The event will start soon after Update 7.3 lands on your platform. The event task chain will be available in the Operations interface.
Prove yourself in a company of recklessly brave mercs. Yaga Gang are soldiers of fortune who draw inspiration from stories of the past and always paint their robots in bright colors. Complete their tasks to finish Operation track "E".
The new rewards will include:
Motherships: Monarch, Mantis
New robot: Revenant
New weapons: Bane, Toxin
Special editions: Zmej Murometz, Zmej Bulava, Zmej Kisten
...as well as pilots for Fafnir and Revenant and the new titan module — Titan Anticontrol. Tap on the "i" icon next to the event chest to see its reward pool.
Orbital Support
Available at level 30. Dreadnought available at start. Monarch and Mantis can be won in event chests.
The ships that transport your hangars are now ready to assist you in battle. Each useful action that you take on the battlefield helps calibrating the ship guns. The more active you are, the faster your Orbital Support becomes available. When you press the Orbital Support button, the ship delivers a devastating blast at your target's location.
Motherships
Dreadnought
(UNLOCKS AT LVL 30 FOR FREE) The universally used classics that allowed corporations to bring their military potential to humanity’s new home. Numerous Dreadnought crash sites can be found on Earth.
Ability: Creates an ionic storm at the location of your target with a short delay. Deals single-time damage to all enemy targets within the strike area. Upgrades: Ability accumulation rate, Strike damage Turret slots: OFFENSIVE
Monarch
A new generation of motherships designed with combat capabilities in mind. Monarchs usually outclass Dreadnoughts in terms of firepower.
Ability: Creates an ionic storm at the location of your target with a short delay. Deals single-time damage to all enemy targets within the strike area and applies damage over time to all targets hit. Upgrades: Ability accumulation rate, Strike damage, Damage over time bonus Turret slots: OFFENSIVE, DEFENSIVE
Mantis
Support ships that were designed to protect colonies from meteor rains with newly developed Aegis technology. Proved to be just as effective at shielding smaller targets.
Ability: Applies Aegis shield and repair over time to your robot and all allies near it. Upgrades: Ability accumulation rate, Aegis power, Repair over time bonus Turret slots: SUPPORT, DEFENSIVE
Turrets
Turrets improve your Orbital Support with additional effects. The effect triggers together with your ship's main caliber. The following Turrets are available in update 7.3:
Target Ray Cannon: Snipes the target with a laser beam after a short delay. Will not trigger if no target is locked on. The target cannot evade the hit.
Periodic Fix Station: Applies repair over time to all allies within the given range from your robot.
Aegis Self System: Applies Aegis shield to your robot. The shield remains active until destroyed.
Orbital Support aiming
The Orbital Support button becomes active as soon as you select a target. The enemy robot that is enclosed in the red frame is considered to be your selected target. The main strike of your Orbital Support will be aimed at its location. If you use manual lock-on, your "saved" target will have the priority over the target that is currently within your reticle.
New Robot: Revenant
A teleporting tank that can strike almost anywhere. This robot boasts superb durability as well as two lateral shields. Unlike other slow brawlers, Revenant doesn't fear being immobilized with lock-down or frozen. Its ability allows it to remove all negative effects, become temporary immune to them, and teleport to the spot in front of its target. Additionally, Revenant takes no "grey" structural damage from sound blasters as long as its ability is active.
Aggressive blink: Robot teleports to the point in front of the enemy, drops all negative effects, and activates modernized defense mechanisms. The robot receives immunity to DOT, SUPPRESSION, FREEZE, ROOT, BLAST, EMP, and also keeps the maintainability of its hull.
New Weapons: Bane, Toxin
Close range acid-throwers that melt hulls with aggressive chemicals and leave a lasting effect on the target that deals damage over time.
New pilots: Svyatogor Belov, Vasilisa Maximova
Svyatogor is the current leader of Yaga Gang, an extravagant group of mercenaries with a particular love for pancakes. A secret technology he got his hands on in the past makes his Fafnir a bane of all energy shield reliant builds. Has once been defeated by Vasilisa in a duel.
Svyatogor's Breach: Fafnir ignores energy shields during the flight.
Vasilisa is Yaga Gang's most valued player. She helped Svyatogor Belov dispose of the previous leader of the mercenary company by hosting a not-completely-fair missile shooting competition. Her stratagems are only matched by her bravery. She tweaked her Revenant so that she doesn't have to wait for support and now enjoys always being ahead of her team.
Vasilisa's Wisdom: Revenant restored a portion of its durability the moment its ability goes on cooldown. The amount of durability restored depends on the damage dealt while the ability was active.
The Moon map is back
The space-themed map with lots of geometry providing for perfect cover is once again available in map rotation. We've reworked it from scratch so that it's compatible with the Remastered version of the game. We've also introduced some notable visual improvements including reworked lighting and better textures. Vortex-type missile fans — it's your time!
Fixed bugs
Fixed squad interface disappearing for the new squad leader after squad leadership is transferred.
Fixed infinite loading on the post-combat screen.
Fixed Shocktrain and Striker weapons missing Hawk at certain angles.
