Jul 7, 2023
Wildermyth - Wildermyth CM
Wildermyth is now playable in French!
At last! French speakers are now able to play Wildermyth in their native tongue. So much hard work and heart has gone into this translation; thank you to our French translation team, Riotloc, and all its members: Alexander Bolotin, Anaïs Gerber, Eric Holweck, Guillaume Pelletier, Jonathan Pierre, Kévin Bernier, Marc Eybert-Guillon, Nadège Gayon-Debonnet, Pierre Quelquejeu, Stéphane Tranquille, Violaine Sauze, and Ophélie Colin.

And thank you for all the French players who have been patiently waiting!

(Russian translation is currently going through another round of QA and making some more fixes.)

Other Updates
We've rewritten two events, Pastoral Quarrel (from: Sweeping Swallow) and When We Fight, added a new hairstyle, and made some changes to miscellaneous combat and monster features. And, of course, squashed a bunch of bugs.

Wildermyth turned 2 Years Old!
To celebrate our two year anniversary, we're hosting a Fan Art Contest on our Discord, Twitter, and Instagram. The winners will receive a DLC key and their choice of a piece of Wildermyth merch! Entries close July 15th at 11:59 pm CST.

Developer Q&A
In case you missed it, we had a Q&A session on Twitch back in May, to answer questions about the Armors and Skins DLC and the game in general. You can watch it on YouTube here:


DLC Updates
Also, if you've been following our socials or Discord, you've probably noticed a couple sneak peeks at what we have in the works for our second DLC. We don't have anything to say about the DLC quite yet, but here are some of those images!







1.14+486 Elona Rib
  • Added official support for French!
  • Rewritten Event: Pastoral Quarrel (from: Sweeping Swallow)
  • Rewritten Event: When We Fight
  • Two New Tidings
  • Shardnado now deals less damage but has a larger radius
    Humanist+ increases the radius

    Shardnado has always felt too similar to fireleash, and we wanted to differentiate it more. Now, it can easily hit many enemies at once, and creates a nice AOE to chip away at them over the next turn



  • Skeleton Inscrutable Stare now works on Morthagi

    The restriction felt kind of appropriate thematically, but ultimately removed an important part of skeletal heroes' kit in a way that wasn't fun

  • Ambush with Throughshot can now be placed behind enemies
  • New hairstyle
  • Enemy healthbars now show calamity icons for calamity buffs

    Not being able to easily tell which enemies had calamity damage buffs without viewing their tooltips could cause some unexpected hard hits. This should make it easier to tell when that roe can one-shot your mystic


  • Adjusted tile feedback for many AOE abilities (ranges have more
    of a "border", instead of highlighting each tile the same)

    Fireleash tile feedback shown here, old vs new


  • Added new image for "Add to Legacy" dialog
  • Dart and Sommelier damage calamities now show up later
  • New interface option (off by default):
    "Show Simple Gear Stat Changes in Empty Slot Buttons"
    (to see simple stat changes without hovering all the slots)

    For simple augments that only require one line to show the stat change, some players found it annoying needing to hover each slot to see the stat changes. This option makes it so that as long as the slot is empty, you don't have to! It's off by default, just because we're worried about the inconsistency of it only showing up in empty slots for items that grant one stat being confusing, especially for new players.


  • Updated libGDX from version 1.9.11 to 1.11.0 (This may fix or
    improve some general graphics issues, hard to say for sure)
  • Foothill Stonewalling no longer prevented by several abilities
  • Adjusted hero Customize tab to work much better with controllers
  • DLC: Added "Draconic" Teeny Wings transformation skin
  • Fix a bug where Rager could attack while stunned
  • Fix a bug where Ember Arrows + Throughshot showed wrong damage
  • Fix a bug with using Blazing Sword without LOS
  • Fix a bug where certain AOE attacks and tile effects caused lag
  • Fix a bug where "Mysterious" hook could be put on hero children
  • Fix a bug where Drauven using Sneer could jump onto hidden heroes
  • Fix a bug where Skeleton Curse didn't properly last 2 turns
  • Fix a bug where Quakebaker hammer damage was higher than intended
  • Fix a bug with some incorrect genders in history lines
  • Fix a DLC bug where some armor bonuses would show in comics
  • Fix a DLC bug where Fashioned for the Fray went away if next
    to hidden ally
  • Fix a DLC bug where Valiant Bracing wouldn't work with Paladin+
  • Fix a DLC bug where NPC mystics could become hidden
  • Fix a DLC bug where Feral Memory could stack
  • Fix DLC Saurian crow skin toes
  • Tools: Added "Connections" panel to Effect and Aspects editors
    (shares space with the "Raw" panel) Used to switch between
    related Effects and Aspects. Also shows Injected Roles from
    branch events, etc, and error messages take this into account

