Albion Online - iancurtismayfield


In our latest Dev Talk, Robin Henkys, Game Director of Albion Online, outlines the new character customization options and mount skins coming with the Percival update.

https://www.youtube.com/watch?v=9WoJwABnVSo
No time to watch the video? Read on for a written summary.

Character Customization

The ability to update a character's appearance after its initial creation has long been a requested feature, and now, with the Percival update, you’ll be able to change your character's basic appearance at any time.

To make things more interesting, we’ve also added a number of free new customization options for you to explore. These include a new collection of faces to choose from, as well as a large variety of new hairstyles, beard styles, and underwear choices.

For those of you who still want more options, we’ve added a set of particularly outlandish customization options you can purchase with Gold, which will unlock the customization choice for all characters on your account permanently.

We’re really looking forward to seeing more variety in characters in the game, and want to expand both the free and purchasable options in the future.

Mount Skins



Mount skins were also a frequently requested feature. Many players were unhappy that their rare and collectible mounts were restricted to a lifetime of sitting in storage without seeing any open-world use.

In order to make mount skins a reality, we had to weigh our options carefully, since the “You are what you wear” system in Albion means the ability to recognize your opponents' gear is a critical part of gameplay. The system we've come up with is a compromise, but we believe it's a good solution overall, which finds a balance between offering customization choices and maintaining the integrity of Albion’s item system.

Firstly, we’ve sorted mounts into skin categories. This means, for example, that your horse cannot look like a Direwolf. All mount skin options for a particular mount category will still be recognizable as their respective category. Simply put: horses will still look like horses, though we will have some particularly cool-looking horses now.

To make absolutely sure this system has no negative impact on PvP, players will also have the option to choose the situations in which skins will be displayed. While all players' mount skins will always be active in “safe” areas like cities and islands, you'll have the option to disable them in PvP-enabled areas. And of course, your choice of mount skin is entirely cosmetic and has no impact on gameplay whatsoever.

Acquiring Mount Skins



So how do you get a mount skin? Currently, there are two ways: you can either use a consumable skin unlock item to unlock a skin, or you can use Gold to buy one of the new purchasable skins. Either way, the skin is unlocked for all characters on your account.

Initially, consumable unlock items will mostly come from the conversion of existing mount items. We carefully went through all existing mounts in the game to decide which ones would be converted into skins, based on the following rules:
  • All rare and collectible mounts which have no significant special ability setting them apart will be converted into a skin unlock item, if there’s a relevant base category of mounts available.
  • For horses, for example, this means means that most collectible horses, like the Legendary Explorer's Horse, will become a skin unlock item for the “Horse” mount category.
  • Excluded from this category would be special horses with spells, like the Morgana Nightmare or the Undead Spectral Bonehorse, both of which have very unique gameplay applications.
When it comes to buyable skin options, we’ve added a number of extra-special choices for horses and oxen which players can choose to unlock using Gold, for those who wish to set themselves apart from the crowd.

In the future, we plan to expand this system by making new mount skins available as drops or rewards, as well as expanding the purchasable range of skins.

That's all for today's Dev Talk. We hope you’re as excited as we are about the new customization options coming to Albion Online, and we can’t wait to see the new characters and mounts in action.

Stay tuned for another Dev Talk following the release of this update, in which we’ll cover the changes coming for GvG Season 7 as well as the outlook beyond Percival!
Albion Online - iancurtismayfield


Take the Undead Challenge
The dead have risen... and their treasures are yours for the taking! For the entire month of July, take the Undead Challenge to collect limited-time rewards. Earn points for open-world activities, unlock chests to get valuable loot, and claim an exclusive mount, avatar border, and furniture items.

NEW MOUNT: This month's Challenge introduces the Spectral Direboar, a ghostly mount with a unique spell, Glimpse of the Other Side, which renders you temporarily invisible. Use it to evade your enemies... or sneak up and catch them unawares!

NEW AVATAR BORDER: Adventurers who rack up enough total Challenge Points will also earn the Undead Challenge avatar border, featuring a spooky undead-themed design that will strike fear into the hearts of your foes. This non-tradable item permanently unlocks this avatar border for one character.
 
