War Robots - PXNC_Stan
Good day, Commanders! Update 5.4 is here, with Leech, Yan-Di Showdown event and new limited map. Let's dig in!




New robot: Leech

Leech is a damage dealer with 4 medium slots.

Robot's ability allows you to link to a targeted enemy, gaining damage resistance and redirecting part of the incoming fire to the enemy.




New event: Yan-Di Showdown

  • Special Crates. You can win Leech, Behemoth, Phantom and new limited weapons!
  • Special Arena: Yan-di Colosseum. Fight 1v1 on Phantom or Falcon on a new experimental map during the first weekend of the event! Two pilots enter, one pilot leaves!
  • New event weapons: Yan-di Pack. Limited editions of Avenger and Corona — available only during the event!
  • New Legendary Pilots: Cormac de Vos (Falcon) and Olga Minina (Phantom), celebrity robogladiators from the Yan-di Showdown tournament




Usability & Bug Fixes

  • Fixed an issue with connecting game profile to Facebook
  • Fixed an issue with incorrect Pilot levels being shown
  • Fixed a bug that made Tyr move slower than it should (Tyr's movement speed should increase)
  • Fixed an exploit that spawned unkillable Weylands
  • Fixed an issue with Legendary trophies not being shown in the Commander profile
War Robots - PXNC_Stan
Good day, commanders! Welcome update 5.3, with new operations feature, new robots, modules and rebalance. Let's go!

https://youtu.be/1N7fr7ybRos

Major Feature: Operations

For every battle you receive Operation XP and Operation levels, unlocking extra rewards. You can purchase Operation Pass to get even more loot — including exclusive versions of robots, legendary pilots and more.

With Operations, there come other changes:

  • Regular daily tasks reduced. However, you should receive more gold than before overall — with added rewards from the Operation challenges and the Operation itself
  • New post-combat screen
  • Ranking by Honor instead of damage

New robots: Behemoth and Phantom

Behemoth is designed to be a powerful sniper: in a travel mode this robot has 2 heavy slots active, but can enter the stationary mode to unfold 2 more. 4 heavy slots total — that's quite a punch!

Phantom is a saboteur with 1 medium and 2 light slots. By pressing the ability it leaves a translocator device to which Phantom can instantly teleport by reactivating the ability. While translocator is active, Phantom moves faster and takes less damage.

https://youtu.be/kunXs_1KPwg

New modules: Fortifier and Phase Shift

Fortifier improves your robot's shields in various ways:
  • For physical shields (including ECU) Fortifier increases durability
  • For energy shields (including Ancile) and Aegis it increases durability and regeneration rate
  • Absorber isn't affected by Fortifier

Phase shift is a powerful module for extra defense and playmaking under heavy duress. Upon activation, shifts you to a parallel dimension for a short duration. While this effect is active, you are immune to all damage but cannot shoot.

Balance update

Changes to
  • Weapons - Orkan, Gust, Taran, Redeemer, Calamity, Marques
  • Robots - Ares, Hades, Nemesis, Bulgasari, Falcon, Raven, Griffin
  • Modules - Quantum Radar, Battle Born, Last Stand

For all the details visit our website
https://warrobots.com/en/posts/297

Happy updating, commanders!
War Robots - PXNC_Stan
Greetings, commanders! Finally, update 5.2 is here and it brings a new event, a new honor system and several bug fixes. Let's jump right in!

Event: Among the stars
  • Special crates with powerful loot
  • Arena is back! Compete for gold and show everyone who's the best
  • Limited versions of new event weapons - Avalanche, Igniter and Hussar
  • New legendary pilots: Linda Cano and Jad Parkes
https://www.youtube.com/watch?v=hN0boPp6i94

Honor System Rework

Now Honor is an integral stat that shows your overall performance in battle. Beacons, kills, repairs, broken shields, and many other achievements increase your Honor and affect your standing in the combat results.

How to earn honor
  • Do damage
  • Repair
  • Destroy
  • Capture beacons
  • Save up tokens in Free-For-All
  • Fight to the end
  • Win

But wait, there's more: you get more Honor in higher leagues. Fighting there is harder, and taking that extra challenge has to be rewarded as well.

