Albion Online - iancurtismayfield


Anglers rejoice! Today's patch is dedicated to the topic of fishing. In addition to resolving several issues that hindered the higher-tier fishing experience, we've also taken this opportunity to review rewards and bonuses for all tiers. With today's changes, fishing will be more rewarding at all levels, but rewards will now increase even more at higher-tier zones, especially for players who prepare with special gear and foods.

Here's a partial list of what's new:
  • Chance for bonus seaweed that increases with the tier of the fishing spot
  • Gathering bonuses from food now also apply to fishing yield
  • Fishing gear now applies bonuses to T1 fish and seaweed
  • Destiny Board fishing bonuses now apply to all tiers
With the Mists of Albion buff running until April 7, it's the perfect time to grab a fishing pole and head for the waters of Albion!

As always, you can read the complete list of changes in the official patchnotes.


Meet the Eggsecutioner
With Easter just around the corner, today's patch introduces a new wardrobe skin: The Eggsecutioner. This elaborately built, Heretic-themed contraption uses arcane poultry magic to fire three different types of eggs, which hatch into rabbits, frogs, and marmots when fired.

Note: during the upcoming Easter Event (April 8-22), this item will also be purchasable via Surprise Egg tokens that will be obtainable throughout the world.

As with all vanity skins, once acquired it is unlocked for all characters on an account, and can be displayed in city, island, and Hideout zones via the ingame settings.
Albion Online - iancurtismayfield


Let the hunt begin! For all of April, take the Hunter Challenge: earn points for open-world activities, unlock chests to get valuable loot, and claim your very own Black Panther mount.
Hunt Down Fantastic Items
BLACK PANTHER: This month's Challenge sees the return of the mighty Black Panther, a sleek feline mount with a fearsome appearance. It boasts a powerful speed boost spell that can propel its rider across large distances – helping both hunters and hunted alike.
 
AVATAR RING: Reach your goals to unlock the Hunter Challenge avatar ring to give your favorite avatar a hunting-themed border. This non-tradable item permanently unlocks this avatar border for one character, or can be traded for one Adventurer's Token at the Vanity Merchant.

SEASONAL SPECIALS: All month, reach weekly goals to unlock Hunter Challenge chests. In addition to valuable rewards like Adventurer's Tomes, Silver bags, and rare resources, this month's chests contain various hunting-themed statues and furniture items.

As always, you can earn Challenge Points by gathering, fishing, farming, and killing monsters. Points count simultaneously toward a daily bonus, a weekly unlockable chest, and the monthly mount. So log in, head out into the open world, gather points, and claim your rewards!


Albion Online - iancurtismayfield


Starting April 1, for just one referral, you can get your very own mount skin! The Alpaca skin turns your Stag base mount into a charming, loyal companion - and once you've unlocked it, it can be used by all characters on your account forever.

On top of that, as with the last season you can earn huge amounts of Fame for your third and fifth referrals: three referrals scores you a T7 Pile of Tomes, worth a whopping 100,000 Fame, and five referrals gets you a T8 Pile of Tomes, granting a colossal 200,000 Fame. And as always, your first-ever referral grants an additional T8 Pile of Tomes along with the Alpaca mount skin.

The current referral season lasts until maintenance on June 1, so you've got until then to refer your friends and claim your rewards.


How to Earn Seasonal Referral Rewards
  • Send your referral link, which you can find here, to a friend. (You must be logged into your account on the website to view this page.)
  • Your friend registers an account and starts playing Albion Online (preferably along with you!).
  • The first time your friend purchases at least 30 days of Premium, they will trigger a reward for you.
  • On top of that, for your very first referral ever, you'll receive a T8 Recruiter's Pile of Tomes, worth a whopping 200,000 Fame.

Albion Online - iancurtismayfield


We are pleased to announce that a very special guest has delivered an innovative experimental cover of the Albion Online theme song. The composer is none other than Günther Wach, the up-and-coming artiste in Berlin’s avant-garde music scene!

Before we present the cover to you, we managed to personally get in touch with Herr Wach himself to ask a couple of questions about his work (not an easy feat – he’s quite a busy man!).

What made you choose to do a cover of the Albion Online Theme song?

Albion Online has always meant a lot to me - from the full-loot system where I’ve spent many sleepless nights over losing my Command Mammoth to getting ganked in a deeply unfair 20v1 fight. It really teaches you the power of resilience, numbers and fighting for what you believe in.

The world is unfair, get used to it.

