Albion's fourth GvG season has come to a close, with Blue Army as the decisive winners, having bypassed the traditional path to victory by focusing primarily on open-world content. With recent changes to energy and mage raiding, castles and raiding suddenly became a higher percentage of season points, and BA was able to use their open-world strengths to their advantage.
More broadly, BA's secret to success seemed to be prioritizing content over victory, with their main goal being to ensure a battle takes place and winning being only secondary. Particularly in ZvZs, BA was often willing to wait and fall back until the right opportunity presented itself. Ultimately, their readiness to lose an engagement in order to create enjoyable experiences for their members allowed them to sustain morale and momentum throughout the season and claim victory.
Battle Rhinos Charge into Albion, and Conquerors' Hall Opens its Doors
All guilds that achieved at least Iron Rank have received their season 4 rewards, with Bronze or higher-ranking guilds receiving the coveted Battle Rhino mount. These ferocious beasts increase in ferocity with each tier, culminating in the ultimate Albion fighting mount: the Crystal Battle Rhino.
Also, starting today, Conquerors' Hall is open for business! Located next to the Caerleon Realmgate, this cavernous new building pays tribute to Albion's greatest guilds with statues of all past season winners. Stop by today to see the new Blue Army statue, pay your respects to the guild warfare champions of bygone days... and maybe even see where your guild's own statue will someday stand.
Christmas trees and presents fill the cities, the candles are lit, and the Yuletide Challenge is in full swing!
As 2018 winds down, we at Sandbox Interactive want to take this opportunity to thank you for your ongoing support. The world of Albion is shaped and defined by its players, and each and every one of you makes it possible.
To celebrate Albion and its inhabitants, we've brought back Uncle Frost to hand out his namesake hat and plenty of fireworks. To claim your presents, just log into the game between December 24 at 9:00 UTC and January 31 at 9:00 UTC. All characters with active Premium status will automatically receive their rewards via in-game mail.
Wishing you all the best for a joyful holiday season, and stay tuned for a year-end wrapup covering all the major happenings of 2018!
The Steam Winter Sale is underway and Albion Online is taking part. Whether you've waited until now to join the world of Albion, or are looking to upgrade with an Epic or Legendary pack, we've got you covered: the base game and all DLC packs are now 34% off.
The Yuletide season has come to Albion! Presents and decorated trees can now be seen throughout Albion's cities and towns. Beyond that a new building is being constructed next to the Realmgate. Rumors say that it will honor the most powerful guilds in Albion.
Changes and Improvements
Adjusted the Realmgate area to make space for an upcoming building
Added the option to use Shift + Mousewheel to rotate items during placement
Changed building durability progression for player houses and guild halls to their intended values (they are now as tough as other buildings on their respective Tier and can't be easily destroyed)
In the buildings settings, if 'Building attackable' is set to false then even the owner cannot attack the building anymore
Players cannot attack buildings while being inside the building
Disabled furniture placement in main city areas and city exits
Territory guards' Warcry spell no longer buffs the target's damage
While the Goldmarket, or the Premium store are open, the background darkens for better readability
All resource mobs (mobs that can be harvested after being killed) that take longer than one day to re-spawn had their decay time (time until an un-harvested corpse disappears) increased to one day
Balancing
Changed the amount of daily generated Season points for the following castles:
Mercia Castle: 1152 -> 648
Cumbria Castle: 864 -> 504
Anglia Castle: 576 -> 360
Combat Balance Changes:
Cursed Staffs:
Cataclysm (Damnation Staff)
Resistance Reduction: 0.14 -> 0.17
Damage: 111.97 -> 120.00
Holy Staffs:
Salvation (Fallen Staff)
Cooldown: 25s -> 30s
Holy Orb:
Heal: 144.79 -> 135.00
Dash (all Daggers)
Cooldown now scales with Item power
Cooldown 100 IP: 18s
Cooldown 1700 IP: 10s
Energycost: 0 -> 5
Swords:
Spinning Blades (Dual Swords)
Additional Damage against Players: 3% -> 5% of max Health
Fearless Strike (Carving Sword)
Range: 11m -> 13m
Now Shreds armor before dealing damage. (so the damage is amplified by the armor reduction)
Max Armor Reduction: 0.20 -> 0.24
Heretic Cape:
Cooldown 100 IP: 150.8s -> 110s
Cooldown 1300 IP: 110s -> 80s
Scales with Item Power
Fixes
Fixed an issue where guild member UI would not update correctly when players joined or left
Fixed an issue where Crystal GvG registration would be cancelled after maintenance/restart
Fixed an issue with flickering text in Arena UI
Audio fixes:
Adjusted volumes of auto attack sounds for magic weapons
Updated ambient sounds in Caerleon Bank and Auction House
Fixed missing blue firework audio
Adjusted volume ranges for some mounts and the christmas tree ambience sounds
Reactivated missing roof in Caerleon Underway
Players can now execute while silenced as intended
[iOS version] Fixed fog effects
Fixed collision issues on several bridges
Fixed visual issues on T7/T8 trees
Fixed an issue where the mouse over effect in itemdetails UI sometimes stayed open even when item was not in focus anymore
Fixed an issue where guilds without an alliance could take over a territory from each other without having to kill the mages and wait for the respawn
Fixed a visual issue on environment heights in expeditions
Fixed an issue where the amount of crafted items in stores were not properly displayed (e.g. “Fireworks (x5)”)
Additional minor graphical, audio, UI, localization, and bug fixes