpentery supply
  • Brewery had problems with water supply
  • Iron ore mine had wrong capacity
  • Crash related to incomplete families
  • Couldn't create a trade deal if amount is less than 10
  • Random crashes related to hopyard
  • Could demolish carpentery before it delivered a vehicle to destination, leading to crashes
  • Widows could reproduce vegetatively
  • Crash related to burial plots
  • Couldn't start the game with certain keyboard layouts
  • There was snow under rowhouse arches
Mar 31, 2023
Ostriv - yevheniy8
Added/changed:
  • Can now paint trees to be protected
  • Expanded some help texts
  • Citizens will now also use carts from far away if can't find close one for too long
  • Can now relocate families between village houses and apartments
  • Increased milk production from cows and sheep
  • Minor UI changes and fixes

Fixed:
  • Had problems supplying horseshoes and tack to wagon sheds
  • Crash when barber's or taverner's kid decides to get married
  • Couldn't plant trees near bushes
  • Could build rowhouses inside out
  • Iron ore mine didn't display warning about lack of wood
  • Rowhouse with store created incorrect occupied space
  • Personal log was unreadable in some cases
  • Crash on demolishing big pavement areas
  • Demolishing hopyards could lead to corrupted saves
  • Crash when two related families decide to move out
Mar 27, 2023
Ostriv - yevheniy8
Added/changed:
  • Minor UI changes
  • Added help for iron ore mine
  • Hops will now expire if not harvested before winter
Fixed:
  • A bug with vehicles count in stats (leading to performance issues)
  • Crash when building a big paved square
Mar 27, 2023
Ostriv - yevheniy8
Added/changed:
  • Improved metal parts supply to carpentery
  • Rebalanced clothes/shoes buying on low budget
  • Added "low-quality" water status for wells

Fixed:
  • Boats and wagons repairs stopped in some cases
  • Marked trees stayed marked if cleared for construction
  • Linseed wasn't taken from farm
  • Crash on burial plot placement in some cases
  • Could demolish rowhouse with families inside leading to all kind of issues
...