Actually, Albion Online is really like a metaphor for me. A small indie game overcoming all odds to succeed in a niche market… and I, who was once a lowly, unknown misfit, but now THE rising star of Berlin.

I resonate with it so much.

Interesting. And what’s the inspiration for your work?

Simple. Three things:
  • Oat milk
  • Daily yoga and meditation
  • A constant state of existential crisis
Anything else you’d like to mention about the game?

I would love to do a musical K-Pop Dev Talk with Robin Henkys. I think it would be a T8.3 Masterpiece!

Finally, the moment we’ve all been waiting for…



Happy April Fool’s, everyone!
Albion Online - iancurtismayfield


It's time for a Fame Boost in Albion Online! Get 25% additional Fame for a whole week for all ingame activities.

Here are the details:
  • At the end of maintenance on Tuesday, March 31, the Mists of Albion buff will be automatically enabled for all players
  • Automatically grants an additional 25% Fame for all activities
  • Excludes Fame earned via PvP kills and Tomes of Insight
  • Ends at maintenance on Tuesday, April 7
Now is the perfect time to explore the new Outlands, face off against the Avalonians in an Elite Dungeon, go out gathering and fishing, or level up that new weapon or armor line you've been curious about. Log in today and start earning extra Fame!
Albion Online - iancurtismayfield


Territories will be reset this weekend, Season Points earned will be doubled... and we'll be covering it live on the AlbionTV Twitch channel starting Saturday at 17:45 UTC! Join our hosts Shozen, Bogul and Lewpac as they broadcast the Invasion Day madness live with a 15-minute delay.

Starting at 18:00 UTC, guilds will have new opportunities to claim territories and launch attacks. Those in the North American time zones can tune in again at 00:45 UTC for the second round of invasions.

For the complete Guild Season 8 schedule, check out this forum post.
Mar 25, 2020
Albion Online - iancurtismayfield


Patch 8, AKA the Queen Balance Patch, is here! In addition to numerous adjustments intended to improve the overall combat meta, today's patch includes some changes specifically intended to address current open-world imbalances.

Here's a partial list of some of the bigger changes:
  • Mount carry weight bonuses now apply whenever the mount is equipped, not just while mounted, and carry weights now scale more accurately with the mount's item power and tier
  • Disarray has been adjusted to discourage one-shot builds and army splitting
  • Gathering gear skill ranges and durations have been increased to give gatherers better odds against hostile groups
  • Daggers have been reworked with faster auto-attack speeds and a new Q spell; Poison Coating skill has been updated to "Bloodthirsty Blade"
Combat Designer Michael Schwahn describes the intent behind these changes:

"This patch contains a lot of changes to the Dagger line, a new Q ability that provides an AoE attack, and a rework of the underused one-handed Dagger. We increased the cooldown of Dash to reduce its mobility for the open world, but as many gatherers use Bloodletter and this would reduce their escape chances, we buffed the gathering gear shoe abilities to compensate. The passive buff to mount carry weights should also help gatherers and make it overall more attractive to use mounts with good carry weight.

This patch also addresses the current burst-damage ZvZ items: Galatine Pair and Weeping Repeater. These items will keep their high damage potential, but it will be harder to hit as many players with them."

Here's a rundown of some of the other major changes arriving with this patch:


Better High-Level Gathering
After extensive player feedback, we've taken steps to improve the high-level gathering experience in Albion. In addition to increasing the overall amount of T6-8 resources by 20% across the board, this patch also ups the respawn rate of these nodes, meaning once a node is located it's far more likely to be harvestable. Based on your feedback, we've also reverted the spawn behavior of small resource nodes to its state with the Queen update launch, to give a better chance of finding resources to gatherers braving high-tier zones. And on top of that, the overall small-to-large ratio has been shifted in favor of large nodes to increase the chances of finding these highly valuable gathering spots.
Open-World Optimizations
This patch includes updates to several crucial open-world topics:
  • Yellow-Zone Faction Flagging: Hostile players and faction-flagged players can no longer interact with each other in yellow zones. This is to prevent the case where hostile players would knock down faction-flagged players, who were then executed by enemy factions, resulting in a lucrative ganking opportunity with zero risk.
  • Invisibility Shrines:Click priority for Invisibility Shrines in Outlands Portal Zones is now prioritized over player corpses and loot, to prevent a case where players could not use the shrines while still allowing optional looting after use.
  • Hellgate Settings: Hellgates now spawn every 6-10 minutes, offering more reliable opportunities to participate. Fame has also been shifted from the sub-boss demons to the final boss, and its loot (and that of the final chest) are now protected for the party dealing the most damage to reward those who do the heavy PvE lifting.
As always, you can read the full list of changes and fixes in the official patchnotes.
Mar 13, 2020
Albion Online - iancurtismayfield
The Queen Update launched on January 20, 2020 and revolutionized Albion’s Outland gameplay. Our next major focus will be on a crucial aspect of Albion Online that needs more attention: solo and small-group gameplay. In this Dev Talk, Game Director Robin Henkys covers several major upcoming features that address this topic, as well as other changes and improvements coming to the game.