SEASONAL SPECIALS: All month long, reach weekly goals to unlock Undead Challenge chests. In addition to valuable rewards like Adventurer's Tomes and Silver, you'll also have a chance to unlock four costume items - the Undead Skull, Ribcage, Legs, and Ragged Undead Cape - to transform yourself into a grinning skeletal warrior!

As always, you can earn Challenge Points by gathering, fishing, farming, and killing monsters. Points count simultaneously toward a daily bonus, a weekly unlockable chest, and the monthly mount / avatar ring reward. So log in, head out into the open world, gather points, and claim these exclusive rewards while they last!


Claim a Giant Frog in the New Referral Season
A new referral season starts today! Refer your friends to Albion Online and get three fantastic rewards:the Recruiter's Ale Mug, the Recruiter's Pile of Tomes (worth a total 100,000 Fame), and the Recruiter's Giant Frog.

The current referral season lasts until maintenance on August 1, so you've got until then to refer your friends and claim your rewards. As a reminder, with the shift to free-to-play the referral system has been streamlined and simplified:
  • Send your referral link, which you can find here, to a friend. (You must be logged into your account on the website to view this page.)
  • Your friend registers an account and starts playing Albion Online (preferably along with you!).
  • The first time your friend purchases at least 30 days of Premium, they will trigger a reward for you.
  • On top of that, for your very first referral ever, you'll receive a T8 Recruiter's Pile of Tomes, worth a whopping 200,000 Fame.

Jun 28, 2019
Albion Online - iancurtismayfield


Guild name: BFG
Alliance: MOUNT
Guild leaders: FrostClaw - Surlo
Date founded: January 2019
Number of members: ~50
Primary language: English


Tell us about your guild. What sort of activities do you focus on? What sort of members are you looking for?

BFG is a collection of mature, like-minded individuals who strive for excellence both on the battlefield and in our interactions with others. We focus on open-world dominance without relying on territories or allies to outnumber our opponents. Our primary focus is ~10v10 battles - wherever we can find them. We also participate in ZvZ, 5v5 content, and more rarely, ganking. We are always looking for more competitive players who want to have an enjoyable time.

Where is your guild primarily located? What regions in Albion do you focus on?

We are based in the city of Caerleon. While Mercia is our main playground, we also travel throughout Siluria from time to time, all in the pursuit of (others') hard-earned loot.

Do you have any particular rivalries or ongoing quarrels with other guilds?

While everyone besides our guild members and our alliance members is an enemy in the open-world, we like to maintain at least 'neutral' relationships with most guilds so that the potential for mercenary work is always there. Those who rub us the wrong way can expect no kindness though... 

https://www.youtube.com/watch?v=frML4IbdQt4
What were some of your most memorable battles/activities?

The above battle was definitely fun and memorable, especially when considering how easy it was to set up. To be honest though, we have too many memorable moments to count. Most of our fights have explosive conclusions. Getting famous (or infamous) from our many Reddit posts has always been memorable as well. Finally, getting our first command mammoth from an enemy during a Warcamp fight and splitting its value among the guild members who helped take it down was most definitely a great moment.

What does your guild do for fun?

We enjoy killing others and having them kill us. We also enjoy analyzing videos, theory crafting, and improving ourselves. Finally, we love to have a good time through either text or voice chat in our Discord server.



What is your guild's approach to the game? Do you have any sort of overarching philosophy?

FrostClaw and Surlo, the two guild masters of BFG, established the guild with a number of foundational tenets that were not all present in any existing guild. We sought to be, and continue to be, non-toxic, highly competitive, striving to improve, and masters of open-world tactics. We have a low tax, no mandatory donations, equal loot splitting, and no mandatory content in order to help our members feel relaxed and rewarded while playing. Finally, despite our insistence on not being toxic to others in-guild or out, our in-game actions always tend to be cut-throat; we will do what it takes to better our guild and those who are a part of it.

What are your goals for the future? What is your ultimate goal in the world of Albion?

In the future, we would like to have our guild hit the cap of 300 people and be entirely full of core members. We want everyone in the guild to be comfortable and synergize with any and all of their fellow guild members. We want our enemies to cower when they see a BFG guild member appear on their screen. Ultimately, we want to become the uncontested, strongest open-world presence in the game while maintaining something that few, if any, other top guilds can properly maintain: inclusiveness.

