Wildermyth - Worldwalker Games
We're very excited to announce our fourth main campaign, "Eluna and the Moth." This is the most the intricately crafted experience we've ever delivered, and we're very proud of it. This story focuses on the Thrixl, and it mixes up the usual Wildermyth formula in some big ways.

To fit with the story, the first chapter takes a more directed approach with less overland management. Many of the battles and events throughout the campaign happen at less expected points. The campaign happens over a smaller span of time, allowing your starting heroes to make it all the way to the end. Because of that, we were able to integrate them into the story from start to finish - if they survive, that is.

Also in this patch are several new victory events, a few new faces, and the regular raft of bug fixes and tweaks.

We aim to ship a patch every two to three weeks, and our roadmap is here.

0.29+202 Eluna and the Moth
New Campaign! Eluna and the Moth: a five chapter Thrixl story
New male face (M7)
New female face (F7)
New female face (F8)
New Victory: In Our Wake
New Victory: Fodder
New Victory: Takeaway
New Victory: Up In Smoke
2X and 3X monster cards will now show up later
Thrixl Changes:
* Removing mindworm now makes you immune for a turn
* Thrusk +damage calamity separated into 2 calamities
* Drathix breath now just poisons once
* Increased etherburn damage based on difficulty and enemy type
Reduced scorpion tail damage.
Reduced recommended starting calamity cards for Walking Lunch
AI now does a better job trying to get to heroes blocked by scenery
Reduced thornfang scaling with potency.
Skunk spray now scales with potency.
Objectives on HUD can now use second line if needed
Fire stunt fireballs can not be blocked or dodged.
Burials now happen before the interval
Dead heroes no longer show in relationships tab
Children can no longer generate with a different last name
Ember arrows and piercing shot now work with morthagi crossbow
Fix a bug where calamity error message would linger
Fix an overland camera bug with inactive heroes
Fix a bug where "pick from legacy" would show up when none to pick
Fix a visual bug with starheart and oldwane curse
Fix a bug where lover's vengeance would hit wrong enemies in AOE
Fix bug where ember arrows didn't shred armor
Fix bug where stubble didn't work on one head
Fix a bug where some lover events could happen for wrong people
Fix a bug where burials and calamities could show before game over
Fix a bug with plot teleports
Fixed a bug where allies blocked line of sight for knockback abilities
Fix a rare bug with ability prediction causing de-sync
Fix a bug with water stunt and guardian
Fix bug where walking though fire triggered counters against self
Fix a camera panning bug
Fix bug where relationship locking did not work
Fix a pathfinding bug
Fix some text rendering irregularities
Fix bugs with "immune to knockback"
Fix some typos
Tools: aspect validation now recognizes wildcards
Tools: calamities file is now merged instead of overwritten by mods
Tools: searching for effects now looks at all text in the effect
Tools: Added AI Behavior Inspection option (game and combat lab)
Wildermyth - Worldwalker Games
There are only a few days left on the Kickstarter campaign to record our soundtrack with live players! It ends at 4pm PDT (23:00 UTC) on Thursday, October 8th. We're currently over 97% funded!

Candy Emberley, our composer, has been sharing a wide range of content with backers each day, including interviews with musicians and the Wildermyth team, stories behind the creation of the music, and playlists of her musical inspirations.

Kickstarter is an all-or-nothing platform - you will only be charged at the end of the campaign if we reach our goal. Even if you aren't able to contribute, we really appreciate you sharing the campaign with anyone who might be interested!



Why is this important to us?
We want Wildermyth's players to have the best possible experience, and live music is a big part of that. Wildermyth is an emotional game that really asks its players to connect to their characters, and the expression, nuance, and warmth of live music fosters that kind of connection. We’re really excited to meet this Kickstarter goal and make the music of Wildermyth come alive.

What's in it for you?
There are some great rewards for backers, including: a copy of the soundtrack, a limited edition enamel pin, a unique music box, music lessons with Candy, custom D&D character artwork in the Wildermyth style, and an event in the game. Details about all the rewards are available on the campaign page.

How does this affect development?
The kickstarter is unrelated to regular development, and the two things are handled by different people, so the roadmap won't be affected.

A listening party!
Candy will be hosting a listening party on Tuesday, October 6th, at 6pm PDT (Wednesday, October 7th, 01:00 UTC) over at https://twitch.tv/candycomposer. She'll be playing pieces from the Wildermyth soundtrack, including works as they were in progress and some music that isn't implemented in the game yet! Come on by whether you're a backer or not, and bring your friends!

Thank you for your support!
We truly couldn't do this without you, so thank you so much!
Wildermyth - Worldwalker Games
We've shipped a series of small patches, mostly to update our Chinese localization in response to feedback. (Thanks!!) There are also a couple bug fixes and, excitingly, some new hair style options coming along for the ride!



