We had an issue rolling this out the first time, but it should be ok now :-|
1.0+320 All the Bones of Summer Hotfix 3
Chinese translation fixes New audio option to mute game when it loses focus Game now ignores controller input when not focused Reduce Suneater damage Attempt to fix no sound / steamApi dll issue on some machines Fix targeting in Another Soul to Stand Reduce frequency of Distant Thunder event Fix some events firing without relevant enemy present Fix some typos
A quick little hotfix for the most pressing issues discovered since launch. We've had a ton of GREAT feedback and we're excited to polish the game up further and move forward!
1.0+318 All the Bones of Summer Hotfix 2
Chinese translation fixes Adjust Flirt hook quest Can use middle mouse button to pan in missions Achievements now checked upon loading the game Increased XP for All the Bones of Summer and Generics plot fights Star dance no longer occurs if you have no heroes eligible for theme Fix a crash with multiple simultaneous deaths Fix bug with Untouchable+ Fix several situational crash bugs Fix mouse pan at screen edge on borderless Fix Vigorflow+ speed buff not withdrawing Fix and adjust some item descriptions Fix hook_WanderlustThisCampaign Fix turncoat achievement Fix skeleton terrify achievement Fix bad name tags in Hero Worship Fix some item descriptions
We're super excited to have Nookrium streaming Wildermyth today! He was one of the first streamers to pick up the game, and we're happy to have him back for our launch.
Wildermyth has reached 1.0! That doesn't mean we're all done, but it does mean we think it's a complete game and we won't be making big changes to the structure of it. We're coming out of Early Access, and we have a huge patch to celebrate, as well as some awesome content creators who will be working with us through launch week while the game is on sale.
Here's what we're shipping:
All the Bones of Summer
A five chapter campaign focused on Drauven. This story follows both human and Drauven heroes over the span of the campaign. It's complex and beautiful and we're extremely proud of it.
Achievements!
Over 50 achievements have been added to the game. Each achievement unlocks a piece of concept art or a theme skin. You can browse your achievements in the legacy browser or on Steam.
Theme Skins
Some themes now have skins that can be unlocked with achievements. Theme skins are cosmetic variants, and once unlocked, they can be chosen in the customize section in the character sheet.
Ability Upgrades
When a hero levels up, they will now often see 4 choices instead of 3. The 4th choice is for upgrading an existing class ability or theme attack. This is a very big change to how heroes are built, and we think it will allow players to be more intentional with their builds, and differentiate heroes more.
Generic Campaign Chapters
We've revamped our generic campaigns, and it's a huge improvement!
Now instead of seeing generic events, each chapter will have an omen, capstone, and victory events that fit together, with a custom capstone mission. Some chapters also include custom keystone missions. These chapters will be mixed together to create a whole campaign. Some are monster specific, and some work for any monsters, but they all have unique battle maps and stories that match what's going on in the overall campaign. Right now there are over 20 chapters in the game, with several more on the way.
Ok that's a lot of stuff!
Launch Week Schedule
Tuesday: Nookrium Wednesday: Penny Arcade Acquisitions Inc. C Team Thursday: ReformistTM Friday: Paul Soares Jr Saturday: Seri! Pixel Biologist Sunday: Blind IRL & friends
The Future
We're super proud of making it this far, but Wildermyth can keep growing. We'll be taking some time to evaluate our best course of action, and we'll make an announcement when we have a firmer idea of what our next steps will be. As always, we will be listening to feedback and fixing bugs. Thank you so much for coming with us on our journey!