Anything else to share about your guild?

We understand what it takes to become a top guild in the current state of Albion, and we're striving to reach that peak. We will not let anyone hold us down, and the ideas that our guild was founded on will never fade from our minds. We love the game and we love how real people can be shaped by it.

Check out BFG in action:

BFG Highlights:
https://www.youtube.com/watch?v=KIGonNOkjzY
Fun & Done:
https://www.youtube.com/watch?v=us4cS_uvoqM
Albion Online - iancurtismayfield


The Percival update arrives July 10, bringing several major new features to the world of Albion. In our latest Dev Talk, Robin Henkys, Game Director of Albion Online, discusses the new Solo Randomized Dungeons coming with this update. He covers what exactly these dungeons are, how they play, and how they fit into the bigger picture of Albion.

https://www.youtube.com/watch?v=KK_lf8bvohg
No time to watch the video? Read on for a written summary of his talk.

What are Solo Randomized Dungeons?
Simply put, Solo Randomized Dungeons are the soloable version of the group randomized dungeons we introduced with the Oberon update. You can find solo dungeon entrances of different tiers all over the open world, and you’ll be able to recognize them by their distinct portal-like entrances.

These solo dungeons exist for all for major mob factions of Albion Online and contain a highly varied set of challenges and rewards.

Maps to solo randomized dungeons can also be found as drops in the open world, which can guide you to particularly challenging and rewarding dungeons.

On average, solo randomized dungeons will be competitive with group dungeons in terms of rewards, though group versions will still be slightly better to reward the effort of putting a group together.



How do they play?
These new solo dungeons are mostly linear, and are somewhat shorter than their group counterparts. We’re aiming for a playtime of around 10 minutes for an average dungeon, but of course there will be some variance in both directions due to randomization.

Once you've located and entered a Solo Randomized Dungeon, you can expect to explore alternating corridor sections and highlight rooms. With this update, we’ve also expanded the overall variety of rooms you can discover in both solo and group dungeons.

In addition to these new rooms, we’re introducing a wide range of new mobs and mob types with these dungeons. These include stationary “trap”-type opponents whose area-of-effect spells interfere with the battlefield, “nest”-type opponents which will continue to harass you with spawning mobs unless destroyed, and all sorts of fun exploding opponents! As with the new rooms, these new opponents will appear in Group Randomized Dungeons as well.

Exclusive to the solo dungeons, however, will be the new small combat shrines. These relatively frequent shrines will, when activated, buff a single player with a random combat boost. These shrines provide an advantage to the user in PvE, and can make the first player to enter a dungeon into a real threat to any would-be attackers as well!



How do they fit into the big picture?
Solo Randomized Dungeons fill a long-empty gap by adding a varied and exciting solo PvE activity to the open world of Albion Online. Solo player, as well as group players who are waiting for their friends to come online, can now fill the time with highly rewarding PvE content.

In addition, these solo dungeons complete the second major PvE milestone on our roadmap. Of course we’ll continue to expand the system in the future, but now that solo dungeons are finished, we can turn our attention to the next big goal: the introduction of proper raid-level content to Albion’s open game world. You can expect to hear more about that in an upcoming update.

That's all for now – thank you for listening, and we hope you’re looking forward to exploring Solo Randomized Dungeons with the release of the Percival Update for Albion Online on July 10th!
Albion Online - iancurtismayfield

Oberon Patch 9 - Ver. 1.14.381 / REV 144529 - 19 June 2019
Changes
  • Rubberband Boots are now tradeable as intended
  • To better reward the winning team in a Hellgate, Fame was shifted from Trapped Demons (-40% previous Fame) to the Sadistic Overlord (+100% previous Fame). The overall Fame earned in a Hellgate stays roughly the same.
Fixes
  • Fixed an issue where Guild Application and Alliance Invitation messages could not be deleted
  • Fixed a bug that did not allow characters with extremely high amounts of Silver to place bids
  • Magic Pollen (Harvester Cap) is now cleanseable, as intended
  • Additional minor worldmap, UI, terrain, and localization fixes
Albion Online - iancurtismayfield


Percival is coming! The seventh major post-release content update for Albion Online brings long-requested Solo Randomized Dungeons, a variety of major new customization and vanity options for characters and mounts, upgrades to personal banks, new mobs and skills, expanded Crystal GvGs and city scrims, and much more. 


