Dec 23, 2020
War Robots - Palemoss
Serious Christmas

Christmas in War Robots will start soon after the update 6.7 lands on your platform. This event is a crossover with Serious Sam videogame series.

Get coins by completing daily tasks. Use them to open special chests with new items. Each chest can give you different rewards. Press the info button to get more info on each chest.

  • New items: Typhon (robot)
  • Limited Editions: Popemobile Hawk, Bio-mechanoid Nucleon, Octanian Drone
  • Paint jobs: Reptiloid Typhon, Wrapped Shell

For more details on the event, please watch the video.



New robot: Typhon

A fast attacking robot capable of temporarily neutralizing the enemy. Equipped with unique built-in energy cannons and an improved "Aegis" energy shield.

Ability: Blackout V2.0
Typhon shoots three energy charges at the target that damage and temporarily disable the enemy robot's subsystems
EMP Blocks the activation of an enemy ability
Lock-Down Immobilizes an enemy
Suppression Reduces enemy damage (50%)

Aegis A special energy shield that is impenetrable to any type of weapon. The improved version has a more streamlined shape.

Recommended Gear: 4x Atomizer / 4x Wasp

Bug fixes and QoL changes

  • Quarker and Nucleon now available in Workshop
  • Rome map is available again
  • Fixed reload animations on Rime and Sinister Rime
  • Fixed an issue that caused Arthur to slow down and get stuck when climbing ramps
  • Fixed the ability to pass uneven terrain on Lancelot
  • Fixed Ravana speed
  • Fixed freeze cases on old maps on Samsung devices
  • Post-combat screen now correctly indicates the amount of clan league points acquired by player
  • [Steam/Gameroom] Robots are now displayed correctly in Storage and on robot panel
  • [Steam/Gameroom] Fixed menu interface scale for big screens
  • Fixed several freeze and crash cases
Nov 10, 2020
War Robots - Palemoss
Known issues

  • The Halloween event will be shorter on Steam and Gameroom due to the release delay — to compensate for that we are adding extra daily tasks and make Halloween Loki challenge easier to complete. The event begins tomorrow.
  • Robots in PC version may appear transparent in the inventory screen on certain hardware configurations. This is a purely visual glitch. It will be fixed in one of the upcoming updates.

Halloween event

Halloween event in War Robots will start soon after the update 6.6 lands.

Get coins by completing daily tasks. Use them to open special chests with new items. Each chest can give you different rewards. Press the info button to get more info on each chest.



The event will be split in 2 phases, the second phase will start on November 12th. The following weapons will be added to the event chests in phase 2: Havoc, Grom, Squall.

For more details on the event, please watch the video.



Drone improvements

Free spawns, more chips, lower prices, less randomness and revamped balance — in the first round of drones improvements.

There were 3 key issues with drones that were often discussed in the community: drones are too expensive to get and maintain, they are too random and they make combat way harder to control and predict.

We looked at the issues at hand and went on to the drawing board — to figure out what we can improve right now according to your feedback.

Here’s what we’re changing.

1. Drone power cell costs — REMOVED

You are now able to spawn every drone for 0 power cells. Yes, that’s right. Got a drone? Feel free to use it whenever you need it.

2. Randomized drone energy capacity — REMOVED

All new drones come with the maximum base energy capacity by default. All drones you already have are also bumped up to their maximum possible base capacity.

WARNING: changes to old drones’ capacity might take a couple of days after the update to apply. If your drone’s capacity didn’t change yet, it will soon!

3. Daily Tasks with microchip rewards added

Tasks with microchip rewards will start appearing in your task log every day. Every day you’ll be able to grab a couple of new T1 microchips just for playing.

4. Microchip Store updated

Microchip store refresh cost is greatly reduced: 50 for the first refresh of the day, 100 for the second and 200 for all subsequent ones.

T3 microchips will now be occasionally appearing in the store. That should let you cut your way past the combining hassle.