Fixed Gendarme and Solid Gauss weapons missing Shell at certain angles.
Fixed Taran weapons missing Orochi and Megalodon Orochi at certain angles.
Fixed Gauss weapons missing the target at point-blank and close range when equipped on Jaeger.
Fixed splash damage effect on Exodus weapon.
Fixed small accuracy issues on a wide range of weapons.
Various visual fixes and tweaks to maps on Performance and Minimal graphics presets
The event will start soon after the update 7.2 lands on your platform.
The SpaceTech Fair begins! Special activities and unique prizes await!
July 28, 2084 is the day when the first colony on Mars was founded. SpaceTech became pioneers of a new world. Today we are celebrating the Science and Technology Fair dedicated to them! SpaceTech brought their latest creation to show off and many legendary pilots arrived to celebrate. Let's have a look!
New Titan: Murometz
New Titan Weapons: Bulava, Kisten
New Module: Nuclear Amplifier
New Legendary Pilots: Manni, Raphael Petit, Dew Tompkins
New Drone and Microchip: Beak, On Damage Dealt: Damage
New Special Editions: Freedom Fafnir, Freedom Scadi
New Skins: Scavenger Loki, Scavenger Typhon
The event will also feature new skirmishes and series of quests!
New Titan and weaponry: Murometz, Bulava, Kisten
SpaceTech's creation raining terror from the sky. The lead SpaceTech engineer Daniil Maximov, the author of the good old Natasha and Vityaz, presents to you his ultimate creation — Murometz.
It is a Titan that can unleash a hard rain of missiles on your enemies. It also can disable robots’ abilities with its electromagnetic gun.
Bulava and Kisten are powerful medium-range multiple rocket launchers designed specifically for the Titan weapon slots. These missiles are capable of avoiding obstacles and are especially dangerous against slow opponents.
New module: Nuclear Amplifier
For every 20000 damage inflicted on the enemy, your robot receives a small damage boost for the entire battle. Upon reaching the maximum possible bonus, the robot recovers a part of its durability and its cannons receive additional defence mitigation.
Equipping several modules will make your robot accumulate bonuses faster, but will not increase the maximum number of bonuses.
New legendary pilots: Manni, Raphael Petit, Dew Tompkins
Manni
Manni loves going spectacular. As a pilot, he makes enemies feel like they've got an edge, and then strikes back with extra strength. Special Ability: Manni's Tactics. The robot receives a damage bonus. The robot also gets bonus damage for every 10% of the lost durability.
Raphael Petit
DSC Lead Design Engineer handles flamethrowers best of all. His favorites are Blaze, Igniter, and Ember. Special Ability: Petit's Wit. Flamethrower area of effect radius increased by 30%.
Dew Tompkins (Will be available in Operations)
A glorified Shell pilot. Dew learned to use Shell's explosions to suppress the enemies, which helped him find his freedom some time ago. Special Ability: Dew's Deception. Shell applies Suppression upon explosion.
New drone and microchip
Beak is your winged support at the forefront of the attack. At the first sign of danger, the drone is capable of using its built-in stealth system and defend your robot from direct enemy attacks. Built-in microchip: After taking the first hit on the battlefield, the robot gets the Stealth effect. This prevents enemies from targeting the robot for a while.
On Damage Dealt: Damage. Every 150000 damage dealt to the enemy, your robot gains a temporary damage bonus.
Titan rebalance
Sharanga
Durability: -10%
The efficiency of Sharanga has exceeded the originally conceived metrics. Designed as a sniper, Sharanga nevertheless became extremely useful in close combat. Reduced durability will bring this titan closer to its original concept.
Grom
Damage: -10%
Particle scatter: +15%
Squall
Particle scatter: +15%
Titan shotguns proved to be effective at both short and medium range. The nerf is intended to reduce the versatility of shotguns, making them harder to use at medium ranges.
Plated Armor Kit
Durability bonus: 27% → 20%
Antimatter Reactor
Durability bonus: 27% → 20%
The combined bonus to durability and damage allowed these modules to displace more situational modules like Cannibal Reactor and Self-Fix Unit. Reducing the durability bonus will make other options more attractive and hopefully lead to more variety in battles.
Arthur
Shield durability: +20% (767000 → 920400)
Durability: -20% (522600 → 418080)
Price: 450 → 400
Arthur now has more durability in total (when adding together its hull and its shield: 1,289,600 → 1,338,000), but relies on its shield more than before.
Nodens
Speed: -15% (50 → 43)
Resistance: -37% (160 → 100)
Resistance per ability activation: +20% (50 → 60)
Repair range: 600 → 700
Nodens is intended to work as a support titan. However, 4 beta slots make it a decent fighter. Afrter this rebalance, Nodens will have to stay away from the heat of battle, while retaining its ability to assist allies.
Gendarme
Damage: -10%
Striker
Damage: +10%
Krait
DoT damage: +10% (64→ 70)
Ammo: 60 → 80
Reload: 8 → 9
One extra level for robots and weapons
Fully upgraded items will be marked with yellow color (MK2 items are currently marked with green). Upgrading from 12 MK2 to the max level will cost around 1500 Au. To help everyone max out their arsenals faster, upgrade times for MK2 will be reduced by half. The extra level will increase the efficiency of your items by approximately 5%.
