Hello there, pilots! Update 4.3 has arrived and it's big. Like BIG big. The main theme is, of course, rebalance (more about it in the video). Also, don't forget robots-suppressors (Blitz, Rayker & Invader), new armory interface and some visual updates.
No more "ultimate" builds. We strive to increase variety on the battlefield so nerf robots and weapons that overshadow all the others (like Spectre or Shocktrain).
Teamwork at the forefront. We're giving more viability for heavy, team-oriented builds. Weyland, Lancelot, Fury, Natasha - it is time.
Second wind for heavy robots and weapons. Weapons like Ember, Nashorn, Redeemer and Exodus get extra damage; Carnage, Bulwark and others got buffed.
New Falcon. When in the air, it now has 2 additional heavy slots instead of 2 additional medium slots.
More usage for light weapons. We're tuning up Molot, Arbalest and light lock-down weapons. This should open more room for experiments.
New robots: Blitz, Rayker, Invader
These robots are based around the same mechanic — Suppression.
Suppression Robot affected by Suppression deals much less damage from all weapons, which effectively removes it from the fight for a short duration. This is a great tool to create openings for your team. Doesn't matter who you face — with the right timing, you can render anyone powerless.
Although sharing the same mechanic, all three robots have very different fighting patterns.
Invader is a disruptive brawler. It can jump and (almost like Mercury) plummet right on the enemies' heads, suppressing everyone it the hitting zone.
Blitz is a knife-fighter too, but instead of strong initiation, it is focused on dueling. Blitzes' ability gives it a short speed burst (to close the distance), activates a small Aegis shield (to soak in the damage you're definitely going to attract) and then emits series of wide energy arcs that suppress everything on your way.
Rayker is a mid-range sharpshooter. This robot's suppressor beam affects only one target per hit but also has the longest range and stores multiple charges.
New armory interface
We've updated the armory - now the same type of equipment appears as a stack (finally!), the descriptions and icons became much more informative. The scrolling is faster and smoothier. Enjoy!
Visual updates
Thunder, Orkan and Punisher got a makeover. Nothing drastic - they just no longer look like weapons from 2014.
Welcome, pilots! Update 4.2 is here and it's piping hot. Workshop 2.0 (yeah, we've all waited for it), three new lock-down weapons (Halo, Glory, Corona) and new clan ranks and clan tasks. We've also implemented Steam cards, emojis and backgrounds. Yeay!
Produce almost any robots or weapons using Silver and nothing else! Pick an item, spend some grey coins and collect what you ordered later. It is that simple.
If you have questions about Workshop 2.0 — you can ask in a special thread
New weapons: Halo, Corona, Glory
New lock-down weapons, Halo, Corona and Glory lock fast robots down and make their mobility a non-factor. Moreover, they let you immobilize several targets at once, so they shine at close distances and among large group of enemies.
Lock-down pack is now complete. Welcome to the family, gun!
Feature update: Clan Ranks
From now on, clan rank takes into account not just how much you play, but also how well you play. Every match you complete affects your clan's rating. So gaining or losing league points will affect clan rating as well.
The higher your clan's rank is, the more clan tasks become available to you. New clans receive one bonus task per day, while top-rated clans get 7 clan tasks every day. These tasks are refreshed daily. So if you finished 5 today, you'll get another 5 tomorrow.
Battle Rewards changes
In:
Halo components (Bronze+)
Glory components (Silver+)
Pursuer components (Gold+)
Corona components (Champion)
Boosters in:
Gold: +100% Honor Points (30m) x5
Diamond: +40% Silver (30m) x5
Expert: +200% Keys (60m) x5
Master: +10% HP (24h) x5
Champion: -10% Ability cooldowns (120h) x1
War Robots Steam cards, emojis and backgrounds
Pretty self-explanatory. We've made Steam cards and now you can craft yourself a War Robots badge or use a themed background!
Hello, pilots from all over the world! Update 4.1 is already here, bringing brand-new weapon mechanic (lock-down) along with 2 lock-down weapons (Shredder and Pulsar), Leo visual update, a couple of bug fixes and Black Market changes. Time to drill into the details!
Basically, it works like this: every bullet you shoot has a certain chance to immobilize a target for a few seconds. Lock-downed enemies can't move or jump but can fire and use abilities.
New weapon: Shredder
An auto-cannon that shoots in short wide bursts, which makes it best for "knife fights" at an extremely close range. Unlike other automatic weapons, Shredder deals energy damage bypassing all energy barriers.