    Made this after getting tired of constantly swapping between the aspects and effects tabs for abilities or quest chains with many separate parts. Hoping modders will find it useful!


  • Tools: Added "Refresh" button at the top-right, which refreshes
    mods and connections. (If you've been restarting the game or
    switching mods on/off after making changes, try this instead!)
  • Tools: Can spawn "custom" hazards (see humanistRecipe_shardnado)
  • Tools: Tile targeting now respects "allowDuplicates"
Wildermyth - Trekopep
Fixed a bug where DLC armors and skins would sometimes not show up, either on the crafting screen or on heroes themselves
Wildermyth - Wildermyth CM
OUR FIRST DLC IS AVAILABLE NOW!
Armors and Skins unlocks four new armor types per class (with two tiers each) and four new Humble Ginnings per class, for a total of 36 new outfits—this triples the number of armors in the game! Each armor also brings its own new set of stats and mechanics, allowing you to explore new builds for your heroes. Try an armored battle-mage, an assassin hunter, or a gladiator warrior with lots of movement.

The DLC also adds 42 new transformation skins, allowing for further customization of your transformed heroes. Multiple Wolftouched hunters in your party? Now you can tell them apart! Your Crystalline warrior can be rough or refined to match her fighting style. Or maybe your Crowtouched mystic has always had a bit of a "saurian" streak.

A little bonus- we're on sale for LudoNarraCon! You can get Wildermyth for 25% off from May 4th-11th. It's the perfect time to pick up the main game and the DLC if you haven't already!

https://store.steampowered.com/app/2139130/Wildermyth__Armors_and_Skins/


1.13 Niyati Update
Additionally, we have general updates in our 1.13 patch! We've rewritten an old event, now named "The Captive's Choice", as well as added 28 new generic augments and made some UI edits so Hero customization is now all on one page. Plus some good ole' bug fixes.

The Future
You didn't think that was all we've been working on, did you? We have another DLC in the works coming later this year! We're not ready to say too much yet, but you can keep an eye on our Discord and socials for teasers and sneak peeks.

Additionally, Russian translation has completed the Localization QA phase, and the Russian translation team is making edits based on those results. French translation has just entered the Localization QA phase.

Want Wildermyth news sent directly to you? Sign up for our mailing list here.

1.13+476 Niyati
Rewritten Event: The Captive's Choice (from: Birds of a Feather)
Hero customization is now all on one page
28 new generic augment images (4 new brooches, rings,
necklaces, talismans, kneepads, bracelets, and scarves)
Fix a bug where Deeven "Sneer" passive didn't work
Fix a bug where some AOE enemy attacks didn't respect engage
(Scorier burrow, Deeven interfusion attacks)
Fix a bug with tail abilities showing up before melee attacks
Fix some gear visual stacking not looking correct
Fix a bug where Cone of Fire and Thorn Lash were being used
with Guardian in cases where they shouldn't be
Fix a bug where crafted items would show backend text
in some languages
Wildermyth - Wildermyth CM

We are so excited to announce our first DLC, the Armors and Skins pack! Set your clocks- it will be releasing May 4th! Take a look at the DLC page for our official trailer and screenshots.

Customize your adventuring party with the Armors and Skins DLC!

This DLC unlocks four new armor types per class (with two tiers each) and four new Humble Ginnings per class, for a total of 36 new outfits—this triples the number of armors in the game! Each armor also brings its own new set of stats and mechanics, allowing you to explore new builds for your heroes. Try an armored battle-mage, an assassin hunter, or a gladiator warrior with lots of movement.

