BioShock™

Today, Take-Two inked a deal with South Korea's XLGames to make one of the U.S. game company's titles into an MMORPG. Take-Two owns Rockstar Games (Grand Theft Auto) and 2K (BioShock). [via 4Gamer]


BioShock™

From March 12, 2012 to September 30, 2012, the Smithsonian American Art Museum is hosting "The Art of Video Games". Included in the exhibit is BioShock. "The thought of seeing BioShock on display next to Georgia O'Keeffe and Thomas Hart Benton is, well, humbling," said BioShock creator Ken Levine in an official release.


BioShock™ - contact@rockpapershotgun.com (Alec Meer)

Good news, everyone. I’d given up absolutely all hope of this ever happening, and yet it has. The final DLC for Bioshock 2, Minerva’s Den, was a smart vignette full of nods to System Shock and the history of computing, not to mention being a welcome opportunity to approach the fascinating, doomed society of Rapture from a perspective other than its increasingly fantastical main narrative. This standalone tale of a calculating rogue AI seemed tailor-made for PC gamers… only PC gamers never got it. So it’s with fairly delighted surprise that we discover it’s finally, finally due out on PC almost a year after its console version.
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BioShock™

BioShock and BioShock 2 are just $4.99 USD each today via Steam, part of 2K Games' four-day-long sale. Both are totally worth it if you've somehow not played a BioShock game before.


BioShock™

If you're going to be in LA on May 9th, you might want to swing by UC Northridge and check out the Media Composition and Studio Ensemble. They'll be playing the music of Bioshock composer Gary Schyman. [Get Tickets]


BioShock™

Several characters and institutions in Bioshock, like Sinclair Spirits and Robertson's Tobaccoria, were named after the writers and developers who made the game. Irrational want to do something similar for Bioshock Infinite, except this time they want to use names from their community. Blue's News spotted the compo on the Irrational blog, where Irrational say "we’re giving one of you the chance to become immortalized within the world of Columbia! You could end up as the namesake of a building, a character, a business–whatever our artists come up with. It’s the ultimate bragging rights."

To enter, all you have to do is enter your name and email address into the form on the Irrational blog post linked to above. The winner will be notified by email, and their name will find their way into Irrational's skyborne sequel. Check out our Bioshock Infinite preview, and the first trailer for more on the game.
Kotaku

How Long Should A First-Person Shooter Story Be? In today's Speak-Up on Kotaku, commenter Crushinator ponders the correct length for the single-player story in the increasingly multiplayer-focused first-person shooter genre.


Many of the reviews of Homefront lately have lamented its short single player campaign, and that was enough to make me not want to buy it. I usually enjoy single-player games much more than multiplayer (not counting co-op), and I don't usually want to shell out for a game without a good story-driven experience.


But something Kaos GM David Votypka said struck me as odd. He said they'd consider making the sequel longer if that's what fans wanted. I understand that they needed to balance their resources and wanted to focus on multiplayer, but it got me thinking, if Kaos thought they didn't need to make Homefront all that long, do most FPS fans really want a longer single-player game?


I know not everyone wants to play through a 30-hour epic like Mass Effect or an Elder Scrolls game that could quite possibly never be finished. Some people want a game they can polish off quickly. But even if it has "replay value," paying $60 for five hours of a campaign feels like a rip-off to me. I'm happy with the few multiplayer games I have and don't feel the need to buy yet another Battlefield or Call of Duty clone just for multiplayer.


I've always felt games like Bioshock or Half-Life 2 hit that 15-20 hour sweet spot. Titles like these have such excellent gameplay and pacing that they can sustain a longer campaign without getting stale. When the credits roll they leave the player with the impression that they've just completed a fulfilling journey rather than a quick diversion before the multiplayer.


Am I wrong? Are there people out there who appreciate a longer shooter? Or are most people happy with a six-hour game?


About Speak-Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have a forum on Kotaku called Speak-Up. That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Every weekday we'll pull one of the best Speak-Up posts we can find and highlight it here.


BioShock™

Creative lead of Irrational games and creator of Bioshock Ken Levine has been talking about the advantages of first-person games. He argues that the viewpoint is more immersive, saying it provides "one less barrier to the experience."



Speaking to Industry Gamers, Levine said the first-person viewpoint gives players the child-like ability to step into someone else's shoes. "It’s something we do very naturally as children, but it’s something that is much more difficult for adults. I think that games gives us enough of a nudge in the right direction to have that childhood experience of play.”

“Not just play from a fun standpoint, but transposing your identity onto somebody else’s, and that is something so powerful when you are a kid. You just lose that as an adult because you get so self-conscious.”

“Games sort of allow us to break through that layer to let us go back to that space of play, which I think is really powerful.”

Is Levine right? Are first-person games the most immersive on PC?
Half-Life
In 2007, PC Gamer commissioned artist Drew Northcott to produce a series of pieces inserting game [..]
BioShock™

Minecraft is a genuine sensation. With four million users and over a million and a half sales to date, it's made its creator, Markus 'Notch' Persson, a very wealthy man indeed. But most impressive of all are the creations themselves: stupefying feats of digital engineering created from simple low-res cubes. Below are ten creations that I think define Minecraft's magic. Its creators' motivations vary, but each one is impressive in its own special way. Behold their works, ye mighty, and despair.