Usability and bug fixes
  • [Pilots] Fixed a bug with Quartermaster skill: now it should be properly usable when you're low on power cells
  • [Pilots] Fixed a bug with Adamant skills causing them to remain active when requirements are not met
  • [Pilots] Multiple minor fixes
  • [Tyr] Fixed placement of top weapons on Tyr. This should prevent homing-missiles from hitting the ground when they shouldn't
  • [Visual] Fixed a bug causing lighting in hangar to become overly bright in certain conditions
  • [Performance] Fixed a bug causing sudden FPS drops on certain devices

As usual, for all the details visit our website
https://warrobots.com/en/posts/294
War Robots - PXNC_Stan
Hello, players! The big news here. Lore is finally coming to War Robots! What is the story of this world? How does it work? What are factions? Why do we fight?

Meet the brand-new feature, real people in War Robots. Pilots!

PILOTS

Human characters with stories and personalities — for the first time in War Robots!

Pilots are available starting at account level 23. Watch this video for an extensive overview of the feature.

https://www.youtube.com/watch?v=qOC11Yy5Bw0

NEW MODULES

Anticontrol

[Passive] Protects against Lock-down and Suppression

The module activates automatically upon contacting Lock-down or Suppression. It instantly removes both of these effects, making you immune to them for a short duration.

If 3 maxed modules are installed, your robot becomes permanently immune to both effects.

Advanced Repair Unit

[Active] Repairs quicker

Restores a considerable portion of robot's durability. More effective than the regular Repair Kit but requires more Power Cells.

Death Mark

[Active] Makes an enemy vulnerable to all damage

The module marks the chosen target, so it will temporarily receive more damage from all sources. The mark is visible for all teammates, which is useful when you need to focus fire on one target.

HUD IMPROVEMENTS

We have remade the profile screen to fit Pilots and Modules and also created some space for future improvements.

Also, there are now advanced options for status effects indication. Now you can select whether or not you want to see the full list of status effects affecting your current target (by default, you only see the strongest active effect).

BUG FIXES
  • Fixed a bug causing advanced options to reset after changing them in combat
  • Fixed an exploit allowing to be logged into the game from multiple devices
  • Fixed an issue causing some equipment to take longer to upgrade. Affected equipment: Ballista, Flux, Exodus, Spark, Raven, Bulwark, Falcon

As usual, for all the details visit our website
https://warrobots.com/en/posts/293
War Robots - PXNC_Stan
Hey there, commanders! War Robots is 5 years old. Yes, that's right - 5! The anniversary update (which, coincidentally, has the same number) comes with a huge pack of cool things. Here they are!

https://www.youtube.com/watch?v=H-DdjtIRktU

Upgrade Overdrive

During the event, ALL equipment upgrades require 25% less silver. Great time to give your hangar a makeover!

Special Delivery

Complete event tasks, get tokens and win new equipment. Each day you receive 3 new tasks. If you complete all three, you get enough to open one crate.

Here's what you can get from the crates:

  • Full robots: Ragnarok Squad, Eldritch Ares, Imperial Hades, Infinity Nemesis
  • Ragnarok Squad components (500-2500)
  • Blaze, Marquess, Calamity components (1000 or full weapon)
  • Au: 300 - 1000
  • Power Cells: 1500

Arena Season

Arena is a competitive mode where all contestants have same hangars and same starting conditions. Everyone contributes some gold to the prize pool and fights for the top prize. If you're good at War Robots, it is a great time to prove it!

Special Editions: Ares and Hades

During the event, you can get Eldritch Ares and Imperial Hades from the Special Delivery crates. Later on they will be added to the Super Chest.

Robots: Ragnarok Squad

Shapeshifter robots Loki, Tyr and Fenrir will first be available in Special Delivery crates during the event.

https://youtu.be/BzarwTV52As

Weapons: Blaze, Marquess, Calamity

Original, non-dragon versions of these weapons will first be available in Special Delivery crates during the event.

Balance changes (Robots, Weapons, Modules)

The list of balance changes is to big this time that we decided to write all the details on our website. Here they are https://warrobots.com/en/posts/290

Paint Jobs and Special Editions

  • Eldritch Ares
  • Imperial Hades
  • Infinity Nemesis
  • Arctic Haechi
  • Redline Hellburner

Bug fixes

  • [Matchmaking] Fixed an issue causing teams of several 2-3 people squads to get matched against solo players
  • [UI] Added in-combat interface options menu. You can now select whether or not you want to see your teammates' durability bars mid-game
  • [Weapons] Fixed an issue with Glory sometimes not dealing damage when it should
  • [Robots] Hover shouldn’t get stuck between buildings near beacon E anymore
  • [Robots] Fury doesn’t get stuck on slopes on Castle
  • [Modules] Added sounds for Repair Kit and Lock-down Ammo modules activation
  • [PC] Fixed several issues/exploits for Steam/Gameroom version

As usual, for all the details visit our website
https://warrobots.com/en/posts/290
War Robots - PXNC_Stan
Good day, pilots! Update 4.8 comes with reduced upgrade timers, Black Market improvements and Ares paint jobs. Without further ado, let's dig in!

