Jul 23, 2021
Ostriv - yevheniy8
Release an update on Friday and than spend a weekend releasing hotfixes. That is just my dream job! :) Let's see what we got here:

Added/changed:
  • New building: tavern
  • Citizens will now occasionally buy alcohol from the market or visit a tavern
  • CPUs with more than 8 threads will use more of their processing power
  • Churches will now have priests
  • Added a context menu for vehicles
  • Added help text for windmill
  • Added help text for charcoal pile
  • Once again optimized pathfinding
  • Can now copy a resource list from one granary to another
  • Added more help text for village house
  • Added a notification if there's no workers to take care of animals
  • Clay pits are now being dug up by builders, not constructed instantly
  • Clay pits are now demolishable
  • Added scrolling in help window (those text don't get any shorter)
  • Added a bit more visible logs in the forestry storage
  • New families arrive with a bit randomized wealth now
  • Can now import alcohol
  • Having a tavern in the town is now required to grow population over 400
  • Slightly increased apiary probability

Fixed:
  • Some of the fulling mills had wrong occupied space footprint
  • Workers were hired while resting
  • Buildings around clay pit could create glitches in the pit
  • Crash related to moving resources by carts (for real this time)
  • Sheep from different farms could be sent to the same field (and several issues stemming from it)
  • Potentially fixed the "citizen stuck" issue (need confirmation)

Also one thing I always forget to mention is that you can now express your love and support for Ostriv in a new way: by purchasing the original soundtrack! Just leaving you here with this thought. Have a nice weekend!

Yevhen

https://store.steampowered.com/app/1279950/Ostriv_Soundtrack/
Ostriv - yevheniy8
The last hotfix was a bit of a mess, so this one fixes that. Unfortunately saves made in 0.4.4.3 that have any kind of livestock except chicken are officially broken. Sorry for that.
You should be able to continue from any save made before hotfix 3 with no problems. New games should be fine as well.

Thank you for your understanding!

Yevhen
Ostriv - yevheniy8
Changed:
  • Foresters will not chop trees for paused constructions now

Fixed:
  • Sheep hides weren't transported from slaughterhouses
  • Several crashes related to sheep
  • Crash when loading some saves
  • The building UI could be not updated in time leading to various problems
  • Crash related to moving resources by carts
Ostriv - yevheniy8
Fixed:
  • Mutton wasn't transported from slaughterhouses
  • Sheep relocation didn't work properly
  • Clothes production was problematic
  • Sheep milking productivity was same as cows
  • Tailors from older saves didn't have the new production options
Ostriv - yevheniy8
Fixed a crash when clicking on a slaughterhouse
Jun 18, 2021
Ostriv - yevheniy8
This update features the coolest water mill in gaming history (well, at least I think so). Buildings in Ostriv never had so many moving parts before and we really hope you'll be able to notice them all:)


Added/changed:
  • New building: sheep farm
  • New building: fulling mill (processes wool to broadcloth for warm clothes production)
  • Citizens will now less likely make apiaries on their gardens
  • Added another town for river trade
  • New resources are now available to trade with other towns
  • Can now put a vacant house on hold so no one moves in
  • Carpentry storage capacity increased to 8000 (was 6000)
  • Smithy storage capacity increased to 6000 (was 5000)
  • Can now tan sheepskin in tannery
  • Added help text for hay barrack
  • Can now produce warm clothes at the tailor's workshop
  • Added help text for tailor's workshop
  • Citizens will now buy warm clothes from the market stalls
  • People are a bit more picky on age when getting married
  • Esc key now stops hovering building, not showing the main menu
  • Buildbar is now hidden while hovering building (saves some screen space)
  • Shoes, Clothes and Warm clothes are now among the necessary goods
  • Slightly improved hammering animation
  • Minor UI changes

Fixed:
  • Fixed possible cause of random crashes with subsequent corrupted autosaves (need confirmation)
  • Foresters stopped planting trees in some cases
  • Capacity was shown in buildings where it's not applicable
  • Could turn house gardens inside out leading to navigational issues
  • New export options were not available for older saves
  • Flax was visible during plowing
  • Laborers had their monthly income calculated wrong
  • Laborers list didn't update properly
  • Could order bulls and oxen no one asked
  • Citizens could haul unlimited amounts of resources by hands when selling garden produce
Apr 9, 2021
Ostriv - yevheniy8
Added/changed:
  • Can now relocate a family to another house
  • Slightly reduced tailors productivity
  • Added a few more export options

Fixed:
  • Some weird radioactive plants were growing on the gardens
  • Crash after pig wrongfully slaughtered while being relocated
  • It was too hard to keep hay and water on a farm
  • Land tax was calculated wrong for nearly triangular gardens
  • Some people were buried under the last name of their son-in-law
  • Wealth tax controls didn't work properly
  • Cows could be brought on a pasture that's still being harvested
  • Laborers had troubles delivering salt to fishing docks
Ostriv - yevheniy8
Fixed:
  • A crash no one asked for on demolishing things
Apr 1, 2021
Ostriv - yevheniy8
Added/changed:
  • Added an option for carpentry to repair vehicles before they are broken
  • Added some clarifications in help
  • Can now grow flax on farm fields and use it for textile and linseed production
  • Linseed added as an option for animal feed
  • Citizens can now hold beehives on their gardens
  • Honey can now be bought from citizens
  • Can now additionally tax families with wealth over 100 hryvnias
  • Right click is now more useful when creating fences
  • Added help description for carpentry

Fixed:
  • Cursor disappeared after changing its size
  • Kids could attend more than one school at once
  • Could bind multiple actions to a single hotkey in options
  • Fixed a possible cause of save file corruption (need confirmation)
  • Bridge builders were walking through and under it
  • Couldn't demolish some bridges
  • Could build over fences
  • A memory leak related to trade boats
  • Crash after constructing the town hall
Mar 17, 2021
Ostriv - yevheniy8
Added/changed:
  • Nails now only occupy 0.01 capacity per unit
  • Slightly reduced onions and carrots yield
  • Removed limits per resource type in supply options
  • Trade boat loading speed increased 100%
  • Improved market stall models for potato and chicken eggs
  • Now showing warning if placing a house out of market stalls reach
  • Slightly increased maximum distance from house to market stall
  • Logs in a forestry are not counted in capacity calculation
  • Added a nice new arch model

  • Now only the closest forestry will plant trees
  • New decoration: birdhouse
  • Added Resource supply button in forestry to see storage capacity
  • Now showing current total resources on capacity indicator
  • Better choosing which family member goes shopping
  • Added saltworks wheel sound

Fixed:
  • Reduced dependence of construction time from game speed
  • Animals at saltworks didn't age
  • Crash in November after a cow died while on a pasture
  • "Storage is full" were wrongfully shown on houses
  • Eyedropper didn't work correctly on fenceless houses
  • Couldn't relocate animals from saltworks
  • A mayor could get stuck relocating from camp center
  • Forestry workers were prone to doing stuff over and over expecting different result
  • Granaries bought garden produce even if storage is full
  • A glitch with transparency on some buildings
  • Carters could get stuck from time to time
  • "Confine cursor to window" was reset after alt-tabbing from the game window
  • Minor UI fixes
...