War Robots - PXNC_Stan
Hello, players! The big news here. Lore is finally coming to War Robots! What is the story of this world? How does it work? What are factions? Why do we fight?

Meet the brand-new feature, real people in War Robots. Pilots!

PILOTS

Human characters with stories and personalities — for the first time in War Robots!

Pilots are available starting at account level 23. Watch this video for an extensive overview of the feature.

https://www.youtube.com/watch?v=qOC11Yy5Bw0

NEW MODULES

Anticontrol

[Passive] Protects against Lock-down and Suppression

The module activates automatically upon contacting Lock-down or Suppression. It instantly removes both of these effects, making you immune to them for a short duration.

If 3 maxed modules are installed, your robot becomes permanently immune to both effects.

Advanced Repair Unit

[Active] Repairs quicker

Restores a considerable portion of robot's durability. More effective than the regular Repair Kit but requires more Power Cells.

Death Mark

[Active] Makes an enemy vulnerable to all damage

The module marks the chosen target, so it will temporarily receive more damage from all sources. The mark is visible for all teammates, which is useful when you need to focus fire on one target.

HUD IMPROVEMENTS

We have remade the profile screen to fit Pilots and Modules and also created some space for future improvements.

Also, there are now advanced options for status effects indication. Now you can select whether or not you want to see the full list of status effects affecting your current target (by default, you only see the strongest active effect).

BUG FIXES
  • Fixed a bug causing advanced options to reset after changing them in combat
  • Fixed an exploit allowing to be logged into the game from multiple devices
  • Fixed an issue causing some equipment to take longer to upgrade. Affected equipment: Ballista, Flux, Exodus, Spark, Raven, Bulwark, Falcon

As usual, for all the details visit our website
https://warrobots.com/en/posts/293
War Robots - PXNC_Stan
Hey there, commanders! War Robots is 5 years old. Yes, that's right - 5! The anniversary update (which, coincidentally, has the same number) comes with a huge pack of cool things. Here they are!

https://www.youtube.com/watch?v=H-DdjtIRktU

Upgrade Overdrive

During the event, ALL equipment upgrades require 25% less silver. Great time to give your hangar a makeover!

Special Delivery

Complete event tasks, get tokens and win new equipment. Each day you receive 3 new tasks. If you complete all three, you get enough to open one crate.

Here's what you can get from the crates:

  • Full robots: Ragnarok Squad, Eldritch Ares, Imperial Hades, Infinity Nemesis
  • Ragnarok Squad components (500-2500)
  • Blaze, Marquess, Calamity components (1000 or full weapon)
  • Au: 300 - 1000
  • Power Cells: 1500

Arena Season

Arena is a competitive mode where all contestants have same hangars and same starting conditions. Everyone contributes some gold to the prize pool and fights for the top prize. If you're good at War Robots, it is a great time to prove it!

Special Editions: Ares and Hades

During the event, you can get Eldritch Ares and Imperial Hades from the Special Delivery crates. Later on they will be added to the Super Chest.

Robots: Ragnarok Squad

Shapeshifter robots Loki, Tyr and Fenrir will first be available in Special Delivery crates during the event.

https://youtu.be/BzarwTV52As

Weapons: Blaze, Marquess, Calamity

Original, non-dragon versions of these weapons will first be available in Special Delivery crates during the event.

Balance changes (Robots, Weapons, Modules)

The list of balance changes is to big this time that we decided to write all the details on our website. Here they are https://warrobots.com/en/posts/290

Paint Jobs and Special Editions

  • Eldritch Ares
  • Imperial Hades
  • Infinity Nemesis
  • Arctic Haechi
  • Redline Hellburner

