Last Wood - justusgamelab

[experiment] V0.8.25p5
  1. Changed running interval and transmision amount for different logistics buildings.
  2. Add tooltips for logistics buildings.
  3. Fix an issue might cause mass of floating raft wrong.
  4. Show nutrition in tooltip of food.
  5. Fix the aniamtion error of mechanic arms.
  6. Add a new building: Mechanic sail.

Check code:
lastwood2019
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Last Wood - justusgamelab

[experiment] V0.8.25p4
  1. Add some guidance pictures in help panel.
  2. Changed rules for generating traits -- fewer conflicts now.
  3. Now survivors will drink at water tanks or rain collectors preferentially.
  4. Enhanced map panel.
  5. Fix the bug that sometimes would see task icons on title screen.
  6. Add a new building: Mechanic Arm.

Check code:
lastwood2019
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Last Wood - justusgamelab

[experiment] V0.8.25p3
  1. Fix an issue might cause survivors stuck when equip limbs for themselves.
  2. Now equipment and limb schema can be canceled.
  3. Add a button on building panel to check if every survivor can reach it.
  4. Fix the bug that the projectile of trident not destroying correctly.
  5. Fix the exposure bug of snow houses.
  6. Fix the bug that when cancel command mode, survivors won't holster weapons.

Check code:
lastwood2019
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Last Wood - justusgamelab

[experiment] V0.8.25p2
  1. Now map panel is draggable.
  2. Add a new panel showing all of the buildings.
  3. Balanced the mass of some buildings.
  4. Balanced the cost of fish iron weapons.
  5. Enhance the status ui of character card.

Check code:
lastwood2019
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Last Wood - justusgamelab

[experiment] V0.8.25p1
  1. Fix the issue that floating raft don't collide with other things after a reload.
  2. Inproved AI fof survivors supply work with barrel to buildings connected to pipes.
  3. Now different kinds of creature move at a different speed.
  4. Water tanks can't flow to pipes now.
  5. Balanced the speed of steam paddle and steam fan.
  6. Show current status on character cards.
  7. Fix the bug that key hint panel would overlap with other buttons.

Check code:
lastwood2019
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Dec 4, 2019
Last Wood - justusgamelab
Hello all survivors.

It's the third monthly devlog. Daily updating work has continued for about a hundred of days!
Thanks all of you!

Let's check what we've added into game this month!

1.New contents

We added lots of new contents as usual.

Including a dozen of functionality buildings, which help you get more survival experiences on the sea in a post-apocalypse world.
Also, a dozen of new kinds of craft buildings, base on which you can build a more great ship.
We've also added a dozen of new equipment and several new kinds of creature.

New functionality buildings.
  • Machine gun turret.
  • harpoon turret.
  • Cannon.



  • Mini Hermit.




  • Steam Propeller.
  • Charcoal Kiln.

    Steam buildings now consume water and charcoal instead of water and wood.

  • Fish Man Workbench.
    It could only craft energy bow for now. It would be able to craft more fish man tech items in the future.

New craft buildings.
  • 4 new window buildings.
  • Remake the model of metal wall.
  • Enhanced the models or corner walls.
  • 3 structures: Fishiron wall, Fishiron raft and Fishiron stairs.
  • Add a new kind of inclined wall.




New equipment
  • Fish Iron Baton
  • Fish Iron Sword
  • Fish Iron Hammer
  • Energy Bow
  • Fish Iron Helmet
  • Fish Iron Armor
  • Remade Trident of Ice and Trident of Flame

Look at these two guys.



A poor Raven comes, and they attack.



  • Gathering Knife
  • Fish Iron Knife
  • Pickaxes
  • Fish Iron Pickaxes
  • Metal Fishing-rod
  • Fish Iron Harpoon



New kinds of creature
  • Metal Eater.



  • Giant Hermit.




2.Customize your character!

We've received many feedbacks about character creation since Last Wood launched EA, which said it's too frustrating to click [Random] hundreds of times to get a favored character.

