Ostriv - yevheniy8
Fixed:
  • Old saves didn't have new import options
  • False "inaccessible" in some of the older saves
  • Couldn't store iron ore in warehouses
Sep 28, 2021
Ostriv - yevheniy8
Got some more new stuff for you to check out.

Older saves are supported as usually, but it is not recommended to demolish buildings finished in previous versions.

The "citizens stuck" bug is a bit tricky. There have been some changes made that may help sorting that out, but it needs more testing in the wild. So looking forward to your feedback!

Added/changed:
  • Lots of small performance optimizations
  • New building: smeltery (for iron production)
  • If a trading dock is blocked, trade boats will not arrive in it
  • Can't build a trading dock now if trading route is obstructed by a dam
  • Improved the look of paths created by traffic (might take an in-game year for new paths to establish in older saves)
  • Slightly optimized construction
  • Improved later game performance
  • Workers will now be more selective on where to put resources from emptied buildings
  • Added trade wagon sound
  • Constructed building now shows the actual combined list of builders in properties
  • Added seasonal hiring options for construction workers
  • New building: big hay barrack (stores 7 times as a regular one)
  • Can import more alcohol now
  • Added help text for stable
  • Trading wagons will wait a bit longer for workers
  • Slightly reduced charcoal pile productivity
  • People will now better distribute shopping responsibilities in family
  • Increased cowshed and sheep farm storage capacity to 7000
  • Slightly reduced yield of non-plowed fields
  • Now keeping selection on source building when relocating animals
  • Added a notification when a child is born
  • Can now destroy resources loaded into the lime kiln
  • Can now import iron ore
  • Added two more levels of earlier autosaves
  • Random messengers will now visit more often, especially as the town grows
  • Now showing a year of planting for every crop icon in a field
  • The current crop is always shown first in crop rotation sequence now
  • Added bug reporting instructions to the main screen
  • Slightly improved hire options UI
  • Other minor UI changes

Fixed:
  • Imported sheep were wrongfully sheared after delivery
  • Clicking on builder's workplace didn't select the building correctly
  • Fulling mill created navigation problems if demolished
  • Potentially fixed some rare cases of multiple buildings on top of each other
  • Constructed buildings didn't have any snow on them
  • Could extract unlimited taxes from tavern owners
  • Doors could float in the air after demolishing buildings
  • Cart relocation sometimes didn't work properly for cart sheds
  • Tents would stay forever if all carts are in a shed
  • Deactivated fallow field didn't restore nutrients
  • A newborn cow or sheep could be mistakenly taken for slaughter while moving herd to pasture
  • Potentially fixed severe glitches on older AMD video cards (need confirmation)
  • Adults applied to school while working
  • Could build a fishing dock with entrance on the water
  • Charcoal pile didn't have proper visual charcoal amount
  • Fishing boats traveled too far in some cases
  • Taverners could stuck in endless buying cycle
  • It was possible to create unwanted reserves by using "Move resources" feature
  • A worker could stuck in a clay pit if it's being demolished
  • Could not demolish a cowshed in some cases
  • Random crashes long after demolishing a mining camp
  • Crash related to tavern
  • Some fulling mills had distorted resources models while constructed
Ostriv - yevheniy8
Changed:
  • Can import more alcohol now

Fixed:
  • Taverners settled before the tavern is ready
  • Priests settled before the church is ready
  • Immigration could stop in some cases
  • A rare crash on build queue changing
Jul 23, 2021
Ostriv - yevheniy8
Release an update on Friday and than spend a weekend releasing hotfixes. That is just my dream job! :) Let's see what we got here:

Added/changed:
  • New building: tavern
  • Citizens will now occasionally buy alcohol from the market or visit a tavern
  • CPUs with more than 8 threads will use more of their processing power
  • Churches will now have priests
  • Added a context menu for vehicles
  • Added help text for windmill
  • Added help text for charcoal pile
  • Once again optimized pathfinding
  • Can now copy a resource list from one granary to another
  • Added more help text for village house
  • Added a notification if there's no workers to take care of animals
  • Clay pits are now being dug up by builders, not constructed instantly
  • Clay pits are now demolishable
  • Added scrolling in help window (those text don't get any shorter)
  • Added a bit more visible logs in the forestry storage
  • New families arrive with a bit randomized wealth now
  • Can now import alcohol
  • Having a tavern in the town is now required to grow population over 400
  • Slightly increased apiary probability