T2 Lockdowner, Freezer and Suppressor microchips are removed from the store due to their overwhelming effect in lower leagues. If you have them, you will be able to keep them, but getting new ones will be impossible from now on. (NOTE: you can still get their T3 versions from the microchip store)

5. More control over chip combining

Fusing together microchips of the same name will now yield you the same microchip — just with a higher tier.



6. Microchip rebalance

1. We tune down the power of most T1 and T2 microchips. If you were using the low level chips, you will experience a slight power drop — unfortunately — but we firmly believe that this change has to be made to even out the playing field in lower leagues, where drones only start appearing.

2. Lockdowner, Freezer и Suppressor chips are nerfed. The microchips created too much uncertainty on the battlefield. They allowed every weapon to inflict status effects often even better than effect-focused weapons. That also made situational builds very tricky to use, because everyone suddenly became great at everything.

While we definitely wanted people to have access to special effects on more occasions, making Atomizers as good at locking people down as Pulsars was never the goal. We are tuning down the Lockdowner, Freezer and Suppressor chips to make them less of a must-have. You still should be able to apply effect once per magazine but it'll take a bit longer and thus give your opponent a better chance of countering you actions and making the game more interesting for both of you.

This should also highlight other options for A socket. Anticontrol-focused builds might be a good idea, especially if you don’t want to dedicate a separate robot slot for the Anticontrol module (or want to have it saved as a trump card).

3. Finally, we buff lots of C and B-type chips, while also giving a slight nudge to AC-type weapon chips. Some other T3-4 chips also received buffs. For detailed info on microchip rebalance, please see the table in this article:
https://warrobots.com/en/posts/326

Buffs to speed bonuses

In 6.4 we changed how movement speed bonuses stack together, so all booster-pilot-ability combinations behave in a more consistent way. Certain speed bonuses became less effective as a result — we buff their numbers to make up for that.

  • [Leech Pilot Skill] Thomas's Guile. Speed bonus increased x2 (15% → 30% at max T4 level).
  • [Regular Pilot Skill] Road Hog. Speed bonus increased x1.5 (8.2% → 12.3% / 12.5% → 18.75% at max T4 level).
  • [Regular Pilot Skill] Adamant Road Hog. Speed bonus increased x1.3 (25% → 32.5% at max T4 level).
  • [Regular Pilot Skill] Spy, Scout. Speed bonus increased x1.5 (6.25% → 9.4% at max T4 level).
  • [Regular Pilot Skill] Ghost. Speed bonus increased x1.1 (62.50% → 68.75% at max T4 level).
  • [Booster] Speed Booster. Speed bonus increased x2 (10% → 20%).

Bug fixes and QoL changes

  • Titans are now available at account level 25.
  • Fixed Fujin not taking any damage and not being able to capture beacons.
  • Fixed robot selection panel not appearing at the start of the match.
  • Fixed Alexander Frost pilot skill not increasing Cerberus built-in weapon range.
  • Fixed an issue that prevented players from equipping ECU on Ravana or Scorpion.
  • Fixed Ao Qin and Ao Guang not accelerating in flight.
  • Fixed Ravana moving slower than intended.
  • Fixed an issue that caused camera angle to reset at the end of the match countdown.
  • Fixed several crash cases on devices fitting the minimal requirements.
  • Fixed several graphical bugs in Minimal quality preset.
Sep 18, 2020
War Robots - Palemoss
MAJOR FEATURE: Drones
Unlock at level 27

Drones are combat units that hover around your robot, providing it with different kinds of support. You can deploy drones with your robot, using the same power cells that are spent on active modules. Unlike pilots and modules, drones aren't tied to particular robots — you can select them on the deployment screen before going into battle.

Drones by themselves cannot do much other than hover around. Their combat functions are defined by microchips you install in them. Some microchips unlock their built-in weapons, some allow drones to boost robots’ powers, and some make them react to certain situations (like enemies suppressing or freezing you) in certain ways. You can get basic microchips from the store. Chips of higher tiers can be acquired by fusing together multiple basic chips of the same type for Gold.

