At last! French speakers are now able to play Wildermyth in their native tongue. So much hard work and heart has gone into this translation; thank you to our French translation team, Riotloc, and all its members: Alexander Bolotin, Anaïs Gerber, Eric Holweck, Guillaume Pelletier, Jonathan Pierre, Kévin Bernier, Marc Eybert-Guillon, Nadège Gayon-Debonnet, Pierre Quelquejeu, Stéphane Tranquille, Violaine Sauze, and Ophélie Colin.
And thank you for all the French players who have been patiently waiting!
(Russian translation is currently going through another round of QA and making some more fixes.)
Other Updates
We've rewritten two events, Pastoral Quarrel (from: Sweeping Swallow) and When We Fight, added a new hairstyle, and made some changes to miscellaneous combat and monster features. And, of course, squashed a bunch of bugs.
Wildermyth turned 2 Years Old!
To celebrate our two year anniversary, we're hosting a Fan Art Contest on our Discord, Twitter, and Instagram. The winners will receive a DLC key and their choice of a piece of Wildermyth merch! Entries close July 15th at 11:59 pm CST.
Developer Q&A
In case you missed it, we had a Q&A session on Twitch back in May, to answer questions about the Armors and Skins DLC and the game in general. You can watch it on YouTube here:
DLC Updates
Also, if you've been following our socials or Discord, you've probably noticed a couple sneak peeks at what we have in the works for our second DLC. We don't have anything to say about the DLC quite yet, but here are some of those images!
Shardnado now deals less damage but has a larger radius Humanist+ increases the radius
Shardnado has always felt too similar to fireleash, and we wanted to differentiate it more. Now, it can easily hit many enemies at once, and creates a nice AOE to chip away at them over the next turn
Skeleton Inscrutable Stare now works on Morthagi
The restriction felt kind of appropriate thematically, but ultimately removed an important part of skeletal heroes' kit in a way that wasn't fun
Ambush with Throughshot can now be placed behind enemies
New hairstyle
Enemy healthbars now show calamity icons for calamity buffs
Not being able to easily tell which enemies had calamity damage buffs without viewing their tooltips could cause some unexpected hard hits. This should make it easier to tell when that roe can one-shot your mystic
Adjusted tile feedback for many AOE abilities (ranges have more of a "border", instead of highlighting each tile the same)
Fireleash tile feedback shown here, old vs new
Added new image for "Add to Legacy" dialog
Dart and Sommelier damage calamities now show up later
New interface option (off by default): "Show Simple Gear Stat Changes in Empty Slot Buttons" (to see simple stat changes without hovering all the slots)
For simple augments that only require one line to show the stat change, some players found it annoying needing to hover each slot to see the stat changes. This option makes it so that as long as the slot is empty, you don't have to! It's off by default, just because we're worried about the inconsistency of it only showing up in empty slots for items that grant one stat being confusing, especially for new players.
Updated libGDX from version 1.9.11 to 1.11.0 (This may fix or improve some general graphics issues, hard to say for sure)
Foothill Stonewalling no longer prevented by several abilities
Adjusted hero Customize tab to work much better with controllers
Fix a bug where Ember Arrows + Throughshot showed wrong damage
Fix a bug with using Blazing Sword without LOS
Fix a bug where certain AOE attacks and tile effects caused lag
Fix a bug where "Mysterious" hook could be put on hero children
Fix a bug where Drauven using Sneer could jump onto hidden heroes
Fix a bug where Skeleton Curse didn't properly last 2 turns
Fix a bug where Quakebaker hammer damage was higher than intended
Fix a bug with some incorrect genders in history lines
Fix a DLC bug where some armor bonuses would show in comics
Fix a DLC bug where Fashioned for the Fray went away if next to hidden ally
Fix a DLC bug where Valiant Bracing wouldn't work with Paladin+
Fix a DLC bug where NPC mystics could become hidden
Fix a DLC bug where Feral Memory could stack
Fix DLC Saurian crow skin toes
Tools: Added "Connections" panel to Effect and Aspects editors (shares space with the "Raw" panel) Used to switch between related Effects and Aspects. Also shows Injected Roles from branch events, etc, and error messages take this into account
Made this after getting tired of constantly swapping between the aspects and effects tabs for abilities or quest chains with many separate parts. Hoping modders will find it useful!