Bug fixes

  • [Matchmaking] Fixed an issue causing teams of several 2-3 people squads to get matched against solo players
  • [UI] Added in-combat interface options menu. You can now select whether or not you want to see your teammates' durability bars mid-game
  • [Weapons] Fixed an issue with Glory sometimes not dealing damage when it should
  • [Robots] Hover shouldn’t get stuck between buildings near beacon E anymore
  • [Robots] Fury doesn’t get stuck on slopes on Castle
  • [Modules] Added sounds for Repair Kit and Lock-down Ammo modules activation
  • [PC] Fixed several issues/exploits for Steam/Gameroom version

As usual, for all the details visit our website
https://warrobots.com/en/posts/290
War Robots - PXNC_Stan
Good day, pilots! Update 4.8 comes with reduced upgrade timers, Black Market improvements and Ares paint jobs. Without further ado, let's dig in!

Devstream (01.03.2019)
https://www.youtube.com/watch?v=iu8cdfiTQPI

Black Market rebalance

This set of changes is the biggest one we ever introduced. If you get something from the chests, it will either be universal resources (Silver, Gold, Keys) or items you can immediately start using.

We also got rid of Boosters. As handy as they are, that's not a very fun reward to get — so we removed them from all chests.

In a nutshell:
  • Bronze Chest - only resources
  • Silver Chest - resources and items
  • Gold Chest - more resources and even better items
  • Super Chest - strongest, newest items

Details and drop rates https://warrobots.com/en/posts/157

Reduced upgrade timers (again!)

Full list of changes


Ares paint jobs

Magma, Obsidian, Amber
https://www.youtube.com/watch?v=_1nuoLSsnN4

Free For All tweaks

To prevent FFA shootouts from dragging, we reduce the amount of respawns a robot can have by increasing the token cost of 2nd, 3rd and 4th respawns.

Pantheon coming to Workshop
  • March 5 - Nemesis
  • March 12 - Hades
  • March 19 - Ares

Bug fixes
  • Hellburner's ability sound now plays properly in sync with its animation
  • Lock-down Ammo effect doesn't trigger after module's duration is over
  • Improved stability across all devices

For all the details visit our website
https://warrobots.com/en/posts/288
War Robots - PXNC_Stan
Hey, pilots! Update 4.7 brings Lunar New Year event along with new dragon robots, exclusive weapons, balance changes and upgrade timers reduction. Let's jump in!

Reminder! We reverse the renewed graphics with this update, as stated in this announcement.

https://www.youtube.com/watch?v=OSuEwZ7xMIY

Lunar New Year

Our new even starts soon. More about it in the video. Stay tuned!

https://www.youtube.com/watch?v=fBNcTVf1OFI

New robots: Dragons
Available with the Lunar New Year event

Dragons' ability allows them to fly. When Dragons are on the maximum height, they activate an extra weapon that keeps shooting as long as you're flying.

Red Ao Qin is an affordable robot for middle leagues. When flying, it activates a long-range energy beam that automatically sticks to the target in range.

Green Ao Guang is the most reliable Dragon. When flying, it takes significantly less damage from all sources. Equipped with homing missiles for mid-range shootouts.

White Ao Jun is made for high-risk high-reward attacks. Built-in flamethrower works best for fighting up-close, and Stealth that activates in the flight mode lets Ao Jun cover large distances safely.

https://www.youtube.com/watch?v=Ml_8RiGdHuE

Balance changes

Buffs for robots:
  • Invader Damage resistance +33% (while in the air + for 5 seconds upon landing)
  • Rayker Ability charges 2 → 3, ability cooldown 8 → 10 sec
  • Natasha Movement speed (at level 12): 36 → 38 kph, durability: +5%
  • Butch Movement speed (at level 12): 39 → 43 kph, durability: +10%
  • Raven Movement speed (at level 12): 44 → 47 kph, durability: +6,5%
  • Lancelot Movement speed (at level 12): 30 → 33 kph, side shields durability: +12,5%
  • Stalker Movement speed: 66 kph at all levels
  • Gepard Durability: +10%
  • Bulwark Physical shield: +10%