Warrior Armors:
  • Glimcowling/Spellcowling
  • Riverscale/Oceanscale
  • Rainscoth/Battlescoth
  • Mornclate/Gravenclate
Hunter Armors:
  • Roadswayth/Layswayth
  • Rotshawn/Elkenshawn
  • Softhasping/Dreadhasping
  • Tabbyflack/Towerclate
Mystic Armors:
  • Ramblerunic/Fablerunic
  • Sparebolting/Haleclate
  • Witchingsheaves/Kestrelwing
  • Hillthroft/Mountainthroft

Make Your Heroes Stand Out With New Transformation Skins!

The DLC also adds 40 new transformation skins, allowing for further customization of your transformed heroes. Multiple Wolftouched hunters in your party? Now you can tell them apart! Your Crystalline warrior can be rough or refined, to match her fighting style. Or maybe your Crowtouched mystic has always had a bit of a "saurian" streak.

Each transformation has at least one new skin:

  • Bear (Tattoo)
  • Botanical (Carnivorous)
  • Celestial (Galactic)
  • Foothill (Obsidian and Mossy)
  • Crowtouched (Magefeather and Saurian)
  • Crystalline (Cave, Shard, and Glass)
  • Elmsoul (Conifer and Willow)
  • Fire (Draconic, Bloom, and Helix)
  • Fox Tail (Multi, Drape, and Feather)
  • Frog Head (Chameleon and Treefrog)
  • Hawkwings (Construct)
  • Morthagi (Globe)
  • Mothwings (Thrixl)
  • Rat Tail (Tufted)
  • Scorpion Tail (Mechanical and Spiky)
  • Shadow (Devourer and Burning)
  • Skeleton (Wrapped and Chained)
  • Skunk Tail (Long and Striped)
  • Spelltouched (Tattoos)
  • Storm (Jagged, Golden, and Bound)
  • Sylvan (Divine)
  • Wolftouched (Scrag, Sage, and Scruff)

Playing Multiplayer? Not to worry, as long as one player in the group has the DLC, everyone will have access to the new armors and skins.

Now there are even more ways to let your heroes be who they want to be!

Mar 21, 2023
Wildermyth - Wildermyth CM
Hi adventurers! We have a small update for you all this month to usher in the spring season.

We've rewritten the event "Hunting Ambrosia", now named "Trade Secrets". A couple combat modifiers have been buffed: Fortitude now grants +2 Temp Health, and Cunning now deals +2 damage on flank. Lots of adjustments and fixes for translations, and, of course, a couple of bug fixes!

Additionally, the winning designs from our Artifact Weapon Design Contest are now available to be found in game. The Wraithword Knife and Dreamer's Crook were designed by Discord users Wracketeer and LadTheFox. (Join our Discord for a new contest launching soon!)

In Translation news, Russian has entered the Localization QA phase, while French is just shy of that stage.

Keep an eye out in the next few weeks for some big announcements!

Want Wildermyth news sent directly to you? Sign up for our mailing list here.

1.12+469 Dashel Wilde
Rewritten Event: Trade Secrets (from: Hunting Ambrosia)
New Artifact Items: Wraithword Knife and Dreamer's Crook
Translation fixes
Adjusted combat modifiers:
* Fortitude now grants +2 Temp Health
* Cunning now deals +2 damage on flank
Adjusted Erratic Movement description
Increased UI priority on a few theme attacks
Celestial tiles now disappear at end of enemy turn
(So it won't disappear under your Archery hunter, etc)
Crystal Chrysalis explosion now uses the range and damage
you had when you initially used the ability
Fixed possible crash with incorrect text style tags
Fix a bug where wolf frenzy and two-handed crow scratch
wouldn't use piercing shots, ember arrows, etc
Fix a bug with frog head duplicate ability button
Fix a bug where Mossgirdle persisted over legacy
Fix a bug where some deepist shrine images showed up unlit
Fix a bug with star dance history line
Fix a bug where celestial region didn't work for pet Sommelier
Fix a bug where Skunk Spray didn't work with Sharpshooter
Fix a bug where some lake tiles would have lowercase names
Tools: Added "parameterValues" field to Aspects Outcome,
to add pre-evaluated numbers as parameters for an aspect
Tools: Added "autoFlip" option to particle scripts, which will
flip particle images horizontally if position2 is to the left
Tools: Added "facingDirection" variable for particles, which
returns 1 if position2 is to the right, and -1 if to the left
Tools: Added "offset_V(x)" particle function, which can be used
to get data from other particles (e.g. "offset_rotation(-1)")
Dec 23, 2022
Wildermyth - Worldwalker Games
1.11+465 Firlow Hotfix
Fix a bug where many translated lines were showing up blank
Fix a bug where reaction strikes weren't removing grayplane
Fix a bug where incursion defense hero pick dialog was broken
Fix a bug where Explosive enemies knocked back by guard attacks
would explode on their starting tile instead of the ending one
Fix a bug: Reduced Tier 3 elemental hammer damage from 9 to 8
Dec 21, 2022
Wildermyth - Wildermyth CM
Happy Holidays, Adventurers!!
We have a lot of exciting new things for the holiday season for you all. First up:

Our German and Spanish (LATAM) Translations are live!
Our translators have been busy, and the German and Spanish translations are finally ready! Thanks to our fantastic German translators: Nadja Sommerfeld, Christina Brombach, Alexander Engelhardt, and Manuel Krainer, and our incredible Spanish translators: Matías E. Desalvo, Guido Bindi, Laura R. Cariola, Luis Mormolini and Carolina Panero.
(As with the last patch, Russian and French are getting close, but aren't at the quality assurance step yet.)

Gorgon Changes
Ah, Gorgons: everyone's favorite introductory enemy. We've decided to revisit them and make some changes to their abilities, mostly focusing on how corruption functions. We're hoping that these changes make combat with Gorgons more dynamic and interesting.

All Gorgons now leave paths of corruption when they are damaged, and they also leave corruption on tiles when they die. Corruption deals 1 magic damage when moving into a corrupted tile, so we've made the tile feedback more visible. Check out the patch notes for the other changes that we made!

New Stuff
Freshen up your heroes for the holidays with six new hairstyles and twenty new augments! We've also added two new events, four new tidings, and New maps for Grove and Earthworks sites.

Winter Sale
From 12/22-1/05, Wildermyth will be 25% off! Snag a copy for a friend as a Christmas gift, or just treat yourself by checking off your wishlist.


Want Wildermyth news sent directly to you? Sign up for our mailing list here.
Join our Discord here for direct access to the devs (us!) and more things Wildermyth!


1.11+460 Firlow
Added official support for German and Latin American Spanish!
New Events:
* Moss
* Rings of Story (generic campaign start event)
4 New Tidings!
Gorgon Changes:
* Gorgons now have corrupt path when damaged
* Gorgons now leave behind corruption when they die
* Corruption now deals 1 magic damage when moving onto it
* Corruption no longer grants enemies temporary health
* Corruption stays on the map for two hero turns
* Corruption tile feedback is more visible
* Removed corruptionTouch calamities for gorgons
* Seacaller now appears earlier with reduced health and tentacles
* Gheist Maul no longer deals damage, only shred
* Bogmoor has a calamity that increases Noxious Tongue range
* Bogmoor "Bloated" passive: explodes into corruption on death
* Bartoth Thundering Blood Explosive enemies explode when
killed dealing full damage to heroes and half to allies
* New Noxious Tongue sfx and vfx
6 New Hairstyles!
20 New Augments!
Added tooltips for tile effects like fire, corruption, acid, etc.
Slight increase to hide & fabric costs on armors
Removed a few useless calamities like damage bonus to Kinnestend
Adjusted many abilities so audio plays at the target tile
Drathix and Terrorbird special abilities deal damage when they
receive a damage calamity
New maps for Grove and Earthworks sites
Adjusted How to Play page for retreating
Adjusted Ulstryx Hurl Beast ability animation
Fix a bug where Sharpshooter didn't work with Ambush or Burning Arrow
Fix a bug where Lover's Vengeance affected Shieldshear & Shadowchase
Fix a bug where hero would gain a tail too soon in the Merchant
Fix a bug with Child of Night history lines showing wrong hero
Fix a bug where 3 newest pets don't count toward achievements
Disabled retreat button in Ulstryx ch2 capstone
Fix a bug where progress toward "Thwack!" achievement didn't work
for multi-tile enemies
Fix a bug where Spiritchase would deal damage if a hidden hero used it
(It should only ever shred warding)
Fix a bug where Burning Arrow wouldn't work with theme attacks
on multi-tile targets
Fix a bug where branching attacks wouldn't show up in the combat log
Fix a bug where Wailing Trees couldn't be destroyed (hotfix 1.10-454)
Fix a bug where some theme ability sounds weren't playing
Fix some typos
Tools: Added audioAtPosition field to Animate outcome
Tools: Added appendHistory field for creating entities
Tools: Added rigOverride|RIG aspect to override a unit's rig
Tools: rigs.json and humanAging.json files now merge
Tools: Added nameFormulaOverride|FORMULA aspect that can be used to
override the default maleName/femaleName generation
Tools: Mods can now override images in human/unpacked by putting
images in human/misc
Tools: Unit skeleton data can now be loaded from mods
(e.g. spine/Bobblehead warrior.json)
Tools: History entry ids 500-599 now treated as gender/orientation
Nov 21, 2022
Wildermyth - Wildermyth CM
We're Steam Deck Verified!
It's official! Wildermyth is now Steam Deck Verified so you can play on the go with ease.
Here's a look at Wildermyth in action on the Steam Deck:


Our Portuguese Translation is Live!
After over a year of hard work, we're so pleased to announce that our Brazilian-Portuguese translation is live! (Translation by Edson Belo de Oliveira Júnior - @mundonasher)

German and Spanish are right on its heels- they're currently going through localization quality assurance. Russian and French are both getting close, but aren't quite at the quality assurance step yet.

Merch Sale!
From 11/25 until 12/09, everything in our merch store will be 20% off. Order soon to make sure everything arrives in time for the holidays! Click here to shop the sale.


More Treats
Our writers have been busy; we've added a new event, rewritten another, and added 10 new tidings. We've also added 3 new pets! You can find sneak peeks of them on our socials if you do some creeping around.

Additionally, you'll notice new VFX for some theme skins and abilities. We hope these will add some extra flavor to your heroes in combat.

In Multiplayer, everyone can now recruit from their legacies, not just the host. Now you can show off your hard earned Mythwalkers and take on Walking Lunch together. And, of course, we've squashed a lot of bugs and added some QoL Tools for us and modders.


1.10+453 Suna Lo Haster
Added official support for Brazilian Portuguese!
Steam Deck Verified!
New Event: Shadow and Sly
Rewritten Events:
* Mooringlight (from: Star Dance)
Revised Events:
* Finders Keepers
3 New Pets!
10 New tidings/credits comics!
Multiplayer clients can now recruit from their legacies
Melee and Range accuracy stats merged into one "Accuracy" stat
(Upbringing stats should be properly merged for existing heroes)
Reduced critter and crow amulet accuracy buffs from 15 to 12
Credits comics can now be manually navigated, automatic time is
longer for comics with more text, and fewer snapshots are shown
Years of peace and Credits comics now have reduced chance of
showing ones you've seen in previous campaigns (like regular
comics) and have better weighting
Some armors now have Silver and Gold variations (in customize tab)
New VFX for Wolf Howl, Shard Skin, and some theme skins
New ability icons
Crystal Chrysalis now explodes and deals damage on hero's next turn
Comics will vertically scroll if too big to fit on screen
Overland job start events show the actual ability name as the title
Adjusted ability bar positioning for Jumpjolt and Witherbolt
Opening the Editor on Steam sets the controller to act like a mouse
Fix a bug where using Larger comics in Chinese would crash the game
Fix a bug where Sharpshooter could cause incorrect Ambush max range
Fix a bug where Temple of Silence attack was invisible + multi-hit
Fix a bug where Chinese difficulty settings in Options > This Game
could show up in English
Fix a bug with viewing the patch notes in the main menu
Fix a bug where hero level up dialog didn't show the upgraded stats
Fix a bug where Proud quest main and secondary heroes were swapped
Fix a bug with temp armor and warding being removed in wrong order
Fix a bug where Steam Workshop mod campaigns wouldn't load at start
Fix a bug where kill tracking would cause lag with large legacies
Fix a bug where Mythweaver ability text didn't fit on the button
Fix a bug with invisible tutorial tooltips in controller mode
Fix a bug where on kill effects wouldn't happen for hero who
killed Ecthis zombie mentor.
Fix a bug where Shieldshear plays wrong sfx if holding a crossbow
Fix a bug where Enduring War sacrificed hero was immediately put
into the legacy without promotion
Fix a bug where No Time for Clawmonsters achievement couldn't be
achieved by a reaction strike
Fix a bug where Passing Shadow achievement could carry over
between missions
Fix a bug where in The Offering, rat tail would show up too soon
Fix a bug with loading name data if some locales didn't exist
Fix a bug where Jumpjaw didn't apply the correct amount of poison
Fix a bug where gorgons wouldn't spawn in Temple of Silence