There are multiple types or drones, each has a fixed number of microchip sockets. Socket types are randomized every time you get a new Drone. Also, each Drone has a limited battery capacity to allocate between microchips. Limited capacity means that you cannot just beef up your drone with the best chips possible — you have to make certain tradeoffs to fit into the limit. Better chips are more powerful, but consume more of the drone's energy, so you have to look not just for powerful, but for balanced microchip combinations that will give you the best benefits for your fighting style.



Balance Update

Currently, the meta is dominated by close combat burst builds — “get close, kill fast, retreat” is the most prominent tactic by far. We want to give more space for other styles of play: snipers, sustained-damage builds and supports should have their opportunities to contribute to the fight as well.

We attempted to address this with some surgical tweaks, and while this had some local effects (a few select weapons like Atomizers or Thermites play much better now), it didn’t affect the situation as a whole. Hence, we're going for a larger rebalance.

To begin with, we're fixing lots of weapon-related bugs (such as Cryo weapons and Pulsar accuracy issues) and attempting to comprehensively equalize all playstyles by tuning not particular pieces, but whole sets of weapons.

As a result, multiple items take significant nerfs. Some of them got overly generous buffs in the past (Cryogenic weapons, Scourge line), some got too strong with the introduction of the respective pilot (Ao Jun, Ravana, Blitz), some are just too efficient in their respective tiers even after nerfs (Avenger).

On other hand, there are lots of outsiders that are in line for major buffs: Wasp and Sting, long-range Ion, Arbalest and Ballista, sustain-ish rocket launcher Avalanche, as well as Hades, Weyland and Mender. See the details below.

"Super-close" range nerfs



Ravana and Scorpion along with the latest shotgun rework made builds for super-close range (sub-200 meters) incredibly effective — perhaps, tad too effective. We are happy to see new play styles emerging, so our aim with this change is to bring point-blank fighters in line with others instead of making them non-viable. In other words, tune these builds enough so the War Robots won't turn into War Ravanas.

Also — Phase Shift tweak had that coming for a while, so we're actually making it happen. Inability to capture beacons while your robot is "shifted" should promote more active gameplay around the contested zone.

Ravana
Durability: ↓ 10%
Ability duration: ↓ 1 sec
Ability cooldown: 14 → 15 sec
Cannot capture beacons while the ability is active

Phase Shift
Robots cannot capture beacons while the module is active

Storm
Particles per shot: 8 → 6

Sharpshooter (Pilot Skill)
Shoot grouping bonus reduced:
T4: 37.5% → 25%;
T3: 30% → 20%;
T2: 22,5% → 15%;
T1: 15% → 10%

Support robots buffs



Nightingale made repair-bots mainstream — now it is time to bring some attention to the old guard. Weyland had some survivability issues due to its lack of mobility, so we're turning it into a mini-bastion by increasing its damage resistance in Repair Mode. Mender had troubles keeping up with faster teammates, which made its repairs very tricky to utilize — that we're addressing too.

Tyr is okay. Not as okay as Nightingale though, so we've made it a bit okay-er.

Weyland
Added 15% damage mitigation in Repair Mode
Repairs per tick: ↑ 15%

Mender
Mender starts repairing immediately after ability activation
Repair pulses: 4 → 7
Movement speed increase from ability: ↑ 30%
Damage resistance from ability: 50 → 70%

Tyr Repairs per tick: ↑ 20%

Other changes

Robots

  • Ao Jun: ability duration ↓ 2 sec, ability damage ↓ 20%
  • Leech: ability duration ↓ 1 sec
  • [Blitz] Clive Vicious’s pilot skill: Blitz damage resistance 90% → 80%
  • Hades: Retrubution damage ↑ 15%, durability ↑ 15%
  • Fenrir: speed in mobile mode ↑ 5%
  • Bulwark: Aegis durability ↑ 5%