Devstream (01.03.2019)
https://www.youtube.com/watch?v=iu8cdfiTQPI

Black Market rebalance

This set of changes is the biggest one we ever introduced. If you get something from the chests, it will either be universal resources (Silver, Gold, Keys) or items you can immediately start using.

We also got rid of Boosters. As handy as they are, that's not a very fun reward to get — so we removed them from all chests.

In a nutshell:
  • Bronze Chest - only resources
  • Silver Chest - resources and items
  • Gold Chest - more resources and even better items
  • Super Chest - strongest, newest items

Details and drop rates https://warrobots.com/en/posts/157

Reduced upgrade timers (again!)

Full list of changes


Ares paint jobs

Magma, Obsidian, Amber
https://www.youtube.com/watch?v=_1nuoLSsnN4

Free For All tweaks

To prevent FFA shootouts from dragging, we reduce the amount of respawns a robot can have by increasing the token cost of 2nd, 3rd and 4th respawns.

Pantheon coming to Workshop
  • March 5 - Nemesis
  • March 12 - Hades
  • March 19 - Ares

Bug fixes
  • Hellburner's ability sound now plays properly in sync with its animation
  • Lock-down Ammo effect doesn't trigger after module's duration is over
  • Improved stability across all devices

For all the details visit our website
https://warrobots.com/en/posts/288
War Robots - PXNC_Stan
Hey, pilots! Update 4.7 brings Lunar New Year event along with new dragon robots, exclusive weapons, balance changes and upgrade timers reduction. Let's jump in!

Reminder! We reverse the renewed graphics with this update, as stated in this announcement.

https://www.youtube.com/watch?v=OSuEwZ7xMIY

Lunar New Year

Our new even starts soon. More about it in the video. Stay tuned!

https://www.youtube.com/watch?v=fBNcTVf1OFI

New robots: Dragons
Available with the Lunar New Year event

Dragons' ability allows them to fly. When Dragons are on the maximum height, they activate an extra weapon that keeps shooting as long as you're flying.

Red Ao Qin is an affordable robot for middle leagues. When flying, it activates a long-range energy beam that automatically sticks to the target in range.

Green Ao Guang is the most reliable Dragon. When flying, it takes significantly less damage from all sources. Equipped with homing missiles for mid-range shootouts.

White Ao Jun is made for high-risk high-reward attacks. Built-in flamethrower works best for fighting up-close, and Stealth that activates in the flight mode lets Ao Jun cover large distances safely.

https://www.youtube.com/watch?v=Ml_8RiGdHuE

Balance changes

Buffs for robots:
  • Invader Damage resistance +33% (while in the air + for 5 seconds upon landing)
  • Rayker Ability charges 2 → 3, ability cooldown 8 → 10 sec
  • Natasha Movement speed (at level 12): 36 → 38 kph, durability: +5%
  • Butch Movement speed (at level 12): 39 → 43 kph, durability: +10%
  • Raven Movement speed (at level 12): 44 → 47 kph, durability: +6,5%
  • Lancelot Movement speed (at level 12): 30 → 33 kph, side shields durability: +12,5%
  • Stalker Movement speed: 66 kph at all levels
  • Gepard Durability: +10%
  • Bulwark Physical shield: +10%

Buffs for weapons:
  • Shredder Bullet spread reduced
  • Sting, Wasp Damage +10%
  • Redeemer, Thunder Damage +5%
  • Ion Damage +7.5%

Hellburner nerf

Ability duration: 7 → 5 sec, Ability cooldown: 3 → 5 sec
- reduces the speed advantage (Hellburner now has to close the distance more carefully)
- gives skilled Hellburner players more control over their explosions (as the delay before explosion is lower now)

Self-inflicted damage (on ability use): 15000 → 12.5% of max durability
- makes mistakes more costly on higher levels

Ability damage upon death: 59750 → 29875
- makes dying on Hellburner less rewarding

Upgrade timers reduction

At some levels upgrade timers stretch for too long. We want exciting milestones to happen more often, so we cut down upgrade times across the whole weapons/robots list.