Returning map: Factory
Factory was updated and optimized for Remastered and is ready for action.
Boosters: clan/squad combat bonuses removed
To reduce power disparity between squadded and solo players we've removed the effects that boost combat efficiency for clanmates in your squad.
Note that the change does not affect resource boosters (they provide extra resources to clanmates just as before) and personal booster bonuses.
Third passive module slot for all Workshop robots
Just a small update that will be helpful in lower leagues.
Bug fixes
Fixed an issue when Orochi's speed after using its ability was incorrect
Fixed an issue causing Scourge to block projectiles
Fixed an issue due to which it was possible to leave the playable zone on the Dead City map.
Fixed an issue causing Scorcher projectiles to fly through the target
Fixed an issue causing Solid Gauss to miss a target at close range
Fixed an issue causing Jaeger to get stuck after spawning
The event will start soon after Update 7.1 lands on your platform. The event task chain will be available in the Operations interface.
Set an example for raw recruits and win valuable rewards from the Oversight Committee:
New robot: Fafnir
New weapons: Snaer, Skadi, Hel
New drones: Persephone, Paralysis
New paintjobs: Shell, Orochi
Special editions: Orochi, Hades, Calamity, Spark
At some point during the event, DSC will stage the Gladiator Championship. If you’re sure of your battle worthiness and ready to bet some gold, don’t miss your chance.
Multiple Operations
Starting with this update, multiple Operations can be active simultaneously. You can decide which prizes you need the most and obtain Passes for the Operations of your choice.
You will find several reward tracks in your Operations interface. They include both free and premium rewards. To unlock premium rewards, you need to purchase the Operation Pass for that particular track.
Operation Experience obtained in battle counts towards all active tracks: when you win X experience in a fight, all your Operations lines get +X progress.
Purchased Operation Experience only counts towards one Operation track.
There are two types of Operations. Some Operations only receive progress from finishing battles, some only from completing tasks. The type of Operation is shown right above its experience bar.
New robot: Fafnir
Evolife's take on the flying Dragons, this particular robot is able to stay in the air for as long as it wants, using the same principle as the Shapeshifters. While on the ground Fafnir diverts it's power into increased defense mitigation, while in the air it activates an in-built weapon capable of dealing devastating damage to Titans.
Shapeshift The robot is free to switch between walking and flying, staying in any mode for as long as you need. While on the ground, it gets increased Defense and 4 weapon slots. In the air, the robot disables two of its weapon slots, enabling a built-in weapon that deals increased damage to Titans instead. It also activates an Absorber shield for several seconds when it starts to take off.
Absorber Impenetrable shield that can absorb an unlimited amount of damage.
New weapons: Snaer, Skadi, Hel
Powerful energy weapons that damage enemies with a stream of cold-plasma particles. After a certain number of hits, the target freezes. Its movement speed is lowered and incoming damage is increased.
New pilots: Jack Moore, Johanna Flynn
Jack is one of DSC's most famous drill sergeants, as feared by raw recruits as he is respected by hardened veterans. His robot of choice is Strider.
Jack's Inspiration Strider receives a short-time damage boost after using its ability.
Johanna is a renegade DSC soldier, who now fights for one of the numerous merc groups. She’s usually seen piloting Fafnir.
Johanna's Conviction Fafnir repairs a portion of its durability upon landing.
New drones: Paralysis, Persephone
Paralysis is a real technological marvel. It has a gorgeous segmented tail and a powerful built-in generator that allows it to lock-down your enemies!
Lockdowner Gives all the robot's weapons the ability to Lock-down enemies.
Drawing inspiration from Demeter, Persephone is a compact version of the design created by Icarus Technologies to repair both you and your allies in battle.
Persephone's Repair Shooter This drone shoots energy particles at your allies to repair them. It also constantly repairs a portion of your durability.
New Microchips
Target-seeking Frost Shooter is a weapon chip that allows your drone to automatically attack targets within its firing range. This chip applies a certain amount of Freeze upon each hit. Remember that your drone starts firing only when you target an enemy.
Terminal Renovator restores a portion of your robot’s durability each time you destroy a target. This chip truly shines when you manage to go on a kill streak.
Microchip names updated
In this update, we've also streamlined the naming of drone microchips. Just as before, their names will include the condition part and the action part. The first one tells you what should happen for the chip to activate, the second explains what the chip does. However, the new names are much clearer. We've sacrificed fancy names for accessibility.
For example:
Recurrent Emergency Defender → On Low Durability: Defense
Arctic Defender → On Half Freeze: Defense
Inhibited Intensifier → While Lock-down: Damage
Revitalizing Intensifier → On Repair Unit: Damage
Fixed bugs
Fixed Orochi continuing to use wheels until the end of the fight after receiving critical damage to legs.
Fixed shield microchips only activating once during a battle.
Fixed Tsar not dealing damage when aiming at a target below.
