July seems to be over too soon, and we need to look back to realize how much we've done. That is, there's a new addition in our crew of NPCs, another chemical weapon, and added monster baffling.
New NPC Here's the concept of the new NPC. We'll keep his role and mission secret for now, but you can make a guess judging by his looks.
Monster Buffing By our GIFs, you might think that combat in Lost in Sky is all too easy. Trust us, this is far from being true. And to assure every headshaker here, we've added another "obstacle," namely, the monster baffling. This means that some monsters will come in packs accompanied by a pack boss, which grants protection to his minions. There's no point in attacking other monsters before you defeat the pack boss.
Chemical Weapon Let's take a step back and see some of our heroes' weapons in action. Chemical arrows and grenades infect enemies upon hit, making them lose hit points over time. Just make sure you hit as many enemies as you can, and let the poison and chemical compounds do its job.
Obstacles and Stashes We often tell you that you should keep an eye out on ARK! The utmost alertness and concentration may save your life:
Or bring you a good reward:
And finally, here are some long-awaited screenshots only for you!
The first summer month is over, and it’s time to share the news! Lost in Sky features a couple of newborn and overhauled monsters, a level map, new avatars, and many other things.
Monsters
Our new arrivals and latest changes made us really proud, so we’d love to tell you as much about them as we can. Let’s fly up in the air and take a closer look at these gorgeous flying creatures. Eggspawner has got brand new animations. We put them together for you.
Thorn Thrower is happy to show off its new animations! Just look at him fly!
And we’re back on the surface, where Stinger knows how to use the sting not only for defense but for masterful close combat attacks.
Let’s see them in action: here’s a skirmish against Scorpion in close combat with the air support of Thorn Throwers. Classic!
Map
We’re a classic case of a 2D side scroller action platformer (at least, for now), so the implementation of the most important metroidvania element was only a matter of time. We’re happy to give you the Level Map, v.1
Antigravity Tunnel Last month we told you about the Antigravity Energy Tunnel, a device used for fast vertical travels. Now you have a chance to see it live in the game!
Character Avatars The main characters’ models will see a renovation very soon. In the meantime, here’s a nice little teaser for you: new character avatars.
Screenshots
A couple of traditional screenshots of locations for you to enjoy. We’ll see you next month!
It's almost summer, and everyone is packing to go on their holidays but we just can't stop! Let's go over the things we've done.
Elevator Navigation We've got a great number of elevators on Ark. It's getting hard to track down which goes where, so we decided to add some navigation for you. You'll find special signs on each elevator, showing their destinations. We hope it'll save you some hiking around Ark.
Newborn Monsters The Spring is a wonderful time! The nature is coming alive: plants, birds, animals, and monsters. Welcome two monster babies in our Bestiary. We can't reveal any details yet, but you'll have a chance to check out their abilities. For instance, this baby is often compared to a unicorn, but not for its love to marshmallows!
The other newcomer is way more serious. Its hard shell and humongous size allow it to take the most direct approach. It literally bulldozes you in.
Energy Shield We added the new visual to characters' armor. The energy sphere clearly reacts to incoming hits. Just wait and you'll see.
Interactive Objects We added two new interactive objects that are supposed to make your life easier and your progress faster. • The elevator that will deliver you from the nearest checkpoint to the thick of the battle. Now you can focus on beating the boss without taking long runs through locations every time you die.
• That's right, this is a jumping pad. We call it Antigravity Energy Wormhole. Yes, we can do it just because we said so. Oh, and because the action takes place in the future, of course.
And lastly, we give you several traditional screenshots straight from the development workshop!
The past month was very fruitful. We can give you the revamped Rage mode, new obstacles, health pack vending machines, and many other things.
Let’s take a closer look at each.
The Rage Mode
It’s not new, it has existed in the game for a long while. However weird it may sound, there was not enough rage in it. We tweaked it a bit, and the effect was astonishing: for a short period, the Rage kicks in, making the characters so strong that enemies simply blow up. Three marks on the Rage scale restore over time. The rest of it must earned in combat or found elsewhere.