https://www.youtube.com/watch?v=nSkCbo3tkiU
No time to watch the video or prefer a written summary? Then read on...
Roads of Avalon
The Roads of Avalon are mystical paths through a misty, otherworldly realm. This ever-shifting network of roads connects locations all across Albion, but only lets a limited number of players pass through any given entrance at a time. Furthermore, while the Roads themselves persist, the connections at either end only last for a limited time, providing a huge number of potential gameplay scenarios.



Solo players can explore these roads to discover where they lead, engage in valuable single-player activities along the way, use them for transportation, and share scouted paths with friends or guild members. Some shortcuts through the mists will go directly from the Royal Continent into the deep Outlands, avoiding potential gankers in portal zones altogether – though the Roads of Avalon follow PvP rules, and present dangers of their own.

Small groups will find valuable group content within these pathways, as well as using them for travel. And finally, small guilds will have the opportunity to settle permanently in locations deep within the mists, removed from the fierce competition of the Outlands but still maintaining numerous options for small-group gameplay.
Corrupted Solo Dungeons
The next update will introduce an all-new type of solo dungeon, Corrupted Solo Dungeons. These areas are intended for players who enjoy PvE with a risk of PvP, as long as it’s a fair fight against a single attacker. Corrupted Solo Dungeons are non-linear dungeons filled with creatures that have been possessed by a demon from Albion’s Demonic Planes. The dungeon will “swallow” any player entering it, closing the entrance behind them and preventing other players from following.



Players will have to fight their way out by defeating the demon’s minions, and eventually the demon itself. Those looking for PvP can embrace the demonic powers of this place and use them to invade another corrupted dungeon to hunt for the player inside, facing them in a one-on-one battle.

We’re very excited for this new solo PvP activity, as it is already very fun in playtests – and it will be available in both knockdown and full-loot PvP variants!
Upcoming Improvements
Combat
  • Balance adjustments and improvements to the current combat meta as the current season proceeds
  • Changes for the next Guild Season starting in May, including:
    • Incentives to attack guilds holding many valuable territories to make these guilds prioritize defense
    • Adding additional incentives for powerful guilds to fight each other, rather than other, weaker groups in the Outlands
  • A whole new set of artifact weapons, which will come with their own set of destiny board specializations and give veteran players something new to aspire to
Economics
  • Revisiting resource changes made with Queen and boosting spawns of T6-8 resources in the Outlands
  • Fixing a number of issues with fishing in the new Outlands, and finally reworking and fixing the seaweed economy for fishermen
  • Streamlining and improving craft times in order to correlate them with the actual amount of resources involved in the crafting process (making time-based craft buffs from food more meaningful)
  • Adjusting focus cost of artifact items to ensure they make sense to craft with focus as well
  • Adding more variety to currently underrepresented slots like bags, offering new choices for players as well as increasing the variety of items to craft
Usability
  • A new Mail UI
  • Improved map modes displaying useful information like time zones
  • A new building UI for buildings
  • A quick-equip / quick-buy feature, which will allow you to configure and save sets of equipment you regularly use
Big-Picture Topics
In terms of big features, we know we want to focus on improving the Royal Continent and Faction Warfare. In our vision, Faction Warfare will become a simple and exciting activity to engage in as a beginning player – a training activity for open-world PvP – but will also have enough depth to engage advanced players who prefer the Royal Continent over the Outlands. As such, we see the potential for Faction Warfare to be similar to “Realm vs. Realm” content in other games, where players should really identify with their chosen faction, earning unique rewards and meaningful standings.



In terms of open-world experience in Albion overall, we believe it is finally time to significantly improve the different mounts available in Albion. We want to improve the variety and usefulness of mounts by adding active abilities to different mount types, giving each type a distinct role in the world of Albion.

