Fishing is a unique way of gathering in Albion Online. No other type of gathering compares to it, and the minigame keeps it exciting and fun. Every guild needs a fisherman to gather seaweed, chopped fish, and rare fish to make the enchanted food needed for GVGs, though you can catch fish up to and including T8 without having to gather in a guild territory.
Mechanics of Fishing
If you have a usable fishing rod in your inventory, the mouse will appear as a fishing bob when you hover over water. Select a location on the water, hold the left button to build up your cast distance, and release at the desired point.
If you cast successfully, the bob will float on the water. As soon as it starts to bounce, you've hooked a fish. Click the left mouse button to start reeling it in. This will prompt the minigame.
The minigame is a game of balance, where you need to keep the fishing bob inside the green UI field. If the fishing bob moves too far to the left or right (into the red areas) the fishing attempt will fail.
Holding the left mouse button will cause the fishing bob will move to the right, and the fish icon on the blue bar will move forward. Releasing the left mouse button will prompt the fishing bob to automatically move to the left.
Once the white fish icon arrives at the yellow end of the blue bar ( >> ), the fish or other loot will be caught and added to your inventory.
Where to Catch Fish
Fish can be caught all over Albion, but there are two different types of water in the world: freshwater and saltwater. All rivers, lakes, ponds and other similar bodies of water that can be found inland are considered freshwater. Saltwater can only be found in zones that border the ocean.
Schools of fish give a quicker bite and spawn in all kinds of waters.
Sunken Treasure
Occasionally, and very rarely, treasures can be found as well in the waters of Albion. These may include things like include luxury goods, weapons and armor, or a Tome of Insight. The tier level of sunken treasures increases as you fish in higher-tier zones.
Fishing Gear
Players have to use a fishing rod to catch fish, and you can only catch fish of a tier up to or equal to the level of your fishing rod. However, players can also equip fishing gear to increase their fishing yield.
Fishing gear has special passive skills that increase the fishing yield the longer a player equips the gear. Higher item quality fishing rods provide a higher bonus to fishing speed.
Example: T8 Elder's Fishing Rod
Normal: +81%
Good: +83%
Outstanding: +85%
Excellent: +92%
Masterpiece: +105%
Fisherman Backpacks
It's always a good idea when out fishing to wear a fisherman backpack because of the weight reduction they provide, allowing you to gather as many fish as possible without overloading yourself.
T4: Reduces the weight of T4 fish or lower by 20%
T5: Reduces the weight of T5 fish or lower by 25%
T6: Reduces the weight of T6 fish or lower by 30%
T7: Reduces the weight of T7 fish or lower by 35%
T8: Reduces the weight of T8 fish or lower by 40%
Leveling Up
You can do 2 things to level fishing up: catch fish or eat fish. I personally think the quickest way to level is by catching fish in swamps and forest zones because off the high amount of pools these zones have.
Bait and Increasing Fishing Yield
Players can use bait to increase the bite speed of fish. Bait can be crafted from earthworms at any cooking station, and earthworms are found when harvesting crops during farming.
T1 Simple Fish Bait: 10 charges - increases bite speed of fish by 50%. (Requires 1 earthworm to craft.)
T3 Fancy Fish Bait: 10 charges - increases bite speed of fish by 125%. (Requires 5 earthworms to craft.)
T5 Special Fish Bait: 10 charges - increases bite speed of fish by 250%. (Requires 25 earthworms to craft.)
Consumables to Bring Along
Seaweed Salad: Increases fishing speed by 10% for 30 minutes.
T7 Pork Pie: While this food does not affect fishing speed or bite, it is useful for the 30% increase to load capacity, which lets you carry more fish.
T7 Pork Omelette: When fishing in full-loot zones, always have an Omelette ready. If you are attacked, you can quickly eat it to increase your mobility by lowering your cooldowns.
General Tips and Tricks
Especially when solo gathering, the most important thing is communication between you and the other solo guild members that are gathering in the area.
Never stay in one area too long.
The longer you remain in the same area, the more likely a hostile might spot you. If you've fished in all available fishing pools in a zone, the best thing to do is move to another zone.
Make use of Siege Camps.
Stashing your resources will allow you to use your time more efficiently and once you have an Ox worth of resources you can call for your guild to escort you back home.
You’re like a delicious candy for gankers.
Fisherman are one of the easy targets for gankers since we can only gather at waters. If you die, you will not only lose your gathered fish, but your gear as well. Be mentally prepared for this, and always try to stay calm and assess the situation.
Schools of Fish and Rod Quality
As mentioned above, to get the quickest hook you should always aim for schools of fish in the water, and use the best-quality rod you can afford.