Tools: Added "Refresh" button at the top-right, which refreshes mods and connections. (If you've been restarting the game or switching mods on/off after making changes, try this instead!)
Tools: Can spawn "custom" hazards (see humanistRecipe_shardnado)
Tools: Tile targeting now respects "allowDuplicates"
Armors and Skins unlocks four new armor types per class (with two tiers each) and four new Humble Ginnings per class, for a total of 36 new outfits—this triples the number of armors in the game! Each armor also brings its own new set of stats and mechanics, allowing you to explore new builds for your heroes. Try an armored battle-mage, an assassin hunter, or a gladiator warrior with lots of movement.
The DLC also adds 42 new transformation skins, allowing for further customization of your transformed heroes. Multiple Wolftouched hunters in your party? Now you can tell them apart! Your Crystalline warrior can be rough or refined to match her fighting style. Or maybe your Crowtouched mystic has always had a bit of a "saurian" streak.
A little bonus- we're on sale for LudoNarraCon! You can get Wildermyth for 25% off from May 4th-11th. It's the perfect time to pick up the main game and the DLC if you haven't already!
Additionally, we have general updates in our 1.13 patch! We've rewritten an old event, now named "The Captive's Choice", as well as added 28 new generic augments and made some UI edits so Hero customization is now all on one page. Plus some good ole' bug fixes.
The Future
You didn't think that was all we've been working on, did you? We have another DLC in the works coming later this year! We're not ready to say too much yet, but you can keep an eye on our Discord and socials for teasers and sneak peeks.
Additionally, Russian translation has completed the Localization QA phase, and the Russian translation team is making edits based on those results. French translation has just entered the Localization QA phase.
Want Wildermyth news sent directly to you? Sign up for our mailing list here.
1.13+476 Niyati
Rewritten Event: The Captive's Choice (from: Birds of a Feather) Hero customization is now all on one page 28 new generic augment images (4 new brooches, rings, necklaces, talismans, kneepads, bracelets, and scarves) Fix a bug where Deeven "Sneer" passive didn't work Fix a bug where some AOE enemy attacks didn't respect engage (Scorier burrow, Deeven interfusion attacks) Fix a bug with tail abilities showing up before melee attacks Fix some gear visual stacking not looking correct Fix a bug where Cone of Fire and Thorn Lash were being used with Guardian in cases where they shouldn't be Fix a bug where crafted items would show backend text in some languages
We are so excited to announce our first DLC, the Armors and Skins pack! Set your clocks- it will be releasing May 4th! Take a look at the DLC page for our official trailer and screenshots.
Customize your adventuring party with the Armors and Skins DLC!
This DLC unlocks four new armor types per class (with two tiers each) and four new Humble Ginnings per class, for a total of 36 new outfits—this triples the number of armors in the game! Each armor also brings its own new set of stats and mechanics, allowing you to explore new builds for your heroes. Try an armored battle-mage, an assassin hunter, or a gladiator warrior with lots of movement.
Warrior Armors:
Glimcowling/Spellcowling
Riverscale/Oceanscale
Rainscoth/Battlescoth
Mornclate/Gravenclate
Hunter Armors:
Roadswayth/Layswayth
Rotshawn/Elkenshawn
Softhasping/Dreadhasping
Tabbyflack/Towerclate
Mystic Armors:
Ramblerunic/Fablerunic
Sparebolting/Haleclate
Witchingsheaves/Kestrelwing
Hillthroft/Mountainthroft
Make Your Heroes Stand Out With New Transformation Skins!
