Last Wood - justusgamelab

[experiment] V0.8.20p3
  1. Fix an issue might cause sail not work.
  2. Rework about sail and bigsail.
  3. Survivors can be changed order on priority panel now.
  4. Fix an issue might cause survivors don't supply water.
  5. Optimization about physics of rafts.
  6. Survivors re-think after their priority changes.
  7. Tooltip UI for Select all buildings and toggle storage panel.
  8. Fix the display error of auto turret.
  9. Adjust the hud position of sail.
  10. The wind speed will shows in the hud of sail now.
  11. The water volume will shows in the hud of raincollector now.

Check code:
lastwood2019
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Last Wood - justusgamelab

[experiment] V0.8.20p2
  1. Fix the issue that all of the toggles on automatic-generator-like buildings can be turn off.
  2. Balance work about waterpump.
  3. Balance work about steam-driven buildings.
  4. Balance work about fishnet.
  5. Enemies can jump to another raft now.
  6. More optimization work.
  7. Fix an issue might cause resources on islands don't respawn.
  8. Fix the display error of text in salvage panel.
  9. Add a toggle to switch on/off light for performance purpose.
  10. Add a clear button on salvage panel to clear all history records.
  11. All rooms are allowed in by default.

Check code:
lastwood2019
switch to [experiment] branch to experience more new contents!

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Last Wood - justusgamelab

[experiment] V0.8.20p1
  1. Enhance the visual effect of light sources.
  2. Adjust the crafting time of some items.
  3. Add the harvest effect for wild mushrooms.
  4. Optimization work.
  5. Fix the issue that some achievements check "Total Survive Days Count" instead of "Max Survive Days Count".
  6. Balance work about enemies on islands.

Check code:
lastwood2019
switch to [experiment] branch to experience more new contents!

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Sep 22, 2019
Last Wood - justusgamelab
It's been a whole month since Last Wood launched EA.
We have been updating Last Woody every day, tons of new stuff have been added in it!

Let's have a quick walk-through.


1. Change limbs for crippled survivors.
Assume there is a crippled survivor, who might experienced a brutal fight, and lost his leg.



You can check his health status here:



Reserve an artificial leg for him, which could either be crafted on a Metal workbench.



Or bought one from a trader.



Select this poor guy, check the "Health" tab. 
Click on the lost limb, select a new one.



Wait for his partner to help him. Then he is full of vim and vigour again.



2. Schemas for equipments/limbs/diet
Configure equipment for survivors.
He/She will find a substitute of same type when the old one is corrupted.



Configure limbs for survivors.
The same as equipment schema.



Help your survivors have a balanced diet.
Right click on certain types of food to forbid a survivor to eat it.



3. Detailed priority settings
Configure priority settings to group by survivors.
You are a captain now, make a clear division of labours. All of the staff in a certain role have the same priority settings.

e.g, You are in charge of three cook and four hamals.



You want the 4 hamals not to do Clean work.
Select a hamal, right click on Clean to forbid it.



Click on the downward arrow button next to his job.
Enable edit and click apply button (tooltips are "Use current order to override this preset").



Then all of your hamals won't do Clean work anymore.



Also, you can customize new jobs.

4. Craft automation
Improved craft management.

Do a bill forever:



Do a bill keep the products at a certain number(global):



5. Four different modes.


In peaceful mode, 
it's much easier for survivors to keep their sanity. 
Also, they will encounter few threats. 
Throw yourself into a post-apocalyptic world and enjoy your vacation!

In adventure mode, 
you will find it easy to meet survivor's basic demands.
Enjoy exploring the world and fighting strangers and creature.

In survival mode, 
survivors will be in danger if you don't meet their basic demands. 
Also, combat is a bit easier than it is in adventure mode.

In challenge mode, 
survivors live in a real post-apocalyptic world surrounded by water. 
It's harder for survivors to keep their sanity. 
Also, they will face more threats.

6. Some other major improvements.
Improved AI for supply work
Survivors now supply things and neaten rafts more effectively.