Solo Randomized Dungeons are Coming
The next step in Albion's open-world expansion is coming! Percival brings Randomized Dungeons for solo players, allowing you to explore on your own and face off against a host of fearsome new creatures. Like group dungeons, they will spawn at random throughout the world, allowing you to partake in thrilling solo dungeon-diving. You can also use rare dungeon maps to unlock higher-tier solo dungeons, which bring challenging foes and epic loot that increase in turn.


Customization and Vanity System + Bank Upgrades
Percival brings a comprehensive new customization and vanity system to the world of Albion, letting you show off your personality with dozens of hair, beard, face, and even underwear options. Mount skins allow you to unlock permanent appearance-changing options for all characters on your account, and cover a large variety of both standard and exotic mounts. In addition to free options, you can also use gold to unlock additional unique customization options to truly set your characters and mounts apart from the crowd!


New Mobs and Skills
Along with Solo Randomized Dungeons, new creatures have emerged from Albion's depths to face off against intrepid adventurers. These newly-designed mobs have a wide range of never-before-seen spells and abilities at their disposal, requiring creative strategies and tactics to counter them. Fortunately for you, a variety of new spells and abilities have been added to a diverse array of weapons, to make sure Albion's combat meta stays fresh and exciting, with new choices and unlocks for a huge range of combat builds.


Additional Features and Improvements
  • New 20v20 city fight scrim option
  • Crystal Realm Battles now available during the off season
  • New Group Randomized Dungeon templates
  • Separate language channels in chat
  • Hotkeys for emotes
  • ...and more
For a detailed list of everything coming with Percival, visit the update page.

Changes Coming for GvG Season 7
And in addition to everything coming with Percival, some big changes to Albion's GvG seasons are just around the corner. With the start of Season 7 right after the Percival launch, guild warfare will be updated and streamlined in regards to GvG scheduling, castle claim times, and many other core aspects of the system. We'll be announcing further details of these changes over the coming weeks, so stay tuned!
Albion Online - iancurtismayfield

Oberon Patch 8 - Ver. 1.14.381 / REV 143913 - 12 June 2019
Vanity-Related Items Removed from Marketplace
In anticipation of the new vanity / customization items coming with the Percival update, certain items, which will be converted to vanity items, have had their sell orders canceled and can no longer be sold via the Marketplace. Since these items will likely be much more valuable in the future, this was done in order to protect players with long-running sell orders for these items from having them bought out from under them and resold (i.e. "flipped") by other players. These items are still tradable between players, but cannot be sold via the Marketplace after this update.

For the same reason, we have also canceled all sell orders for Arena Sigils, Necromantic Elixirs, and Morgana Mare Saddles. These items will, however, remain tradable on the market, so that all owners have the chance to update their prices accordingly.

Due to the Bonehorse and Morgana Mare becoming permanent skins with the Percival update, we have reduced the drop chance of the corresponding mount upgrade items found in chests in Randomized Dungeons to 10% of its previous value.

We are no longer selling the guild-bannered Warhorses in the Vanity Store. These items will return as vanity skins once Percival goes live. The current items can be used as before, and you will be able to exchange them for their original cost (Gold + Horse) when Percival goes live.

Finally, the time allowed to pick up items from unsold and canceled orders has been increased to 60 days (formerly 30 days) for all items.