The DLC also adds 40 new transformation skins, allowing for further customization of your transformed heroes. Multiple Wolftouched hunters in your party? Now you can tell them apart! Your Crystalline warrior can be rough or refined, to match her fighting style. Or maybe your Crowtouched mystic has always had a bit of a "saurian" streak.
Each transformation has at least one new skin:
Bear (Tattoo)
Botanical (Carnivorous)
Celestial (Galactic)
Foothill (Obsidian and Mossy)
Crowtouched (Magefeather and Saurian)
Crystalline (Cave, Shard, and Glass)
Elmsoul (Conifer and Willow)
Fire (Draconic, Bloom, and Helix)
Fox Tail (Multi, Drape, and Feather)
Frog Head (Chameleon and Treefrog)
Hawkwings (Construct)
Morthagi (Globe)
Mothwings (Thrixl)
Rat Tail (Tufted)
Scorpion Tail (Mechanical and Spiky)
Shadow (Devourer and Burning)
Skeleton (Wrapped and Chained)
Skunk Tail (Long and Striped)
Spelltouched (Tattoos)
Storm (Jagged, Golden, and Bound)
Sylvan (Divine)
Wolftouched (Scrag, Sage, and Scruff)
Playing Multiplayer? Not to worry, as long as one player in the group has the DLC, everyone will have access to the new armors and skins.
Now there are even more ways to let your heroes be who they want to be!
Hi adventurers! We have a small update for you all this month to usher in the spring season.
We've rewritten the event "Hunting Ambrosia", now named "Trade Secrets". A couple combat modifiers have been buffed: Fortitude now grants +2 Temp Health, and Cunning now deals +2 damage on flank. Lots of adjustments and fixes for translations, and, of course, a couple of bug fixes!
Additionally, the winning designs from our Artifact Weapon Design Contest are now available to be found in game. The Wraithword Knife and Dreamer's Crook were designed by Discord users Wracketeer and LadTheFox. (Join our Discord for a new contest launching soon!)
In Translation news, Russian has entered the Localization QA phase, while French is just shy of that stage.
Keep an eye out in the next few weeks for some big announcements!
Want Wildermyth news sent directly to you? Sign up for our mailing list here.
1.12+469 Dashel Wilde
Rewritten Event: Trade Secrets (from: Hunting Ambrosia) New Artifact Items: Wraithword Knife and Dreamer's Crook Translation fixes Adjusted combat modifiers: * Fortitude now grants +2 Temp Health * Cunning now deals +2 damage on flank Adjusted Erratic Movement description Increased UI priority on a few theme attacks Celestial tiles now disappear at end of enemy turn (So it won't disappear under your Archery hunter, etc) Crystal Chrysalis explosion now uses the range and damage you had when you initially used the ability Fixed possible crash with incorrect text style tags Fix a bug where wolf frenzy and two-handed crow scratch wouldn't use piercing shots, ember arrows, etc Fix a bug with frog head duplicate ability button Fix a bug where Mossgirdle persisted over legacy Fix a bug where some deepist shrine images showed up unlit Fix a bug with star dance history line Fix a bug where celestial region didn't work for pet Sommelier Fix a bug where Skunk Spray didn't work with Sharpshooter Fix a bug where some lake tiles would have lowercase names Tools: Added "parameterValues" field to Aspects Outcome, to add pre-evaluated numbers as parameters for an aspect Tools: Added "autoFlip" option to particle scripts, which will flip particle images horizontally if position2 is to the left Tools: Added "facingDirection" variable for particles, which returns 1 if position2 is to the right, and -1 if to the left Tools: Added "offset_V(x)" particle function, which can be used to get data from other particles (e.g. "offset_rotation(-1)")
Fix a bug where many translated lines were showing up blank Fix a bug where reaction strikes weren't removing grayplane Fix a bug where incursion defense hero pick dialog was broken Fix a bug where Explosive enemies knocked back by guard attacks would explode on their starting tile instead of the ending one Fix a bug: Reduced Tier 3 elemental hammer damage from 9 to 8
Happy Holidays, Adventurers!! We have a lot of exciting new things for the holiday season for you all. First up:
Our German and Spanish (LATAM) Translations are live!