Fix a bug with jobs with long names that would go off the tooltip
Fix a bug where using Burning Arrow with Ambush prepared would
give the burning arrow +2 damage
Fix a bug where waterling history line could use wrong gender for
waterling if the hero is attracted to anyone
Fix a (mod?) crash if a promotion ability not in a pool is shown
Fix a bug with artifact weapon hero death choice "attack" option
Fix a bug where Ambush and Vost could hit multiple times
Fix a bug where frog tongue could pull some immovable enemies
Fix a bug where bow range would read as 1-8 instead of 2-8
Fix a bug where backend comic text could show for missing aspects
Fix a bug with Enter and Escape functionality in content editor
Fix some typos
Tools: Added CustomizeHero Outcome for customization of a hero's
head, face, hair, colors, and extra parts, or randomizing a slot
Tools: Added requireAspects field for HumanSkin Parts, for
customizations that only show up for heroes with certain aspects
Tools: Comic editor hovered objects now show a box around them
Tools: Comic editor Clickthrough view now jumps to selected panel
Tools: Comic editor now shows effect in side panel (also added
simple view, so it's easy to adjust event weights and scores)
Tools: Added TIDING_MISC_GENERAL and TIDING_WRAPUP_GENERAL types
(So they don't need to focus on a specific hero)
Tools: Improved Pick Events feedback for tidings and credits
Tools: Added several keyboard shortcuts for selected hero cheats:
(Bindings also viewable in Combat Lab) Ctrl+Shift+H/A/D/S/R:
Add Temp Health/Actions/Bonus Damage/Speed/Refresh Abilities
Tools: In editor, with Multi-paste enabled:
* Can now append multiple entries without closing window
* Can append entries after existing entries in lists via Paste
* Copied values now show more human-readable summary
Tools: Name generation files (like human.names.json) now merge
Tools: Added abilityForbidAspects field for ability aspects
Tools: Added toDegrees and toRadians expressions
Tools: Added between(x, min, max) expression
Tools: Added if(x, pass, fail) expression
Tools: Editor particle and audio fields now show suggestions
Tools: Added better logging for Test failures
Tools: Added scoreTiesTrueRandom option to BY_SCORE targets
Tools: Can now use Animate Outcome to spawn overland particles
Tools: Ability, Theme, and Gear cheats now execute immediately
Wildermyth - Wildermyth CM
Hail, adventurers! We have an update for you all that makes some big changes to attack synergies.

Previously, arm transformations would make certain abilities useless, which always felt a little bad. So this patch, we've made it so that ranged and melee theme attacks can often be used with certain abilities regardless of their melee/ranged status. We're hoping this allows for some more interesting build variety. (Quellingmoss + Cone of Fire? Sentinel + Chain Lightning?) More specifically: Most Ranged and Melee theme attacks will now work with Guardian, Sentinel, Broadswipes, Riposte, Ember Arrows, Piercing Shots, Quellingmoss, Archery, and Ambush.

For you controller and Steam Deck users out there, we made a ton of quality of life adjustments to bindings and UI, so controls should work better and smaller resolutions (like playing on the Steam Deck with the "bigger" UI option selected) should be laid out more nicely on many screens; you can check out the details in the patch notes below.

To better indicate some commonly overlooked UI, scouting and bridge/pass building options are much more clear on the overland, and we added sparkles to ability buttons for some non-turn-ending attacks (battledance attacks, swift action wolf bite, prepared shot, etc). Fire smoke particles have been greatly reduced when there's a bunch (no more blinding you while playing, yay!), and we created new VFX for star, vine, storm, fire, crow, hill, morthagi, skeletal, and tree theme skins. Plus, some abilities have new sound effects for some extra punch!