Fixed rockets exploding before reaching their target.
Fixed the issue that caused the game to crash on the Abyss map on the Low graphics preset on certain devices.
Fixed the issue that prevented players from seeing clans in clan ranking if they have already joined a clan.
You get an event coin starting bonus based on how old your account is. Use them to open Special Delivery crates and get the chance to win these valuable rewards:
New robot — Orochi
Special edition weapons
Shell and Orochi paintjobs
This time, you will also find different guaranteed prizes attached to different types of crates. When you complete your progress towards a guaranteed reward, the next crate will provide that particular reward. So now you know for sure what some of those crates have to offer.
Note that the special prize mechanics aren’t going anywhere. The crates marked with a special prize tag will bring you better rewards like they did before.
The battle activities will include:
The Gladiator Championship
Skirmishes
A series of event tasks
Also, check out our new hangar theme!
New map: Abyss
A powerful mining complex located over a gaping volcanic pipe. It belonged to the Defense and Security Conglomerate for decades, supplying natural diamonds to its Martian colonies. Now, other factions see an opportunity to send in mercenary squads and take over. With an artificially caused volcano eruption looming over the battlefield, Commanders are in for a fiery battle.
Teleports: Stolen Icarus technology adapted for production. Stationary teleport platforms will instantly relocate you to another part of the map.
New titan: Sharanga
Designed by Yan-di corporation specifically for long-range battles, Sharanga is the first titan to operate three alpha slots at once. Its improved reactor allows for increased weapon damage, while its phase defense can temporarily neutralize enemies that come too close.
Full Power: The Titan increases its weapons damage.
Phase Exile: The Titan forces the enemy robot to slow down and lose the ability to deal damage, repair allies and capture beacons. However, it also makes the enemy invulnerable to damage and any negative effects at the same time.
New robot: Orochi
Orochi combines a set of technologies from other factions, which were reproduced and optimized by SpaceTech engineers to create a versatile and deadly robot. It is an aggressive robot capable of moving at incredibly fast speeds which is protected by stealth technology. The robot has a built-in weapon with a long-lasting corrosive effect.
Viper Strike: The robot dashes, activates stealth and begins to move at an increased speed, firing corrosive projectiles at the enemy. The ability has 2 charges.
DoT: Deals recurring damage over time to the enemy's hull.
Stealth: Enemy guns cannot target your robot.
New titan weapons: Striker and Krait
Striker
A super-heavy long-range weapon which fires an energy impulse that bounces from one target to another. It also has a charge-up system: the longer you charge the weapon, the more powerful its shot.
Krait
An auxiliary energy machine gun for close and medium range. In addition to its high rate of fire and impressive ammo capacity, it also boasts a DoT effect: every round deals damage over time after hitting a target.
Drones rework
With this rework, we want to make drones more focused and simple to manage, both when you are making a build and on the battlefield. If you see a Wasp drone, you will always know that it's built to sting.
No more blueprints. Drones become unique units with specialized roles and predefined characteristics.
Each drone will come with a hard-set number of microchip slots that fit its combat role.
Each drone will have a unique role-based ability, which will be an enhanced built-in microchip at first.
Drones will have less microchip slots overall (meaning they will be cheaper to assemble), and microchips will be more powerful.
All microchips will cost 25% less gold.
For a full explanation of this rework, please read this article. You will also find the full details of the microchip rebalance included in the tables at the end of the article.
Gameroom migration
With Facebook Gameroom shutting down this summer, you can now transfer your War Robots progress from Gameroom to either Steam or MY.GAMES. You will also receive a 500 Au bonus for choosing MY.GAMES.
If you play on Facebook Gameroom, you will see a pop-up window when you enter the game which will prompt you to transfer your progress. There will be a step-by-step tutorial on how to do this available in the game menu, but just in case, we'll also explain it here.
To tansfer you progress:
Open the main Settings of the game and scroll down to the "Distribution Platform" section.
Click "Account Transfer".
Copy your temporary ID.
Launch War Robots on Steam or MY.GAMES.
Open the main Settings on Steam or MY.GAMES and click "Account Transfer" again.
Paste your temporary ID and confirm your decision by clicking "Transfer Account".
Your account will be transfered from Facebook Gameroom to the platform you chose. It will no longer be available on Facebook Gameroom.
Important: Do not share your temporary ID with anybody. You might get your account stolen if you do.
Balance changes
Devastator, Havoc, Scatter
Reload interval: 1.25 → 1.5 sec
Damage: -10%
Close-range builds have a clear advantage over medium-range at the moment. With this nerf, we want to give more space to those who prefer shootouts at a distance.
Hellburner
No self-damage on ability explosion
This mechanic has been in the game for quite a while already. With the release of Shell which doesn't receive any self-damage, it started to feel out of place. We have buffed Hellburner by streamlining its ability to be like the one Shell has.