Our translators have been busy, and the German and Spanish translations are finally ready! Thanks to our fantastic German translators: Nadja Sommerfeld, Christina Brombach, Alexander Engelhardt, and Manuel Krainer, and our incredible Spanish translators: Matías E. Desalvo, Guido Bindi, Laura R. Cariola, Luis Mormolini and Carolina Panero. (As with the last patch, Russian and French are getting close, but aren't at the quality assurance step yet.)
Gorgon Changes
Ah, Gorgons: everyone's favorite introductory enemy. We've decided to revisit them and make some changes to their abilities, mostly focusing on how corruption functions. We're hoping that these changes make combat with Gorgons more dynamic and interesting.
All Gorgons now leave paths of corruption when they are damaged, and they also leave corruption on tiles when they die. Corruption deals 1 magic damage when moving into a corrupted tile, so we've made the tile feedback more visible. Check out the patch notes for the other changes that we made!
New Stuff
Freshen up your heroes for the holidays with six new hairstyles and twenty new augments! We've also added two new events, four new tidings, and New maps for Grove and Earthworks sites.
Winter Sale
From 12/22-1/05, Wildermyth will be 25% off! Snag a copy for a friend as a Christmas gift, or just treat yourself by checking off your wishlist.
Want Wildermyth news sent directly to you? Sign up for our mailing list here. Join our Discord here for direct access to the devs (us!) and more things Wildermyth!
1.11+460 Firlow
Added official support for German and Latin American Spanish! New Events: * Moss * Rings of Story (generic campaign start event) 4 New Tidings! Gorgon Changes: * Gorgons now have corrupt path when damaged * Gorgons now leave behind corruption when they die * Corruption now deals 1 magic damage when moving onto it * Corruption no longer grants enemies temporary health * Corruption stays on the map for two hero turns * Corruption tile feedback is more visible * Removed corruptionTouch calamities for gorgons * Seacaller now appears earlier with reduced health and tentacles * Gheist Maul no longer deals damage, only shred * Bogmoor has a calamity that increases Noxious Tongue range * Bogmoor "Bloated" passive: explodes into corruption on death * Bartoth Thundering Blood Explosive enemies explode when killed dealing full damage to heroes and half to allies * New Noxious Tongue sfx and vfx 6 New Hairstyles! 20 New Augments! Added tooltips for tile effects like fire, corruption, acid, etc. Slight increase to hide & fabric costs on armors Removed a few useless calamities like damage bonus to Kinnestend Adjusted many abilities so audio plays at the target tile Drathix and Terrorbird special abilities deal damage when they receive a damage calamity New maps for Grove and Earthworks sites Adjusted How to Play page for retreating Adjusted Ulstryx Hurl Beast ability animation Fix a bug where Sharpshooter didn't work with Ambush or Burning Arrow Fix a bug where Lover's Vengeance affected Shieldshear & Shadowchase Fix a bug where hero would gain a tail too soon in the Merchant Fix a bug with Child of Night history lines showing wrong hero Fix a bug where 3 newest pets don't count toward achievements Disabled retreat button in Ulstryx ch2 capstone Fix a bug where progress toward "Thwack!" achievement didn't work for multi-tile enemies Fix a bug where Spiritchase would deal damage if a hidden hero used it (It should only ever shred warding) Fix a bug where Burning Arrow wouldn't work with theme attacks on multi-tile targets Fix a bug where branching attacks wouldn't show up in the combat log Fix a bug where Wailing Trees couldn't be destroyed (hotfix 1.10-454) Fix a bug where some theme ability sounds weren't playing Fix some typos Tools: Added audioAtPosition field to Animate outcome Tools: Added appendHistory field for creating entities Tools: Added rigOverride|RIG aspect to override a unit's rig Tools: rigs.json and humanAging.json files now merge Tools: Added nameFormulaOverride|FORMULA aspect that can be used to override the default maleName/femaleName generation Tools: Mods can now override images in human/unpacked by putting images in human/misc Tools: Unit skeleton data can now be loaded from mods (e.g. spine/Bobblehead warrior.json) Tools: History entry ids 500-599 now treated as gender/orientation
It's official! Wildermyth is now Steam Deck Verified so you can play on the go with ease. Here's a look at Wildermyth in action on the Steam Deck:
Our Portuguese Translation is Live!
