Greetings Smallfolk, we've just release a quick hotfix!
Change list: - Visuals for 'pet' action in online games - Improvements to final boss behavior - Some species of tamed creatures not always eating - Removed mounting of the colony spider - Bond level bonuses are now always applied - Various optimisations and material improvements - Tames sometimes dying when teleporting to the player whilst they are drowning
There's only a limited time left to grab Smalland: Survive the Wilds on discount in Steam's Open World Survival Craft Fest!
Ending on June 3rd, now is your chance to get Smalland with 33% off, exploring the forgotten world of the giants at a discounted price.
Did you know that we've recently released a new update for Smalland? May's Taming Update has seen the new and improved taming system updated in the game, with almost all creatures now tamable!
There are also new traps that are used to capture wild creatures you wish to tame, and creature traits that give each critter a unique set of tiered improvements!
Did we also mention that you can now pet your tames, too?
Now is as good a time as any to hop into the giant world of Smalland, and see if you have what it takes to Survive the Wilds!
To celebrate Smalland's including in Steam's Survival Craft Festival, we've partnered with the excellent folks at Fireshine and Pugstorm for a Smalland and Core Keeper bundle! Get both games heavily discounted now!
It's time to show you what features we're giving you and your creatures, all a part of our Taming Update! We've got some highly requested features in here that we've been working on for a while!
Traps are exactly what they sound like - craft-able mechanisms unlocked from the get-go. The baits for these will need to be unlocked at familiar NPCs.
There are four tiers of trap: Basic, Improved, Advanced and Superior. Each higher tier offers an increased chance at being able to capture your soon-to-be pal.
But how does one tame, you ask? It's simple. Place your trap down and creatures will be attracted to the bait within. They will then trigger the trap mechanism, where you will then wait a moment to see if your trap has been successful!
Alternatively, you can aggro a select creature, engaging them in combat, weakening them and then placing the trap for improved capture chance!
With this new system, we've expanded the taming pool, so nearly every creature in Smalland: Survive the Wilds are now tamable!
This includes Jumping Spiders, Cockroaches, Stinkbugs and many more, with now 38 tames in total.
We have also expanded your party size, so you can now tame and have more than one creature following you at a time!
There is now a set party budget (total of 100) that you can use to have numerous creatures active at once. Each creature's value will be different based on level and species.
So you can combine lots of low budget creatures, such as Ants and Ladybugs, or a couple of high budget creatures like Geckos and Scorpions.
With this update also comes traits! There are over 15 different traits that will generate when you tame your creature. These come in four tiers: Common, Uncommon, Rare and Legendary. These range from being slightly more durable to even having a healing aura.
Can you pet the bugs? Yes. You can pet the bugs. This increases bond with your companion, and higher bond means they can take more and deal more damage, through the power of love and friendship of course.
If the bond hits zero, your creature may release themselves out of neglect...
Additionally, killed creatures don't die. That makes sense, give me a moment. When a tamed creature's health hits zero, they will be incapacitated until someone or something either finishes them off, or until you use a revive incense to bring them back to life, craftable at the work bench.
Remember, if the incapacitated creature takes too much damage, it will die - so make sure to rev your pet before they perish!
This also has a toggle in the world menu, so that incapacitated creatures can't be killed!
Known issues:Mounting for the jumping spider has been temporarily disabled while we work on a fix.
Also, to celebare Smalland's including in Steam's Survival Craft Festival, we've partnered with the excellent folks at Fireshine and Pugstorm for a Smalland and Core Keeper bundle! This will be live when this post is 2 hours old!
That's all for now Smallfolk - don't miss out on upcoming teases!
Got questions? We’ve got you covered! Check out this faq, here!
From the world of Smalland: Survive the Wilds, immerse yourself into a new epic single-player adventure as a Smallfolk in a gigantic world. After centuries living underground, the Smallfolk emerge from their burrows to reclaim the Overland now that the giants have gone. Explore, scavenge, craft and build as you fight to gain a foothold in this hostile new world.
BUILD Scavenge or refine resources to construct encampments with multiple material tiers, from wood to stone. Build your own permanent structure safely at the top of your very own Great Tree.
CRAFT Pick up your builder’s hammer at the workbench and craft the various weapons, armour sets and tools that’ll aid your survival in this vast, dangerous world.
CONQUER Experience a world ruled by giant insects, arachnids and more. Some take kindly to strange beings in their territory, others do not. Tame and customise creatures to join your stable and take arms against enemies - this world and its inhabitants are yours to conquer.
EXPLORE Adventure through a land forgotten by time, with ancient relics from a long-forgotten era. Traverse stone sewers, sandy beaches, winding tunnels and dense caverns as you explore the land of the giants.
Thanks to everyone in the community for all of your feedback to the latest update. We're reading all of your review and comments, taking onboard everything we can to continue improving the Smalland.
First of all, as of now, there's a new Hotfix live which addresses an issue preventing purchases from NPCs. This should now be working for any affected users at all NPCs.
Secondly, we're currently working on a solution to give you control over crafting time. This will include reduction settings to the vanilla crafting times, increases, and the ability to turn off crafting time altogether. This new setting is being prototyped right now in response to feedback and we expect to have more information on a patch time in the coming days.
And finally, with this hotfix are some additional hairstyles and facepaints!
All of the customization are immediately available with no unlock requirements and can be found in both the character creator, as well as through the in-game Scrying Pool.
We've laid the foundations, placed a bed, got a roof up, now it's time to build on what we have with the first update of 1.0, The Crafting Update!
One of our most requested features! Crafting stations can now use items from nearby storage containers. The radius for this effect is shown when placing or inspecting both chests and crafting stations.
We have over 300 placable items in Smalland now, so a little bit of tidying up is in order with extra tabs to quickly filter through the Buildable and Cosmetic menus.
A new type of scalable building block with 3 shapes - Squares? In a survival-crafting game? The smallfolk yearn for the mines...
Crafting certain items now takes time. Fuel requirements for some crafting recipes - Various resources can be used to fuel crafting stations. These are indicated with a fuel icon.
Crafting stations now have visuals to show when they are in use or not.
A craftable and placable item which stakes claim to a square plot of land outside of tree-bases. Building and interaction with items inside of the range is limited to the owner. The space can be made public for building, interaction, or both by the owner.
And before I leave you. A few teases of some things we're working on for next update...