-The Wildermyth Team
1.0 Patch Notes
1.0 All the Bones of Summer New Campaign! A 5 Chapter Story with Drauven Generic Campaign Events and Maps! (~20 chapters done, more coming) Many more Mortal Choices added Final Moment events added (when a hero dies) Visual and some text updates to Ulstryx Achievements have been implemented Achievements unlock concept art Some Achievements unlock Theme Skins Theme Skins are cosmetic variations for (some) skins Abilities can now be upgraded on level up! Ability rebalance! (A fourth slot for upgrades has been added to the level up screen) WARRIOR ABILITIES * Upgraded Backslam: Knock an enemy into another to deal damage * Upgraded Battledance: Gain free movement after 1st melee attack * Upgraded Bloodrage: new active ability +2 dmg, can't die this turn * Upgraded Broadswipes: Double broadswipes damage * Upgraded Engage: Engages all adjacent enemies, grants +2 armor for each * Upgraded Paladin: Guardian activates even if you attacked this turn * Upgraded Raider: double scenery damage, can start fires on enemies * Sentinel No longer interrupts enemy movement * Upgraded Sentinel: Interrupts movement * Upgraded Shieldshear: No cooldown, can use multiple times per turn * Stalwart now grants a hero armor & warding at the cost of speed * Upgraded Stalwart: While active, you are immune to status effects * Upgraded Thundering Challenge: Becomes a small area of effect * Upgraded Untouchable: Effect doesn't wear off * Vigilance no longer scales with potency, 2 uses per turn * Upgraded Vigilance: 4 reaction strikes per turn * Upgraded Wolfcall: Grants +1 flanking damage to affected heroes * Upgraded Zealous Leap: Clears pin, can be used every turn HUNTER ABILITIES * Upgraded Ambush: Interrupts movement * Upgraded Archery: +30 defense against ranged attacks * Upgraded Crippling Strikes: +2 damage vs hobbled foes * Upgraded Ember Arrows: new active to jump to a nearby blaze * Upgraded Flashcone: Puts all affected heroes in grayplane, +1 use * Upgraded Foxflight: Grants 3 automatic dodges instead of 2 * Upgraded Jumpjaw: +1 use, shreds 1 armor * Upgraded Piercing shots: Ranged attacks shred 1 armor * Upgraded Quellingmoss: +1 poison to attacks and aoe * Upgraded Rogue: Attacks against damaged enemies deals +1 damage * Thornfang no longer scales with potency, 1 use per turn * Upgraded Thornfang: Can be used three times per turn * Upgraded Through Shot: hit all in a line -1 dmg each MYSTIC ABILITIES * Upgraded Arches: Single action, no cooldown * Upgraded Compulsion: Becomes a swift action, still once per turn * Upgraded Earthscribe: ** grants improved HP and range to Bonewall ** +2 temp hp to the Rock Shield ability ** Calcify grants extra +1 armor, warding, and temp hp * Upgraded Elementalist: ** Infernal Rain now an area of effect ** Splinterblast and splintersalvo +1 damage and hobble. * Stunning Barrage damage +1, reduced stun chance to 50% * Upgraded Humanist: ** Shackles deals 2x damage ** Shardnado doesn't expire ** Stunning Barrage 100% chance to stun * Upgraded Ignite: You can now ignite tiles without debris * Upgraded Indignance: Damage and Range increase by 1 * Mythweaver: Loredump stuns for two turns on hit * Upgraded Mythweaver: ** Loredump damage and range increased ** Increases the damage and hobble of Greater Constrict. ** Lightning Learning: book or statue, +3 potency to ally, decays * Upgraded Naturalist: ** Wild Grasp becomes a swift action. ** Roots and Shoots: single action AOE creates plant scenery * Upgraded Openmind: ** Increased range of Interfuse ** Withdraw now free * Upgraded Soulsplitting: 2 damage prevented for each interfusion * Upgraded Spiritblade: ** Blazing Sword and Burning Arrow now single action attacks ** Heroes walling with an interfused object gain +10 stunt. * Upgraded Vigorflow: +1 damage and +1 speed per interfusion COMMON ABILITIES * Upgraded Aid: +1 use per combat * Upgraded Bard: Swellsong: +50 stunt to nearby allies * Bowmaster name changed to Sharpshooter * Sharpshooter improves all ranged abilities * Upgraded Sharpshooter: +1 Range with ranged attacks * Upgraded Endurance: +1 armor and +2 warding * Upgraded Hardiness: +50% health, +healing rate, +5 retirement age * Upgraded Heroism: +1 action points * Upgraded Inspiration: increase aura size and grant 1 warding * Upgraded Long reach: + 1.6 range to all abilities and attacks * Upgraded Riposte: when hit, +20 dodge until missed, stacks * Tinker now grants an ally +3 armor and +2 warding * Upgraded Tinker: +1 use per combat * Upgraded Viciousness : +1 damage on melee attacks * Upgraded Windwalk: +1 use per combat * Upgraded Wisdom: +10 retirement age, +15 charisma THEMES * Theme attack scaling has been halved. * Themes attacks all have an upgrade ability now * Upgraded theme attack doubles scaling and +1 base damage New music for the Legacy Browser! Reduce monster card draw by 1 for Legacy campaign Ch1,2,3 Dart's Cower ability is removed if they attack while it's active Stunned removes Dart's Cower ability Attack Scenery now deals a minimum amount of damage Into the Underworld visual update Deeven ranged attack is now magic damage Reduced terror bird shriek range Specterstep cooldown is slightly increased Haunts are now easier to see while using Specterstep Deafened is now a status effect Stormthroat bird no longer stacks Reduced staunching spores range by 1 Choosing a face/hairstyle etc no longer