After over a year of hard work, we're so pleased to announce that our Brazilian-Portuguese translation is live! (Translation by Edson Belo de Oliveira Júnior - @mundonasher)
German and Spanish are right on its heels- they're currently going through localization quality assurance. Russian and French are both getting close, but aren't quite at the quality assurance step yet.
Merch Sale!
From 11/25 until 12/09, everything in our merch store will be 20% off. Order soon to make sure everything arrives in time for the holidays! Click here to shop the sale.
More Treats
Our writers have been busy; we've added a new event, rewritten another, and added 10 new tidings. We've also added 3 new pets! You can find sneak peeks of them on our socials if you do some creeping around.
Additionally, you'll notice new VFX for some theme skins and abilities. We hope these will add some extra flavor to your heroes in combat.
In Multiplayer, everyone can now recruit from their legacies, not just the host. Now you can show off your hard earned Mythwalkers and take on Walking Lunch together. And, of course, we've squashed a lot of bugs and added some QoL Tools for us and modders.
1.10+453 Suna Lo Haster
Added official support for Brazilian Portuguese! Steam Deck Verified! New Event: Shadow and Sly Rewritten Events: * Mooringlight (from: Star Dance) Revised Events: * Finders Keepers 3 New Pets! 10 New tidings/credits comics! Multiplayer clients can now recruit from their legacies Melee and Range accuracy stats merged into one "Accuracy" stat (Upbringing stats should be properly merged for existing heroes) Reduced critter and crow amulet accuracy buffs from 15 to 12 Credits comics can now be manually navigated, automatic time is longer for comics with more text, and fewer snapshots are shown Years of peace and Credits comics now have reduced chance of showing ones you've seen in previous campaigns (like regular comics) and have better weighting Some armors now have Silver and Gold variations (in customize tab) New VFX for Wolf Howl, Shard Skin, and some theme skins New ability icons Crystal Chrysalis now explodes and deals damage on hero's next turn Comics will vertically scroll if too big to fit on screen Overland job start events show the actual ability name as the title Adjusted ability bar positioning for Jumpjolt and Witherbolt Opening the Editor on Steam sets the controller to act like a mouse Fix a bug where using Larger comics in Chinese would crash the game Fix a bug where Sharpshooter could cause incorrect Ambush max range Fix a bug where Temple of Silence attack was invisible + multi-hit Fix a bug where Chinese difficulty settings in Options > This Game could show up in English Fix a bug with viewing the patch notes in the main menu Fix a bug where hero level up dialog didn't show the upgraded stats Fix a bug where Proud quest main and secondary heroes were swapped Fix a bug with temp armor and warding being removed in wrong order Fix a bug where Steam Workshop mod campaigns wouldn't load at start Fix a bug where kill tracking would cause lag with large legacies Fix a bug where Mythweaver ability text didn't fit on the button Fix a bug with invisible tutorial tooltips in controller mode Fix a bug where on kill effects wouldn't happen for hero who killed Ecthis zombie mentor. Fix a bug where Shieldshear plays wrong sfx if holding a crossbow Fix a bug where Enduring War sacrificed hero was immediately put into the legacy without promotion Fix a bug where No Time for Clawmonsters achievement couldn't be achieved by a reaction strike Fix a bug where Passing Shadow achievement could carry over between missions Fix a bug where in The Offering, rat tail would show up too soon Fix a bug with loading name data if some locales didn't exist Fix a bug where Jumpjaw didn't apply the correct amount of poison Fix a bug where gorgons wouldn't spawn in Temple of Silence Fix a bug with jobs with