Preorder Wildermyth's Jumbo Gorgon Plushie!


We've partnered with Makeship again for another limited edition plushie release.

They'll only be made if the campaign is 100% funded, so be sure to order and share so this huggable monster can get home to you! The Gorgon will be available to order from August 25 to September 16.

Order one here!


1.9+438 Eve Vallenlong
Theme attacks now work with more abilities:
* Ranged attacks work with Guardian, Sentinel,
Broadswipes, and Riposte
* Melee attacks work with Ember Arrows,
Piercing Shots, Quellingmoss, Archery, and Ambush.
Cone of fire and thorn lash now get +2 damage from upgrade
(instead of damage scaling)
Ember Arrows now grants theme attacks a flat +1 damage
(instead of + potency damage)
Protector ability now works with ranged theme attacks
Crossbow damage increased by 1, accuracy buff removed
Spelltouched stats adjusted:
New: +2 Potency, -1 Bonus Damage, +10 Recovery Rate
Old: +2 Potency, -0.5 Bonus Damage, +5 Recovery Rate,
+10 Retirement Age
Spiritblade attacks trigger actual hero attacks
(and uses those heroes' passives: thornfang, broadswipes, etc)
Battledance Whirl now always lets you move at least one tile
Scout/Build Bridge/Pass banners now show up on unscouted tiles
Weird, Shame, and Slacker quest buffs don't persist over legacy
Build Bridge/Pass options show up when clicking scouted tiles
if heroes are closer to source tile than target tile
Overland tile glowing now renders above unscouted fog of war
Fire smoke particles greatly reduced when there's a bunch
Skeleton curse ability is now a swift action
New sound effects for some abilities
Hook quests now require relationship tiers 3/3/4 instead of 3/4/5
Completed Hooks now show checkmarks in character sheet History
New VFX for star, vine, storm, fire, crow, hill, morthagi,
skeletal, and tree theme skins
Gear comparisons now show gear abilities and special aspects
Personality stats now have button to move a stat to the top
Personality stat buttons are now aligned next to each other
Controller adjustments:
* Split "Next Hero or Target" binding into separate bindings.
* Previous Bindings:
- Next/Prev Hero (when on Move) or Target (when on Ability):
Right/Left Bumper or Down/Up D-Pad
- Next/Prev Ability: Right/Left D-Pad
* New Bindings:
- Next/Prev Hero: Down/Up D-Pad
- Next/Prev Ability: Right/Left Bumper or Right/Left D-Pad
- Next/Prev Target: Unmapped by default
* Ability tooltips disappear when you move the cursor or camera
(and reappear after 1.5s, or when switching abilities)
* Right joystick now scrolls UI scrollbars
* Camera movement & selection now respects camera orientation
* Overland auto-selects the tile with the most heroes on it
* Target selection angles now based on center of entities
* Tooltips that are too large don't show up centered on screen
* Fixed controller navigation for calamity card screen
* Controller no longer auto-focuses on company button.
Added feather icon next to abilities that are swift by default
but are now single because you already used a swift action
Added sparkles to ability buttons for some non-turn-ending attacks
(battledance attacks, swift action wolf bite, prepared shot, etc)
New image for the Great One
Adjusted keyboard bindings screen to be more organized
Steam Deck and Steam Big Picture Mode:
* Selecting a textbox with a controller now shows Steam keyboard
* Many screens fit better at smaller resolutions (see below)
Adjusted some UI to work better at small resolutions/large UI size:
(Specifically, these screens should work better at a 1080x720
resolution with the "Bigger" UI option selected; useful for
small screens like the Steam Deck)
* Gear Upgrades
* Party Select
* Character Sheet
* Calamities Popups
* Interval Summary Screen
* Promotion Dialog
* Replace Item Dialog
Fix a bug with controller camera movement when switching units
Fix a bug where Engage prevented stonewalling
Fix a bug where Hago cub could be kept permanently
Fix a bug where lonely cost history lines were incorrectly applied
(helper and main hero lines were swapped)
Fix a bug where Batchby engage procs protector
Fix a bug where some comics were missing chinese translation
Fix a bug where armor category headers could appear multiple times
Fix a bug where Ticking Tomb victory wasn't disabled
Fix a bug where a hair option was showing up twice
Fix a bug where hovered overland abilities didn't show tooltips
Fix a bug with button prompt positioning and size
Fix a bug where piercing shots didn't work with all ranged attacks.
Fix a bug where controller could open non-hero character sheets
Fix a bug where missing mods box appearing caused a crash
Fix a bug where interval could crash if a non-hero retired.
Fix a bug where Spiritblade attacks worked on stunned heroes
Fix a bug where ambush worked while stasised
Fix a bug with low stunt chances for Chain Lightning and Discus
Fix a controller bug with some scenery with diagonal footprints
(stuff like barriers couldn't be selected)
Fix a few places that would show keyboard hints in controller mode
Fix a bug where switching heroes didn't properly show hero tooltip
Fix a crash with the interval
Fix a bug where dev option confirmAbilityUse could softlock games
Fix some typos
Tools: overrideParticleScript option to allow particle overrides
Tools: Debug ability target fail log info is now more clear
Tools: Added ifOwnerAspects and ifNoOwnerAspects arrays to Skinlayer
Tools: Can now use feedback.onlyShowIfVisibleTerrain on regions
Jun 23, 2022
Wildermyth - Wildermyth CM
Rejoice, GOG users- Wildermyth is now available to purchase on GOG! We've been working on this for a while, so we're excited it's available to you all at last.