Weapons

  • Halo, Corona, Glory: damage per particle ↓ 10%
  • Viper: damage per particle ↓ 10%
  • Glacier, Cryo, Rime: damage per rocket ↓ 20%, targeting issues fixed
  • Spark, Scourge, Calamity: damage per tick ↓ 15%, ammo ↓ 15%
  • Avenger: damage per particle ↓ 15%
  • Sting: damage per particle ↑ 10%, corrosion damage ↑ 10%
  • Wasp: interval between shots: 0.85 → 0.5, ammo 5 → 12, reload 5 → 12
  • Avalanche: damage per rocket ↑ 15%, ammo 12 → 16
  • Arbalest, Balista, Trebuchet: damage per charge ↑ 10%
  • Ion: damage per shot ↑ 10%
  • Redeemer: now pairs better with Taran (ammo: 21 → 32; particles per burst: 3 → 4; damage per particle: ↓ 45%)
  • Taran: damage per particle ↑ 5%;
  • Ember, Igniter, Blaze: usability tweaks, damage per second: ↑ 5%
  • Quarker, Atomizer, Nucleon: targetting issues fixed
  • Pulsar: targetting issues fixed

Bug and usability fixes



  • In equipment menu there’s now a button that returns you directly to hangar (it saves you three taps!)
  • Premium button relocated to the left side of hangar menu
  • Fixed a targeting issue causing Pulsar, Quarker, Atomizer, Nucleon and Cryogenic rockets to lose effectiveness against moving targets
  • Fixed an issue causing Isabella Porter skill to not work properly in certain situations
  • Minor adjustments to certain items Gold costs in Workshop: Atomizer, Bulgasari, Cryo, Dragoon, Ember, Glacier, Haechi, Mender, Nucleon, Quarker, Redeemer, Rime and Weyland production speed-up for Gold got slightly cheaper
  • Improved performance on certain devices
May 6, 2020
War Robots - Palemoss
Event: WR Anniversary 2020
  • Two kinds of Special Crates. Complete daily tasks, get tokens, open Special Crates with valuable rewards. You can win platinum, a new titan, new weapons and module and a legendary pilot for Ravana!
  • New legendary pilot: Arnav Poe (Ravana)
  • Special editions: Ivory Ravana, Scourge and Atomizer
  • Arena and Skirmishes
New weapons: Quarker and Nucleon
Available from level 5 in special crates during the event

Energy machine guns with unlimited ammo – one is a light weapon and another is heavy. High accuracy makes it effective at medium range, but after long bursts the gun overheats and becomes less accurate.

New module: Overdrive Unit
Available from level 5 in special crates during the event

While the robot's durability is at a critical level, all weapons have increased damage. If a robot has several Overdrive Units equipped, their damage bonuses addup and the activation threshold becomes higher.

New Titan: Nodens
Available from level 30 in special crates during the event



A hovering support fortress and a marvel of EvoLife engineering: Nodens can repair itself and its allies. It possesses the immense firepower of 4 beta-weapons and can reduce the damage dealt by multiple enemies concurrently.

Recommended equipment: 4x Cyclone
  • Active Support: The Titan establishes a link with an ally and gradually repairs both the ally’s and its own durability. It is possible to repair multiple allies simultaneously with each additional link increasing the power of the Titan’s defence system.
  • Disposal: Titan applies Suppression on the targeted enemy as well as other enemy robots in range of the ability. The damage output of the affected robots is lowered by 50%. The ability also deals damage to affected robots.
New weapons: Cataclysm and Cyclone
Available from level 30 in special crates during the event

Alpha and Beta weapons for Titans. These energy weapons strike enemies with an arc of high-energy particles. Damage grows as the distance decreases.

Balance update
All parameters are for MK1 level 12

Blitz
  • Durability: +15%
Blitz was conceived as a dueling robot that wins battles with minimal losses through skillful ability use. However, if Blitz doesn't take cover when its ability goes on cooldown, it's usually as good as dead. We added some durability to increase its chances.

