We are thrilled to see how much the Smalland community has embraced their tiny Smallfolk and the beautiful art they've created to showcase them. To celebrate this artistic talent, we'll host a regular art showcase that will be held every two weeks, featuring some of the amazing fan art we've come across! We can't wait to share the creativity and passion of our players with the rest of the community! ːsteamhappyː
Build: 0.2.5.2 is live! Featuring various bug fixes and QoL improvements!
We would like to thank you all for your support, feedback and bug reports on the Steam forum, on our Twitter and on our Discord for making these updates possible! More fixes and updates are being worked on and we look forward to sharing them all with you!
Fixed sheltered state not being loaded properly on launch of a world, this left sheltered building pieces vulnerable to weather deterioration for a few milliseconds after starting play, causing damage to accumulate after a long time
Fixed an issue where quitting an online server could prevent connected clients from starting/joining another online server without first restarting the game
The grappling gun no longer cancels if a player bumps into a piece of non-walkable geometry. Note: You will still take damage if you slam into something at full speed. However, there's a now a bit more generosity, allowing you to gently bump into something and not have the hook break.
Fixed an issue where holding the attack button(s) could cause weird camera flickering
Fixed an issue with player weapon attack movement
Create game/server menu now remembers the last used settings
Various other fixes
New Server Modifiers;
The ability to choose if you'd like to drop items on death.
Whether or not unsheleted building pieces deteriorate due to weather.
We're continuing to look into all reported issues so if you're waiting for a fix that isn't in the list, stay tuned and report it on the bug forum.
Each week, we'll be selecting some of the most frequent questions asked by the community from across every platform to help 'peel back the curtain' and give you some insight into our plans and what we're up to! We'll be aiming for five questions each week across different topics.
Q: In earlier dev blogs, there were more options for player customization such as hairs with multiple colors. Will we see additions like this in the future? Will this also come along with an option to hide your helmet, as it seems strange the game starts you out with customizing your character only for you to never see your face again within a few hours of gameplay.
A: There are plans to increase the character customisation options both on creation and at the scrying pool. Options to allow customised character features to be visible while wearing armour are being investigated, though no final decisions have been made yet.
Please, do let us know what type of antenna, hair style, skin-tone and other customisations you'd like to see in future updates..
Q: What is the dev team's vision for the game? I've seen a few people advocate for improvements with PVP in mind but from my time playing and the general messaging on social media it doesn't look like it's the primary or even secondary focus of the game. Will Smalland set itself apart from other survival games by focusing more on PVE and co operation than a PVP experience?
A: We are definitely planning to accommodate players who want the PVP experience. However, the survival genre already offers many PVP focused titles and the team is keen that Smalland will primarily focus on a PVE experience. For that reason, when we do introduce formal PVP features they will be entirely optional. The core of the project remains targeted at collaborative and PVE based experiences.
Q: Devs : How do you see the creature companions developing in terms of uses and interactions?
A: We know players love their mounts, so tamed and mountable creatures are something that we want to put focus on throughout the whole of the early access cycle. Plans to make these creatures more functional and interactive are already in the works. We've also received some excellent ideas from player feedback. Please keep letting us know what you'd like mounts to do, and we'll see what's possible!
Q: what size are smallfolk? like height wise?
A: Smallfolk are roughly one inch, or two and half centimetres, tall. This isn't an exact science though, as some creative license has been taken with how we represent scale to make gameplay and visuals work together.
Q: is there any intention to add an auto sort button to inventory or containers?
This is one of the most common community quality of life requests right now and while we can't confirm how or when we'll be addressing it, please be assured we're currently actively investigating it.
If you'd like to pitch your question, simply leave a comment on this steam post!
We are continually blown away by the level of skill and creativity that our architect Smallfolk possess. You have built structures and creations that we never imagined possible, and we are in awe of your talent.
To celebrate your exceptional work, we have curated a collection of our favorite architectural feats. These designs showcase your ingenuity and skill and are sure to inspire and attract other talented Smallfolk!
Thank you for your incredible contributions to Smalland: Survive the Wild, and we cannot wait to see what masterpieces you create next!
For Easter, we’ve decided to organize a little community hunt!
Now first, your reward, what do you get for completing the hunt? For finding the clues, you'll receive a slight nudge, hinting towards the future of the Smallfolk as a reward
How do you participate? It’s simple.
The Great Owl has scattered 20 letters across all Smalland: Survive the Wilds and Merge games social media. Finding these letters will give you the answer you seek!
Though to help you on your journey, The Great Owl’s going to give you some little hints:
1. All letters will be surrounded by 🥚 and 🐤’s to clearly signpost their involvement in the little hunt.
2. There are 20 letters total.
We’ve set up a pinned thread on the steam forums as well as a channel in the Smalland discord server to help hunters collaborate.
Build: 0.2.5 is live! Featuring some of the biggest community suggestions from curved railings to server modifiers! Check out the full list below!
We would like to thank you all for your support, feedback and bug-reports on the Steam forum for making these updates possible! More fixes and updates are being worked on and we look forward to sharing them all with you!
Added new server modifier options
Tree base constructions no longer take damage from other players
Fixed floating gravestone when dying on elevator
Network improvements
Added host option to make lobbies visible to friends only
Added network game filters to join screen 🥚A🐤
Potential fix for chest contents rarely going missing
Added curved wooden railing
Fixed building refund not always being provided
Added manual save function in pause menu
Game now pauses in single player when in pause menu
Localisation improvements
Various world fixes and improvements
Increased bark resource drop from harvesting
Updated Mirmek appearence
Default graphics setting changes - 60FPS cap
Various balancing
Various other fixes
New Server Modifiers;
Change day cycle length
Change season cycle length
Creature health scaling
Nourishment loss scaling
Fall damage scaling
We're continuing to look into all reported issues so if you're waiting for a fix that isn't in the list, stay tuned and report it on the bug forum.
You've got just 3 hours left until the launch discount on Smalland:Survive the wilds ends, at 83% positive across 1600 views, - seems like a sweet deal to me!
Hello Smallfolk, as some of you have pointed out across our socials, we changed the Smalland: Survive the Wild's building system from a restricted socket-based building system to something with more freedom during development.
And it was a phenomenal decision because you folks absolutely sprinted with it, you created bases, builds and statues that we didn't even realize were possible and as a result, we've decided to showcase some of what we've seen!
Build: 0.2.4.2 is live! We would like to thank you all for your support, feedback and bug-reports on the Steam forum for making these fixes possible! More fixes are being worked on!
Fix for a crash caused when accessing storage menus
Fix to allow non-QWERTY key-rebinding
Network game performance improvements
Improvements to DLSS & FSR, stability improvements.
Shortened seasons from 7 days (3.5 hours) to 5 days (2.5 hours).
Improvements to the stony shore.
Improved sunrise / sunset
A fix to Lisandra's animations
Fixed gamepad binding issues regarding certain inputs
Fix for 'T' not closing Building options
Fix to the functionality of borderless full screen
We're continuing to look into all reported issues so if you're waiting for a fix that isn't in the list, stay tuned and report it on the bug forum.Additionally, please stop posting pictures of actual bugs you come across.