For more information about this change, please see this forum post: https://forum.albiononline.com/index.php/Thread/112754-Vanity-Customization/

Server Compensation
This patch includes compensation items for those affected by recent latency issues. For further details, please see this article: https://albiononline.com/en/news/fame-boost-and-premium-days

Changes
  • Increased the radius around open-world exits (connections between clusters, as well as portals and dungeon entrances) within which furniture items cannot be placed
  • To avoid accidentally deleting items, ingame messages that still have items attached can no longer be deleted
  • Mobs in all Hellgates are now non-lethal
Combat Balance Changes
Morgana Raven
  • Raven Scream:
    • Cast Time: 1s -> 1.5s
  • Reactive Scream:
    • Cooldown: 120s -> 180s
Fixes
  • Fixed an issue where channeling times displayed in tooltips for some items were not being calculated correctly
  • The debuff icon has been removed from the lava puddle of the Demon Cape
  • Fixed an issue where filtering the destination dropdown in the Travel Planner UI would lead to wrong fast travel target
  • Fixed an issue where the energy cost of Rending Swing was lower than intended (formerly 2, now 3)
  • Fixed an issue where the number of damage ticks caused by Bleeding (Axes) was lower than intended (formerly 4, now 5)
  • The Inner Focus buff is now removed when the weapon that triggered it is removed, as intended
  • Fixed an issue where switching overcharged equipment with high ping would sometimes unequip the item without removing the overcharge
  • Improved throne lighting in Conquerors' Hall
  • Updated Marketplace subcategory for Knight Challenge furniture
  • Additional minor worldmap, UI, terrain, and localization fixes
Albion Online - iancurtismayfield
The Mists of Albion Are Back
Ready to max out your gathering, crafting, and combat specs? Eager to unlock new items and try out new builds, or reach that final mastery? Good news: the Mists of Albion buff will be active for one week, giving an additional 25% Fame for all activities! Get ready to advance your progress by leaps and bounds with this automatic buff. Here are all the details:
  • Duration: June 12 10:00 UTC (after maintenance ends) to June 19 10:00 UTC
  • Does NOT affect Fame earned through Tomes of Insight
  • Does NOT affect the rate at which Challenge Points are earned
Just log in during the designated time to take advantage of this powerful boost!


Compensation for Server Issues
To compensate players affected by the recent performance issues, we will be sending out compensation packages after maintenance on June 12.

All players who logged in during the affected timeframe (May 17, 00:00 UTC to May 30, 10:00 UTC) will receive 3 days of claimable Premium. This can be claimed once per account on any character you choose. Log in between June 12 at 10:00 UTC and June 30 at 10:00 UTC to be able to claim these days.

Additionally, every character that had Premium active at any time during the affected timeframe will receive an additional 7 days of Premium. This will be added automatically when logging in for the first time after maintenance on June 12. (Premium earned during the tutorial does not count toward this reward.)

And on top of that, affected Premium characters will receive a brand-new item: Rubberband Boots. Relive the glory days of lagging and rubberbanding with this unique costume item, which comes complete with a Rubberbanding spell that bounces you back to your previous position over and over again!



Make sure to log in starting Wednesday to enjoy the full benefits of the Fame Boost - we'll see you soon ingame!
Albion Online - iancurtismayfield

Guild-versus-guild battles, better known as GvGs, are a major part of Albion Online's high-level content. While starting out in guild warfare can seem daunting, the system is far more accessible than you might think. In this new video guide, veteran Albion Online streamer Lewpac walks you through every part of the system, explains GvG terminology and rules, and gives some valuable tips for those looking to make the leap to guild warfare.
https://www.youtube.com/watch?v=7VhX4gVkqAU
No time to watch the video, or prefer a written guide? Read on for a summary:

1. What is a GvG?
Guild-versus-guild battles (GvGs) are competitive 5v5 team fights that determine ownership of territories in Albion Online. These intense battles usually last between 10-25 minutes, with the winner either claiming a new territory for their guild or defending an already-owned territory that was under attack.

Guilds fight over these territories because they provide benefits to both the guild that holds them and their allies:
  • Guards and a watchtower will aid you against hostile players within the territory boundaries.
  • During GvG Seasons, towers will spawn mages that generate season points and energy for your guild.
  • All territories have a storage chest that both you and your allies can use. You can even set up shared guild tabs for storage or resource donations from gatherers.
  • Resources that spawn in a territory offer a 50% gathering yield bonus (guilds only, allies do not get this benefit).
  • Resource towers will also generate a Crystal GvG battle once per day, in which your players can fight for season points, siphoned energy, Tomes and Silver.
Despite GvGs being viewed as an end-game activity, thanks to IP (Item Power) caps (see Section 3 below), there is a type of GvG suitable for every level of play.

