Wildermyth - Wildermyth CM
It's been one year since we went live with Wildermyth 1.0. In some ways it feels like only yesterday, and in others, it feels like years. Wildermyth has been in development for over six years. To have it released to the world, experienced by others, enjoyed by so many... it's been incredible, humbling, overwhelming at times, and generally just really dang cool.

Thank you. Thank you to everyone who has been here since our early days, those who have been following us since Early Access, and all the players still discovering our game. We have been blown away by your support and love for Wildermyth; you have all truly made the work worth it.

That being said, this isn't the end for Wildermyth! We're still developing really exciting stuff behind the scenes, and we'll have a patch out for you all this month. In the mean time, we put together a list of highlights of all the things we've released in updates over the past 12 months. This list isn't comprehensive- it just covers our most snazzy content. For more minutia, you can check out individual patch notes in their respective update announcement!


One Year Retrospective
Here are the highlights of all we’ve done since our 1.0 release!
View this list in Google Docs

New Art
New Theme Skins!
New Artifact Weapons:
* Baleblade
* Eaglewing
* Firling Wand
* Frostfang
* Winterfur Staff
* Sojourner
* Icebreaker
* Longwatch Lamp
* Mothbite
New Hairs!
New Achievements dialog art
New male face option
New scenery

New Writing
New Campaign!
* The Sunswallower’s Wake, a three chapter legacy story unlocked through play
Hook Proud update
6 new generic chapters
* The Ghost Town (mid)
* The Library (mid)
* The Potionry (mid)
* The Temple of Silence (final)
* The Unseen Orchard (final)
* The Warren (final)
New Events
* New Event: Bad Mustard
* New Event: Bones and Crows and Nightly Things
* New Event: Token of Affection
* New Event: Flickerings
* For Their Own
* Houses in the Heights
* For the Scavenging
Revised Events:
* Hidden Passages
* Heart of Stone
* Down The Hatch
* Family Business
Added credits comics
* Generic Campaigns
* Ulstryx, Enduring, and Monarchs
Lots of new Tidings and Wrapups

Design & Gameplay Updates
Design changes to retirement and years of peace
Better feedback for several dialogs in multiplayer games
Incursion maps edited to be smaller and more focused
New Boss monster
Map Edits
* Night Altar
* Lifeforge Keystone
Added 26 New Theme Upgrades!
(These can appear in the upgrade slots when leveling)
* (Bear) Ursine Hunger
* (Botanical) Fatal Flora
* (Celestial) Meteor Strike
* (Crow Wings) Fly
* (Wolf) Howl
* (Elmsoul) Deep Roots
* (Fire) Living Hearth
* (Foothill) Shard Skin
* (Gem) Crystal Chrysalis
* (Morthificial) Salvage
* (Shadow) Shadestride
* (Skeleton) Curse
* (Storm) Feedback Loop
* (Sylvan) Chaos Whorl
* (Hawk Wings) Talon Dive
* (Scorpion Tail) Prehensile Piercer
* (Pilot Wings) Airlift
* (Skunk Tail) Staggering Spray
* (Frog Head) Tongue Whip
* (Fox Tail) Nimble Nature
Pet Upgrades!
* (Fire Chicken) Covering Fire
* (Rat) Erratic Movement
* (Bird) Mark Prey
* (Duck) Alarming Quack
* (Avenger) Protector
* (Critter) Trinket Hunter
Added combat map to Out of the Rain event
Warding Rework:
* Each piece of warding absorbs one damage
* Warding regenerates at the start of the unit's next turn
* Removed pierce from magic abilities
* Tuned down some monster magic damage
* Tuned up some monster warding
Added new icons to some abilities
Crossplay with Epic Games Store
Added Colorblind options
Can now set custom hero turn order via Options > This Game

Misc. Content
Critter Plush released!
Merch Store Launched!
Released vinyl stickers!

