Anima Flux - Roy_del_naya
Hi everybody!

It’s been two long months since our last post, and we’ve got gazillion news! First and foremost, we participated in Dev.Play and NYX Game Awards! It was really swell and exciting.

Lost in Sky won the golden awards in the categories PC Game - Indie Game and PC Game - Action Game.



And a handful of silver awards:
PC Game - Best Visual Art
PC Game - Best Art Direction
PC Game - Best Animation
PC Game - Best Gameplay
PC Game - Platformer Game
PC Game - Best Character Design

We’re very proud that our game has been appreciated, and we’re keeping it up!
With all the victories, contests, and streams we’ve had so much new energy that added a ton of new stuff: overhauled the characters’ look, created new cut scenes, introduced a checkpoint room, and many other things. Let’s take a look.

New Character Look

We announced Roy and Eileen’s new looks a while ago. Now it’s time to check them out in the game!
Roy, the brave swordsman and Arc’s invincible warrior:



Eileen, the graceful and deadly archer:



How do you like them?

Cut Scenes

If you’re following us on social media, you must have seen the new Lost in Sky trailer. If you aren’t, it’s time to subscribe! :D


The trailer shows fine examples of future cut scenes in the game, among other things. Here’s one for you:



Pins on the Map

To make sure you don’t get lost, we dropped a handful of pins on the map, showing where the useful things are: elevators, exits to other levels, and so on.



The Converter

The electric converter feeds current to various devices, such as doors, platforms, elevators, etc. But it turned out that it has to be fed current before it can distribute it! What a surprise 😉 and we surely have options to make it work.



The Checkpoint Room

We gladly give you the checkpoint room, where your characters will respawn after death. That's where you can take a breather after another bloodbath.



Screenshots! Screenshots!

We’re publishing the new screenshots here instead of placing them at the end of the article, and we’re going to tell you why. Enjoy the grim Barracks where underground worms and exploding flyers are. Isn’t it the best location to shoot a horror movie?





That’s all for today! See you!
Anima Flux - Roy_del_naya
Hi everyone!
We’re happy to announce that Lost in Sky will participate at the Indie Festival at Dev.Play 2021!

Our game is eligible for all awards and will also be shown during the live-stream at 17:30 - 18:00 EET on October 26th on multiple platforms: Twitch, YouTube, and Steam.

You’ll be the first to see Lost in Sky gameplay streaming live!





We also joined the Eastern European Games powered by Dev.Play. On October 25 live broadcasts will be displayed on the top of the event’s page https://store.steampowered.com/sale/devplay

We’ll broadcast our game all day long on the top of our Steam page! Enjoy the stream and remember to add the game to your wishlist!
Anima Flux - Roy_del_naya
Hey!

Autumn is gaining momentum, it’s getting colder outside, and we’re rushing to warm your homes with our latest hot news. Sit closer, let’s get warm together.
In today’s program: latest coop features, UI update, concept art, and bloodbath!

Coop Camera
We tweaked it to improve interaction and your comfort during cooperative play.
• The camera automatically zooms out when the distance between the characters increases. It zooms back in when the characters are closer;
• If the characters are too far from each other (you don’t want that on the Ark, by the by), a small windows pops up if your partner dies.



Biomaterial Autocollector
We’re here to serve you! Tired of looting biomaterial? Purchase an “internal magnet” and watch the goodies literally fly in your direction.



Skill Screen
We’re filling in more UI information, such as the inventory or maps. Our latest addition is the tab with the description of all unlockable skills.



Transformer
This is just some concept art. Looks cool but we wish we knew what to do with it! No worries, we’ll come up with something.



New Cover
Overhauling our characters. You might have noticed how we replaced the covers and banners on Steam and social media.



We now take you to our What-If section!
"What if…"
• What’s gonna happen if you have a grenade on you and meet a spider? A spectacular kill and a spectacular walk-away. Cool guys don’t look at explosions 😉



• What if you take a stroll around ARK on your own? Your friends are going to miss a good fight!



• What if you go down the energy tunnel into the dark? You will encounter monsters. Seriously, did you expect something else?



And now we give you the long-awaited screenshots! We’ll see you next time!






Anima Flux - Roy_del_naya
Hi everybody!