Today:

0.29+192 Ulf Wast Hotfix 7
Added 7 new hair styles!
Clicking outside the story dialog no longer skips comics or closes
Fix a bug where hero would change stats after customization (Monarchs)
Fix a bug with Undo and certain mission plots
Fix a visual issue with house walls extending too far

Earlier unannounced hotfixes:

0.28+190 Ulf Wast Hotfix 6
Chinese Translation tweaks and fixes
Fix a bug with travel times when building stations

0.28+189 Ulf Wast Hotfix 5
Chinese Translation tweaks and fixes

0.28+188 Ulf Wast Hotfix 4
Chinese Translation tweaks and fixes
Fix a bug where Bonus Damage augments mentioned Potency in description

0.28+187 Ulf Wast Hotfix 3
Chinese Translation tweaks

0.28+186 Ulf Wast Hotfix 2
Chinese Translation tweaks

0.28+185 Ulf Wast Hotfix 1
Traditional Chinese players will now see Simplified Chinese by default
Can change back to English in options menu if desired
Fix a bug where text would vanish with certain language / OS settings
Wildermyth - Worldwalker Games
(The sale will go live a few hours after this announcement does, 10 AM Pacific, 1 AM in China, sorry for the inconvenience.)

We're extremely happy to announce that Wildermyth now supports Simplified Chinese. We've been working with our partners over the last several months to make this happen, and it's finally ready. To celebrate, we'll be discounting the game by 20% for a week. This is a major milestone for us as a team and it's great news for the future of this game.

We're still in early access, and we'll be listening to your feedback on the Chinese version of the game in order to make sure it's a great experience.

We had hoped to be able to ship the new Thrixl campaign, "Eluna and the Moth," at the same time, but it's not quite ready so we're holding it back until we're happy with it. It's progressing very well and that's the main reason we haven't been putting out a lot of other content lately. It's close, and some of the Thrixl balance changes you're seeing in the patch notes are because of our playtesting on that campaign.



We've been off our game a bit this month, but generally we aim to ship a patch every 2-3 weeks, and our roadmap is here.


0.28+180 Ulf Wast
Added official support for Simplified Chinese!!
Drathix breath reworked, more aoe poison, removed magic damage
Removed torceline buff from thrusks
Tweak cloak art to look better in gear get
Improvised Fireball rebalanced, no longer deals damage on miss
Thornfang can now only happen up to 2+potency times per turn
Resource card now also shows what you will have at end of chapter
Fixed some npc generation bugs
Fix a bug where npc names could change
Fix a bug where some event recruits could not die
Tools: credits lab works again
Tools: fixed bug where class abilities from mods were not working
Tools: new flag to show mod in mod config dialogs, default true
Translate: updated the knownLocales.json file format
Translate: import/export a loc kit, see editor translation options
Translate: can now edit/translate inline history in History editor
Translate: can now "tweak" text boxes per language
Translate: scaling / ui should be more uniform with different fonts

(We also have done a number of hotfixes since our last regular patch, you may have missed these notes:)

0.27+171 Sable Nettelmoth Hotfix 5
Fixed a freeze bug with Turtle Guardian mortal choice
Translate: possible to localize victory/defeat/escape images

0.27+170 Sable Nettelmoth Hotfix 4
Fixed a bug with Enduring Ch2 interval
Fixed a bug with Jealousy of Trees
Fixed a bug with new steam workshop mods
Tools: improved performance when loading comic editor
Link to Music Kickstarter

0.27+167 Sable Nettelmoth Hotfix 3
Fixed a bug where monster name tags only show first word
Plot Editor validation shows the problem step

0.27+166 Sable Nettelmoth Hotfix 2
Unit portraits now scale better with UI scaling
Fixed a bug with Ulstryx Chapter 2 time limit not extending
Fixed a potential crash bug when resizing or changing scale
Fixed a bug where low point light limits hurt performance
Fixed a bug where personality stats were generating too high
Fixed a bug with multiple new player dialogs on resize
Fixed a prediction bug with Wardrobe and AOE

0.27+165 Sable Nettelmoth Hotfix 1
Fixed a crash related to in-mission text
Fixed bug where old saves could not recruit legacy heroes
Wildermyth - Worldwalker Games
After more than 6 months of hard work, we are happy to announce that the Simplified Chinese version is finally close to ready.

We are still testing the build, but we're confident about releasing the Chinese version on September 24th.

Here's some screenshots until then :-)







See you on 24th!
Worldwalker Games LLC & WhisperGames
Wildermyth - Worldwalker Games

We are raising funds to record the soundtrack with live instruments. Right now the music is made with sample libraries. Recording with live instruments will bring a warmth and life to the music that will dramatically enhance the playing experience. We want our players to have the best possible experience!

We have some great rewards for our backers, including a copy of the soundtrack, a limited edition pin, a music box, music lessons, custom artwork, a D&D session run by the composer, a custom event in the game, and producer credit! Detailed information about the project and each reward is available on the campaign page.

Throughout the campaign we'll be sharing lots of things with backers - profiles on the performers and team members of Wildermyth, behind the scenes information about some of the music that's been written, some info about our composer's writing process and setup, and milestone celebrations. We look forward to sharing these things and more with you!