Wildermyth - Worldwalker Games
1.7+420 Kevkas Swordhand Hotfix 2
Add an option to completely disable EOS (and crossplay)
Fix how many female hairs look on male heads
Fix bug where Engage would sometimes immediately cancel
Wildermyth - Worldwalker Games
1.7+419 Kevkas Swordhand Hotfix
Fix an issue with Chinese translation
Fix tier 0 weapons not upgrading with spirits
Apr 22, 2022
Wildermyth - Wildermyth CM
Wildermyth is now live and on sale on the Epic Games store! Crossplay is supported so you can play with your friends regardless of where you purchased Wildermyth. You don't need an Epic Account to play multiplayer, but if you have one, you can use it. This has been in the works for a while; we're very excited it's out for all you Epic Store connoisseurs!
Wildermyth is on the Epic Games Store here.

With this patch, we've added color customization options for colors used during combat. You'll be able to customize them if you're having trouble seeing any default colors! We hope this helps make Wildermyth more accessible. We've also updated an old event with fresh writing and dialogue as well as added new Tidings.

You'll also see some minor UI and sfx additions, balance changes, and a buncha bug fixes.



1.7+414 Kevkas Swordhand
Crossplay with Epic Games!
Family Business Revision!
New Tidings!
Increased the weight of Heirloom Spring event
Added Colorblind options!
Added view button to achievement popups
Added achievement button to Legacy menu
Mythweaver potency buff can be gained from ruins scenery
Rogue+ now causes heroes to enter grayplane on stunt
Bloodrage reworked:
* Old: Extra Damage per 2 HP missing = 1 + 1/3 Potency
* New: Linear based on % missing health,
up to 2 + 1/2 Potency + 1/4 Max HP
Also, only affects melee/ranged attacks
Broadswipes damage rework:
* Old: Bonus Damage + Potency
Upgrade grants +2 Damage
* New: 2 + 1/2(Bonus Damage+Potency)
Upgrade increases scaling to full
Added sfx for some abilities
Bloodrage now shows current damage bonus gained
Abilities now show if they're melee or ranged
Adjusted several incorrect references to "Physical Attacks"
Shieldshear no longer counts as a melee ability
Meteor Strike no longer counts as a ranged ability
Some wings are now folded in non-combat scenarios
Can now set custom hero turn order via Options > This Game
Empowered bone weapons revert to normal over legacy
Heroes without soulmates present won't have random kids
Engage "line of sight" being broken is now more predictable
Engage+ has clearer feedback now
Added particle and filter effects to fire and poison
Fire damage animation takes much less time
Multi: Control over a hero can be set in the recruit dialogue
Multi: Large pets are controlled by same player as their owner
Multi: Heroes you control are automatically selected first
Added icons for legacy hero ability choices
Added store button to main menu
Improved feedback for heroes with melee+range theme attacks
Theme aspects like fire immunity now show in character sheet
Controller invalid clicks no longer deselect current action
Controller improved navigation in several dialogs
Fix multiplayer bug with customizing heroes at the same time
Fix a bug with Loyal hook quest targeting
Fix a bug where Storied Bones improved multiple hero's weapons
Fix a bug where Ghost Town hook would spawn an extra town
Fix a bug where skeleton theme rivalry had weird interactions
Fix a bug with Untouchable preventing attacks on walling allies
Fix a bug where Chaos Whorl could be used on lone enemies
Fix a bug where non-QWERTY layouts showed bad hints
Fix a bug where Salvage wouldn't destroy certain scenery
Fix a bug where Connect to IP multiplayer didn't work
Fix a bug with scorpion tail formula
Fix a bug with Sharpshooter and theme ability feedback
Fix a bug where longreach improved new flight abilities
Fix a bug where sentinel and protector could ignore stasis
Fix some crashes
Fix some typos
Fix some backend text
Tools: "keepOverLegacy" option to keep augments over legacy
Tools: Added Theme editor!
Tools: Added "Create Branch Event" button to Branch Outcome
Tools: Single-line text fields expand when editing
Tools: Color-coding for comic actors of different types
Tools: Improvements to Comic Editor "Auto-Match"
Wildermyth - Worldwalker Games
1.6+401 Edina Gramling Hotfix
Fix a bug where spirits weren't immune to fire
Fix a bug where chaos whorl causes a crash
Fix a bug where wolf howl would prevent turn end
Fix a bug where random romances overrode npc romances
Fix a bug with the incursion animation timer
Fix a bug where shadestride didn't work on hunters
Fix some typos
Mar 3, 2022
Wildermyth - Wildermyth CM
We're so excited to bring you 26 new abilities in this update!! Themes and pets now all have unique upgrades that are available to choose when leveling up your hero. We released these abilities early on our unstable branch and received incredible feedback from our community, which we are very grateful for. We were able to make important adjustments, so now we hope that they're going to be even better for you all!