Buffs for weapons:
  • Shredder Bullet spread reduced
  • Sting, Wasp Damage +10%
  • Redeemer, Thunder Damage +5%
  • Ion Damage +7.5%

Hellburner nerf

Ability duration: 7 → 5 sec, Ability cooldown: 3 → 5 sec
- reduces the speed advantage (Hellburner now has to close the distance more carefully)
- gives skilled Hellburner players more control over their explosions (as the delay before explosion is lower now)

Self-inflicted damage (on ability use): 15000 → 12.5% of max durability
- makes mistakes more costly on higher levels

Ability damage upon death: 59750 → 29875
- makes dying on Hellburner less rewarding

Upgrade timers reduction

At some levels upgrade timers stretch for too long. We want exciting milestones to happen more often, so we cut down upgrade times across the whole weapons/robots list.

You can find all the details here

Module tweaks

  • Destrier, Cossack, Vityaz, Patton, Gareth, Jesse, Golem, Boa: Module slots removed
  • Gepard, Stalker, Rogatka, Bolt: 2 passive slots → 1 active slot
  • Leo, Griffin, Natasha, Doc, Fujin: 2 passive slots → 1 passive slot, 1 active slot

Community paint jobs

Medic Mender & Reanimator Weyland (by Red Rooster) as well as Urban Raptor Inquisitor (by Battledrone 82) enter the game. Thank you, guys - great work!

Bug fixes

For the full list, visit our website.
War Robots - PXNC_Stan
Greetings, pilots! After the release of remastered graphics update, we’ve spent lots of time gathering your feedback and analysing our data. That’s the reason we’ve been rather silent recently - we wanted to know our next steps and come with a decision made.

First of all, thank you for your feedback! Although beta-version was a success, the main branch release didn’t go as flawlessly as we expected. As we’ve said, this exclusive update for Steam was an experiment and depended heavily on your reaction.

We’ve seen all threads and discussion, this one this one in particular (special thanks to Bio-Break!). And based on your feedback, we’ve decided to reverse the graphics. The change comes with 4.7 update (coming in the nearest future).

The remastered graphics update was an important experiment for us, and we will definitely use this experience to further develop all War Robots platforms.

Yours,
War Robots team
War Robots - PXNC_Stan
Hello there, pilots! Update 4.6.1 with remastered graphics is here. Meet War Robots you've never seen before - renewed and fresh!

As beta-version was a success, we implement the same changes (as well as bug fixes) in the main branch. This is the first exclusive update for War Robots Steam, so its future depends heavily on your feedback!

https://youtu.be/VPi29iaw6cw

Remastered graphics? What's inside, exactly?

We have:
  • redesigned 13 robots (including Rogatka and Destrier) and 17 weapons
  • remade Canyon map from scratch
  • changed the lighting on all the other maps
  • improved animations, battle effects and shaders
  • added graphics settings (Auto, Low, Middle, High)
  • improved sounds

Important! New version has higher system requirements.

Minimal system requirements:
OS: Windows 7
Processor: Intel Quad Core / AMD Phenom X4 or better
Memory: 8 GB RAM
Graphics: Geforce GTX 460 or higher
DirectX: Version 11.0 or higher
Storage: 4.5 GB available space

How do I leave feedback?

You can write any feedback here wr_steam@pixonic.com
Loved new graphics? Want to say thank you? Found a bug or encountered a problem?
Don't hesitate to write!

Note! If something goes off the rails, we will roll the update back until further notice. We hope everything will be alright and you will enjoy it — keeping fingers crossed🤞

Now go and play! Tell us how it feels in the comments👀
War Robots - PXNC_Stan
Hey there, pilots! Update 4.6 has come with its main feature - Modules. What are they and how do they work?

https://www.youtube.com/watch?v=QD2q9FpY3_Y

Modules

Modules are the new sort of equipment that gives your robots unique perks and abilities. With one module you can escape certain death once per battle. Another allows you to hunt stealthed targets. With third, you can patch yourself up on the go — and so on.