Look at this mess on the ground.
But two survivors tidy it up in a few seconds!



Improved click interaction
Left click will help you find the nearest thing from camera.
Right click will show all the things you clicked on.

Endless generated world
No worry about reaching edges of the world and feel lonely anymore.

7. Many user-friendly utility tools.
Get out of stuck
Look at this dude, he is stuck caused by some weird reason (when you come across this kind of issues, press F2 to tell us! It will help a lot).



Then do as follow:



He goes back to work!

Select utility
If you want to select things only on current floor, press Z to avoid hover things on other floors.

View structure utility
Press X to check internal structure of your rafts.





Sea Farmer utility
auto chop down / auto plant
Toggle it on, survivors will chop grown trees down automatically, and plant things as you wish.



auto harvest
Toggle it on, survivors will harvest the fruit automatically.



Piles utility
Hide all piles on the ground



Character utility
Press on the avatar image of a character to follow him/her, check what he/she is doing all the day!

Item utility
Click item on the item panel (left on the screen) to jump to where it exists.

e.g. you want to find where your glass is. click on it.





Builder utility
Repair all shortcut.
Click to mark all the rafts whose hp is less than 75% to be repaired.



Dive utility
You can check dive history now.

Copy-paste  utility
equipment schema / limbs schema / diet schema / priority settings schema / storage settings schema
All of these can be copied and pasted now.

Auto level up

Room panel select all / deselect all



Improved squad operation
Easier to guide survivors on islands.





8. New Contents!
New traders, buildings, equipment, items.


metal water tank / skull hammer / new cooked fish 




More challengeable enemies.



armed enemies on islands.

9. Lots of bug fix, optimization, balance work!
Besides all of these above.
More than 200 bugs have been fixed during this month (thanks to all of our community and store page reviews).

Dozens of performance improvement.

More than 100 balance work.

----------------------------------------------------------
What do you guys want to see in Last Wood in the future?
Comment below or chat with us on Discord: https://discord.gg/DjN6H5B
Email is also OK : justusgamelab@gmail.com
Last Wood - justusgamelab

[experiment] V0.8.20
  1. Adjust the moisture content of some food.
  2. Adjust the wealth of bandages.
  3. Remake the steam weapon bench's icon.
  4. Fix issues about Steam achievements.
  5. Balance work about survivors health.
  6. Fix an issue might cause survivors Feel greasy even when they eat vegetables only.
  7. Balance work about enemies on islands.
  8. Fix the steam effect display error when switching floor.
  9. Fix a display issue that caused an unexceptional red line on a floating survivor.

Check code:
lastwood2019
switch to [experiment] branch to experience more new contents!

Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B
Sep 20, 2019
Last Wood - justusgamelab

  1. Balance work for enemies.
  2. Balance work for traders.
  3. Balance work for food wealth.
  4. Survivors will feel sick when unequipped limbs.
  5. Add a keyhint for Z.
  6. Add an option for Maximum Window
  7. Survivors will supply water filters only when they are empty.
  8. Fix the issue that piles on the ground show when click a survivor when hide piles on the ground.
  9. Now it's OK to paste priority scheme to survivors with Crazy-like perks.
  10. No need for survivors to find an empty raft to eat or drink.
  11. Increase the limit of materials for automatic buildings.
  12. Click character card on priority panel will jump to the survivor.
  13. You could customize food scheme for survivors.
  14. Fix an issue might cause a hang when survivors find path.
  15. Fix the issue that icon of Luxury meat stew is white.
  16. You could force a survivor to eat certain kind of food now.
  17. Fix the issue that metal work bench always consumes materals even not working.
  18. Fix the issue that bold door is inside out.
  19. Now enemies on islands all have equipments.
  20. Now enemies are able to destroy your walls.
  21. Add a hint on priority panel that why priority item can't be dragged.
  22. You can select all / deselect all survivors on room panel.
  23. Fix an issue might cause it remains only one button on game over panel.
  24. Update translations on community.
  25. Balance work for crops grow time and yield.
  26. Fix an issue might cause survivors won't drink wines or read books themselves.

