Expect wet weather all weekend in #DLBadBlood as we’re trying out some changes for future community events.
The extra conductivity also means that wet enemies will take more damage from electricity, so be on the lookout for Shock Upgrades.
This small test will help pave the way for full-blown community events in the future - so let us know what you think and if anything unexpected happens.
And as an extra bonus we've activated Double XP across the board.
Expect wet weather this weekend in #DLBadBlood as we’re trying out some changes for future community events. Don’t worry - core gameplay won’t be affected (much).
In DL:Bad Blood your parkour skills can be the difference between leaving on the chopper and lying face down in the dirt. Check out our video guide to mastering vertical gameplay.
We move up a gear and release the second update this week. This one is a bit more focused on fixes than content as we’re at the same time working hard on the new map and the much requested team mode. We will have more details to share soon, so stay tuned!
Once again, we thank all of you for your support.
How it got bigger:
You can encounter a new Hive type featuring the Gas Tank zombie
How it plays better:
Zombie bosses are now more vulnerable to certain elemental effects, depending on their type
If you’re hit by a thrown blunt weapon, your stagger is now reduced from 2.65 s to 1.80 s
How it works better:
We made further improvement to visual clarity in menu screens
We added an invite to the Play Now mode if you’re unsuccessfully searching for players in a Private Lobby for 5 minutes
In DL: Bad Blood a well-timed block, parry or throw can turn the tables on an aggressive opponent and put you in control. Check out our guide to the defensive arts.
Another week of happy Badblooding calls for another update from us. Below you can find the most recent changes and additions to the game. We also want to thank you for your comments and requests. We read them all and try to implement your most frequent suggestions as soon as possible.Recently we also announced our development plans for the Early Access, so don’t forget to check them out and let us know what you think.
Thank you all for your support and engagement so far!
How it got bigger:
You can play as a new character type: Agent
You can also access all-new customization items for the Agent
You can choose the Russian language version
You can get the Russian Flag shirt for 1 Blood buck (limited time only)
You can choose the Chinese language version
You can get the Chinese Flag shirt for 1 Blood buck (limited time only)
How it plays better:
We redesigned the game mode selection screen
For better clarity, we renamed Casual mode to Private and Normal to Play Game
Two-handed weapons have now a shorter inactivity time
We made some minor fixes to loot distribution
How it works better:
You’ll now see reward type info on the the Loot Stash animation
Check out some of the new content we’ve got coming up. This is all based on what you've been asking us for. So thank you - and keep the suggestions coming.
It’s been a week since the launch of Bad Blood and this means two things: a better experience for you and even more work for us. Below you will find all the changes and fixes we’ve just made according to your reports and opinions so far. Keep them coming and keep us busy!
How it plays better:
Shotguns and khukri knives are no longer overpowered.
Bows deal less damage in mid-range.
Airdrops can now land at 4 additional spots.
Airdrops will no longer land next to burning vehicles.
If you have already maximum armor, you’ll be notified about it when trying to pick up even more armor.
You’ll more often find loot in containers.
When looking at a weapon upgrade you’ll now see which weapon can be quickly upgraded.
Time needed for equipping and unequipping the Riot Shield is now better balanced.
How it works better:
You can now use the Borderless Window mode in the visual options.
You can now see more HUD elements in the Spectator mode.
Colored tiers of weapons are now corrected and consistent with the in-game store.
Currency icons are now consistently colored.
You can go from the Customisation menu straight to the main menu.
You now don’t have to rewatch the opening animation of a loot stash if an error stopped it the first time.
We improved the visibility of your in-game wallet.
How we squashed the bugs:
You’ll no longer see a false “No online connection” notification if you go to the main menu too quickly.
We eliminated situations where it was possible to harvest a zombie hive through the wall.
Music in the main menu no longer disappears.
In the store, the character preview automatically switches to your currently equipped player type.
We fixed the animation of using Painkillers when seen in TPP.
Your character is always clearly visible in the menus.
We added missing geometry near non-playable areas.
We fixed the frequency of notifications when there's no online connection.
If you are disconnected from the server, you are automatically taken from the game lobby to the main menu.