The threats are getting bigger and meaner, and so must you!
Gear rarity is a new system coming into The Amber Valleys update.
Upon crafting a weapon or piece of armor, there will now be a chance to upgrade it to a higher rarity, improving its damage, resistance, and durability.
These are to help give earlier tiers of weapons and armor greater relevance in later stages of the game.
There will be 5 tiers, standard, superior, exceptional, rare and legendary
To help craft stronger weapons, you'll need to increase your intelligence, high intelligence will mean you gain access to higher levels of rarity with the maximum rarity, legendary offering a 20% increase on stats from the base level.
If you wish to grind out those stats and kit yourself out, you can respecc yourself at Herne for 200 hoots as well!
Lock and load, Smallfolk, steady your hand and flex your trigger finger because you're packing heat now!
Content Update3: The Amber Valleys, comes 16/10
Introducing the Handcannon. It's a cannon that fits in your hand. Self-explanatory, right? The Handcannon shoots iron ammo, crafted using firesand, a new resource within the Amber Valleys.
Don't think it's going to mean an easy win in every fight though. While the Handcannon is powerful, it's also closer to an old fashioned musket in function, and takes time to load and prime for each shot. You'll need to be smart in how you use it to get the best effect.
Another use for firesand is that you can also bundle it up into a nice little grenade - extra lethal against ladybugs!
And you're going to need every advantage to take down the new Aetherin turrets. The valley is dotted with these defensive outposts, which will blast away at anything which flies within range - including birds and Smallfolk with wings.
If you've only just earned your bird, don't worry too much if it gets shot down. One hit isn't lethal, but will cause health loss. Repeatedly trying to fly through Aetherin airspace will risk losing your feathered friend, so if you want to reclaim these lands, you'll need to approach each turret on foot, and defeat the squad of Aetherin that emerges. Doing so will disable that turret permanently.
To begin crafting with firesand, you'll need to first meet Granger, a dusty old Smallfolk who now lives as a reclusive beetle rancher in the Amber Valleys.
Life in the Amber Valleys can have a sting in the tail. Literally.
Content Update 3: The Amber Valleys comes 16/10
The Scorpion is the ultimate enforcer, tanky, agile and most importantly - brutal! At your size, you don't even need to worry about being poisoned when you have a stinger that size through your chest!
A tamed Scorpion is the perfect mount for the Amber Valleys. Its speed and agility over the rocky, sandy terrain will help you cover the ground distance in order to shut down those Aetherin turrets, and will also prove helpful in facing the other deadly fauna inhabiting the valleys.
Those rapid snip-snap pincer attacks allow the Scorpion to get the upper claw in combat, and when your foe is where you want them, you can expend a hefty amount of stamina to go for a powerful sting with that powerful tail!
Wait, was that a...Tarantula? Yep. The Overland's spider population just got larger and deadlier, with the addition of this monstrous hairy arachnid. Lurking among the rocks and cliffs, these beasts will test even the hardiest Smallfolk warrior, so watch your step when exploring!
Of course, there may still be a few surprises in these sun-baked lands. Find out what else is coiled and waiting in store for you on October 16th, when the Amber Valleys update releases!
North of the Forbidden Monuments, where not even the Eagle is foolish enough to patrol, is home to a much more malicious menagerie of chitinous creatures...Smallfolk will need to expand their firepower and gain new wisdom if they wish to survive...
Begin the next stage of the Smallfolk story on 16/10/23
The scorched sands of the Amber Valleys are a marked contrast to the lush greenery you're used to. In corroded caves, across rugged roads, await new threats, fights and frights! So why not take solace at the Oasis, maybe even set up a small outpost and savour your time in the sun, you're a long way away from the Burrows now!
But you know who isn't far from home? The Aetherin. Those you encountered among the Forbidden Monuments were mere scouts, the Amber Valleys are much closer to their home...
One key thing to learn is that the Aetherin of the Valleys defend their airspace with ruthless efficiency. Using explosive firesand they have constructed turrets to shoot down anyone who tries to encroach on their territory by air.
Don't worry - these turrets may knock your beloved bird out of the sky, but they won't kill them. At least, not immediately. You'll want to set out on foot to lure the Aetherin warriors out of the turrets. Defeat them, and the turret will be permanently deactivated, creating a pocket of safe airspace for your high-flying adventures.