Ravana
  • Ability cooldown: 16 → 14 sec
  • Durability: +10%
  • Movement speed: +5 km/h
Ravana is a very weird tank. It has no shields or suppression, so to survive in the thick of a battle it needs to choose the right moment to use "astral" to survive things like Ares's ability or a volley of frost missiles.

Currently, Ravana is too unforgiving of mistakes — every move counts. We want to give it a bit more freedom with this buff.

Ao Jun
  • Ability cooldown: 20 → 22
  • Flight speed: 115 → 95 kph
Ao Jun is defined by its ability. It allows the white dragon to deal tremendous damage while remaining in relative safety. We don't want to take away this option, but also don't want it to be abused. It's ultimate power, and Ao Jun's pilot needs to be sure that they need that power at that exact moment before pushing the big red button.

Phantom
  • Ability cooldown: 10 → 14 sec
Phantom's situation is similar to that of Ao Jun: great power, not too much responsibility. Its ability is often used only for extra resistances it provides, and the teleportation is a nice add-on that helps it hide while Phantom waits for its ability to come off cooldown. We increased ability cooldown time so it now requires a more thoughtful approach.

Avenger
  • Bullet spray increased by 10%
  • Damage: -15%
We primarily look at statistics from the higher leagues when rebalancing, but this time the situation is a little different. Avenger currently surpasses all options in its price category by far, and the closest alternatives, Thunder and Zeus, have no chance because it outplays them at both medium and close distances. With this change, we're shifting Avenger's focus to close combat and making room for other options in this class.

Avalanche
  • Reload time: 2.5 → 2 sec
  • Missile speed increased
Compared to other heavy missile robots, Avalanche is best from long distances. But it is also very slow, so it just doesn't have time to get enough distance. So we're speeding it up! Both the missiles and reloading.

Thermite
  • Damage: +20%.
  • Missile speed increased
Thermite was intended to be a heavy version of Vortex and Aphid: a missile launcher that shoots from cover, a powerful and annoying machine that requires being able to skillfully maneuver. But other heavy slot options were leaving Thermite in the dust. (Do you like experiments? Try Thermite on Strider!)

Tsar
  • Reload time: 5 → 4 sec
Shooting less often but deadlier sounds great in theory, but in practice Tsar was too slow to compete with options like Gendarme, even with its AoE damage. We're giving it a boost!

Pulsar and Shredder
These weapons will no longer immobilize randomly, but after a certain number of hits.

The accumulation mechanic has worked wonderfully for shotguns and freezing guns. It's time to get rid of the last pillar of random — now you and your allies fully control the moment when Pulsar and Shredder disable the enemy's legs.

Usability & Bug Fixes
  • Fixed an issue that caused certain players to lose access to game mode selection even if they are not in the Low Priority Queue
  • Invader doesn't explode while in the air anymore
  • Arachnid Invader's gun controls are placed properly now
  • Fixed an issue that made it impossible to join a squad in certain conditions
  • Minor UI adjustments
War Robots - PXNC_Stan
Good day, Commanders! Update 5.7 is here: celebrate Lunar New Year, meet Ravana and Nightingale and don't forget to try modules on your Titans. Here we go!

https://youtu.be/uti2mqFfsw0

Event: Lunar New Year

  • Hongbao Lottery. Complete daily tasks, get tokens, open envelopes with powerful loot!
  • New Special Editions: Arachnid Invader, Dragon Dragoon
  • New Legendary Pilot: Yang Lee (Ao Jun)
  • New paint jobs: Komainu Behemoth, Kylan Raven
  • 3 unique event Skirmishes and 1 Arena will open every weekend in this order: Skirmish - Skirmish - Arena - Skirmish

New Robot: Ravana

Coming with Lunar New Year Event

A heavy well-protected brawler that can sacrifice its firepower for a temporary speed boost and full protection against all damage and negative effects

Recommended equipment: 3x Cryo / 3x Storm

ABILITY: Transcendence
When activated, robot speeds up, becomes invulnerable and immune to all negative effects, but cannot deal damage. Activation consumes one ability charge.