New Obstacles
There are doors that can let you in but won’t let you out! But once you switch them off, you can freely enter and exit through them as you please.
Health Pack Machines You spend hit points to mine resources from monsters. Now you can spend resources to restore hit points. This is the natural resource cycle.
Locations
New cool screenshots of the ongoing Presses locations development.
Bear in mind that fast reaction, quick decision-making, precision and accuracy in characters control are the main survival factors on ARK!
It’s been a little over a month since our last post, and we’ve had some progress to share.
For starters, we’d like to give you some refreshed visuals.
We completely redesigned the gates between locations. Now they perfectly fit the overall design.
Threw in more details and increased sharpness of ladders and platforms.
In addition to the familiar objects, we introduced a brand new one. Its working title is “horizontal obstacle.” We’ll tell you more about it in one of the upcoming posts.
UI has been partially redesigned. The health, armor, stamina, charges, and other bars of the information board are now bigger and brighter. All characters’ key parameters are now at your fingertips during battles!
We’re testing and introducing a lot of new weapons. Today you will see a new type of grenades! Paralyzing grenades allow you to control the situation to an extent. An explosion forms a small “energy field,” which stuns and immobilizes the enemies inside it. Yes, it can affect multiple targets if thrown at the right moment!
New grenades mean new targets. How would you like… the underground spiders? They’re as fast as common spiders (if there’s anything common about them at all), and they jump at you from under the ground and suddenly attack! A couple of paralyzing grenades are supposed to give you a sense of security against these things.
We keep polishing the existing locations, such as the City. Enjoy the latest screenshots—and see you in a month!
It's nice to see you all for the first time in the year 2021! Yeah, we're aware that the New Year began a month ago!
Presses
We've had our share of Battletoads during the holiday ;) and decided to come up with MOAR levels in the location where presses are stomping. We give you several new scenes!
We updated their visualization, as well. Now you can admire the view while waiting for a saved game to load after another death.
Arsenal
The ingame arsenal becomes even bigger. The range of weapons totally calls in for a separate UI now.
Check out the Weapon Inventory, v.1.0. The selection screen is divided into two parts, for both characters. The available weapons are shown on the left and on the right. The selected weapon is in the central part of the screen. Cool, huh?
Weapons
A very quick overview of new types of weapons.
Grenades. High AOE damage, different effects on different types of grenades.
Arrow tips. Long range, different effects on different types of arrow tips, of course.
Interactive objects
We updated visuals of the interactive objects. Kick them, smash them, shoot them... Enjoy!
Press Control Terminal
Elevators
Checkpoint indicators
The new year has been super productive so far. We're totally planning to keep it up, and of course, the highest quality will always be our top priority.
Thanks for your interest and the immense support you give to Lost in Sky! We'll see ya!
In the holiday fuss, there's always time and place for something good and kind. Something that would inspire hope and make people smile and forget their problems for a minute... so we suggest we talk mutants, ginormous spiders, and insane new locations! :)
December was a real lava lake for us, but we had some great results, like a whole bunch of new colorful and elaborated locations in the City.
In a sense, we had come up with our own Night City even before the Cyberpunk hype kicked it :D
We added some new interactive stories. Even if the floor doesn't crumble under your feet, don't expect the ceiling to behave. It might as well collapse on your head.
We know for a fact that as much as you'll love the collapsing things, you will love the first encounter with the old friends: the cute adorable spiders, who have really grown since you last saw them. Can't wait to meet them? Come over to the old recycling plant and check out the hydraulic presses, panoramic view windows, and the three pairs of legs on every spider.
Then there are concepts and finalized versions of containers, such as vials, beakers, buckets, barrels, jars, and Petri dishes (kiddin', no Petri dishes!). With biomaterial, of course. It's kind of a currency, which you can spend on various upgrades, items, and weapons at trained professionals a.k.a. NPCs.