Actually, every character [generated] in game owns his or her own back stories.
Perks, traits and skill levels all depend on those back stories.
For example, Adam met a mysterious thing in his childhood might lead to a perk [Nightmare].

We hope it can be a bit different from other games, where charaters can be customized freely.

But, we also want to make it less frustrating on this process.
So, we changed the process for character creation.

Now, you have 5 points for each character when [creating] him/her.
Back stories of a character generates a pool of perks for him/her, and a series of base skill levels.



You can use these points to select perks from the pool, or add extra skill levels.
It will lead to a more interesting character creation.

3. An extra tool slot

Survivors can equip a weapon and a tool simultaneously now.
Use it just like other slots.



4. Some kinds of buildings are movable now.

No need to demolish and build a new one!

Click a building, and the [migrate] button is here.


5. More functionality about jobs

Some enhancement.
  • Built-in jobs can be changed name and deleted.
  • No need to set a job before renaming it.

  • You can set a global temporary job for everyone.
When you need all of your survivors to do a certain job, you can try this.
They will go back to their original work, if they were assigned a job before.



  • You can view and change jobs for survivors on the survivor panel.
No need to open priority panel to assign job for survivors anymore.



  • Survivors can be sorted by job on the priority panel.

Which will helps you a lot to group survivors by their jobs.



6. Utilities

  • A switch to toggle weather effect.



  • Add a switch to toggle decorative effects.



  • Add a toggle on storage panel, which can be used to hide all entries whose corresponding item not exists in that building.



  • Add a [Open Save File Folder] button on system panel.



  • Now window can be maximum in window mode.

  • Add indicators to show pipe buildings connection state.



  • camera pitch scroll bar



  • You can set interval day count for auto saving.
  • Now you can configure a number to keep auto save files at a certain count.



7. Communicate more with devs!

We always take every single feedback from community very seriously.
Every single question or feedback either on Steam or Discord Group(), which we reply as soon as possible.

Of course, there is also a fast way in game to report -- press F2 and tell what happened.
This functionality helps us locates and fix many bugs and issues.

We've received nearly 2,000 [F2] report from over 20 different countries.
Thanks all of you!

We checked every feedback, and sometimes, we wanted to write a reply to whom uploaded that [F2], such as simply a word of thanks or an anwser to a question.
But it was hard for us to do so, since we had no idea how to contact back.

So, we introduce a new panel here.
You can check our replies on this panel!

Q:How to open it?
A:Press [F2] to open bug report panel, click the button on the top-left.



Then once we replies, there will be shown.



8. Other significant changes
artificial limbs have different effects now.

Optimization work on AI
  • Survivors will take reasonable amount of food when they want to eat or drink.
  • Now survivors are smarter to select route to land an island.
  • Enemies now will do more kinds of things after killing survivors.

Optimization on interaction experiences
  • More commands can be given to survivors:
    Right click to craft
    Right click to eat piles on the ground
    Right click to eat food in a storage box

  • Most of the panels are draggable now.

  • Selecting items is easier when you build a multi-floor big ship.

9. More optimization work and bug fix!
It takes less memory and CPU to run smoothly now!
Dec 2, 2019
Last Wood - justusgamelab

  1. Survivors supply seawater more effectively.
  2. Built-in jobs can be changed names and deleted.
  3. No need to set a job before renaming it.
  4. Fix some display errors on the character creation panel.
  5. Polish UI.
  6. Add translations.

  7. Now storage boxes are movable.(More kinds of buildings can be moved later when this feature is stable).
  8. You can set an interval day count for auto-saving.
  9. New buildings: Machine gun turret and harpoon turret.
  10. You can set a global temporary job for everyone.
  11. Add a new building: Cannon
  12. Fix some translation errors.

  13. Remake the model of the metal wall.
  14. Add 4 new window buildings.
  15. Fix the display bug of tech hunter.
  16. A switch to toggle weather effect.
  17. Survivors can salvage automatically now. (Categoried to Nautics priority)
  18. More buildings can be moved.
  19. Improved mouse hover predication.