Kickstarter is an all-or-nothing platform - you will only be charged at the end of the campaign if we reach our goal. Thank you so much for your support!
Sep 4, 2020
Wildermyth - Worldwalker Games
We shipped 3 hotfixes this week to patch up several issues. Here are the change notes:

0.27+167 Sable Nettelmoth Hotfix 3
Fix a bug where monster name tags only show first word
Plot Editor validation shows the problem step


0.27+166 Sable Nettelmoth Hotfix 2
Unit portraits now scale better with UI scaling
Fix a bug with Ulstryx Chapter 2 time limit not extending
Fix a potential crash bug when resizing or changing scale
Fix a bug where low point light limits hurt performance
Fix a bug where personality stats were generating too high
Fix a bug with multiple new player dialogs on resize
Fix a prediction bug with Wardrobe and AOE

0.27+165 Sable Nettelmoth Hotfix 1
Fix a crash related to in-mission text
Fix bug where old saves could not recruit legacy heroes
Sep 1, 2020
Wildermyth - Worldwalker Games
This patch crosses some important long-term work off our list, introduces some minor gameplay changes, and polishes up a few little things.

We now have an undo system in missions. The intent is to let you undo a move if you misclick. You get two uses per mission. You can only undo move actions, not attacks, and you can only undo if the move doesn't kill your character or cause a retreat. Total undos are tracked and displayed at the end of the game. (You can still just load your game whenever you want, too, of course.)

We've also change legacy recruitment at towns. Now instead of being able to pick from your whole roster at each town, each town will have a random selection. We're making sure that some high-tier and some low-tier legacy heroes are at each town. This integrates legacy heroes better into the story (you're "finding" them at this town instead of pulling them from a catalog) and also opens up more fun ways to find and recruit them during events.

We've been making great progress on our first translation (Chinese) and as part of that we have some tech improvements that will benefit other languages too, including a translator credit that shows per-event.

The Thrixl campaign is also coming along well, we hope to have more news on that soon!

We aim to ship a patch every 2-3 weeks and you can find our roadmap here.

0.27+164 Sable Nettelmoth
Legacy recruits are now per-town, instead of always full roster
Added an Undo system for mis-clicks in mission
* Up to twice per combat you can undo a move (not an attack)
* Some restrictions apply
* Total undos used shown at end of game
Updated UI art for new story options
Updated interval UI art
Updated UI art for doom monster headers
Added graphics option to turn off ability overlay on hover
Hovering over a threat/assault now shows difficulty more accurately
Removed calamity cards now pile up at the bottom for review
Fixed several typos and other text issues
Fixed a bug with always-on mods overriding events
Fixed a bug with specific-named NPCs where the name could revert
Fixed a bug where large pets could break in certain circumstances
Disabled broken instanced particle graphics option
Tools: added <test: [expression] :pass/fail> tag
Tools: fixed Name Lab crash
Tools: can now override years of peace for intervals
Tools: can use custom text for interval headers
Tools: worked on overland map generation
Tools: added <season+1> ,+2,+3,-1,-2-3 tags
Tools: name and blurb now editable from comics tab
Translate: in-world (scalable) text now supports local fonts
Translate: name data is now translatable (use suffixes)
Translate: added a "translated by" field for each comic
Aug 13, 2020
Wildermyth - Worldwalker Games
Legacy heroes now show up on the main menu instead of the same boring crew. We've also got several more improvements to our graphics behavior, fixing some bugs with Alt-Tab and Mouse behavior, and implementing a more intentional borderless windowed mode.

If you check our roadmap you can see that we've nearly, but not quite, completed our first two milestones. We're still working hard on that stuff and we hope to have more content out soon.

We aim to ship a patch every 2-3 weeks, and our roadmap is here.

0.26 Thollop
New Event: Pebbles and Prayers
Main menu now shows legacy heroes!
Can now name save games to keep track of them
Updated effect of elmsoul belt
Added a splinterskin effect for fully transformed elmsoul
Move animation speed can now be adjusted separately for enemies
Tweaked difficulty on Monarchs intro mission (easier now)
Added a couple combat modifier images
Updated libgdx to 1.9.11
Graphics: Fixed a mouse jitter issue
Graphics: Added a specific borderless windowed mode
Graphics: Fix Alt+Tab on some machines: now minimizes if in fullscreen
Graphics: Improvements to v-sync behavior
Graphics: Added 144Hz frame limit option
Graphics: Added an option to see fps in the bottom left
Overland music won't play before first event
Frog tongue no longer prevents turn end
Fix some typos
Fix a beard image bug
Fix a bug when a level 0 hero retiring would cause a hang
Fixed visual bug on very short comic dialog boxes
Fixed bug where stasis still allowed AOE damage
Fixed bug where keybind window would scroll to top on each bind
Fixed bug where untouchable/foxflight didn't block flanking attacks
Tools: can turn off auto-tag-close in comic editor
Tools: fix a couple validation and highlighting bugs
Tools: fixed/improved some cheats
Tools: fixed a typo in StepC_Visibility
Tools: entity ids now shown in dev mode
Tools: added tooltips for a lot of comic editor stuff
Translate: added Japanese fonts and language option for community
Wildermyth - Worldwalker Games
Just a quick heads up that we're participating in G-Fest, an online festival for Chinese players, as we continue to work on our Chinese localization. We're happy to be here and we're excited to bring our stories to China!
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