You can find all the details here

Module tweaks

  • Destrier, Cossack, Vityaz, Patton, Gareth, Jesse, Golem, Boa: Module slots removed
  • Gepard, Stalker, Rogatka, Bolt: 2 passive slots → 1 active slot
  • Leo, Griffin, Natasha, Doc, Fujin: 2 passive slots → 1 passive slot, 1 active slot

Community paint jobs

Medic Mender & Reanimator Weyland (by Red Rooster) as well as Urban Raptor Inquisitor (by Battledrone 82) enter the game. Thank you, guys - great work!

Bug fixes

For the full list, visit our website.
War Robots - PXNC_Stan
Greetings, pilots! After the release of remastered graphics update, we’ve spent lots of time gathering your feedback and analysing our data. That’s the reason we’ve been rather silent recently - we wanted to know our next steps and come with a decision made.

First of all, thank you for your feedback! Although beta-version was a success, the main branch release didn’t go as flawlessly as we expected. As we’ve said, this exclusive update for Steam was an experiment and depended heavily on your reaction.

We’ve seen all threads and discussion, this one this one in particular (special thanks to Bio-Break!). And based on your feedback, we’ve decided to reverse the graphics. The change comes with 4.7 update (coming in the nearest future).

The remastered graphics update was an important experiment for us, and we will definitely use this experience to further develop all War Robots platforms.

Yours,
War Robots team
War Robots - PXNC_Stan
Hello there, pilots! Update 4.6.1 with remastered graphics is here. Meet War Robots you've never seen before - renewed and fresh!

As beta-version was a success, we implement the same changes (as well as bug fixes) in the main branch. This is the first exclusive update for War Robots Steam, so its future depends heavily on your feedback!

https://youtu.be/VPi29iaw6cw

Remastered graphics? What's inside, exactly?

We have:
  • redesigned 13 robots (including Rogatka and Destrier) and 17 weapons
  • remade Canyon map from scratch
  • changed the lighting on all the other maps
  • improved animations, battle effects and shaders
  • added graphics settings (Auto, Low, Middle, High)
  • improved sounds

Important! New version has higher system requirements.

Minimal system requirements:
OS: Windows 7
Processor: Intel Quad Core / AMD Phenom X4 or better
Memory: 8 GB RAM
Graphics: Geforce GTX 460 or higher
DirectX: Version 11.0 or higher
Storage: 4.5 GB available space

How do I leave feedback?

You can write any feedback here wr_steam@pixonic.com
Loved new graphics? Want to say thank you? Found a bug or encountered a problem?
Don't hesitate to write!

Note! If something goes off the rails, we will roll the update back until further notice. We hope everything will be alright and you will enjoy it — keeping fingers crossed🤞

Now go and play! Tell us how it feels in the comments👀
War Robots - PXNC_Stan
Hey there, pilots! Update 4.6 has come with its main feature - Modules. What are they and how do they work?

https://www.youtube.com/watch?v=QD2q9FpY3_Y

Modules

Modules are the new sort of equipment that gives your robots unique perks and abilities. With one module you can escape certain death once per battle. Another allows you to hunt stealthed targets. With third, you can patch yourself up on the go — and so on.

Active modules give your robots new active abilities. To use them you need special Power Cells that you acquire from many sources.

Passive modules are more like regular equipment. You can buy for Gold and upgrade them for Silver like your weapons or robots. Some passive modules increase your stats. Others are more skill-based: you should think fast and act smart to make the most out of their perks.

Power Cells starter bonus

To ensure that everyone can start using Active Modules right away, we give a hefty amount of power cells to all pilots, both active and returning. The higher your league is, the more Power Cells you receive. You can find the exact numbers here.

Battle Rewards changes

  • WR Royale Tokens removed from Battle Rewards
  • Power Cells added to Battle Rewards

Bug fixes

  • Black Market - fixed a bug causing Super Chest bar to fill slower than intended. The compensation (5000 keys progress for every 8000 keys spent this season + 5 Supply Drops) will arrive a week after 4.6 release on your platform
  • Bulwark - fixed a bug causing rockets to deal double damage to Aegis barrier
  • Mender, Weyland - fixed a bug causing Repair not to restore robot's Durability in certain conditions
  • In-game ads - fixed a bug causing Ads to break the in-game sound
...