Minor buffs
As always, there's also a list of minor buffs aimed at reinvigorating gameplay in lower leagues:
Hover: +10% durability
Vityaz: +10% durability
Schutze: +7% durability
Corona: Reload interval 2 → 1.8 sec
Gust and Halo: +10% damage
Raven: 20 → 18 sec ability cooldown
Griffin: 25 > 22 sec ability cooldown
Ao Qin: 50 → 52 km/h maximum speed
Bugs fixed
Fixed the Ao Jun flamethrower ability remaining active after landing or not activating during flight.
Fixed the issue with the hangar scene not loading when launching the game on older devices.
- EVENT: MERCENARY TOWN. Get new weapons and special edition robots! - New explosive weapons: Scald, Scorcher and Incinerator - New additions for Demeter: special edition Sheriff Demeter and a new Legendary Pilot - Various optimization tweaks - Bug fixes - Check the full notes at warrobots.com
Lunar New Year in War Robots will start soon after update 6.8 lands on your platform.
Three types of Special Crates. Get coins by completing daily tasks and win something valuable and exclusive, like the first special edition titan in the game — Ox Minos. Or:
New special editions: Tiger Scatter and Warrior Typhon
New robot: Demeter
New weapons: Hornet and Magnetar
New legendary pilots: Rose Lin (Typhon) and Jerry Fortune (Demeter)
Also don’t miss the Arena and new Skirmishes that will go online later during the event.
New weapons: Hornet and Magnetar
Available from level 5 in special crates during the event
Hornet is a heavy kinetic cannon that applies DOT. High damage per shot and a decent rate of fire makes it a viable option for mid-range sniper builds.
Magnetar is a light medium-range energy autocannon. It immobilizes the target after a certain number of hits. Give a try to Pulsars+Magnetars build — they work well together.
New robot: Demeter
Available from level 27 in special crates during the event
Perfect support. Demeter specializes in repairing damaged allies. This robot can teleport to a friendly target, instantly covering it with an impenetrable Absorber shield. The more damage the shield absorbs, the more durability Demeter restores to nearby teammates.
ABILITY: REPAIRING COVER Demeter enables Absorber and repairs all allies in ability range. If the ability is used with an ally in target, then Demeter teleports to the ally, increasing Absorber's radius. All damage taken by Absorber strengthens the repairing waves.
ABSORBER Impenetrable shield that can absorb an unlimited amount of damage.
Try using the concentrated fire of your opponents to your advantage.
Report system
You can now report unfair play right from the battle results window. At first, there will be the following reasons for a report:
A player uses cheats or speedhacks
A player self-destructs most of their robots during a match
A player remains inactive throughout the match
A player has too powerful hangar for their league
A player has inappropriate nickname
If a player gets a certain number of similar reports within a certain period of time, we’ll warn that player. If the reports continue, we’ll take measures. Depending on the situation, the warning may be followed by a temporary ban or transfer to Low Priority Queue.
"What if someone reports me for no real reason?"
Don’t worry — we've got you covered. Firstly, to report a player you need to be in the same match. Secondly, each player can only send that many reports each day. So, if somebody starts reporting a random opponent each match, they’ll quickly reach the report limit. And yes, before an account gets suspended, it needs to accumulate a considerable amount of reports before we take measures. Several occasional complaints won’t result in anything.
To report a player:
Select the nickname from the post-combat leaderboard.
Open the player’s profile.
Tap the red “REPORT” button.
Select the reason for the report.
Confirm your decision.
Balance changes
Nerfs
Hawk
Ability damage against robots: -50%
Reflector on takeoff/landing — removed
Hawk was initially designed to counter Titans by piercing through their extreme Defence stat. However, the Titan Slayer turned out to be slaying pretty much anything else — long before the first titans even appear in the match. We want to keep Hawk's role focused on its original promise, so we make its ability less effective against regular robots. And by removing Reflector on takeoff/landing we give other robots more opportunities to fight back.
Nightingale
Speed while in flight: 83km/h → 60km/h
Repair ability zone: 50m → 75m
Gains more altitude when using the ability (cannot capture beacons when flying in most cases)
Nightingale was extremely good both at fixing things and beacon running. This bird is supposed to be a team player, rather than a lone all-rounder going for flanking maneuvers — so we cut its wings a little while making it up with some better repairs.
For a trickster robot, Scorpion is a bit too tough. Scorpion players often don’t mind engaging two opponents at once, which isn't what saboteurs are supposed to do (at least, not that frequently). With this nerf, we make Scorpion less beefy, requiring you to time ambushes more carefully and avoid concentrated fire.
Quarker, Atomizer, Nucleon
Shot interval: 0.1s → 0.15s
Over several previous updates, these weapons became perfect all-rounders. They work well for both burst and sustainable damage tactics. Their average damage per battle is also a bit higher than we want it to be. We decided to make the Atomizer family less powerful in quick attacks, providing more space for other bursty weapons.
Shredder
Damage: -10%
Cooldown: 3s → 5s
Effect accumulation speed: -20%
Shredder is a tier 3 weapon that performed just as well as most of the tier 4 weapons. We reduced its damage to match its T3 peers. It also worked a tad too well for accumulating status effects, which became especially apparent with the advent of drones with control microchips.