closes dropdown Generic campaigns can now start with any classes Temp armor will be used up before permanent armor Ability buttons now show remaining uses and cooldowns Horn child flanking attacks now hobble instead of pinning Gorgon pin lasts for one turn instead of two New incursion defense map Incursion and Calamity timers now always show in the HUD New interfusion particles Multiplayer: Camera adjustments Fix a rare map gen issue in Eluna Fix a bug with bards and big thrusks on plot maps Fix completed objectives showing particles Fix a bug with always on mods settings for new games Fix bug where legacy backup zip had wrong file extension Fix issue where some large monsters looked blurry Fix a bug where sentinel wouldn't take weapon range into account Fix a bug where immune would show up when it shouldn't Fix a bug where indignance could hit enemies through walls Fix a bug with non-weldlings having the weldling aspect Fix a bug where into the fire event was missing a proper name Fix a bug where the game console showed lots of backened text Fix a bug where a mortal choice could prevent a hero from dying Fix a bug with compulsion feedback Fix a bug where generic intros offered romance options to family members Fix a bug where Ambush and Sentinel applied debuffs even if they missed Fix a bug with campaign-only aspects showing up multiple times Fix a bug where stasis'd creatures could gain and give walling bonuses Fix a bug where guardian only used one-hand version of theme attacks Fix a bug where haunt could move twice and attack afterwards Fix a bug where tree-arm attack could deal 0 damage Fix a bug where heroes controlled by other players were autoselected Fix a bug where multiplayer would show interfusion feedback poorly Fix a bug where Rockshield value wouldn't be removed after being attacked Fix a bug where amounts in entity tooltips would show up incorrectly Fix a bug where Weldling's firewall targeted heroes incorrectly Fix a bug where the Chastised could target heroes in grayplane Fix a bug where the Chastised could ignore being Engaged Fix a bug where monsters standing on two fires don't take damage Fix a bug where taking poison damage would remove blind Fix a bug where dealing damage to scenery would remove blind Fix a bug where Terrorbird's inspire would remove blind Fix a crash bug Fix some typos Tools: 8-tile monsters can now be created
If you're playing on the unstable beta, we've just updated it with some fixes. Thanks for the feedback, it's really helpful!
1.0+311 Feature Preview RC 3 Turned on achievements Several new death events Visual and minor text updates to Ulstryx Into the Underworld visual update Added objective feedback for scenery where applicable Tweak several generic capstones Deeven ranged attack is now magic damage Broadswipes upgrade now does minimum of 2 damage Reduced terror bird shriek range Reduced staunching spores range by 1 Choosing a face/hairstyle etc no longer closed dropdown Fix a rare map gen issue in Eluna Fix a bug where Ingite+ could target allies or existing fires Fix a bug with bards and big thrusks on plot maps Fix completed objectives showing particles Fix a bug with always on mods settings for new games Fix bug where legacy backup zip had wrong file extension Fix Whirl blurb text Fix issue where some large monsters looked blurry
(And these shipped a few days ago, too.)
1.0+306 Feature Preview Reduce monster card draw by 1 for Legacy campaign Ch1,2,3 Dart's Cower ability is removed if they attack while it's active Stunned removes Dart's Cower ability Attack Scenery now deals a minimum amount of damage Reduced difficulty on the Ancient Wall capstone Reduced difficulty on the Soul Forge capstone Reduced difficulty on the Flytrap capstone Nightmare no longer spawns as Cavernquarry boss Fix a bug that broke some maps when using undo Fix a bug where sentinel wouldn't take weapon range into account Fix a bug where immune would show up when it shouldn't Fix a bug where indignance could hit enemies through walls Fix a bug with soulforge combat modifiers Fix a bug with non-weldlings having the weldling aspect Fix a bug with boss spawns for some generic capstones Fix a bug where into the fire event was missing a proper name Fix a bug where the game console showed lots of backend text Fix a bug where a mortal choice could prevent a hero from dying Fix a bug with the hillfort map Fix a bug with compulsion feedback Fix a bug where Generic omens offered romance options to family members Fix a bug where Ambush and Sentinel applied debuffs even if they missed Fix a bug with campaign-only aspects showing up multiple times Fix a bug where stasis'd creatures could gain and give walling bonuses Fix a bug where guardian only used one-hand version of theme attacks Fix a bug where haunt could move twice and attack afterwards Fix a bug where tree-arm attack could deal 0 damage Fix a bug where heroes controlled by other players were autoselected Fix a bug where multiplayer would show interfusion feedback poorly Fix a bug where Rockshield value wouldn't be removed after being attacked Fix a bug where amounts in entity tooltips would show up incorrectly Fix a bug with some missing text Fix some typos
As part of our launch patch we have some big gameplay changes, which we are rolling out today on our "unstable" beta branch. If you want to take a look and give us feedback, we'd appreciate it.