long names that would go off the tooltip Fix a bug where using Burning Arrow with Ambush prepared would give the burning arrow +2 damage Fix a bug where waterling history line could use wrong gender for waterling if the hero is attracted to anyone Fix a (mod?) crash if a promotion ability not in a pool is shown Fix a bug with artifact weapon hero death choice "attack" option Fix a bug where Ambush and Vost could hit multiple times Fix a bug where frog tongue could pull some immovable enemies Fix a bug where bow range would read as 1-8 instead of 2-8 Fix a bug where backend comic text could show for missing aspects Fix a bug with Enter and Escape functionality in content editor Fix some typos Tools: Added CustomizeHero Outcome for customization of a hero's head, face, hair, colors, and extra parts, or randomizing a slot Tools: Added requireAspects field for HumanSkin Parts, for customizations that only show up for heroes with certain aspects Tools: Comic editor hovered objects now show a box around them Tools: Comic editor Clickthrough view now jumps to selected panel Tools: Comic editor now shows effect in side panel (also added simple view, so it's easy to adjust event weights and scores) Tools: Added TIDING_MISC_GENERAL and TIDING_WRAPUP_GENERAL types (So they don't need to focus on a specific hero) Tools: Improved Pick Events feedback for tidings and credits Tools: Added several keyboard shortcuts for selected hero cheats: (Bindings also viewable in Combat Lab) Ctrl+Shift+H/A/D/S/R: Add Temp Health/Actions/Bonus Damage/Speed/Refresh Abilities Tools: In editor, with Multi-paste enabled: * Can now append multiple entries without closing window * Can append entries after existing entries in lists via Paste * Copied values now show more human-readable summary Tools: Name generation files (like human.names.json) now merge Tools: Added abilityForbidAspects field for ability aspects Tools: Added toDegrees and toRadians expressions Tools: Added between(x, min, max) expression Tools: Added if(x, pass, fail) expression Tools: Editor particle and audio fields now show suggestions Tools: Added better logging for Test failures Tools: Added scoreTiesTrueRandom option to BY_SCORE targets Tools: Can now use Animate Outcome to spawn overland particles Tools: Ability, Theme, and Gear cheats now execute immediately
Hail, adventurers! We have an update for you all that makes some big changes to attack synergies.
Previously, arm transformations would make certain abilities useless, which always felt a little bad. So this patch, we've made it so that ranged and melee theme attacks can often be used with certain abilities regardless of their melee/ranged status. We're hoping this allows for some more interesting build variety. (Quellingmoss + Cone of Fire? Sentinel + Chain Lightning?) More specifically: Most Ranged and Melee theme attacks will now work with Guardian, Sentinel, Broadswipes, Riposte, Ember Arrows, Piercing Shots, Quellingmoss, Archery, and Ambush.
For you controller and Steam Deck users out there, we made a ton of quality of life adjustments to bindings and UI, so controls should work better and smaller resolutions (like playing on the Steam Deck with the "bigger" UI option selected) should be laid out more nicely on many screens; you can check out the details in the patch notes below.
To better indicate some commonly overlooked UI, scouting and bridge/pass building options are much more clear on the overland, and we added sparkles to ability buttons for some non-turn-ending attacks (battledance attacks, swift action wolf bite, prepared shot, etc). Fire smoke particles have been greatly reduced when there's a bunch (no more blinding you while playing, yay!), and we created new VFX for star, vine, storm, fire, crow, hill, morthagi, skeletal, and tree theme skins. Plus, some abilities have new sound effects for some extra punch!
Preorder Wildermyth's Jumbo Gorgon Plushie!