  20. Add a panel to check the reply for previous bug reports.
  21. You can view and change jobs for survivors on the survivor panel.
  22. Adjust the mass and durability of windows.
  23. Enhanced the models or corner walls.
  24. Remake for character creation panel.

  25. Improved some user experiences on the character creation panel.
  26. Fix the issue that perks of survivors conflict sometimes.
  27. Fix an issue that might cause a huge lag when survivors are stuck on an isolated raft.
  28. Adjust the wealth and beauties of some buildings.
  29. Add a new building: Fish Man Workbench. It could only craft energy bow for now. It would be able to craft more fish-man tech items in the future.
  30. Add a new weapon: Energy Bow
  31. Fix the issue about auto salvaging

  32. Optimization for memory usage.
  33. Optimization for some lag under certain situations.
  34. Fix the wrong model offset of bow and energy bow.
  35. Add a switch to toggle decorative effects.

  36. Add a new weapon, Fish Iron Baton
  37. Add a new armor set: Fish Iron Helmet and Fish Iron Armor.
  38. Fix the tag bug of energy bow.
  39. Optimization for memory usage.

  40. Add 3 structures: Fishiron wall, Fishiron raft, and Fishiron stairs.
  41. Fix the bug that survivor's head will glow when shit by seagulls.
  42. Optimization work on memory usage (again).
  43. Optimization work on lags (again).
  44. Increased Ai for survivors when eat or drink, they will take enough things to get somewhere to eat or drink.
  45. Changed some descriptions about social.
  46. Add a toggle on the storage panel, which can be used to hide all entries whose corresponding item not exists in that building.
  47. Fix some resolution-ratio issues for some UI.

  48. Fix a display issue about the storage panel.
  49. Fix the issue that floating survivors may have too many perks or traits.
  50. Balanced the wealth of some steam buildings.
  51. Fix the overexposure of fish iron products.
  52. Fix the bug that survivors will glitch when dropping piles.
  53. Balance work about consumption speed for the wood of steam-driven machines.
  54. Increased storage limit for wood and water for steam-driven machines.
  55. Fix an issue that might cause room hard to be selected.
  56. Fix the issue that floating survivors may have unreasonable perks or traits.
  57. Fix a display issue might cause mouse hints to keep showing.
  58. Now you can configure a number to keep autosave files at a certain count.

  59. Merge translations from the community.
  60. Fix display issues about the storage panel.
  61. Add a sort button on the priority panel.
  62. Fix the issue that sometimes it's hard to select a thing if there are buildings above it.
  63. Fill some text for status.

  64. Optimization work on memory usage (again).
  65. Fix some UI issues about system(ESC) panel
  66. Add a new kind of inclined wall.
  67. Fix the model error of the fish workbench.
  68. Adjust the wealth of fish tech equipment.
  69. Add 2 new weapons: Fish Iron Sword & Fish Iron Hammer.

  70. Add a new mini-boss: Giant Hermit
  71. Balanced the crafting time of some recipes.
  72. Now water pumps need to be operated by survivors.
  73. Auto harvest button is always shown now.
  74. Trident of Ice and Trident of Flame are ranged weapons now.
  75. Now Bandages can be equipped on tool slot.
  76. Fix an issue that might cause sharks to fly.
  77. Balance work about sharks.
  78. Fix the issue that the game will freeze when closing.

  79. Add a new sea creature: Metal Eater.
  80. Balanced the battle status of some sea creatures.
  81. Fix the gamma error of metal structures.
  82. CrabMan and giants won't be stun now.
  83. Fix an issue that might cause BGM to disappear sometimes.
  84. Improved experience when BGM switches.
  85. Fix an issue that might cause a memory leak.

  86. Add 4 new tools: Gathering Knife, Fish Iron Knife, Pickaxes, Fish Iron Pickaxes
  87. Balanced the fishing speed of the fishing rod.
  88. Fix the error that bandages would disappear when equipped.
  89. Fix an issue might cause all texts are blank in some languages.
  90. Metal sharks damage metal rafts more.
  91. Fix some text errors on guidance.

