- The building part for concave pieces now correctly sockets into other building parts! - Iron pickaxe can now harvest metal scrap, this was intended and just slipped through the cracks a little!
Adittionally, last update settings were updated to default for all Worlds, we've identified the cause and this will not happen again for future updates!
You will need to update in order to play online, you cannot play with other folk if the server versions mismatch
If you're enjoying Smalland and the Giant's Fall update, feel free to leave a review! It helps us out a lot!
Greetings Smallfolk, we've been hard at work progressing the roadmap for Smalland: Survive the WIlds and we're happy to release our first major content update: Giant's Fall.
The next stage of your Smalland adventure begins in the ruins of Giant's Fall, where the Historian will send you on a quest to retrieve an ancient tome, contained within which are secrets that will lead into the next chapters of the Smallfolk saga.
Metal building tier with over 30 new construction pieces
Hornet mount, with new attack animations
Cosmetic vines, along with a decorative flower
A new enemy, the swarming colony spiders
A new gathering tool, the metal hatchet
A new body type
Two new story NPCs, the Historian and the Merchant
Catapults - talk to Nok to unlock the blueprint for this ingenious contraption that can hurl players, creatures and items across the map!
The option to transfer all items of a specific type into a chest
Attacks now have input buffers, making combat feel smother
A new boundary feature. WARNING: the edge of the map is now fiercely protected, and we cannot guarantee that your gravestone inventory marker will be reachable if you try to go beyond!
A new attack for the King Stag beetle
Season settings not persisting on world menu when a world is reloaded.
Day settings not persisting on world menu when a world is reloaded.
An animation issue showing players sliding in the opposite direction
Poison duration not showing up
Addressed a cause of the map's fog of war not showing
Our team has just hit a major milestone with the release of our biggest game yet, Smalland: Survive the Wilds. It's been one month since the game's launch, and we couldn't be more thrilled with the feedback we've received so far.
If you haven't had the chance to experience Smalland for yourself, we invite you to check out our celebration trailer and see what people are saying about it!
Hey Smallfolk! As we continue up to content update #1 it's important to keep you in the loop! We see a lot of questions pop-up here and there, so we're continuing with our weekly dev FAQ!
What are the plans for fast travel? Things are coming very soon to help with faster mobility. Short term, we're intending to add very quick ways to get around, although not instantaneous travel. This is an area we'll definitely be looking into further once other priority features are added and we hit a map-size that necessitates fast-travel.
Dedicated servers when? And I don't mean official servers but being able to rent a server if that makes any sense.. 😂 This is being worked on and we hope to have news in the coming months, it's a huge endeavor and one that really needs a lot of time and expertise.
Will there be dedicated servers for pvp? "There are plans to introduce dedicated server support at a later date. Players will have the option to make them PvP or not. "
Will we get gear that will allow us to fly instead of glide? New armours are planned for most of the content updates leading up to and beyond the full game launch. Some of these will come with new movement abilities. We need to be mindful of player progression and development, once you can fly, what comes next? Faster flying? Even faster flying? Warp-like teleportation? There become fewer options the faster we power-creep.
"Are you planning to add a feature where you can use resources stored in a container for workbenches in the same room? It's a pain constantly gathering and sorting resources from containers" Improvements to item storage and sorting are being considered as are changes to how the crafting system works
If you'd like to pitch your question, simply leave a comment on this steam post!
We are thrilled to see how much the Smalland community has embraced their tiny Smallfolk and the beautiful art they've created to showcase them. To celebrate this artistic talent, we'll host a regular art showcase that will be held every two weeks, featuring some of the amazing fan art we've come across! We can't wait to share the creativity and passion of our players with the rest of the community! ːsteamhappyː
Build: 0.2.5.2 is live! Featuring various bug fixes and QoL improvements!
We would like to thank you all for your support, feedback and bug reports on the Steam forum, on our Twitter and on our Discord for making these updates possible! More fixes and updates are being worked on and we look forward to sharing them all with you!
Fixed sheltered state not being loaded properly on launch of a world, this left sheltered building pieces vulnerable to weather deterioration for a few milliseconds after starting play, causing damage to accumulate after a long time
Fixed an issue where quitting an online server could prevent connected clients from starting/joining another online server without first restarting the game
The grappling gun no longer cancels if a player bumps into a piece of non-walkable geometry. Note: You will still take damage if you slam into something at full speed. However, there's a now a bit more generosity, allowing you to gently bump into something and not have the hook break.
Fixed an issue where holding the attack button(s) could cause weird camera flickering
Fixed an issue with player weapon attack movement
Create game/server menu now remembers the last used settings
Various other fixes
New Server Modifiers;
The ability to choose if you'd like to drop items on death.
Whether or not unsheleted building pieces deteriorate due to weather.
We're continuing to look into all reported issues so if you're waiting for a fix that isn't in the list, stay tuned and report it on the bug forum.
Each week, we'll be selecting some of the most frequent questions asked by the community from across every platform to help 'peel back the curtain' and give you some insight into our plans and what we're up to! We'll be aiming for five questions each week across different topics.
Q: In earlier dev blogs, there were more options for player customization such as hairs with multiple colors. Will we see additions like this in the future? Will this also come along with an option to hide your helmet, as it seems strange the game starts you out with customizing your character only for you to never see your face again within a few hours of gameplay.
A: There are plans to increase the character customisation options both on creation and at the scrying pool. Options to allow customised character features to be visible while wearing armour are being investigated, though no final decisions have been made yet.
Please, do let us know what type of antenna, hair style, skin-tone and other customisations you'd like to see in future updates..
Q: What is the dev team's vision for the game? I've seen a few people advocate for improvements with PVP in mind but from my time playing and the general messaging on social media it doesn't look like it's the primary or even secondary focus of the game. Will Smalland set itself apart from other survival games by focusing more on PVE and co operation than a PVP experience?
A: We are definitely planning to accommodate players who want the PVP experience. However, the survival genre already offers many PVP focused titles and the team is keen that Smalland will primarily focus on a PVE experience. For that reason, when we do introduce formal PVP features they will be entirely optional. The core of the project remains targeted at collaborative and PVE based experiences.
Q: Devs : How do you see the creature companions developing in terms of uses and interactions?
A: We know players love their mounts, so tamed and mountable creatures are something that we want to put focus on throughout the whole of the early access cycle. Plans to make these creatures more functional and interactive are already in the works. We've also received some excellent ideas from player feedback. Please keep letting us know what you'd like mounts to do, and we'll see what's possible!
Q: what size are smallfolk? like height wise?
A: Smallfolk are roughly one inch, or two and half centimetres, tall. This isn't an exact science though, as some creative license has been taken with how we represent scale to make gameplay and visuals work together.
Q: is there any intention to add an auto sort button to inventory or containers?
This is one of the most common community quality of life requests right now and while we can't confirm how or when we'll be addressing it, please be assured we're currently actively investigating it.
If you'd like to pitch your question, simply leave a comment on this steam post!
We are continually blown away by the level of skill and creativity that our architect Smallfolk possess. You have built structures and creations that we never imagined possible, and we are in awe of your talent.
To celebrate your exceptional work, we have curated a collection of our favorite architectural feats. These designs showcase your ingenuity and skill and are sure to inspire and attract other talented Smallfolk!
Thank you for your incredible contributions to Smalland: Survive the Wild, and we cannot wait to see what masterpieces you create next!