Today we want to fill you in some details of our Tokyo trip and participation in the Tokyo Game Show 2023. It is no secret that this trade fair is one of the biggest in the world. And to become a part of such an event is a great honor. Especially for game developers.
The first Tokyo Game Show ever held in 1996 and since then takes place in Makuhari Messe convention center, which includes 11 exhibition halls, a concert and an international conference hall. The event lasts for four days. First two are business days for networking with the representatives of gaming companies. The last two ones are the real treat for gamers. Tokyo Game Show is one of the most visited game shows in the world, and this year it reached 243.248 visitors. Impressive, isn’t it?
The Anima Flux team's task was to present our game as worthy as possible. And judging by the number of rave reviews, we made it. Representatives of large companies and people whose work we focused on while creating our game were interested in us. Another proof that we are going in the right direction. And this is good news.
About 50 people tested our game in total. Sometimes whole families would come up to us and play in co-op mode. Every second player gave us detailed feedback and thanks to them once we once again determined the vector of our work. There were also players who had not tested the games at the exhibition but noted the best for themselves. And, passing by our booth and noticing the description of our Metroidvania, they immediately wishlisted Anima Flux on Steam and set a reminder about the release of the free demo version of the game. [/img]
We would like to express special gratitude to everyone who took part in organizing the Tokyo Game Show. It is impossible to imagine how much people, resources and effort were spent on creating a real holiday for everyone who is interested in, loves and respects the gaming industry. We are incredibly excited to be a part of this amazing story. And we really hope to continue such an exciting adventure.
Thank you, hospitable Japan and Tokyo Game Show, for believing in us and giving us the opportunity
We would like to express special gratitude to everyone who took part in organizing the Tokyo Game Show. It is impossible to imagine how much people, resources and effort were spent on creating a real holiday for everyone who is interested in, loves and respects the gaming industry. We are incredibly excited to be a part of this amazing story. And we really hope to continue such an exciting adventure.
Thank you, hospitable Japan and Tokyo Game Show, for believing in us and giving us the opportunity to talk about our brainchild globally.
Anima Flux took part in the Tokyo Game Show! The team flew to Japan to present a demo version of our co-op metroidvania. We got contacts of cool people from the gaming industry and collected feedback right on the spot. We made a Japanese localization especially for this case. It was incredible to participate in an international event and be among the giants of the gaming world! Check out photos from the scene.
Speaking of localization. In addition to Japanese language, we have added Spanish and Portuguese to the game for our fans from Latin America.
We're also going to take part in the Steam Next Fest, so we are going to make our demo public! Now there is no need to request a personal key in Discord, as anyone can download the demo and immerse themselves in the adventures of Roy and Eileen.
This is such an important and exciting moment in the history of our project. Thank you all for your support.
We have released one of the largest updates to the demo version. We are happy to get the feedback from the G.Round platform and from our Discord server. We managed to do a lot of work while preparing for the release of an open demo version of our game.
And now let’s do the news about 0.1.732 version!
We rewrote previous dialogues and even added new ones. In addition, we paid great attention to the emotions which the main characters and npc depict on the screen, as well as clarified their goals in the game.
We have not just updated the combat, but have created epic versions of super attacks. Of course, we did not forget about the balance and finalized it in full detail.
Also you will come across a lot of improvements and UI changes during the game.
There is a new window that appears at the beginning of the demo, which warns players about saving. In order to avoid system errors it is not advisable to quit the game while saving. We have also created new settings and reworked some of the old ones.
In addition to the considerable work noted above, we've worked on some bugs, as well as on the long overdue improvements. Naturally, there is still a lot of interesting work ahead, but you will see its results in the next update.
And we are preparing for big events, which we will announce very soon. Let's keep in touch!
We have done a lot of work to make our game better and better over the past month. Our team has collected a large amount of feedback from our Discord members who managed to test the demo. Many thanks to everyone who responded and shared their opinion. Due to this, we were able to make a number of important changes and polish the game in the right direction.
So what's new in 0.1.705 version?
We have updated the Bot Command navigation. Now the bot in a single player mode can be guided no worse than players. You just can’t easily lose it. Сall it and it will get to you. The bot will no longer get stuck in platforms or behave strangely while moving.
The combat improved significantly. The severity of character attacks feels much better. The more powerful the attack, the more noticeable it will be for the player. In addition, the bot has become more useful in combat. The effectiveness of swordsman Roy in battles has also been increased.