Additionally, Warding has had a big rework. Rather than blocking damage per-hit like armor does, Warding now acts more like Temp Health against magic attacks, and refreshes at the start of each side's turn.

We made this change mostly for the following reasons:
- Magic enemies not being able to damage your high-warding mystic at all felt weird. Having a hero with a lot of resistance is fine, but attacks not dealing any damage at all takes some of the tension out of the gameplay. This was especially visible with things like Thrusks' Etherburn, where even near the start of a campaign, it tends to not do anything at all.
- Not being able to damage high-warding enemies with magic attacks. Especially when facing lower-tier heroes against higher-tier monsters, sometimes magic damage might not be enough to do anything at all, which again, feels bad. This is also true of some theme abilities like Chain Lightning, where the second and third hits are weak enough that they would often feel useless. Now, they'll at least feel like they can be used to soften up the enemies a bit before another magic attack.

This change means it's much more dangerous to be hit by multiple magic attacks in a row, so one unexpected attack can bring you much closer to death than it used to be able to. (We've reduced a lot of enemy magic damage slightly to try and mitigate this)

We've also added two new events and fixed lots of bugs!


New Stickers in our Merch Store!
Baby Monster and Elemental Spirit stickers have landed in our merch store! You can get them here.


Want to get Wildermyth updates directly to your inbox? Sign up for our mailing list on our website!




1.6+393 Edina Gramling
New Events:
* For Their Own
* Houses in the Heights
Removed Event:
* The Low Road
Disabled Event:
* What If We Were The Bad Guys
Added combat map to Out of the Rain event
Added two credits comics for Generic Campaigns
Added credits comics for Ulstryx, Enduring, and Monarchs
Disabled Mine Tiding
Warding Rework:
* Each piece of warding absorbs one damage
* Warding regenerates at the start of the unit's next turn
* Removed pierce from magic abilities
* Tuned down some monster magic damage
* Tuned up some monster warding
Theme Upgrades!
(These can appear in the upgrade slots when leveling)
* (Bear) Ursine Hunger
* (Botanical) Fatal Flora
* (Celestial) Meteor Strike
* (Crow Wings) Fly
* (Wolf) Howl
* (Elmsoul) Deep Roots
* (Fire) Living Hearth
* (Foothill) Shard Skin
* (Gem) Crystal Chrysalis
* (Morthificial) Salvage
* (Shadow) Shadestride
* (Skeleton) Curse
* (Storm) Feedback Loop
* (Sylvan) Chaos Whorl
* (Hawk Wings) Talon Dive
* (Scorpion Tail) Prehensile Piercer
* (Pilot Wings) Airlift
* (Skunk Tail) Staggering Spray
* (Frog Head) Tongue Whip
* (Fox Tail) Nimble Nature
Pet Upgrades!
* (Fire Chicken) Covering Fire
* (Rat) Erratic Movement
* (Bird) Mark Prey
* (Duck) Alarming Quack
* (Avenger) Protector
* (Critter) Trinket Hunter
Number of undos are no longer shown at the end of a game
Ability upgrades can show up in 2 of the base ability slots
Indignance now breaks greyplane
Tongue Whip no longer has a cooldown
Some hunter armor now has warding
Fire Chicken and Fire theme now grant fire immunity
Thornlash now scales like other themes and has a damage upgrade
Crippling Strikes now works with all ranged attacks
Hook quests that fail to spawn will try to spawn again sooner
Defeating incursions in battle sets incursion timer back
Sunswallower's Wake hero slots now have descriptions
Sunswallower's Wake added ch3 mission failure case
Added new scenery
Added site images for all the bones of summer
Theme legs have stats adjusted
Added new icons to some abilities
Adjusted scenery based on sites
Added How To Play screen for Armor and Warding
Fix a bug where line attacks couldn't target enemies on blazes
Fix a bug where the right bard calamity wouldn't appear
Fix a bug where terrorbird death would cause flanking
Fix a bug where a hero would attack a site alone
Fix a bug where shields and walling would reduce fire damage
Fix a bug where terrorbird death reduced accuracy
Fix a bug where achievement didn't proc in a capstone
Fix a bug where incursions burnt out and granted 2 LP
Fix a bug where if timer stopped at 25/50 it wouldn't disappear
Fix a bug where Drifter event was near imposssible to get
Fix a bug where an armless hero could proc Avenger event
Fix a bug where staggron could summon while stunned
Fix a bug where d-pad didn't wrap left on the ability bar
Fix a bug with hook_Proud and fortheScavenging
Fix a bug where item text had no character limit
Fix a bug where Sunswallower Ch.1 Capstone would soft lock
Fix a bug where heroes gained from events start at lvl 0
Fix a bug with incorrect reported damage in a mortal choice
Fix a bug with prime stats in custom history lines
Fix a bug with tags in Black Castle Ruins
Fix a bug where monarchs rescuee had no starting stats
Fix a bug where Unpaid Bills event could show dead hero
Fix a bug where pet/thrixl would targeted in mortal choice
Fix a bug where genders were swapped in wolf mortal choice
Fix a bug where 0 Warded combat text appeared
Fix a bug where hook quest spawns too many foes
Fix a bug where unprocced hook quests would prevent others
Fix some typos
Wildermyth - Wildermyth CM
Hi all!