Cooldown: 16 sec. per charge Duration: 3 sec. Max charges: 2

New Robot: Nightingale
Coming with Lunar New Year Event

A fast, flying support robot that can repair nearby allies while in flight.

Recommended equipment: Rime + 2x Cryo / Halo + 2x Corona / Gust + 2x Storm

ABILITY: Air Support
A robot takes off and switches from its equipped weapons to a built-in weapon that lowers enemies’ damage*. While airborne, the robot is in stealth and repairs itself and nearby allies.

Cooldown: 16 sec. Active: 18 sec. Built-in weapons’ range: 500 m.

*Suppression. Temporarily reduces the damage of all enemies hit by the weapon (75%)

New Robot: Cerberus

Coming with Operation 4 (mid-February)

Created together with the War Robots Community in 2019.

A fast assault robot that can temporarily neutralize the enemy. Equipped with a unique built-in energy cannon and an Aegis energy shield.

Recommended equipment: 1x Redeemer + 2x Taran / 1x Calamity + 2x Scourge

ABILITY: Blackout
Cerberus hits the target with 3 energy charges that inflict damage and negatively affect the enemy robot's subsystems*.

Cooldown: 10 sec. Built-in weapon's range: 350 m.

*Lock-down. Temporarily immobilizes the enemy
Suppression. Temporarily reduces the enemy's damage (50%)
DoT. Inflicts damage over time to the enemy’s hull


Unlocked: Titan Modules


For now, we aren’t introducing new module mechanics for Titans, as there’s still plenty of new to try and discover. However, in this update we unlock their module menu, allowing you to experiment with existing basic modules.

Also, updated versions both of Reactor and Armor Kit modules are now available. They work exactly like damage and durability modules for regular robots.

Balance Update

[REWORK] Halo, Corona, Glory

Lock-down now procs after certain number of hits instead of random chance.

[BUFF] Sting, Wasp

Projectile dispersion reduced

[NERF] Phase Shift

Cooldown: 40 → 35 sec
Duration: 5 → 3 sec

Tweaks and Fixes

  • Skirmishes are back! Woo-hoo!
  • Multiple Titan-related bugfixes
  • Cryo reload animation now works properly
  • Multiple robots shouldn't pile up in the same hangar slot anymore
  • Titan upgrade animation is much faster now

    We have also resolved multiple performance-dropping issues. The game should run significantly smoother on certain devices.
War Robots - PXNC_Stan
Hello there, commanders! Welcome 5.6 update, full of GIANT COOL THINGS. Ahem, I mean Titans. And Christmas event. And balance updates. Buckle up, we're going in!

https://www.youtube.com/watch?v=nZRvXWbSLtw

MAJOR FEATURE: TITANS

Titans are a new type of robots that you can deploy once per battle. They are bigger and more powerful than regular robots and unlock at account level 30. Once you get there, you will receive the first Titan, Kid, for free, and can use it right away.

Titans come with a bunch of supporting systems:

  • Platinum — a new resource that is used to obtain Titans, their equipment and also for their upgrades. Currently, you can get Platinum from daily tasks.
  • Three-way Upgrade System — when upgrading Titan, you can select between Hull (which is all about Titan's durability), Engines (speed) and Core (ability and utility systems). Upgrade everything at once or select one thing and back to the rest later.
  • Instant upgrades — all Titan upgrades are instant. No timers. No waiting.
  • Titan Equipment — Alpha-weapons (strong and playstyle-defining) and Beta-weapons (slightly weaker, yet more versatile)
  • New Hangar & Updated UI — new Hangar, Store and Inventory screens are more clean, fast and responsive. Other menus are set to be updated in the future updates.