1. Rapture

 
Channelling the spirit of Andrew Ryan, Adam Shefki chose the impossible – building Rapture in Minecraft underwater. "It wasn't really planned," Shefki told The Escapist. "I was in a boat and I'd just discovered a huge expanse of water on the map with a tiny island in the middle.  I started building a lighthouse, which reminded me of BioShock's introduction sequence. Building the rest of the city was inevitable after that." Although not an exact replica of the doomed undersea utopia, it's still a bewilderingly impressive feat; especially when you consider that it was crafted entirely from hand-mined materials. It's amazing what a dedicated and passionate Minecraft community can achieve.

2. The Reichstag

 
Proof that with some dedication, and a lot of carefully placed blocks, it's possible to create realistic looking architecture in Minecraft. This recreation of Germany's historic Reichstag building was crafted by ecrider, who placed every single block by hand. Not only that, but he did it on a public server. "It was griefed many times." he reveals. Just like the real Reichstag then, which was also the subject of numerous 'griefings' during World War 2 – mostly by the Allies. So it's authentic in more ways than one, and a staggering accomplishment. How did he find the time? "I'm not one of these no-life people. I have insomnia. When you can't sleep for more than four hours a day, you have time for everything."

3. The Taj Mahal

 
This impressive build is the result of a pooled effort by crafters RealG, Curi, Henrz and an team of helpers. Mughal emperor Shah Jahan's glorious tribute to his late wife took 25 years to build in reality, but its Minecraft counterpart was completed in just two weeks. It's even to scale: a 1:1 recreation of the real Mahal, complete with iconic domes and minarets. They even managed to include the famous garden and reflecting pool. "Even Shah Jahan couldn't have imagined this would happen." reckon the creators.

4. 16-bit ALU

 
For most people Minecraft is about building buildings , but YouTuber theinternetftw went one step further and created part of a functioning computer. Using redstone circuits he made an ALU, or arithmetic logic unit, which is the fundamental building block of any CPU. But that's just the beginning: "This is the first part of a planned 16-bit computer that will run entirely in Minecraft," he reveals. When it's eventually complete he even thinks he'll be able to run basic code on it. "I saw the ALU and I wet myself," said Notch on his Twitter feed. "Seriously! I got a hose and I wet myself. With pee."

5. Animal Cannon

 
Powered by 73 crates of TNT, this elaborate device, created by Kiersher, hurls a pig – lured unsuspectingly into a mine cart – into the great blue yonder at terrifying speeds. "The pig and mine cart were never seen again," says its creator. "I've walked for a few Minecraft days in the direction of the launch, with no success. It's time to call off the search. RIP, pig." The cannon uses the same redstone circuits as the ALU above, but to much more immediately entertaining, and comical, effect. Yet more evidence that static buildings are just the tip of Minecraft's blocky, pixelated iceberg.

6. Minecraft Interstate

 
Brett, an art student, was bored. So he decided to pick a direction and just mine. 24 hours, and 8 miles later, his creation was complete: a gargantuan stretch of rail, which he showed off in a gorgeous time-lapse video that was praised by Notch: "This is so very crazy! I love it!" To travel the entire 'interstate' in real-time would take 27 minutes, cutting through mountains and across rivers. “I'm not a veteran of Minecraft construction,” Brett told New World Notes. “If you're finding yourself lacking creativity or simply don't want to finish something, set a goal and take a break. For me, my goals were, ‘OK, next mountain, next hill, let's get to the other side of the river/ocean’. Setting up your project into chunks or sections is a nice way to progressively develop it over time."

7. Minecraft Enterprise NCC-1701

 
Created by Mozzie, this full-scale Star Trek ship is so detailed, even its insides are faithful to the subject matter. "It has a full interior, a wide compliment of tools and resources throughout the ship," explains its creator. "Enough for anyone to get started on their own space colony. The vessel features 9 decks with all the expected rooms." The ship has a transporter room, working photon torpedo launchers and even blinking lights. Mozzie is a Star Trek fan (as is evident), also creating themed skins for Minecraft. But don't get him started on the TV show. "F**k TNG, Voyager and Enterprise. Bunch of garbage. The only show that was good all the way through was DS9." Quite.

8. RMS Titanic

 
There are a lot of Minecraft Titanics out there, but I like Crashking's. Johann Pachelbel's Canon in D adds a touch of class to his sweeping video, which shows the lavishly detailed, and mostly to scale, exterior, as well as a part of the 'great staircase', as made famous by that James Cameron film. What was it called again? Big Sinky Ship, I think. "She is 509 blocks from stem to stern, 49 blocks from keel to boat deck, her funnels are 36 blocks high and the rudder is 25 blocks high," reveals a detail-obsessed Crashking. "And yes, I do have too much time on my hands."

9. Marriage proposal

 
"Heather." a sign reads on a bridge. "We build worlds together." another reads. We move forward. "Let's fill them with life." reads the final sign. And as we reach the top of a cliff, we look down and: MARRY ME written in FLAMING HOT LAVA, carved into the ground. Now, this is either making you squeal with delight, or you're trying to keep your lunch down. Either way, this video by mcnerdburger is undeniably an inspired, and unexpected, use of Minecraft. "We are both game devs at BioWare," reads the description. "So that might explain the extreme nerdiness and 'building worlds together' bit." The video ends with a giant ring and the encouraging message: 'She said yes... then a Creeper blew her up.' Dawww.

10. Colosseum

 
Watch an army of Redditors band together to create a spur of the moment colosseum on their SMP server. Seeing the mass of avatars swarm around the construction site is oddly inspiring; it's rare that we see these great co-op builds actually happening, and not just the aftermath. It's not the most extravagant building we've ever seen, but the team effort – and logistics of getting so many people working to the same goal – is to be admired. They even manage to keep the griefers at bay.
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