We've made a couple pretty significant changes that are live in our unstable branch. We want to get some player feedback before going fully live with them.

Warding has had a big rework. Rather than blocking damage per-hit like armor does, Warding now acts more like Temp Health against magic attacks, and refreshes at the start of each side's turn. We made this change mostly for the following reasons:

* Magic enemies not being able to damage your high-warding mystic at all felt weird. Having a hero with a lot of resistance is fine, but attacks not dealing any damage at all takes some of the tension out of the gameplay. This was especially visible with things like Thrusks' Etherburn, where even near the start of a campaign, it tends to not do anything at all.
* Not being able to damage high-warding enemies with magic attacks. Especially when facing lower-tier heroes against higher-tier monsters, sometimes magic damage might not be enough to do anything at all, which again, feels bad. This is also true of some theme abilities like Chain Lightning, where the second and third hits are weak enough that they would often feel useless. Now, they'll at least feel like they can be used to soften up the enemies a bit before another magic attack.
Some impacts this has on gameplay:
* Warding is now much less useful than it used to be; It's much more dangerous to be hit by multiple magic attacks in a row, so one unexpected attack can bring you much closer to death than it used to be able to. (We've reduced a lot of enemy magic damage slightly to try and mitigate this)
* Focusing single enemies on a turn is _even more_ encouraged than it used to be. Since Warding regenerates at the start of each side's turn, dealing multiple magic attacks in a single turn is the best way to take advantage of this.

We'd like to hear your opinions on these, and whether you like the new system better or worse than how it was previously.
Also, there are a ton of new theme abilities! (Not too much to say about those; let us know how they feel!)