Active modules give your robots new active abilities. To use them you need special Power Cells that you acquire from many sources.

Passive modules are more like regular equipment. You can buy for Gold and upgrade them for Silver like your weapons or robots. Some passive modules increase your stats. Others are more skill-based: you should think fast and act smart to make the most out of their perks.

Power Cells starter bonus

To ensure that everyone can start using Active Modules right away, we give a hefty amount of power cells to all pilots, both active and returning. The higher your league is, the more Power Cells you receive. You can find the exact numbers here.

Battle Rewards changes

  • WR Royale Tokens removed from Battle Rewards
  • Power Cells added to Battle Rewards

Bug fixes

  • Black Market - fixed a bug causing Super Chest bar to fill slower than intended. The compensation (5000 keys progress for every 8000 keys spent this season + 5 Supply Drops) will arrive a week after 4.6 release on your platform
  • Bulwark - fixed a bug causing rockets to deal double damage to Aegis barrier
  • Mender, Weyland - fixed a bug causing Repair not to restore robot's Durability in certain conditions
  • In-game ads - fixed a bug causing Ads to break the in-game sound
War Robots - PXNC_Stan
Hello, pilots! We've been working on something big (like, really BIG) for War Robots Steam recently and finally ready to announce it.

We've already experimented with Beta-versions on Steam, bringing exclusive features like configurable controls or gamepad support. But we haven't fully used the potential of the PC-version yet. Time to improve it!

We present you the "Remastered Graphics" beta branch!



Remastered graphics? What's inside, exactly?

We have:
  • redesigned 13 robots (including Rogatka and Destrier) and 17 weapons
  • remade Canyon map from scratch
  • changed the lighting on all the other maps
  • improved animations, battle effects and shaders
  • added graphics settings (Auto, Low, Middle, High)
  • improved sounds

Important! Beta-version requires DirectX 11 or higher.

Minimal system requirements:
  • OS: Windows 7
  • Processor: Intel Quad Core / AMD Phenom X4 or better
  • Memory: 8 GB RAM
  • Graphics: Geforce GTX 460 or higher
  • DirectX: Version 11.0
  • Storage: 2.5 GB available space

How do I enable beta?

  • Open Steam Library in All Games mode
  • Right click on War Robots
  • Select Properties from the menu, Properties popup should appear
  • Switch to Betas tab
  • Select beta from the list

After that Steam should update the game automatically. When it’s done, you're ready to play.

Can I switch to standard version?

Totally! If you want to switch back to the regular game - open Properties - Betas tab once again and select “NONE”.

Will my progress be saved?

Yes. In Beta, you use the same account so any progress will be saved.

The same goes for any purchases you make. However, keep in mind that in Beta we don’t guarantee the same level of quality as for the stable branch. You may proceed on your own risk.

How do I leave feedback? Tell about a problem?

You can write any feedback about Beta here steam_beta@pixonic.com
Found a bug or encountered a problem?
Fill in the form https://wr.app/steam_beta_report_form and you can receive 400 Au!

Known issues:
  • Visual artefacts on Canyon, Yamantau and Carrier maps when minimizing and restoring the game. If this has happened, try reloading the game
  • Golem animation bug - sometimes it hangs in the air
  • When robots receive critical damage, problems with effects and walk can occur
  • Robots can be stuck in the air when landing
  • Weapons can be fancily positioned on the robots
  • Resolution settings are "Low" by default. Owners of powerful video cards can set desired settings manually

You can also write in this thread.

Will graphics from Beta appear in the main branch?

That's the plan. As soon as Beta is stable enough, we will implement the same features in the main version.