We will *NOT* be including the new Drauven campaign or achievement features in this preview, and there may be some bugs, so be warned!
NOTE: these changes are ONLY on the unstable branch. They will go live when 1.0 ships on June 15.
1.0 Spoilers Below:
Generic Campaign Rework
We've revamped our generic campaigns, and it's a huge improvement!
Now instead of seeing generic events, each chapter will have an omen, capstone, and victory events that fit together, with a custom capstone mission. Some chapters also include custom keystone missions. These chapters will be mixed together to create a whole campaign. Some are monster specific, and some work for any monsters, but they all have unique battle maps and stories that match what's going on in the overall campaign.
Over 25 "chapters" are planned for launch, and most of those are working today.
Ability Upgrades are here!
When a hero levels up, they will now often see 4 choices instead of 3. The 4th choice is for upgrading an existing class ability or theme attack. This is a very big change to how heroes are built, and we think it will allow players to be more intentional with their builds, and differentiate heroes more.
As part of this, we've made some balance changes. In particular, we're halving the base scaling of theme attacks, but we now allow you to pick an ability which doubles the scaling (to where it used to be) as well as adding +1 base damage to that attack. So theme limbs won't be as good "out of the box", but they can keep up if you invest in an ability. Check out the full changelist below for details.
Mortal Choices and Final Moments
Wildermyth handles Death and Injury in a unique way, and we're leaning in to that. In place of our old plain mortal choices, we're rolling out a large number of more specific events. These events depend on the character and the situation, and give the hero one last chance to shine. Some updated Mortal Choices have been showing up in recent patches, and we're releasing many more today.
In addition to the Mortal Choices you know and love(?), we're adding Final Moment events, which occur when a character is not eligible to fall back. These give the hero some final words and sometimes offer a choice, although it's never a good choice. (The point isn't to make the death mechanically powerful, only memorable.)
Here's the full changeset:
1.0 Preview Build
Generic Campaign Events and Maps! (~20 chapters done, more coming) Many more Mortal Choices added Final Moments (Death Events) added when a hero can't fall back Abilities can now be upgraded on level up! Ability rebalance! (A fourth slot for upgrades has been added to the level up screen) WARRIOR ABILITIES * Upgraded Backslam: Knock an enemy into another to deal damage * Upgraded Battledance: Gain free movement after 1st melee attack * Upgraded Bloodrage: new active ability +2 dmg, can't die this turn * Upgraded Broadswipes: Double broadswipes damage * Upgraded Engage: Engages all adjacent enemies, grants +2 armor for each * Upgraded Paladin: Guardian activates even if you attacked this turn * Upgraded Raider: double scenery damage, can start fires on enemies * Sentinel No longer interrupts enemy movement, range reduced * Upgraded Sentinel: Interrupts movement, +1 Range * Upgraded Shieldshear: No cooldown, can use multiple times per turn * Stalwart now grants a hero armor & warding at the cost of speed * Upgraded Stalwart: While active, you are immune to status effects * Upgraded Thundering Challenge: Becomes a small area of effect * Upgraded Untouchable: Effect doesn't wear off * Vigilance no longer scales with potency, 2 uses per turn * Upgraded Vigilance: 4 reaction strikes per turn * Upgraded Wolfcall: Grants +1 flanking damage to affected heroes * Upgraded Zealous Leap: Clears pin, can be used every turn HUNTER ABILITIES * Upgraded Ambush: Interrupts movement * Upgraded Archery: +30 defense against ranged attacks * Upgraded Crippling Strikes: +2 damage vs hobbled foes * Upgraded Ember Arrows: new active to jump to a nearby blaze * Upgraded Flashcone: Puts all affected heroes in grayplane, +1 use * Upgraded Foxflight: Grants 3 automatic dodges instead of 2 * Upgraded Jumpjaw: +1 use, shreds 1 armor * Upgraded Piercing shots: Ranged attacks shred 1 armor * Upgraded Quellingmoss: +1 poison to attacks and aoe * Upgraded Rogue: Attacks against damaged enemies deals +1 damage * Thornfang no longer scales with potency, 1 use per turn * Upgraded Thornfang: Can be used three times per turn * Upgraded