That's all for today. The Lost in Sky team wishes you a happy New Year! All the best -- and let bosses in video games be the hardest obstacle on your way through the year 2021! :D
The weather is turning from cold to frosty, and the Christmas Spirit is in the air! This year is (finally!) going to end.
It's been a while since our last report. We've got a lot but let's make it real quick!
The highlight of today is visuals of levels. We improve the look of our locations, adding more parallax effects, and upgrading the interiors. Textures, lighting, and animations are polished slowly but thoroughly.
Not all concepts from the early stages made it to the game, but you can enjoy the most prominent of them.
Hub. Lost in Sky's main location. A lot of concepts, dozens of different visual solutions, an infinite number of small fixes. The path from a draft sketch to the finalized location was hard.
Today's view of the Hub is truly spectacular. Where did that tree come from? Why is it protected by the dome? Who built the luxurious glass terrace? Isn't this futuristic place epic and mysterious?
Terminal. Previously accessible for VIP and staff only by a special pass. Well, nothing's changed here. Find the pass and come on in. No one's going to check on your status.
And finally there goes some good old hacking and slashing! You've been waiting for it, haven't you?
This animation was intended as a parallax effect demonstration, but just check out hat spectacular combat! Breathtaking. Oh, and the parallax, of course.
An arrow to the knee, and an ax to the neck. That's some teamwork alright!
When the planets align, the Mercury in retrograde strikes! What a shame it's only a drill.
That's all for today. We'll see you again one more time in 2020. Take care!
Hi everyone! While the world is trying to get back to normal, we work for you! And today we’ve got something exciting to show you. We give you the September special.
Chemical arrows
You might remember Eileen’s chemical arrowheads from several issues ago. They proved themselves quite worthy: keep your distance, and you can poison a lot of enemies. Poison deals damage over time, so they’ll die one by one while trying to catch up with you.
Spiker animation
Thorns sound like roses, but their only desire is to kill everyone on sight. Just look at ‘em!
If the agility or long-range attacks are not your strongest suits, you’d probably want to avoid the Spikers. Even if your reflexes are quick, you’re likely to suffer damage.
Tutorials
Some new tutorial elements are there for you, in case you didn’t know how the double jump and dash work ¯ \ (ツ) / ¯
Vertical shot While shooting upwards or downwards, or using other techniques, don’t forget that your enemy can go BOOM! As simple as that. Mighty effective.
Remember that you’re also vulnerable in the air. The Thorns can totally get you there. Nevertheless, the vertical shot is an excellent move if you know how to use it.
New visuals
And finally, some latest renovations. They look good but we doubt anyone would want to live here. The lower level smeltery is your top choice if you failed to spend your vacation somewhere tropical.
Sewers are for those who love the thrills and humid air.
Summer’s almost gone, but the living is still easy, fish are jumping, and the cotton is still high. Not so easy for us, though 😊 The team is full of energy and swarming with ideas!
Here are some new very cool features we introduced over the past month:
Characters' Vertical Strike / Shot
Two main goals here:
To break through “weak” floors to enter secret areas
To fly up straight, quite literally rise over the situation a.k.a. enemy forces, and come out victorious
Artifacts
There’s word on the street that strange objects are hidden all over the place in Ark’s secret stashes. Some say that these artifacts grand unbelievable power on their owners. Others insist that artifact cast a horrible curse on those who find them. But we have no way of knowing that for certain!
Ladders
However intricate the humanity may be in creating different types of pathways, a ladder will always remain the simplest and the most reliable tool for vertical movement. Add just a bit of gloss and futuristic elements, and Bob’s your uncle!
New Presses
We won’t lie to you, we have a soft spot for this location. There’s no other place that will smash and grind you this effectively.
We threw new effects, animations, backgrounds, and designs in all locations. Here’s a time-lapse that will show you how the Presses transformed over time.
There’s only one thing about them that never changes: the Presses do not forgive mistakes and will instantly kill you if you’re too slow. This time they were lucky, but who knows, how many takes they did to record this video?
That’s all for today! Take care! We’ll see you next time.