Enjoy the game and join us in Beta Discussion group if you have any questions!
War Robots - PXNC_Stan
Hello there, pilots! Update 4.5 is here and it's fully loaded with goodies. Pantheon robots enter the battlefield; components conversion is available in Workshop; Christmas decorations and new paint jobs. Let's dig in!

https://www.youtube.com/watch?v=EEkQoD2-56Y

New robtos: Pantheon

Three robots with a new ability, Absorber shield. As long as the Absorber shield is active, Pantheon robots are almost invincible. The more damage they absorb with the shield, the harder their built-in weapons hit.

Nemesis is a slow, heavy and almost unkillable tank.

Hades is a balanced brawler, equally convenient for all jobs.

Ares is a hit-and-run assassin: lots of firepower, high speed, low durability

Components conversion & new Workshop interface

Now you can convert components of the same type (weapons ⟷ weapons, robots ⟷ robots). Conversion takes some amount of Silver and happens instantly.

Also, the whole Workshop interface was remade - it is now more convenient and clear. Ordering wrogn components is much less likely now, and even if that happened, you can cancel the order. Cancelling will return 100% of Silver spent.

Boosters clean-up

We left only half-hour boosters as long powerful options weren't so popular.

Robots & Weapons economy changes

This part is so big that we made a separate article on economy changes. You can read all about the rebalance and our reasoning for it here .

Bug Fixes
  • Fixed a bug causing grandfather (pre-July 5th) items to appear after newer ones in the list.
  • Fixed a bug causing Halo to lock down enemies too often.
  • Minor fixes.
War Robots - PXNC_Stan
Hello there, pilots! Update 4.3 has arrived and it's big. Like BIG big. The main theme is, of course, rebalance (more about it in the video). Also, don't forget robots-suppressors (Blitz, Rayker & Invader), new armory interface and some visual updates.

https://www.youtube.com/watch?v=hh_6tAc0oic

Important announcement

Components conversion will appear in Workshop 2.0 with update 4.5. If there are any changes, we will inform you asap, as usual.

Balance Update notes

The main changes are described in this four-minute video.

https://www.youtube.com/watch?v=R5gi8yQJNoU

For the detailed figures read this article https://warrobots.com/en/posts/274

In a nutshell:
  • No more "ultimate" builds. We strive to increase variety on the battlefield so nerf robots and weapons that overshadow all the others (like Spectre or Shocktrain).
  • Teamwork at the forefront. We're giving more viability for heavy, team-oriented builds. Weyland, Lancelot, Fury, Natasha - it is time.
  • Second wind for heavy robots and weapons. Weapons like Ember, Nashorn, Redeemer and Exodus get extra damage; Carnage, Bulwark and others got buffed.
  • New Falcon. When in the air, it now has 2 additional heavy slots instead of 2 additional medium slots.
  • More usage for light weapons. We're tuning up Molot, Arbalest and light lock-down weapons. This should open more room for experiments.

New robots: Blitz, Rayker, Invader

These robots are based around the same mechanic — Suppression.

Suppression
Robot affected by Suppression deals much less damage from all weapons, which effectively removes it from the fight for a short duration. This is a great tool to create openings for your team. Doesn't matter who you face — with the right timing, you can render anyone powerless.

Although sharing the same mechanic, all three robots have very different fighting patterns.

Invader is a disruptive brawler. It can jump and (almost like Mercury) plummet right on the enemies' heads, suppressing everyone it the hitting zone.

Blitz is a knife-fighter too, but instead of strong initiation, it is focused on dueling. Blitzes' ability gives it a short speed burst (to close the distance), activates a small Aegis shield (to soak in the damage you're definitely going to attract) and then emits series of wide energy arcs that suppress everything on your way.

Rayker is a mid-range sharpshooter. This robot's suppressor beam affects only one target per hit but also has the longest range and stores multiple charges.

New armory interface

We've updated the armory - now the same type of equipment appears as a stack (finally!), the descriptions and icons became much more informative. The scrolling is faster and smoothier. Enjoy!

Visual updates

Thunder, Orkan and Punisher got a makeover. Nothing drastic - they just no longer look like weapons from 2014.
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