Though, powerful as they are, the Aetherin aren't the dominant threat in this barren land. They worship a new and deadly creature, unique to the Amber Valleys.
We have more to come tomorrow, with details on the local wildlife, including creatures unlike anything the Smallfolk have battled before!
The Merge team has been hard at work on Content Update 3 and we'll have lots more news detailing what you folks will be getting very soon!
In the meantime, we've been teasing a few things over social media and to keep you in the loop, we've collated all of the teases here!
#1 Emote Wheel!
#2. It isn't the mighty mountain that stops you, but the tiny grains of sand that slowly wear you down. But those are lots of mountains...and that's a lot of sand.
#3. Sometimes you just need to leave society, set up a farm somewhere and herd beetles.
#4. Where do you think this armor comes from ?🔎
#5. Think fast chucklenuts - Bonk!
#6. The Aetherin aren't going to let you roam their skies so freely...
#7. With the stinger placed where it is...it's going to be difficult to mount this critter...
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A new beginning beckons for the Smallfolk! We’re proud to announce that Smalland: Survive the Wilds will leave Early Access and hit v1.0 on 7th December 2023.
Does this mean we’ve released all the content updates?
Not at all. Our third major content update arrives very soon – keep watching for details of that in the next few weeks. As with previous updates, this will add a completely new area to the map, new creatures to battle and tame, more story and NPCs, extra armour, weapons, tools and resources, plus lots of QoL improvements and core system upgrades.
Another content update of comparable size will coincide with the 1.0 launch. This will bring the initial Smalland: Survive the Wilds story to a close, and form the complete base game that new players will experience as a single seamless experience from 1.0 onwards.
Is there anything to come after 1.0?
Yes! We’re also committed to a calendar of updates post-launch, continuing to expand the game with even more new content and improvements to systems and functionality. Details of this post-release roadmap will follow the 1.0 launch.
And what about…?
Consoles? Glad you asked. Alongside Smalland: Survive the Wild’s PC 1.0 release, we’re excited to reveal that the game will also launch digitally on PlayStation 5 and Xbox Series X/S on the same day – 7th December. Both PlayStation and Xbox versions will have the same content as PC at launch. A physical retail release of the console version will follow on 8th December. Cross platform is something we are looking into!
We’re very aware that often the arrival of 1.0 signals the end for an Early Access game, but we really want you – our dedicated earliest players – that for Smalland: Survive the Wilds it really is just the beginning. There are many more stories to tell with the Smallfolk and we’re thrilled you’ve been with us on this journey from the start.
Win a gaming laptop in the Great Big Smalland Building Contest!
Building hammers at the ready, Smallfolk! Today marks the launch the Great Big Smalland Building Contest, as we challenge the community to construct the most ambitious and inventive Great Tree bases possible.
The winner will receive an ASUS TUF A17 Full HD 144Hz gaming laptop, with 17.3” screen and NVIDIA RTX 4070 graphics card. Perfect for taking your adventures on the move!
You have until 6pm BST on Monday 18th September to gather your supplies, plan your build and complete construction.
Entries should be posted in the special contest channel on the Smalland: Survive the Wilds Discord. Submissions must be in the form of a single Discord post containing either:
A video showing the completed build in as much detail as possible.
Or…
At least five screenshots of the completed build.
The better you document the build the higher your chance of winning. Show off your hard work!
Entries will be judged based on three criteria:
Ambition: how bold is the design, and how inventively does it use the building system?
Aesthetics: does the build have the visual “wow” factor to make us stop and stare?
Practicality: how useful is the build to an adventurous Smallfolk? Is it a workable base or just for show?
After closing, the Smalland: Survive the Wilds team will draw up a shortlist of worthy entries and then put the final decision to a community vote.
Our monthly update is here giving you guys some content to get stuck into! - speaking of which...
Added a giant strawberry jam building part that can be used to prevent fall damage - great when used with the catapult. Also slows enemies! Made using strawberries and insect fat, yum!
Added a deep tunnel with a unique, high level tame variant
Expanded the sewers, also with a high level unique tame variant at the end
On-Screen keyboard for gamepad users - Big Picture Mode
Added one third high pillars for all building tiers
Pillars can now be rotated
Stability allotment has been increased, this was in a previous patch, however we are making note of it now.
Various Fixes
Added rugs which are available at the merchant and a small desk cosmetic building part which is available automatically