Buffs
Nemesis
Ability damage: +7%
Target adjustment improved: aiming with the ability and hitting targets behind a corner should be easier
We planned on buffing Mender in 6.3. However, the buff didn't take effect. We're fixing the issue now with this small increase to Mender's survivability. Inquisitor
Christmas in War Robots will start soon after the update 6.7 lands on your platform. This event is a crossover with Serious Sam videogame series.
Get coins by completing daily tasks. Use them to open special chests with new items. Each chest can give you different rewards. Press the info button to get more info on each chest.
For more details on the event, please watch the video.
New robot: Typhon
A fast attacking robot capable of temporarily neutralizing the enemy. Equipped with unique built-in energy cannons and an improved "Aegis" energy shield.
Ability: Blackout V2.0 Typhon shoots three energy charges at the target that damage and temporarily disable the enemy robot's subsystems EMP Blocks the activation of an enemy ability Lock-Down Immobilizes an enemy Suppression Reduces enemy damage (50%)
Aegis A special energy shield that is impenetrable to any type of weapon. The improved version has a more streamlined shape.
Recommended Gear: 4x Atomizer / 4x Wasp
Bug fixes and QoL changes
Quarker and Nucleon now available in Workshop
Rome map is available again
Fixed reload animations on Rime and Sinister Rime
Fixed an issue that caused Arthur to slow down and get stuck when climbing ramps
Fixed the ability to pass uneven terrain on Lancelot
Fixed Ravana speed
Fixed freeze cases on old maps on Samsung devices
Post-combat screen now correctly indicates the amount of clan league points acquired by player
[Steam/Gameroom] Robots are now displayed correctly in Storage and on robot panel
[Steam/Gameroom] Fixed menu interface scale for big screens
The Halloween event will be shorter on Steam and Gameroom due to the release delay — to compensate for that we are adding extra daily tasks and make Halloween Loki challenge easier to complete. The event begins tomorrow.
Robots in PC version may appear transparent in the inventory screen on certain hardware configurations. This is a purely visual glitch. It will be fixed in one of the upcoming updates.
Halloween event
Halloween event in War Robots will start soon after the update 6.6 lands.
Get coins by completing daily tasks. Use them to open special chests with new items. Each chest can give you different rewards. Press the info button to get more info on each chest.
The event will be split in 2 phases, the second phase will start on November 12th. The following weapons will be added to the event chests in phase 2: Havoc, Grom, Squall.
For more details on the event, please watch the video.
Drone improvements
Free spawns, more chips, lower prices, less randomness and revamped balance — in the first round of drones improvements.
There were 3 key issues with drones that were often discussed in the community: drones are too expensive to get and maintain, they are too random and they make combat way harder to control and predict.
We looked at the issues at hand and went on to the drawing board — to figure out what we can improve right now according to your feedback.
Here’s what we’re changing.
1. Drone power cell costs — REMOVED
You are now able to spawn every drone for 0 power cells. Yes, that’s right. Got a drone? Feel free to use it whenever you need it.
2. Randomized drone energy capacity — REMOVED
All new drones come with the maximum base energy capacity by default. All drones you already have are also bumped up to their maximum possible base capacity.
WARNING: changes to old drones’ capacity might take a couple of days after the update to apply. If your drone’s capacity didn’t change yet, it will soon!
3. Daily Tasks with microchip rewards added
Tasks with microchip rewards will start appearing in your task log every day. Every day you’ll be able to grab a couple of new T1 microchips just for playing.
4. Microchip Store updated
Microchip store refresh cost is greatly reduced: 50 for the first refresh of the day, 100 for the second and 200 for all subsequent ones.
T3 microchips will now be occasionally appearing in the store. That should let you cut your way past the combining hassle.
T2 Lockdowner, Freezer and Suppressor microchips are removed from the store due to their overwhelming effect in lower leagues. If you have them, you will be able to keep them, but getting new ones will be impossible from now on. (NOTE: you can still get their T3 versions from the microchip store)
5. More control over chip combining
Fusing together microchips of the same name will now yield you the same microchip — just with a higher tier.
6. Microchip rebalance
1. We tune down the power of most T1 and T2 microchips. If you were using the low level chips, you will experience a slight power drop — unfortunately — but we firmly believe that this change has to be made to even out the playing field in lower leagues, where drones only start appearing.
2. Lockdowner, Freezer и Suppressor chips are nerfed. The microchips created too much uncertainty on the battlefield. They allowed every weapon to inflict status effects often even better than effect-focused weapons. That also made situational builds very tricky to use, because everyone suddenly became great at everything.
While we definitely wanted people to have access to special effects on more occasions, making Atomizers as good at locking people down as Pulsars was never the goal. We are tuning down the Lockdowner, Freezer and Suppressor chips to make them less of a must-have. You still should be able to apply effect once per magazine but it'll take a bit longer and thus give your opponent a better chance of countering you actions and making the game more interesting for both of you.
This should also highlight other options for A socket. Anticontrol-focused builds might be a good idea, especially if you don’t want to dedicate a separate robot slot for the Anticontrol module (or want to have it saved as a trump card).