2. Launching a GvG
Once you have decided to engage in some GvG action, you will need to launch an attack. There are two main ways to launch a GvG:

Option 1: Warcamps (also called Siege Camps): Situated throughout Albion are warcamps that link to a resource tower in the same zone. Warcamps, like territories, have an active time window that can be viewed in the map UI. Guilds can use warcamps at the appropriate time to declare an attack. They will have to be secured in the open world, often resulting in a ZvZ battle ("zerg -versus-zerg", meaning an open-world battle with large numbers of players on each side), so make sure you bring support if you expect resistance. Once a warcamp is in its active time period, you have the option to launch an attack for the following day, or pacify the camp for 24 hours to prevent an attack from being launched. (This would usually be done if you already own the tower connected to the warcamp.)

Option 2: Guild Territories: Each guild-owned territory is linked to a number of other territories. You can attack any connected enemy territory by selecting it and clicking the attack button. You will then be given the option of where to attack from (if you have more than one potential launch territory), and be informed of the cost and the timeslot the GvG will take place. 

Additional Notes:
  • You will need to pay a Silver cost to launch an attack. This cost is tied to the global discount, so can vary, but expect to pay 3-5 million Silver for a warcamp launch and 1-2 million Silver for a territory launch. 
  • If your team scores at least one point in the GvG, then 90% of the attack cost is refunded. This mechanic exists to prevent scheduling attacks and not showing up ("no-shows") to waste the enemy guild's time.

3. Gearing up for a GvG
Once you have launched an attack and assembled your team, you will need to gear up for the GvG. GvG battles are full-loot so you will need to bring multiple sets of armor and weapons. Most people bring a minimum of 3 sets as you don’t want to run out of equipment mid-fight. 

You will need to place the equipment for a GvG in the Battlevault of the territory or warcamp you are defending or attacking from. This is accessed by opening the territory bank and selecting Battlevault from the drop-down menu. REMEMBER: ONLY EQUIPMENT THAT IS IN THE BATTLEVAULT, IN YOUR INVENTORY, OR ACTIVELY EQUIPPED WILL COME WITH YOU INTO A GVG!

You should also be aware of the item power caps for the zone the GvG takes place in, and aim for equipment around that limit.

Item Power Caps:
  • Yellow Zone = 800 IP, 80% reduction above limit
  • Red Zone (GvGs only) = 800 IP, 80% reduction above limit
  • Anglia + Glouvia = 1000 IP, 50% reduction above limit
  • Cumbria + Siluria = 1200 IP, 50% reduction above limit
  • Mercia = NO IP CAP
  • Crystal Realm = 1000 IP, 50% reduction above limit

4. Joining and fighting a GvG
All of your guild’s GvGs, including Crystal GvGs, will be shown on the upcoming battle list of your guild page in-game (Default hotkey: G). Simply open the correct battle and click ‘join’ to sign up. You can also invite other guildmates or allies to the battle.

NOTE : If you are taking part in a GvG for an allied guild, they will need to manually invite you to the GvG as you will not be able to see their GvG battle list. 

Once your team is signed up you will need to be in the correct zone at the time the GvG starts (don’t forget to store your items in the Battlevault). Defenders will need to be in the zone being defended and attackers can be in either the zone they are attacking or the zone they are attacking from. Both teams will then be moved into the appropriate territory, and the edges of the territory will be blocked by a magical barrier to prevent outside interference. Anyone inside the defending territory not taking part in the GvG will be teleported out once the battle begins.

Each team will start on their own side of the map in their tent, next to a chest containing their battlevault equipment. They then have 30 seconds to gear up, eat any desired food, overcharge if needed, and mount up for battle!

Players are invulnerable around their own tent. Take care when fighting near an enemy tent, as it comes equipped with a powerful laser similar to a territory watchtower!

Both teams will then move onto the map to begin fighting and capturing objectives (AKA runestones, which are captured via a channeling spell that takes about 10 seconds). Each team starts with 150 points and the first team to hit zero points loses the GvG.