  92. Fix an issue might cause save failed.
  93. Now window can be maximum in window mode.
  94. Fix an issue might cause game fail to start under certain timezone.
  95. Now the damage of cannon and other attack buildings depends on height and distance.
  96. Seaweed and fishnet can be demolished directly now.
  97. Add a new building: Characol Kiln. Steam buildings now consume water and charcoal instead of water and wood.
  98. Add 2 new tools: Metal FishingRod, Fish Iron Harpoon
  99. Adjust the wealth and mass of tools.

  100. Add a [Open Save File Folder] button on the system panel.
  101. Add indicators to show pipe building connection state.
  102. Now survivors are smarter to select a route to land an island.
  103. Enemies now will do more kinds of things after killing survivors.
  104. A new building: Steam Propeller
  105. Crab man now would drop a special material: Crab Shell
  106. Adjust the building time of some buildings.

  107. Fix the issue that survivors won't use bandages.
  108. Increased storage limit for materials of automatic buildings.
  109. Fix the issue that tools will disappear after a reload.
  110. Fix the bug that the steam fan could not be selected.
  111. Fix the display error of some building locations.
  112. Increase the wood storage volume of charcoal.

  113. Survivors are smarter to supply things.
  114. Increased experience in selecting survivors.
  115. Attached a tool to decode and encode save files in game installing directory.
  116. Fix the bug that the water pump doesn't consume charcoal.
  117. Fix the bug that fish-man workbench has 3 same fishing-rod recipes.
  118. Adjust the build UI hierarchy of some buildings.

  119. Increased experience on report panel.
  120. Now some kinds of items can be only sold under a certain price.
  121. Mutants now are stronger than normal human being enemies.
  122. All kinds of floatage can trigger the flotage guide.
  123. Add attack effect for crab man, giant and relic giant.
  124. Crab man now will drop a new material: crab egg.
  125. Add a new building: Mini Hermit. It's a hermit turret.




Join our Discord group to check detailed guides and share your plays!
https://discord.gg/DjN6H5B
Last Wood - justusgamelab

[experiment] V0.8.24f3
  1. Increased experience on report panel.
  2. Now some kinds of items can be only sold under a certain price.
  3. Mutants now are more stronger than normal human being enemies.
  4. All kinds of floatage can trigger flotage guide.
  5. Add attack effect for crab man, giant and relic giant.
  6. Crab man now will drop a new material: crab egg.
  7. Add a new building: Mini Hermit. It's a hermit turrent.

We're doing some optimization work on memory usage and CPU consumption these days.
So it will be less frequently to add contents and gameplays daily during this period.

Sorry about that.

Check code:
lastwood2019
switch to [experiment] branch to experience more new contents!

Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B
Last Wood - justusgamelab

[experiment] V0.8.24f2
  1. Survivors are smarter to supply things.
  2. Increased experience in selecting survivors.
  3. Attached a tool to decode and encode save files in game installing directory.
  4. Fix the bug that the water pump doesn't consume charcoal.
  5. Fix the bug that fish-man workbench has 3 same fishing-rod recipes.
  6. Adjust the build UI hierarchy of some buildings.

We're doing some optimization work on memory usage and CPU consumption these days.
So it will be less frequently to add contents and gameplays daily during this period.

Sorry about that.

Check code:
lastwood2019
switch to [experiment] branch to experience more new contents!

Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B
Last Wood - justusgamelab

[experiment] V0.8.24f1
  1. Fix the issue that survivors won't use bandages.
  2. Increased storage limit for materials of automatic buildings.
  3. Fix the issue that tools will disappear after a reload.
  4. Fix the bug that steam fan could not be selected.
  5. Fix the display error of some building locations.
  6. Increase the wood storage volume of charcoal klin.

We're doing some optimization work on memory usage and CPU consumption these days.
So it will be less frequently to add contents and gameplays daily during this period.

Sorry about that.

Check code:
lastwood2019
switch to [experiment] branch to experience more new contents!

Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B
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