An equally important update is the Character Switch. We have added a number of effects that will help you better navigate in space and during missions. Now players will be able to visually understand which characters they control and which ones they give out commands.
The final boss in the demo has changed, it has become more impregnable for the archer. Now Eileen will not be able to attack the boss so freely and easily at any time!
We also fixed a lot of bugs, from critical to minor. The game has become much more stable and enjoyable.
You can see all these updates right now. If you still didn’t play in our demo, join our Discord and ask for a Steam key!
It all started with an exciting adventure, and ended with pleasant recognition… As Anima Flux became one of the most noticible participant during Nordic Game 2023 Spring showcase!
Nordic Games is one of the biggest European game conference, which takes place in Malmö, Sweden twice a year in spring and autumn. Since 2022 Nordic Game is also organized in Helsinki, Finland. The finalists and winners are determined by judges from Finland, Denmark, Sweden, Iceland and Norway.
This year Nordic Game was held on May 22-26th in Malmö. Anima Flux participated in the pitch battle by G.Round along with over 60 game studios. But our game turned out to be the best and received the first prize, which gives the opportunity to test the game on the G.Round platform!
As for the showcase, it was a pleasure to see how visitors played both single- and co-op modes and get the feedback from them. It was an amazing experience, as our game was tested by both real professionals of the game industry and hard-core players of metroidvania genre at such a big and influential conference. Their emotions and impressions are especially important for us as a team.
Also we met old friends, and make new good acquaintances. And it was especially amazing to communicate with those people with whom previously we only had online-connection and followed their activities.
It is a great honor to be a part of such an event, and to receive the highest praise from game industry experts. And of course, this would not have happened without you, dear subscribers, who supported us all along our thorny path. Special thanks to those users who tested our game and shared their feedback with us. Thanks to your suggestions, we have made important improvements to the game. And due to this, we managed to bring our game to the Nordic Game conference. We promise that we will pleasantly surprise you more than once.
You'll see!
P.S. If you haven't tried our demo yet, please go to our Discord server and ask for Steam-keys!
We've all been waiting for this moment. Fingers crossed. Hold our breath… and this is what happened! We’ve released a closed demo version of the Anima Flux game! And from this moment every member of our Discord community may play the game for an hour or so. And, of course, you are free to leave feedback for our devs. Also we have already implemented some of your suggestions into the game.
So, what’s new our devs have?
We are working on the navigation system update. AI copes with complex jumps between platforms much better.
Level design changes of some locations with more details. You can feel the dark atmosphere of the space city with your skin.
Added Commander El quest with a fun dialog.
There is a new group of engineers in Saferoom! From now on our characters won’t feel lonely while having a rest after a fight with mutants.
Also there is an animated biomass.
We kindly remind you that anyone can test the Anima Flux demo. Just write in our Discord server, and pretty soon the Steam-key will be waiting for you in the DM.
How are you doing? We continue to work at full speed towards releasing the demo for our community! Here's what we've been up to over the past month.
We conducted playtests at the multimedia cluster. The game was tried out by hardcore action platformer fans and AAA project lovers. They played both single-mode and co-op. We gathered valuable feedback, and the overall impression was positive. Players highlighted the level design and the vibe itself especially.
We finished animating a new NPC. We'll be integrating it soon!
Refining the combat system and character controls took our team a lot of time, but it made the gameplay more responsive and smooth.
We also worked on the animation of the archer's aiming. What a great variety of abilities: simple shot, power shot, fan shot, and of course attack with special arrows.
Our artists continue to work on the cutscenes. Check out what's coming in our new promo video.
Join our Discord and become the first exclusive players of the Anima Flux game! The demo version will be available to subscribers of our community upon request.
May all troubles of the past year stay behind! We hope they aren't going to chase you in 2023... unlike those nasty mutant worms that are always after our heroes.
Our whole team is energized. We've already reached a flow state and are polishing the game. To the news!
We've finished the Barracks, and the new game build is ready for download! It means that minor glitches and issues are successfully fixed. Enjoy!
A new NPCs appeared in the game: the Walking Scientist!
All in all, there are several types of weapons in Anima Flux, and the explosive grenades are the most powerful and spectacular.
The development is in the final stages. We have 5 big locations, a great selection of monsters and bosses, and two main characters featuring different super abilities.
To answer the most frequently asked question: yes, after the PC version is released, we'll port the game to consoles, such as Nintendo Switch, PS4, and Xbox.
A demo version and a promo video are coming soon! Stay tuned!