Through Shot: hit all in a line -1 dmg each MYSTIC ABILITIES * Upgraded Arches: Single action, no cooldown * Upgraded Compulsion: Becomes a swift action, still once per turn * Upgraded Earthscribe: ** grants improved HP and range to Bonewall ** +2 temp hp to the Rock Shield ability ** Calcify grants extra +1 armor, warding, and tmep hp * Upgraded Elementalist: ** Infernal Rain now an area of effect ** Splinterblast and splintersalvo +1 damage and hobble. * Upgraded Humanist: ** Shackles now a single action ** Shardnado doesn't expire ** Increases the area of effect of Stunning Barrage. * Upgraded Ignite: You can now ignite tiles without debris * Upgraded Indignance: Damage and Range increase by 1 * Mythweaver: Loredump stuns for two turns on hit * Upgraded Mythweaver: ** Loredump damage and range increased ** Increases the damage and hobble of Greater Constrict. ** Lightning Learning: book or statue, +3 potency to ally, decays * Upgraded Naturalist: ** Wild Grasp becomes a swift action. ** Roots and Shoots: single action AOE creates plant scenery * Upgraded Openmind: ** Increased range of Interfuse ** Withdraw now free * Upgraded Soulsplitting: 2 damage prevented for each interfusion * Upgraded Spiritblade: ** Blazing Sword and Burning Arrow now single action attacks ** Heroes walling with an intefused object gain +10 stunt. * Upgraded Vigorflow: +1 damage and +1 speed per intefusion COMMON ABILITIES * Upgraded Aid: +1 use per combat * Upgraded Bard: Swellsong: +50 stunt to nearby allies * Bowmaster name changed to Sharpshooter * Sharpshooter improves all ranged abilities * Upgraded Sharpshooter: +1 Range with ranged attacks * Upgraded Endurance: +1 armor and +2 warding * Upgraded Hardiness: +50% health, +healing rate, +5 retirement age * Upgraded Heroism: +1 action points * Upgraded Inspiration: increase aura size and grant 1 warding * Upgraded Long reach: + 1.6 range to all abilities and attacks * Upgraded Riposte: when hit, +20 dodge until missed, stacks * Tinker now grants an ally +3 armor and +2 warding * Upgraded Tinker: +1 use per combat * Upgraded Viciousness : +1 damage on melee attacks * Upgraded Windwalk: +1 use per combat * Upgraded Wisdom: +10 retirement age, +15 charisma THEMES * Theme attack scaling has been halved. * Themes attacks all have an upgrade ability now * Upgraded theme attack doubles scaling and +1 base damage New music for the Legacy Browser! Cower goes away when Dart uses prepared shot and vice versa Specterstep cooldown is slightly increased Deafened is now a status effect Being stunned removes the Dart's Cower ability Haunts are now easier to see while using Specterstep Stormthroat bird no longer stacks Generic campaigns can now start with any classes Temp armor will be used up before permanent armor Ability buttons now show remaining uses and cooldowns Horn child flanking attacks now hobble instead of pinning Gorgon pin lasts for one turn instead of two New incursion defense map Incursion and Calamity timers now always show in the HUD New interfusion particles Multiplayer: Camera adjustments Fix a bug where Weldling's firewall targeted heroes incorrectly Fix a bug where the Chastised could target heroes in grayplane Fix a bug where the Chastised could ignore being Engaged Fix a bug where monsters standing on two fires don't take damage Fix a bug where taking poison damage would remove blind Fix a bug where dealing damage to scenery would remove blind Fix a bug where Terrorbird's inspire would remove blind Fix a crash bug Fix some typos Tools: 8-tile monsters can now be created
I'm having a hard time typing this. We finally have a date.
It's been a long road for Wildermyth, and there's more to come, too, but we are now ready to call it complete. We'll be launching on June 15 with another full campaign focused on Drauven, improved Generic Campaign support, Steam Achievements, and hopefully some other fun stuff.
During launch week we'll be running a discount and we have some fun streams lined up as well.
We are incredibly thankful to everyone who played the game in early access and helped us improve it. It absolutely would not have been possible to make this game without you.
Moving forward, we hope to keep working on improving the game past 1.0. Our roadmap is here and you can see there are a few items there marked for future releases.
0.38+286 Codander Doomwage Hotfix 3 Fix bugs with promoting at the end of multiplayer games Fix greater constrict Fix large cursor obscures tooltips Adjust hud icon padding