We've partnered with Makeship again for another limited edition plushie release.
They'll only be made if the campaign is 100% funded, so be sure to order and share so this huggable monster can get home to you! The Gorgon will be available to order from August 25 to September 16.
Theme attacks now work with more abilities: * Ranged attacks work with Guardian, Sentinel, Broadswipes, and Riposte * Melee attacks work with Ember Arrows, Piercing Shots, Quellingmoss, Archery, and Ambush. Cone of fire and thorn lash now get +2 damage from upgrade (instead of damage scaling) Ember Arrows now grants theme attacks a flat +1 damage (instead of + potency damage) Protector ability now works with ranged theme attacks Crossbow damage increased by 1, accuracy buff removed Spelltouched stats adjusted: New: +2 Potency, -1 Bonus Damage, +10 Recovery Rate Old: +2 Potency, -0.5 Bonus Damage, +5 Recovery Rate, +10 Retirement Age Spiritblade attacks trigger actual hero attacks (and uses those heroes' passives: thornfang, broadswipes, etc) Battledance Whirl now always lets you move at least one tile Scout/Build Bridge/Pass banners now show up on unscouted tiles Weird, Shame, and Slacker quest buffs don't persist over legacy Build Bridge/Pass options show up when clicking scouted tiles if heroes are closer to source tile than target tile Overland tile glowing now renders above unscouted fog of war Fire smoke particles greatly reduced when there's a bunch Skeleton curse ability is now a swift action New sound effects for some abilities Hook quests now require relationship tiers 3/3/4 instead of 3/4/5 Completed Hooks now show checkmarks in character sheet History New VFX for star, vine, storm, fire, crow, hill, morthagi, skeletal, and tree theme skins Gear comparisons now show gear abilities and special aspects Personality stats now have button to move a stat to the top Personality stat buttons are now aligned next to each other Controller adjustments: * Split "Next Hero or Target" binding into separate bindings. * Previous Bindings: - Next/Prev Hero (when on Move) or Target (when on Ability): Right/Left Bumper or Down/Up D-Pad - Next/Prev Ability: Right/Left D-Pad * New Bindings: - Next/Prev Hero: Down/Up D-Pad - Next/Prev Ability: Right/Left Bumper or Right/Left D-Pad - Next/Prev Target: Unmapped by default * Ability tooltips disappear when you move the cursor or camera (and reappear after 1.5s, or when switching abilities) * Right joystick now scrolls UI scrollbars * Camera movement & selection now respects camera orientation * Overland auto-selects the tile with the most heroes on it * Target selection angles now based on center of entities * Tooltips that are too large don't show up centered on screen * Fixed controller navigation for calamity card screen * Controller no longer auto-focuses on company button. Added feather icon next to abilities that are swift by default but are now single because you already used a swift action Added sparkles to ability buttons for some non-turn-ending attacks (battledance attacks, swift action wolf bite, prepared shot, etc) New image for the Great One Adjusted keyboard bindings screen to be more organized Steam Deck and Steam Big Picture Mode: * Selecting a textbox with a controller now shows Steam keyboard * Many screens fit better at smaller resolutions (see below) Adjusted some UI to work better at small resolutions/large UI size: (Specifically, these screens should work better at a 1080x720 resolution with the "Bigger" UI option selected; useful for small screens like the Steam Deck) * Gear Upgrades * Party Select * Character Sheet * Calamities Popups * Interval Summary Screen * Promotion Dialog * Replace Item Dialog Fix a bug with controller camera movement when switching units Fix a bug where Engage prevented stonewalling Fix a bug where Hago cub could be kept permanently Fix a bug where lonely cost history lines were incorrectly applied (helper and main hero lines were swapped) Fix a bug where Batchby engage procs protector Fix a bug where some comics were missing chinese translation Fix a bug where armor category headers could appear multiple times Fix a bug where Ticking Tomb victory wasn't disabled Fix a bug where a hair option was showing up twice Fix a bug where hovered overland abilities didn't show tooltips Fix a bug with button prompt positioning and size Fix a