Points are removed from the enemy team as follows ("rotation" means the minute timer reaches zero):
  • Killing an enemy: 4 Points
  • Capturing a stone: 1 Point
  • Holding 1 more stone than the opponent during a rotation: 10 points
  • Holding all stones during a rotation: 20 points  
Dying in a GvG will drop the equipment you have on the floor which any one still alive can loot. You will then respawn at your tent and be able to re-equip gear. Respawns are quite fast at the start of a battle but the respawn timer increases as the battle goes on. 

Cap Point Rotations are scored every minute, so for example if after the first minute of the play you hold 1 cap and the opponent has 2, you will lose 10 points. Therefore, it is important to keep an eye on the time when deciding if you should try and grab cap points. It takes around 10 seconds to fully capture a point and any damage will interrupt the cap.

A GvG battlefield has three capturable runestones spread out across the map. The exact layout depends on the type of territory, and each map type will have different strategies.

A GvG can last up to 25 minutes If this time limit is reached and both teams still have points left, the defending team will be declared the winner

20v20 City Fight Special Rules

The Royal Cities, as well as Caerleon, are contested in 20v20 battles which are similar to a GvG but have the following rules:
  • There are 5 capture points instead of 3
  • Each team begins with 200 points
  • Kills are worth 1 point instead of 4
  • You can earn up to 40 points per cap rotation for holding all the points 

5. Counter-attacks and Retaliations
There are a couple of GvG mechanics that you should become familiar with before getting involved in launching attacks and fighting GvGs:

Counter-attacks: these are automatic attacks that are triggered when a defending team wins with more than 100 points remaining and the attack originated from a territory, not a warcamp. Counter-attacks take place in the half hour slot right after a GvG (e.g. a counter-attack from a 16:00 GvG would take place at 16:30). This attack does not cost anything and cannot be re-countered, so it's essentially a ‘free’ attack as a reward for a strong defense.

Retaliations: If your guild loses a territory but still holds a territory adjacent to the one lost, you have a 30 minute window of time after the GvG ends in which you can launch a retaliation attack. Retaliations take place on the following hour (e.g. a retaliation on a GvG lost at 16:00 would take place at 17:00). Guilds have to pay the normal attack fee to launch a retaliation, and unsuccessful retaliations CAN be countered. 

6. What happens when you lose a GvG? 
Upon losing an attack, you and your team will be removed from the territory and placed at one of the exits to the zone with any equipment you have equipped. Items in your battle vault will remain there until collected from the territory or warcamp you attacked from. 

If you lose a defense, you will also generally lose access to the tower your gear is stored in (with the exception of a home plot fight). This means that when a team feels they are losing a defense for sure, they need to lift out all of their gear from the battle vault to prevent it being ‘locked’. This is why you will often see defense teams giving up the match earlier than an attacking team would. If you fail to lift your gear you will be unable to access it again until either you or an ally retakes the territory. As with attacks, after losing you will be teleported from the territory to a random exit with all your equipment on you. 

Many players log off before the end of a GvG to avoid being killed with all their equipment after a loss.

NOTE: If you lose a GvG but your guild owns another territory in the same zone, you will be ported there instead of a random exit. Note that you can still be killed in your own territory (with the exception of inside a home plot), so take care. 


7. GvG Lockout System
The GvG lock system exists to prevent one powerful team fighting all across Albion on the span of one single day.

Once you have taken part in a GvG, regardless of whether it was an attack or defense, you will then be ‘locked’ to that territory for 24 hours from the time the GvG ended. During this period you will be unable to fight any GvGs with this character EXCEPT ones that take place in the territory you are locked to or the territories immediately connected to it. 

In the above example, a character is locked to Territory A after doing a GvG. For the next 24 hours, that character can only fight in Territories A (the locked territory), B and C (because they are directly connected). It is also possible to fight in an attack launched out of B or C during the lock, so D and E are also attackable. However, the character would not be able to fight a defense in D or E, as these are not directly connected.

The only exception to this is if you take part in a defense and win without losing a single point (150-0) you will not be locked. This would only generally happen in the event of an attacker not showing up or a massive difference in team skill levels or gear. However, attacking a territory will always lock you, even if no defenders show up.


8. Training for GvGs
There are a number of ways upcoming teams can practice for GvG matches. The most common way is the use of the scrim mechanic (officially called "GvG Training Battles"), which allows players to initiate an instanced 5v5 GvG match without full loot rules. 