1.6+393 Edina Gramling
New Events:
*For Their Own
*Houses in the Heights
Removed Event:
*The Low Road
Disabled Event:
*What If We Were The Bad Guys
Added combat map to Out of the Rain event
Added two wrapups for Generic Campaigns
Added wrap ups for Ulstryx, Enduring, and Monarchs campaigns
Disabled Mine Tiding
Warding Rework:
* Each piece of warding absorbs one damage
* Warding regenerates at the start of the unit's next turn
* Tuned down some monster magic damage
* Tuned up some monster warding
Theme Upgrades!
*(Bear) Ursine Hunger
*(Botanical) Fatal Flora
*(Celestial) Meteor Strike
*(Crow Wings) Fly
*(Elmsoul) Deep Roots
*(Fire) Living Hearth
*(Foothill) Shard Skin
*(Gem) Crystal Chrysalis
*(Morthificial) Salvage
*(Shadow) Shadestride
*(Skeleton) Curse
*(Storm) Feedback Loop
*(Sylvan) Chaos Whorl
*(Hawk Wings) Talon Dive
*(Scorpion Tail) Prehensile Piercer
*(Pilot Wings) Airlift
*(Skunk Tail) Staggering Spray
*(Frog Head) Tongue Whip
*(Fox Tail) Nimble Nature
Pet Upgrades!
*(Fire Chicken) Covering Fire
*(Rat) Erratic Movement
*(Bird) Mark Prey
*(Duck) Alarming Quack
*(Avenger) Protector
*(Critter) Trinket Hunter
Defeating an incursion in battle reduces incursion timer
Vulture lord hero slots now have descriptions
Added new scenery
Theme legs have stats adjusted
Added new icons to some abilities
Adjusted scenery based on sites
Fix a bug where incursions burnt out and granted 2 LP
Fix a bug where Drifter event was near imposssible to get
Fix a bug where an armless hero could proc Avenger event
Fix a bug with hook_Proud and fortheScavenging
Fix a bug where item text had no character limit
Fix a bug where Vulture Ch.1 Capstone would soft lock
Fix a bug where heroes gained from events start at lvl 0
Fix a bug with incorrect reported damage in a mortal choice
Fix a bug with prime stats in custom history lines
Fix a bug with tags in Black Castle Ruins
Fix a bug where monarchs rescuee had no startingn stats
Fix a bug where Unpaid Bills event could show dead hero
Fix a bug where pet/thrixl would targeted in mortal choice
Fix a bug where genders were swapped in wolf mortal choice
Fix a bug where 0 Warded combat text appeared
Fix a bug where hook quest spawns too many foes
Fix a bug where unprocced hook quests would prevent others
Fix some typos
Wildermyth - Worldwalker Games
We've fixed a few minor issues in the new campaign, and also addressed some general and specific multiplayer bugs.

1.5+392 The Sunswallower's Wake Hotfix
Fix a bug where wrong monster group could show in comic
Fix calamities and comics sometimes not showing on game start
Fix a bug where a mystic legacy recruit had farmer armor
Fix a map gen issue in Sunswallower's Wake that made Ch2 fail
Fix multiplayer hook quest and station comic refresh bug
Added a cheat to move characters on overland
Fix an issue with scenery in Sunswallower Ch1 capstone fight
Add safeguard against bad monster data breaking plots
Wildermyth - Wildermyth CM
The Yondering Lands have more stories to tell...

The Sunswallower's Wake

The Sunswallower's Wake is a three chapter campaign for legacy heroes, focused on Vulta, an ancient enemy of the Yondering Lands. This story is unlocked by an existing event and follows the consequences of releasing Vulta from their gem-prison. We've been working on this for a while and are super excited to finally show it off!

Also some good bugfixes, including a memory leak fix that should improve performance for long sessions, and improvements to lighting when point light limit is low.


1.5+389 The Sunswallower's Wake
New Campaign! A three chapter legacy story
Can now click unscouted tile to build bridge/pass
Night Altar map updated
Lifeforge Keystone map updated
Hook Proud update
Offhand poison now applies 2 poison to weapons
Credit snapshots now in sepia tone
Point light improvements
Split incursions are now half the size of full ones
Broken legacy heroes can be fixed by reloading their campaign
Fix a multiplayer bug where events would repeat
Fix a bug where percentages didn't appear for Jigsaw event
Fix a bug with hook quests
Fix a multiplayer bug with some legacy hero recruit events
Fix a bug where ranged attack animations would cut off
Fix a bug where skeleton would get age-based tiding
Fixed memory leaks that caused lag and crashes over time
Fix a bug where Ecthis ch4 event wouldn't occur
Fix a bug where stat buffs from history lines weren't correct
Fix some credits comics that could show dead heroes
Fix some typos
Tools: Added auto-match option to comic editor, for testing
Dec 17, 2021
Wildermyth - Worldwalker Games
0.4+377 Joria Hotfix
Fix bug where sometimes options and save files were invisible
Fix several bugs with item names, blurbs, and spawning
...