July seems to be over too soon, and we need to look back to realize how much we've done. That is, there's a new addition in our crew of NPCs, another chemical weapon, and added monster baffling.

New NPC
Here's the concept of the new NPC. We'll keep his role and mission secret for now, but you can make a guess judging by his looks.



Monster Buffing
By our GIFs, you might think that combat in Lost in Sky is all too easy. Trust us, this is far from being true. And to assure every headshaker here, we've added another "obstacle," namely, the monster baffling. This means that some monsters will come in packs accompanied by a pack boss, which grants protection to his minions. There's no point in attacking other monsters before you defeat the pack boss.



Chemical Weapon
Let's take a step back and see some of our heroes' weapons in action. Chemical arrows and grenades infect enemies upon hit, making them lose hit points over time. Just make sure you hit as many enemies as you can, and let the poison and chemical compounds do its job.





Obstacles and Stashes
We often tell you that you should keep an eye out on ARK!
The utmost alertness and concentration may save your life:



Or bring you a good reward:



And finally, here are some long-awaited screenshots only for you!









See you just before the fall!
Anima Flux - Roy_del_naya
Hi everyone!

The first summer month is over, and it’s time to share the news! Lost in Sky features a couple of newborn and overhauled monsters, a level map, new avatars, and many other things.

Monsters

Our new arrivals and latest changes made us really proud, so we’d love to tell you as much about them as we can. Let’s fly up in the air and take a closer look at these gorgeous flying creatures.
Eggspawner has got brand new animations. We put them together for you.



Thorn Thrower is happy to show off its new animations! Just look at him fly!



And we’re back on the surface, where Stinger knows how to use the sting not only for defense but for masterful close combat attacks.



Let’s see them in action: here’s a skirmish against Scorpion in close combat with the air support of Thorn Throwers. Classic!



Map

We’re a classic case of a 2D side scroller action platformer (at least, for now), so the implementation of the most important metroidvania element was only a matter of time. We’re happy to give you the Level Map, v.1



Antigravity Tunnel
Last month we told you about the Antigravity Energy Tunnel, a device used for fast vertical travels. Now you have a chance to see it live in the game!



Character Avatars
The main characters’ models will see a renovation very soon. In the meantime, here’s a nice little teaser for you: new character avatars.



Screenshots

A couple of traditional screenshots of locations for you to enjoy.
We’ll see you next month!



Anima Flux - Roy_del_naya
Hi everyone!

It's almost summer, and everyone is packing to go on their holidays but we just can't stop! Let's go over the things we've done.

Elevator Navigation
We've got a great number of elevators on Ark. It's getting hard to track down which goes where, so we decided to add some navigation for you. You'll find special signs on each elevator, showing their destinations. We hope it'll save you some hiking around Ark.



Newborn Monsters
The Spring is a wonderful time! The nature is coming alive: plants, birds, animals, and monsters. Welcome two monster babies in our Bestiary. We can't reveal any details yet, but you'll have a chance to check out their abilities.
For instance, this baby is often compared to a unicorn, but not for its love to marshmallows!



The other newcomer is way more serious. Its hard shell and humongous size allow it to take the most direct approach. It literally bulldozes you in.





Energy Shield
We added the new visual to characters' armor. The energy sphere clearly reacts to incoming hits. Just wait and you'll see.



Interactive Objects
We added two new interactive objects that are supposed to make your life easier and your progress faster.
• The elevator that will deliver you from the nearest checkpoint to the thick of the battle. Now you can focus on beating the boss without taking long runs through locations every time you die.



• That's right, this is a jumping pad. We call it Antigravity Energy Wormhole. Yes, we can do it just because we said so. Oh, and because the action takes place in the future, of course.



And lastly, we give you several traditional screenshots straight from the development workshop!





Anima Flux - Roy_del_naya
Hi everybody!

The past month was very fruitful. We can give you the revamped Rage mode, new obstacles, health pack vending machines, and many other things.

Let’s take a closer look at each.

The Rage Mode

It’s not new, it has existed in the game for a long while. However weird it may sound, there was not enough rage in it. We tweaked it a bit, and the effect was astonishing: for a short period, the Rage kicks in, making the characters so strong that enemies simply blow up. Three marks on the Rage scale restore over time. The rest of it must earned in combat or found elsewhere.