The command to initiate a match is  “/cm <EnemyPlayerName> <Map>” (brackets are there to indicate that these are placeholders, and should not be used when actually typing an invite).

<EnemyPlayerName> can be any member of the opponent's party (they must have a party of 5 to begin).

<Map> is the map you wish to fight on. Current map options are as follows:
  • resources (Highlands, Swamp and Forest Biomes)
  • resources2 (Mountain and Steppe Biomes)
  • farmland
  • homeplot
  • arena
So for example, type ‘/cm Lewpac farmland’ to challenge Lewpac’s group to a farm scrim. 

Generally scrims are considered the best way to practice for GvGs, though due to the non-full-loot aspect some teams will play differently from how they might in a real GvG.

Teams also use full-loot 5v5 Hellgates as a place to hone their skills. Although there is no objective capturing in Hellgates, it is still a decent place to practice team fighting under pressure. There are mobs that can interfere with fights, so be sure to keep an eye on your surroundings.

Finally, the Arena offers a 5v5 battle experience for new teams in a non-full-loot environment, with a very low IP cap. The Arena is fine for learning the basics of PvP, but as to the objectives, points, and layout are different from those in GvGs they are not recommended as a long term practice solution. 

9. GvG Seasons
Albion's guild-vs-guild conflicts are divided into seasons. Each season a winner is declared, and guilds are rewarded based on their final standings. Seasons last approximately 3 months. Our next guide will take a more in-depth look at seasons in Albion Online, so stay tuned...
Albion Online - iancurtismayfield


Take the Knight Challenge
Regal rewards are yours for the taking! For the entire month of June, take the Knight Challenge to collect limited-time rewards. Earn points for open-world activities, unlock chests to get valuable loot, and claim an exclusive mount, avatar border, and furniture items.


NEW MOUNT: This month's Challenge introduces the Giant Horse, a noble mount with a combination speed boost / immunity spell that leaves foes in the dust. Ride fearlessly into the wilds of Albion on the back of this mighty steed!


NEW AVATAR BORDER: Adventurers who rack up enough total Challenge Points will also earn the Knight Challenge avatar border, a bold, plate-armor-themed ring that will give your avatar an aura of nobility. This non-tradable item permanently unlocks this avatar border for one character.
 

SEASONAL SPECIALS: All month long, reach weekly goals to unlock Knight Challenge chests. In addition to valuable rewards like Adventurer's Tomes and Silver, you'll also have a chance to unlock knight-themed furniture like the Stone Throne, Round Table, Knight Statue, and Regal Carpet.

As always, you can earn Challenge Points by gathering, fishing, farming, and killing monsters. Points count simultaneously toward a daily bonus, a weekly unlockable chest, and the monthly mount / avatar ring reward. So log in, head out into the open world, gather points, and claim these exclusive rewards while they last!



Claim a Sand Salamander in the New Referral Season
A new referral season starts today! Refer your friends to Albion Online and get three fantastic rewards: the Recruiter's Sarcophagus Chest, the Recruiter's Pile of Tomes (worth a total 100,000 Fame), and the Recruiter's Sand Salamander.

The current referral season lasts until maintenance on July 1, so you've got until then to refer your friends and claim your Sand Salamander. As a reminder, with the shift to free-to-play the referral system has been streamlined and simplified:
How to Earn Seasonal Referral Rewards
  • Send your referral link, which you can find here, to a friend. (You must be logged into your account on the website to view this page.)
  • Your friend registers an account and starts playing Albion Online (preferably along with you!).
  • The first time your friend purchases at least 30 days of Premium, they will trigger a reward for you.
Yes, we said rewards:
  • For each friend you refer through this system in a given referral season, you earn one "point".
  • For your first, third, and fifth points within a season, you will earn an item reward. For the current rewards and your progress, please check the referral overview page.
  • Additionally, you will receive a reward of 500 Gold for each referral made this way. (As with item rewards, Gold rewards are limited to once per referred account.) This reward is delivered to your account seven days after the respective Premium purchase was made.
  • On top of that, for your very first referral ever, you'll receive a T8 Recruiter's Pile of Tomes, worth a whopping 200,000 Fame.

...