For the full list of Titans as well as their abilities and roles check this article
https://warrobots.com/en/posts/305

Christmas Event

  • Special Crates. Complete daily tasks, get tokens, open Special Crates with powerful loot. You can win top-tier robots, Cryogenic weapons, Candy Viper, Giftbringer Fenrir and a legendary pilot to control it!
  • New Special Editions: Giftbringer Fenrir, Candy Viper
  • New Legendary Pilot: Nicolas Wodanson (Fenrir)
  • New paint jobs: Moroz Leech, Mistletoe Loki

Balance Update

Tyr and Fenrir

Starting with 5.6, Tyr will be launching a strong repairing pulse after going into Support mode. This should make juggling forms mid-fight more rewarding.

Tyr — launches additional repairing pulse after switching into Support Mode
Fenrir — Aegis shield restores 10% faster

Haechi and Kumiho

Following the Bulgasari buff from the last balance update, we are giving the same treatment to Haechi.

Haechi — ability Cooldown 15 → 13 sec; Shield Durability 59k → 67.9k (+15%)
Kumiho — durability 150k → 165k (+10%)

Weapon tweaks

[BUFF] Dragoon, Marquess and Hussar

Marquess. Damage 2625 → 2888 (+10%)
Hussar. Damage 3400 → 3740 (+10%)
Dragoon. Damage 8750 → 9188 (+5%)

[BUFF] Blaze

Damage (per particle) 263 → 276 (+5%)
Damage radius slightly increased

[BUFF] Shocktrain

Charges 6 → 5.
Reload time (per charge) 9 → 8
Damage (per charge) 2015 → 2217 (+10%)

Usability & Bug Fixes

Fixed an issue that made Ancient Tyr's shield practically unbreakable
War Robots - PXNC_Stan
Welcome back, commanders! Update 5.5 is here, with Halloween event, Leech pilot and new module. Trick or treat!



New weapons: Rime, Cryo, Glacier


First available during the Halloween event (as Sinister Pack)

Rime (light), Cryo (medium) and Glacier (heavy) are rocket launchers that can freeze enemy robots after landing a certain number of rockets. Once the effect triggers, the target’s movement speed gets drastically reduced and its armour gets more fragile, causing a robot to receive more damage from all sources.

New active module: Shieldbreaker


While the module is active, your robot’s weapons will ignore any energy shields. Does not affect the durability of enemy shields.

Event: Halloween

  • Special Crates. Complete daily tasks, get tokens, open Special Crates with powerful loot. You can win the top-tier robots, the legendary pilot for Leech and new Halloween-themed weapons!
  • Halloween weapons: Cryogenic Pack. Sinister editions of Cryo, Glacier, Rime — available during the event!
  • New Legendary Pilot: Thomas Mindread (Leech)

Cosmetic map tweaks

As we're getting ready for the Titans, maps have received some cosmetic tweaks to accommodate for the presence of those robots.

Usability & Bug Fixes

  • Special Edition robots (Eldritch Ares, Imperial Hades, Ancient Tyr, etc.) now have 5% extra durability to compensare for their inability to use Legendary paintjobs
  • Fixed an issue that caused Phantom to clip through certain buildings after teleporting
  • Fixed a glitch that sometimes sent you into space instead of showing you a paint job selection screen
  • Fixed an issue causing Ancient Tyr's stats to differ from regular Tyr's
  • Resolved multiple crash scenarios across all iOS and Android devices
War Robots - PXNC_Stan
Good day, Commanders! Update 5.4 is here, with Leech, Yan-Di Showdown event and new limited map. Let's dig in!




New robot: Leech

Leech is a damage dealer with 4 medium slots.

Robot's ability allows you to link to a targeted enemy, gaining damage resistance and redirecting part of the incoming fire to the enemy.