For the longterm players whose Legacies are bursting with heroes, we heard you; we've made some quality of life updates to the Legacy Browser! You can now filter by legacy tier, class and playability, and search by aspects to help find that one specific hero. We added a hero list view where you can scroll through and search for heroes by name, and set whether or not they're playable more easily. You can also see what past versions of your legacy heroes have looked like (and what companies they've been in), and what heroes will look like when you recruit them in a new campaign! And for those of you tired of seeing your heroes in their 80's and 90's, there's now an age customization option.

As for controller improvements, during missions the controller cursor now snaps to targets rather than needing to move the cursor across the board. (The old functionality is still available by turning off the "Snap Controller Cursor to Ability Targets" interface option)

You'll also find four new events, and all hairs have been updated to fit all heads so there shouldn't be any more wonky barber jobs.


Wildermyth's Future
Phew! That's a lot. What about going forward, though? What can you expect to see from Wildermyth for the rest of 2022 and beyond? You can check out our new roadmap here for those answers!


1.8+428 Mara Mallard
GOG Integration!
Legacy Browser Improvements:
* Filter by legacy tier, class and playability
* Hero list view for easier playability setting
* Search bar to filter by aspects, e.g. wolftouched
* Past versions of a hero can be viewed
* Heroes should move around less when customizing
* Option to customize hero age
New Events:
* Early to be Alone
Rewritten Events:
* Phantom of the Range (from: The Shape of Things to Come)
* Paradise
* Flowers For No One (from: Ticking Tomb)
Improved controller functionality
New sfx for certain abilities
Added option to hide in-game console
Overlapping ability buttons look better
Moved star in gear upgrades to top left
Crag Eagle roll difficulty adjusted
Controller navigation now wraps on in-game menus
All hairs should appear properly on all heads now
Added custom Dreamloom map
Fix a bug with Pulling Threads skipping in multiplayer
Fix a bug with legacy file saving in multiplayer
(earning achievements, legacy heroes, completing tutorial)
Fix a bug with premature comic skips in multiplayer
Fix a bug where base monster calamities could never be removed
Fix a bug where lower tier calamities removed before higher ones
Fix a bug where calamity cards could jitter up and down at lwo fps
Fix a bug with stone stunt pin range on multi-tile enemies
Fix a bug where Needed Elsewhere choice didn't recruit a hero
Fix a bug with incorrect station job names
Fix a bug where acid damage was reduced by walling
Fix a bug with the Low Road missing escape regions
Fix a bug where Harvest kills wouldn't proc vfx
Fix a bug where shooting star feedback was incorrect
Fix a rare bug where the gear dialogue wouldn't show up
Fix a crash from movement prediction
Fix a bug with Silver and Shadows pet targeting
Fix some typos
Tools: Theme skin data now stored in aspects, for modding support
(no longer hooked up directly to themes)
...