bug where piercing shots didn't work with all ranged attacks. Fix a bug where controller could open non-hero character sheets Fix a bug where missing mods box appearing caused a crash Fix a bug where interval could crash if a non-hero retired. Fix a bug where Spiritblade attacks worked on stunned heroes Fix a bug where ambush worked while stasised Fix a bug with low stunt chances for Chain Lightning and Discus Fix a controller bug with some scenery with diagonal footprints (stuff like barriers couldn't be selected) Fix a few places that would show keyboard hints in controller mode Fix a bug where switching heroes didn't properly show hero tooltip Fix a crash with the interval Fix a bug where dev option confirmAbilityUse could softlock games Fix some typos Tools: overrideParticleScript option to allow particle overrides Tools: Debug ability target fail log info is now more clear Tools: Added ifOwnerAspects and ifNoOwnerAspects arrays to Skinlayer Tools: Can now use feedback.onlyShowIfVisibleTerrain on regions
Rejoice, GOG users- Wildermyth is now available to purchase on GOG! We've been working on this for a while, so we're excited it's available to you all at last.
For the longterm players whose Legacies are bursting with heroes, we heard you; we've made some quality of life updates to the Legacy Browser! You can now filter by legacy tier, class and playability, and search by aspects to help find that one specific hero. We added a hero list view where you can scroll through and search for heroes by name, and set whether or not they're playable more easily. You can also see what past versions of your legacy heroes have looked like (and what companies they've been in), and what heroes will look like when you recruit them in a new campaign! And for those of you tired of seeing your heroes in their 80's and 90's, there's now an age customization option.
As for controller improvements, during missions the controller cursor now snaps to targets rather than needing to move the cursor across the board. (The old functionality is still available by turning off the "Snap Controller Cursor to Ability Targets" interface option)
You'll also find four new events, and all hairs have been updated to fit all heads so there shouldn't be any more wonky barber jobs.
Wildermyth's Future
Phew! That's a lot. What about going forward, though? What can you expect to see from Wildermyth for the rest of 2022 and beyond? You can check out our new roadmap here for those answers!
1.8+428 Mara Mallard
GOG Integration! Legacy Browser Improvements: * Filter by legacy tier, class and playability * Hero list view for easier playability setting * Search bar to filter by aspects, e.g. wolftouched * Past versions of a hero can be viewed * Heroes should move around less when customizing * Option to customize hero age New Events: * Early to be Alone Rewritten Events: * Phantom of the Range (from: The Shape of Things to Come) * Paradise * Flowers For No One (from: Ticking Tomb) Improved controller functionality New sfx for certain abilities Added option to hide in-game console Overlapping ability buttons look better Moved star in gear upgrades to top left Crag Eagle roll difficulty adjusted Controller navigation now wraps on in-game menus All hairs should appear properly on all heads now Added custom Dreamloom map Fix a bug with Pulling Threads skipping in multiplayer Fix a bug with legacy file saving in multiplayer (earning achievements, legacy heroes, completing tutorial) Fix a bug with premature comic skips in multiplayer Fix a bug where base monster calamities could never be removed Fix a bug where lower tier calamities removed before higher ones Fix a bug where calamity cards could jitter up and down at lwo fps Fix a bug with stone stunt pin range on multi-tile enemies Fix a bug where Needed Elsewhere choice didn't recruit a hero Fix a bug with incorrect station job names Fix a bug where acid damage was reduced by walling Fix a bug with the Low Road missing escape regions Fix a bug where Harvest kills wouldn't proc vfx Fix a bug where shooting star feedback was incorrect Fix a rare bug where the gear dialogue wouldn't show up Fix a crash from movement prediction Fix a bug with Silver and Shadows pet targeting Fix some typos Tools: Theme skin data now stored in aspects, for modding support (no longer hooked up directly to themes)