New weapon: Pulsar
Pulsar (which you might also call "energy Molot") has longer range, reliable speed and works great for suppressing enemies from safer distances.
Top-tier stuff is now available in silver chests (Pulsar, Shredder) along with possibilities to boost your robots' HP or receive more resources (more Honor Points).
Ag boosters in Gold Chests will help those hungry for silver, damage boosters can support getting higher in the league. And don't forget about new stuff.
Greetings, pilots! Update 4.0 brings totally new gameplay to War Robots, introducing repair robots (Mender and Weyland), new map Rome, boosters and clan tasks. Bear with us to know more!
A quick quirky robot, basically a mobile ambulance. By activating the ability, Mender speeds up, gaining damage resistance. After some delay, it launches a wave that repairs a fixed amount of HP to all allied robots nearby.
Four-legged spiderbot, when activating stationary mode Weyland slowly restores HP for all allies around. Weyland’s strength lies in securing backlines and establishing a strong defence on critical points.
Heavy weapon that completes Spiral + Hydra line. Similarly, it is a homing missile launcher made for wearing enemies down from a safety of low cover and 600 meters range.
The heaviest weapon in Punisher family. Shield-shattering capabilities, tons of sustain damage — with Avenger you get everything you like about chainguns turned up to 11.
A medium-sized arena map — just like Dead City, Valley or Moon.
Battle Rewards and Supply Drops
In 4.0 Battle Rewards will contain components for Mender, Weyland, Chimera and Avenger. Bulwark, Falcon, Flux and Exodus will be out from rotation.
Number of keys in Supply Drops decreased roughly by quarter. The exact numbers depend on the league.
Boosters
Boosters are timed effects giving you buffs that can long for multiple matches.
Currently, there are two sorts of boosters: combat boosters (slight boosts of fighting power) and resource boosters (to increase your Silver, Keys and/or Honor income).
You can acquire whole packs of free boosters every week for completing new tasks. And for those of you who always want more, you can purchase additional boosters using gold.
Clan Tasks
Clan Tasks are available for all clan players. They work similar to regular tasks: you get a new one each day, receive rewards for completion. There's one key difference: you can complete clan tasks together when playing in the same team with your clan mates (not necessarily in a squad).
Everything you do counts towards everyone's progress and vice versa. So grab your clanmates and start right now!
Aloha, pilots from all over the world! Update 3.9 is all about contrasts. New robots, Tanky Bulwark and striking Falcon; new weapons, bright Spark and massive Exodus. And some cool clan features as well, both for joining and recruiting. Let’s dig in!
Bulwark is a slow, hulking and nearly indestructible machine. By pressing the ability, Bulwark switches between physical shield similar to Lancelot’s (although smaller) and Aegis-class barrier that soaks ANY kind of damage, from rockets to Ember.
Falcon is a double-natured bird bot. When on the ground, Falcon’s wings cover its hull, reducing damage by three times (or by 66%, if you like numbers). When jumping, it temporarily uncovers 2 additional medium weapons by sacrificing damage resistance. In this short timeframe, Falcon becomes an incredible burster.
You get Battle Rewards more often (fewer Honor Points will be needed to receive them)
40-50% Royale Tokens increase for high leagues
More components for Champions
Beta will be updated on May, 28th
For this weekend main and beta versions will be merged. Some players might experience problems with controllers or other beta features. We apologize for troubles.
Free-for-all is a hectic 6-player mode where all pilots fight for themselves. The more robots you destroy in a single “life”, the higher your streak goes. High streaks give you tokens you can use to repair robots lost during the match.
New mode: Skirmish
Skirmishes are fights with novelty rules available every weekend. In one we make jumpy robots even jumpier. In another we put heavy weapons in light slots. Possibilities are endless, and as everyone is using same robots, things will remain balanced by definition.
First Skirmish will kick off with the Anniversary event start at the beginning of May.
The key difference of Carrier is in the structure of the map itself, as we call it — “tug of war” principle. Beacons are arranged in one line, coherently, one after another.
Carrier has a lot of shelters and strategic points and everything is surrounded by water, which destroys robots immediately. That alone brings new tactical opportunities.
Raven is a jumping robot with significant trick potential. It has 2 jump charges and you can even jump while in the air, changing direction mid-flight or propelling you higher up.
New weapons: Ballista and Flux
Time for some old-schooling sniping! Here comes medium Trebuchet — Ballista — and Gekko’s heavy brother called Flux.