3. Finally, we buff lots of C and B-type chips, while also giving a slight nudge to AC-type weapon chips. Some other T3-4 chips also received buffs. For detailed info on microchip rebalance, please see the table in this article: https://warrobots.com/en/posts/326
Buffs to speed bonuses
In 6.4 we changed how movement speed bonuses stack together, so all booster-pilot-ability combinations behave in a more consistent way. Certain speed bonuses became less effective as a result — we buff their numbers to make up for that.
[Leech Pilot Skill] Thomas's Guile. Speed bonus increased x2 (15% → 30% at max T4 level).
[Regular Pilot Skill] Road Hog. Speed bonus increased x1.5 (8.2% → 12.3% / 12.5% → 18.75% at max T4 level).
[Regular Pilot Skill] Adamant Road Hog. Speed bonus increased x1.3 (25% → 32.5% at max T4 level).
[Regular Pilot Skill] Spy, Scout. Speed bonus increased x1.5 (6.25% → 9.4% at max T4 level).
[Regular Pilot Skill] Ghost. Speed bonus increased x1.1 (62.50% → 68.75% at max T4 level).
Drones are combat units that hover around your robot, providing it with different kinds of support. You can deploy drones with your robot, using the same power cells that are spent on active modules. Unlike pilots and modules, drones aren't tied to particular robots — you can select them on the deployment screen before going into battle.
Drones by themselves cannot do much other than hover around. Their combat functions are defined by microchips you install in them. Some microchips unlock their built-in weapons, some allow drones to boost robots’ powers, and some make them react to certain situations (like enemies suppressing or freezing you) in certain ways. You can get basic microchips from the store. Chips of higher tiers can be acquired by fusing together multiple basic chips of the same type for Gold.
There are multiple types or drones, each has a fixed number of microchip sockets. Socket types are randomized every time you get a new Drone. Also, each Drone has a limited battery capacity to allocate between microchips. Limited capacity means that you cannot just beef up your drone with the best chips possible — you have to make certain tradeoffs to fit into the limit. Better chips are more powerful, but consume more of the drone's energy, so you have to look not just for powerful, but for balanced microchip combinations that will give you the best benefits for your fighting style.
Balance Update
Currently, the meta is dominated by close combat burst builds — “get close, kill fast, retreat” is the most prominent tactic by far. We want to give more space for other styles of play: snipers, sustained-damage builds and supports should have their opportunities to contribute to the fight as well.
We attempted to address this with some surgical tweaks, and while this had some local effects (a few select weapons like Atomizers or Thermites play much better now), it didn’t affect the situation as a whole. Hence, we're going for a larger rebalance.
To begin with, we're fixing lots of weapon-related bugs (such as Cryo weapons and Pulsar accuracy issues) and attempting to comprehensively equalize all playstyles by tuning not particular pieces, but whole sets of weapons.
As a result, multiple items take significant nerfs. Some of them got overly generous buffs in the past (Cryogenic weapons, Scourge line), some got too strong with the introduction of the respective pilot (Ao Jun, Ravana, Blitz), some are just too efficient in their respective tiers even after nerfs (Avenger).
On other hand, there are lots of outsiders that are in line for major buffs: Wasp and Sting, long-range Ion, Arbalest and Ballista, sustain-ish rocket launcher Avalanche, as well as Hades, Weyland and Mender. See the details below.
"Super-close" range nerfs
Ravana and Scorpion along with the latest shotgun rework made builds for super-close range (sub-200 meters) incredibly effective — perhaps, tad too effective. We are happy to see new play styles emerging, so our aim with this change is to bring point-blank fighters in line with others instead of making them non-viable. In other words, tune these builds enough so the War Robots won't turn into War Ravanas.
Also — Phase Shift tweak had that coming for a while, so we're actually making it happen. Inability to capture beacons while your robot is "shifted" should promote more active gameplay around the contested zone.
Ravana Durability: ↓ 10% Ability duration: ↓ 1 sec Ability cooldown: 14 → 15 sec Cannot capture beacons while the ability is active
Phase Shift Robots cannot capture beacons while the module is active
Nightingale made repair-bots mainstream — now it is time to bring some attention to the old guard. Weyland had some survivability issues due to its lack of mobility, so we're turning it into a mini-bastion by increasing its damage resistance in Repair Mode. Mender had troubles keeping up with faster teammates, which made its repairs very tricky to utilize — that we're addressing too.
Tyr is okay. Not as okay as Nightingale though, so we've made it a bit okay-er.
Weyland Added 15% damage mitigation in Repair Mode Repairs per tick: ↑ 15%
Mender Mender starts repairing immediately after ability activation Repair pulses: 4 → 7 Movement speed increase from ability: ↑ 30% Damage resistance from ability: 50 → 70%
In equipment menu there’s now a button that returns you directly to hangar (it saves you three taps!)