Finally, work on the mobile versions is proceeding nicely, and we’ll soon be ready to share some significant improvements – including an all-new HUD and joystick-based control scheme, as well as an auto-downloader for patches. That means the mobile release of Albion Online is finally drawing closer, but we will still take the time to iron out all flaws in the control scheme before we move forward with any release date. Still, we’re having a hard time not being excited when we think about finally giving every player the possibility of jumping into their Albion character on their phone!
In Conclusion
Lastly, in regards to last year’s roadmap: while we’ve achieved most of what we set out to do, some things remain unfinished (like better highlighting of PvP hotspots and open-world objectives), which we will continue to work towards. Other ideas from that roadmap have become part of our upcoming features, such as Gathering Dungeons, which are included in our plans for the Roads of Avalon. The same might happen to some of the topics in this roadmap, as things change or are adapted as part of the development process.

That said, we’re really excited about turning our attention towards improving the small-scale PvP experience in Albion Online, along with all the other improvements listed above. We look forward to hearing your thoughts and feedback on our roadmap!
Mar 11, 2020
Albion Online - iancurtismayfield


Today's patch brings further changes and improvements to several essential issues. First and foremost is the second part of our previously announced alliance limit test, reduced Silver and Fame for members of alliances with 10+ territories. We've also further improved the loot experience in all randomized dungeons, and added invisibility shrines and additional exits to Outlands portal zones to give players a bit of protection when entering Albion's black zones.

Alliance Limitations Update
Since the launch of the Queen update in January, we've put a great deal of effort into countering the outsized effect of mega-alliances in Albion. Patch 5 introduced a Siphoned Energy Drain on guilds and alliances with 10 or more territories that was intended to force large alliances to consider the costs when claiming large numbers of territories. With today's patch, all players in these guilds and alliances will receive reduced Silver and Fame income.

Both these new systems are part of our current alliance limit test - for more information, please see this forum post.

Better Dungeon Loot
Based on community feedback, we've decided to increase the appearance of higher-tier loot in high-level dungeons to make sure these challenging settings have equally worthwhile rewards. More specifically, T7 dungeons will only have T5 loot and higher and T8 dungeons will only have T6 loot and higher. This was accomplished by shifting the Black Market's allocated Silver to higher-tier items, while keeping the overall Silver value of chests the same.



Anti-Ganking Measures in Portal Zones
Based on community feedback that gankers in Outlands Portal Zones (the very first zones entered when passing through a Realmgate) made these areas far more dangerous than their higher-level counterparts, we've implemented various changes with this patch. It was never intended that any player's first moments in the Outlands should be the most challenging, and as such these features will give new Outlands arrivals a fighting chance.

Here's what's been added:
  • Invisibility Shrines have been added to the immediate area around each Outlands portal
  • These shrines have also been placed by each exit from the portal zone
  • Each portal zone has a total of four exits to avoid bottlenecks
For full details of these changes and the intentions behind them, please see this forum post.

As always, you can read the full list of changes and fixes in the official patchnotes.
Albion Online - iancurtismayfield


Today's patch - part of an ambitious weekly update schedule that started with the launch of the Queen update - brings improvements to the Elite Dungeon experience, lower fast-travel costs, and more.

Elite Dungeon Changes
In the first of several changes intended to improve the loot experience in Randomized Dungeons, the drop rate of Avalonian Artifacts in Elite Dungeons is now approximately double what it was before. And to reduce the time needed to complete these dungeons, the health and damage of all Avalonian enemies has been slightly reduced across the board.
Knockdown Loot Loss Changes
Items without a durability stat, such as resources, will no longer have a chance to be destroyed upon knockdown. This change is intended to help avoid situations where players were confused about what happened to items in their inventory. It should also improve the overall loot experience in Elite Dungeons, where a large percent of loot was previously destroyed by being knocked down repeatedly.


Travel Cost Modifier Changes
With this patch, travel cost modifiers for resources, laborer journals, and luxury goods have been updated, leading to reduced travel and Hideout retrieval costs for nearly all tiers of these items. This is only a first step in reviewing fast travel cost modifiers - we will continue to review these costs, and may adjust them further in future patches.
Other Changes and Fixes
  • Cooldown on rejoining an alliance raised from 3 days to 7 days
  • Introduced time penalty on repeated respawns in Hideouts to prevent overuse of repeated-suicide defense strategies
  • Players can now join the Smart Cluster Queue while mounted
As always, you can read the complete list of changes in the official patchnotes.
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