  27. Survivors won't supply waterpump with seawater manually now.
  28. Select a survivor will guide to the layer he is.
  29. It's much more effective for survivors to do supply work.
  30. It's easier now to recognize in-progress research item.
  31. Auto chop down will enable once you cut the first tree.
  32. Ropes need no more survival knowledge.
  33. Removed Wood Cutter and Bow Bench.
  34. Balance work for weapon bench and cloth bench.
  35. Barrel is now craftable.
  36. Balance work for fishnet, steam fish machine, fish tank.

  37. UI issues about room panel.
  38. Balance work about items could recover sanity.
  39. Balance work about enemies on islands.
  40. Click character card to select him/her, after which, click it to jump to him/her.
  41. Food scheme could be locked or unlocked all.
  42. Fix the issue that survivors won't drink when forced to do so.
  43. Balance work about health status.
  44. Add some new health status.
  45. Fix the issue that dead remain as assignee for rooms.
  46. Fix the issue about bandage.
  47. Improvement about trading with traders.
  48. Fix the issue that wrong effects on crafting of skill level.
  49. Balance work about sanity decrement of health status.
  50. Balance work about products of water filters.
  51. Fix the issue that Like quiet and Like lively don't work properly.
  52. Fix the issue that lemonade is regarded as uncooked.
  53. Correct wrong descriptions about fruit seed.

  54. Fix the issue that survivors won't supply metal soil rafts.
  55. Fix the issue that trees on other floors appear even when you hide them.
  56. Hammock could be put between pillars.
  57. Now left click to select the item nearest from camera (then a round-robin), right click to show focus list.
  58. Fix the issue that hover doesn't change when equipped a new limb.
  59. Fix an issue might cause metal bench not work.
  60. Now you could check history records of salvage.
  61. Fix the issue that region select only one survivor behaviors inproperly.
  62. Add research hints on craft tooltips.
  63. Fix the issue that no tooltips when mouse hover on item categories.
  64. Add building name on blueprint panel.
  65. Fix issues about materials of medicine.
  66. Balance work about seed generators.
  67. Now smelter could produce fishman iron bars.

  68. Priority panel now supports presets. You could set survivors as Chef, Fisher...etc. Or set your own presets.
  69. Scrap metal could be craft into iron bar now.
  70. Fix the bug that the guide of picking items on island would stuck.
  71. Add a new building: Metal Water Tank. It could store 50 units of water.
  72. Fix the display error of some seeds.
  73. Fix an issue might cause survivors cancel their work to blueprints.
  74. Balanced the diffculty of islanders.
  75. Fix the issue that buiding would still consume resouces, even the fuel runs out.
  76. Balanced the cost of Diarrhea Medicine.
  77. Fix the issue that survivors won't drop item when doing supply work.
  78. Fix the bug that suvivors would drop arrows when go home.
  79. Add support of keep crafting until the product reach certain amount.
  80. Surviovrs in command mode will automatically attack seagulls now.
  81. Balanced the debuff of not getting a proper shower or toliet.
  82. Fix the display error of some texts in priority panel.
  83. Remake the model of Clothes Bench.

  84. Fix the issue that arrows will also be supplied.
  85. Fix some issues about keep production.
  86. Fix the issue that some skill triggers couldn't be satisfied.
  87. Fix the issue that submarine doesn't hide near rafts when loading preview.
  88. Fix the issue replaced raft doesn't hide when there is a fishingnet or paddle.
  89. Fix the issue that it's too little for a metal water tank can store.
  90. Press the avatar on the character panel, camera will follow him/her.
  91. Add a delete button for priority presetting.
  92. Fix some minor UI issues about priority presetting.
  93. Fix the issue that thunder will break down buildings on islands.
  94. Fix the issue that survivors take only 1 arrow once.
  95. Fix an issue about save file list panel.
  96. Rearrange the category of some items.
  97. Adjust the tags of some items.
  98. Add a hint when a rain collector is blocked by up floor.
  99. Fix the storage error of metal water tank .


Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B
Last Wood - justusgamelab

[experiment] V0.8.19p8
  1. Priority panel now supports presets. You could set survivors as Chef, Fisher...etc. Or set your own presets.
  2. Scrap metal could be craft into iron bar now.
  3. Fix the bug that the guide of picking items on island would stuck.
  4. Add a new building: Metal Water Tank. It could store 50 units of water.
  5. Fix the display error of some seeds.
  6. Fix an issue might cause survivors cancel their work to blueprints.
  7. Balanced the diffculty of islanders.
  8. Fix the issue that buiding would still consume resouces, even the fuel runs out.
  9. Balanced the cost of Diarrhea Medicine.
  10. Fix the issue that survivors won't drop item when doing supply work.
  11. Fix the bug that suvivors would drop arrows when go home.
  12. Add support of keep crafting until the product reach certain amount.
  13. Surviovrs in command mode will automatically attack seagulls now.
  14. Balanced the debuff of not getting a proper shower or toliet.
  15. Fix the display error of some texts in priority panel.
  16. Remake the model of Clothes Bench.

Check code:
lastwood2019
switch to [experiment] branch to experience more new contents!

Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B
Last Wood - justusgamelab

[experiment] V0.8.19p7
  1. Fix the issue that survivors won't supply metal soil rafts.
  2. Fix the issue that trees on other floors appear even when you hide them.
  3. Hammock could be put between pillars.
  4. Now left click to select the item nearest from camera (then a round-robin), right click to show focus list.
  5. Fix the issue that hover doesn't change when equipped a new limb.
  6. Fix an issue might cause metal bench not work.
  7. Now you could check history records of salvage.
  8. Fix the issue that region select only one survivor behaviors inproperly.
  9. Add research hints on craft tooltips.
  10. Fix the issue that no tooltips when mouse hover on item categories.
  11. Add building name on blueprint panel.
  12. Fix issues about materials of medicine.
  13. Balance work about seed generators.
  14. Now smelter could produce fishman iron bars.

Check code:
lastwood2019
switch to [experiment] branch to experience more new contents!

Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B
Last Wood - justusgamelab
V0.8.18f3
  1. Fix the issue that lemonade is regarded as uncooked.
  2. Correct wrong descriptions about fruit seed.
  3. Balance work about endurance of weapons.

[experiment] V0.8.19p6
  1. UI issues about room panel.
  2. Balance work about items could recover sanity.
  3. Balance work about enemies on islands.
  4. Click character card to select him/her, after which, click it to jump to him/her.
  5. Food scheme could be locked or unlocked all.
  6. Fix the issue that survivors won't drink when forced to do so.
  7. Balance work about health status.
  8. Add some new health status.
  9. Fix the issue that dead remain as assignee for rooms.
  10. Fix the issue about bandage.
  11. Improvement about trading with traders.
  12. Fix the issue that wrong effects on crafting of skill level.
  13. Balance work about sanity decrement of health status.
  14. Balance work about products of water filters.
  15. Fix the issue that "Like quiet" and "Like lively" don't work properly.
  16. Fix the issue that lemonade is regarded as uncooked.
  17. Correct wrong descriptions about fruit seed.

Check code:
lastwood2019
switch to [experiment] branch to experience more new contents!


Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B
Last Wood - justusgamelab
V0.8.18f2
  1. Balance work for fishnet, steam fish machine, fish tank.

[experiment] V0.8.19p4
  1. Survivors won't supply waterpump with seawater manually now.
  2. Select a survivor will guide to the layer he is.
  3. It's much more effective for survivors to do supply work.
  4. It's easier now to recognize "in-progress" research item.
  5. "Auto chop down" will enable once you cut the first tree.
  6. Ropes need no more survival knowledge.
  7. Removed Wood Cutter and Bow Bench.
  8. Balance work for weapon bench and cloth bench.
  9. Barrel is now craftable.
  10. Balance work for fishnet, steam fish machine, fish tank.


Join our Discord group to check detailed guide and share your plays!
https://discord.gg/DjN6H5B
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