New Obstacles

There are doors that can let you in but won’t let you out! But once you switch them off, you can freely enter and exit through them as you please.



Health Pack Machines
You spend hit points to mine resources from monsters. Now you can spend resources to restore hit points. This is the natural resource cycle.



Locations

New cool screenshots of the ongoing Presses locations development.







Bear in mind that fast reaction, quick decision-making, precision and accuracy in characters control are the main survival factors on ARK!



We’ll see you soon!
Anima Flux - Roy_del_naya
Hi y’all!

It’s been a little over a month since our last post, and we’ve had some progress to share.

For starters, we’d like to give you some refreshed visuals.

We completely redesigned the gates between locations. Now they perfectly fit the overall design.



Threw in more details and increased sharpness of ladders and platforms.



In addition to the familiar objects, we introduced a brand new one. Its working title is “horizontal obstacle.” We’ll tell you more about it in one of the upcoming posts.



UI has been partially redesigned. The health, armor, stamina, charges, and other bars of the information board are now bigger and brighter. All characters’ key parameters are now at your fingertips during battles!



We’re testing and introducing a lot of new weapons. Today you will see a new type of grenades!
Paralyzing grenades allow you to control the situation to an extent. An explosion forms a small “energy field,” which stuns and immobilizes the enemies inside it. Yes, it can affect multiple targets if thrown at the right moment!



New grenades mean new targets. How would you like… the underground spiders? They’re as fast as common spiders (if there’s anything common about them at all), and they jump at you from under the ground and suddenly attack! A couple of paralyzing grenades are supposed to give you a sense of security against these things.



We keep polishing the existing locations, such as the City. Enjoy the latest screenshots—and see you in a month!





Anima Flux - Roy_del_naya
Hi everyone!

It's nice to see you all for the first time in the year 2021! Yeah, we're aware that the New Year began a month ago!

Presses

We've had our share of Battletoads during the holiday ;)
and decided to come up with MOAR levels in the location where presses are stomping. We give you several new scenes!





We updated their visualization, as well. Now you can admire the view while waiting for a saved game to load after another death.



Arsenal

The ingame arsenal becomes even bigger. The range of weapons totally calls in for a separate UI now.



Check out the Weapon Inventory, v.1.0. The selection screen is divided into two parts, for both characters. The available weapons are shown on the left and on the right. The selected weapon is in the central part of the screen. Cool, huh?

Weapons

A very quick overview of new types of weapons.

Grenades. High AOE damage, different effects on different types of grenades.



Arrow tips. Long range, different effects on different types of arrow tips, of course.



Interactive objects

We updated visuals of the interactive objects. Kick them, smash them, shoot them... Enjoy!

Press Control Terminal



Elevators



Checkpoint indicators



The new year has been super productive so far. We're totally planning to keep it up, and of course, the highest quality will always be our top priority.

Thanks for your interest and the immense support you give to Lost in Sky! We'll see ya!
Anima Flux - Roy_del_naya
Hi everybody!

In the holiday fuss, there's always time and place for something good and kind. Something that would inspire hope and make people smile and forget their problems for a minute... so we suggest we talk mutants, ginormous spiders, and insane new locations! :)

December was a real lava lake for us, but we had some great results, like a whole bunch of new colorful and elaborated locations in the City.





In a sense, we had come up with our own Night City even before the Cyberpunk hype kicked it :D





We added some new interactive stories. Even if the floor doesn't crumble under your feet, don't expect the ceiling to behave. It might as well collapse on your head.



We know for a fact that as much as you'll love the collapsing things, you will love the first encounter with the old friends: the cute adorable spiders, who have really grown since you last saw them. Can't wait to meet them? Come over to the old recycling plant and check out the hydraulic presses, panoramic view windows, and the three pairs of legs on every spider.



Then there are concepts and finalized versions of containers, such as vials, beakers, buckets, barrels, jars, and Petri dishes (kiddin', no Petri dishes!). With biomaterial, of course. It's kind of a currency, which you can spend on various upgrades, items, and weapons at trained professionals a.k.a. NPCs.



That's all for today. The Lost in Sky team wishes you a happy New Year! All the best -- and let bosses in video games be the hardest obstacle on your way through the year 2021! :D

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