New event: Yan-Di Showdown

  • Special Crates. You can win Leech, Behemoth, Phantom and new limited weapons!
  • Special Arena: Yan-di Colosseum. Fight 1v1 on Phantom or Falcon on a new experimental map during the first weekend of the event! Two pilots enter, one pilot leaves!
  • New event weapons: Yan-di Pack. Limited editions of Avenger and Corona — available only during the event!
  • New Legendary Pilots: Cormac de Vos (Falcon) and Olga Minina (Phantom), celebrity robogladiators from the Yan-di Showdown tournament




Usability & Bug Fixes

  • Fixed an issue with connecting game profile to Facebook
  • Fixed an issue with incorrect Pilot levels being shown
  • Fixed a bug that made Tyr move slower than it should (Tyr's movement speed should increase)
  • Fixed an exploit that spawned unkillable Weylands
  • Fixed an issue with Legendary trophies not being shown in the Commander profile
War Robots - PXNC_Stan
Good day, commanders! Welcome update 5.3, with new operations feature, new robots, modules and rebalance. Let's go!

https://youtu.be/1N7fr7ybRos

Major Feature: Operations

For every battle you receive Operation XP and Operation levels, unlocking extra rewards. You can purchase Operation Pass to get even more loot — including exclusive versions of robots, legendary pilots and more.

With Operations, there come other changes:

  • Regular daily tasks reduced. However, you should receive more gold than before overall — with added rewards from the Operation challenges and the Operation itself
  • New post-combat screen
  • Ranking by Honor instead of damage

New robots: Behemoth and Phantom

Behemoth is designed to be a powerful sniper: in a travel mode this robot has 2 heavy slots active, but can enter the stationary mode to unfold 2 more. 4 heavy slots total — that's quite a punch!

Phantom is a saboteur with 1 medium and 2 light slots. By pressing the ability it leaves a translocator device to which Phantom can instantly teleport by reactivating the ability. While translocator is active, Phantom moves faster and takes less damage.

https://youtu.be/kunXs_1KPwg

New modules: Fortifier and Phase Shift

Fortifier improves your robot's shields in various ways:
  • For physical shields (including ECU) Fortifier increases durability
  • For energy shields (including Ancile) and Aegis it increases durability and regeneration rate
  • Absorber isn't affected by Fortifier

Phase shift is a powerful module for extra defense and playmaking under heavy duress. Upon activation, shifts you to a parallel dimension for a short duration. While this effect is active, you are immune to all damage but cannot shoot.

Balance update

Changes to
  • Weapons - Orkan, Gust, Taran, Redeemer, Calamity, Marques
  • Robots - Ares, Hades, Nemesis, Bulgasari, Falcon, Raven, Griffin
  • Modules - Quantum Radar, Battle Born, Last Stand

For all the details visit our website
https://warrobots.com/en/posts/297

Happy updating, commanders!
War Robots - PXNC_Stan
Greetings, commanders! Finally, update 5.2 is here and it brings a new event, a new honor system and several bug fixes. Let's jump right in!

Event: Among the stars
  • Special crates with powerful loot
  • Arena is back! Compete for gold and show everyone who's the best
  • Limited versions of new event weapons - Avalanche, Igniter and Hussar
  • New legendary pilots: Linda Cano and Jad Parkes
https://www.youtube.com/watch?v=hN0boPp6i94

Honor System Rework

Now Honor is an integral stat that shows your overall performance in battle. Beacons, kills, repairs, broken shields, and many other achievements increase your Honor and affect your standing in the combat results.

How to earn honor
  • Do damage
  • Repair
  • Destroy
  • Capture beacons
  • Save up tokens in Free-For-All
  • Fight to the end
  • Win

But wait, there's more: you get more Honor in higher leagues. Fighting there is harder, and taking that extra challenge has to be rewarded as well.

Usability and bug fixes
  • [Pilots] Fixed a bug with Quartermaster skill: now it should be properly usable when you're low on power cells
  • [Pilots] Fixed a bug with Adamant skills causing them to remain active when requirements are not met
  • [Pilots] Multiple minor fixes
  • [Tyr] Fixed placement of top weapons on Tyr. This should prevent homing-missiles from hitting the ground when they shouldn't
  • [Visual] Fixed a bug causing lighting in hangar to become overly bright in certain conditions
  • [Performance] Fixed a bug causing sudden FPS drops on certain devices

As usual, for all the details visit our website
https://warrobots.com/en/posts/294
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