Premium button relocated to the left side of hangar menu
Fixed a targeting issue causing Pulsar, Quarker, Atomizer, Nucleon and Cryogenic rockets to lose effectiveness against moving targets
Fixed an issue causing Isabella Porter skill to not work properly in certain situations
Minor adjustments to certain items Gold costs in Workshop: Atomizer, Bulgasari, Cryo, Dragoon, Ember, Glacier, Haechi, Mender, Nucleon, Quarker, Redeemer, Rime and Weyland production speed-up for Gold got slightly cheaper
Two kinds of Special Crates. Complete daily tasks, get tokens, open Special Crates with valuable rewards. You can win platinum, a new titan, new weapons and module and a legendary pilot for Ravana!
New legendary pilot: Arnav Poe (Ravana)
Special editions: Ivory Ravana, Scourge and Atomizer
Arena and Skirmishes
New weapons: Quarker and Nucleon
Available from level 5 in special crates during the event
Energy machine guns with unlimited ammo – one is a light weapon and another is heavy. High accuracy makes it effective at medium range, but after long bursts the gun overheats and becomes less accurate.
New module: Overdrive Unit
Available from level 5 in special crates during the event
While the robot's durability is at a critical level, all weapons have increased damage. If a robot has several Overdrive Units equipped, their damage bonuses addup and the activation threshold becomes higher.
New Titan: Nodens
Available from level 30 in special crates during the event
A hovering support fortress and a marvel of EvoLife engineering: Nodens can repair itself and its allies. It possesses the immense firepower of 4 beta-weapons and can reduce the damage dealt by multiple enemies concurrently.
Recommended equipment: 4x Cyclone
Active Support: The Titan establishes a link with an ally and gradually repairs both the ally’s and its own durability. It is possible to repair multiple allies simultaneously with each additional link increasing the power of the Titan’s defence system.
Disposal: Titan applies Suppression on the targeted enemy as well as other enemy robots in range of the ability. The damage output of the affected robots is lowered by 50%. The ability also deals damage to affected robots.
New weapons: Cataclysm and Cyclone
Available from level 30 in special crates during the event
Alpha and Beta weapons for Titans. These energy weapons strike enemies with an arc of high-energy particles. Damage grows as the distance decreases.
Balance update
All parameters are for MK1 level 12
Blitz
Durability: +15%
Blitz was conceived as a dueling robot that wins battles with minimal losses through skillful ability use. However, if Blitz doesn't take cover when its ability goes on cooldown, it's usually as good as dead. We added some durability to increase its chances.
Ravana
Ability cooldown: 16 → 14 sec
Durability: +10%
Movement speed: +5 km/h
Ravana is a very weird tank. It has no shields or suppression, so to survive in the thick of a battle it needs to choose the right moment to use "astral" to survive things like Ares's ability or a volley of frost missiles.
Currently, Ravana is too unforgiving of mistakes — every move counts. We want to give it a bit more freedom with this buff.
Ao Jun
Ability cooldown: 20 → 22
Flight speed: 115 → 95 kph
Ao Jun is defined by its ability. It allows the white dragon to deal tremendous damage while remaining in relative safety. We don't want to take away this option, but also don't want it to be abused. It's ultimate power, and Ao Jun's pilot needs to be sure that they need that power at that exact moment before pushing the big red button.
Phantom
Ability cooldown: 10 → 14 sec
Phantom's situation is similar to that of Ao Jun: great power, not too much responsibility. Its ability is often used only for extra resistances it provides, and the teleportation is a nice add-on that helps it hide while Phantom waits for its ability to come off cooldown. We increased ability cooldown time so it now requires a more thoughtful approach.
Avenger
Bullet spray increased by 10%
Damage: -15%
We primarily look at statistics from the higher leagues when rebalancing, but this time the situation is a little different. Avenger currently surpasses all options in its price category by far, and the closest alternatives, Thunder and Zeus, have no chance because it outplays them at both medium and close distances. With this change, we're shifting Avenger's focus to close combat and making room for other options in this class.
Avalanche
Reload time: 2.5 → 2 sec
Missile speed increased
Compared to other heavy missile robots, Avalanche is best from long distances. But it is also very slow, so it just doesn't have time to get enough distance. So we're speeding it up! Both the missiles and reloading.
Thermite
Damage: +20%.
Missile speed increased
Thermite was intended to be a heavy version of Vortex and Aphid: a missile launcher that shoots from cover, a powerful and annoying machine that requires being able to skillfully maneuver. But other heavy slot options were leaving Thermite in the dust. (Do you like experiments? Try Thermite on Strider!)
Tsar
Reload time: 5 → 4 sec
Shooting less often but deadlier sounds great in theory, but in practice Tsar was too slow to compete with options like Gendarme, even with its AoE damage. We're giving it a boost!
Pulsar and Shredder
These weapons will no longer immobilize randomly, but after a certain number of hits.
The accumulation mechanic has worked wonderfully for shotguns and freezing guns. It's time to get rid of the last pillar of random — now you and your allies fully control the moment when Pulsar and Shredder disable the enemy's legs.
Usability & Bug Fixes
Fixed an issue that caused certain players to lose access to game mode selection even if they are not in the Low Priority Queue
Invader doesn't explode while in the air anymore
Arachnid Invader's gun controls are placed properly now
Fixed an issue that made it impossible to join a squad in certain conditions