Fixed:
  • Some of the fulling mills had wrong occupied space footprint
  • Workers were hired while resting
  • Buildings around clay pit could create glitches in the pit
  • Crash related to moving resources by carts (for real this time)
  • Sheep from different farms could be sent to the same field (and several issues stemming from it)
  • Potentially fixed the "citizen stuck" issue (need confirmation)

Also one thing I always forget to mention is that you can now express your love and support for Ostriv in a new way: by purchasing the original soundtrack! Just leaving you here with this thought. Have a nice weekend!

Yevhen

https://store.steampowered.com/app/1279950/Ostriv_Soundtrack/
Ostriv - yevheniy8
The last hotfix was a bit of a mess, so this one fixes that. Unfortunately saves made in 0.4.4.3 that have any kind of livestock except chicken are officially broken. Sorry for that.
You should be able to continue from any save made before hotfix 3 with no problems. New games should be fine as well.

Thank you for your understanding!

Yevhen
Ostriv - yevheniy8
Changed:
  • Foresters will not chop trees for paused constructions now

Fixed:
  • Sheep hides weren't transported from slaughterhouses
  • Several crashes related to sheep
  • Crash when loading some saves
  • The building UI could be not updated in time leading to various problems
  • Crash related to moving resources by carts
Ostriv - yevheniy8
Fixed:
  • Mutton wasn't transported from slaughterhouses
  • Sheep relocation didn't work properly
  • Clothes production was problematic
  • Sheep milking productivity was same as cows
  • Tailors from older saves didn't have the new production options
Ostriv - yevheniy8
Fixed a crash when clicking on a slaughterhouse
Jun 18, 2021
Ostriv - yevheniy8
This update features the coolest water mill in gaming history (well, at least I think so). Buildings in Ostriv never had so many moving parts before and we really hope you'll be able to notice them all:)


Added/changed:
  • New building: sheep farm
  • New building: fulling mill (processes wool to broadcloth for warm clothes production)
  • Citizens will now less likely make apiaries on their gardens
  • Added another town for river trade
  • New resources are now available to trade with other towns
  • Can now put a vacant house on hold so no one moves in
  • Carpentry storage capacity increased to 8000 (was 6000)
  • Smithy storage capacity increased to 6000 (was 5000)
  • Can now tan sheepskin in tannery
  • Added help text for hay barrack
  • Can now produce warm clothes at the tailor's workshop
  • Added help text for tailor's workshop
  • Citizens will now buy warm clothes from the market stalls
  • People are a bit more picky on age when getting married
  • Esc key now stops hovering building, not showing the main menu
  • Buildbar is now hidden while hovering building (saves some screen space)
  • Shoes, Clothes and Warm clothes are now among the necessary goods
  • Slightly improved hammering animation
  • Minor UI changes

Fixed:
  • Fixed possible cause of random crashes with subsequent corrupted autosaves (need confirmation)
  • Foresters stopped planting trees in some cases
  • Capacity was shown in buildings where it's not applicable
  • Could turn house gardens inside out leading to navigational issues
  • New export options were not available for older saves
  • Flax was visible during plowing
  • Laborers had their monthly income calculated wrong
  • Laborers list didn't update properly
  • Could order bulls and oxen no one asked
  • Citizens could haul unlimited amounts of resources by hands when selling garden produce
Apr 9, 2021
Ostriv - yevheniy8
Added/changed:
  • Can now relocate a family to another house
  • Slightly reduced tailors productivity
  • Added a few more export options

Fixed:
  • Some weird radioactive plants were growing on the gardens
  • Crash after pig wrongfully slaughtered while being relocated
  • It was too hard to keep hay and water on a farm
  • Land tax was calculated wrong for nearly triangular gardens
  • Some people were buried under the last name of their son-in-law
  • Wealth tax controls didn't work properly
  • Cows could be brought on a pasture that's still being harvested
  • Laborers had troubles delivering salt to fishing docks
...