What Bait to Use
Always use T3 - T5 bait. I prefer to use T3 bait in T4-6 zones and T5 bait in T6+ zones.
When does the money-making machine begin?
1) The money-making machine truly kicks in after you reach T7. At this point, you can catch rare T7 and normal T8 fish. 2) Until then, make money by catching seaweed and chopping up all types of fish. 3) You can also make various enchanted foods with the rare fish you catch, which you can sell for a substantial profit.
Fisherman's Journals: Always carry plenty of journals with you when you fish. When sending your Fishing Laborers to work, they will give a good amount of T5-8 fish plus a small number of T7 rare fish in return when provided with T7/8 journals.
Chopped Fish: Chopped Fish can be made from all tiers of fish that you catch, and every fish tier gives an amount of chopped fish as return. It is the primary ingredient in all Fish Sauce.
Basic Fish Sauce (15 Chopped Fish + 1 Seaweed): An ingredient needed to make enchanted (X.1) food.
Fancy Fish Sauce(45 Chopped Fish + 3 Seaweed): An ingredient needed to make enchanted (X.2) food.
Special Fish Sauce (125 Chopped Fish + 9 Seaweed): An ingredient needed to make enchanted (X.3) food.
Seaweed: A cooking ingredient needed to make Fish Sauce. Can be found in any body of water.
Rare T7 Fish: These allow you to make high-level foods with powerful attributes.
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For any questions about fishing that are not in this guide, and everything else around it (like fishing parties), you can always contact me ingame or on the forums.
Happy fishing, Pathos
About me:
On March 12, when the Lancelot update hit the world of Albion Online, I began my journey to become the greatest fisherman in Conflict's (and Albion's) history. A few days later I hit T8, got hooked, and did nothing else but fish since. After several weeks of a few hours per day of gameplay, I reached 100/100 Fishing Specialization on March 25.
Centered the Marketplace UI (and corresponding popups) and added display of player's current Silver
Regional maps now display both user and associate fees for buildings to disallow scamming via charging high associate fees and setting all players as associates
When receiving an invitation for a duel with a Silver wager, the Silver value now appears in red to make it more distinguishable from duels without wagers
Updated icons for territories in Guild UI: added icons for castles and cities
The "Likely Returns" window for Laborers now includes all possible resource types, not just the primary one
Added a confirmation message when canceling Marketplace orders
All input sliders now update their position while typing (not just when submitting / deselecting)
Balance Changes
Armors
Mercenary Jacket:
CC Resistance Factor: 0.1 -> 0.2
Assassin Jacket:
CC Resistance Factor: 0.2 -> 0.1
Capes
Lymhurst Cape:
Energy Regeneration per second: 5% -> 8%
Fixes
Fixed an issue where, after crossing to or from an unrestricted PvP area while mounted and holding the mouse button, movement would stop and require clicking again
Mount gallop / speed boost sounds of other players are now muted in cities
Fixed an issue where, when opening item details from the Market UI or inspecting players, only the base item was shown (i.e. quality and specialization bonuses did not appear)
Fixed an issue where a player's selected spells were not visible when inspecting them
Thetford-flagged players will no longer take damage from the Thetford Commander's Meteor spell
Fixed an issue that sometimes allowed two faction bosses to spawn at one outpost
Fixed an issue where the Destiny Board was displaying the next Mastery / Specialization level instead of the current one
Fixed an issue where, when accessing the Destiny Board via the Item UI, the Fame level displayed in the weapon node was incorrect
Adjusted colors on forest maps to differentiate non-playable areas from lowered ones
Re-added missing resources to Inis Mon cluster
Fixed an issue where total price and tax in Marketplace UI appeared incorrect because decimals did not display
Corrected Artifact item listing order in the Hunters' Lodge
Fixed an issue where, when crafting with a full inventory and journals, the updated journals would take up a slot and prevent returned resources from being generated
Character weight no longer changes when splitting stacks of items
Fixed an issue where text in speech bubbles would sometimes appear as gibberish / placeholder text to other players
Corrected an issue that allowed overfeeding of farm animals
Equipping from a chest will no longer equip an off-hand item if a two-handed weapon is already equipped
Fixed an issue where using Bloody Reap (Infernal Scythe) would silence the caster
Fixed and issue where Protection of the Fiends and Magic Sphere buffs were not active for their whole duration (the buff would sometimes drop for a brief moment)
Fixed an issue where the region map would sometimes not display correctly when opened from the world map
[Android / iOS] Fixed the zoom orientation when pinching to zoom the world map
Multiple characters using Deathward Climax on the same target will no longer override each others' effects
Fixed an issue where harvesting crops right after they become fully grown displayed an incorrect yield
[RU Version] Fixed an issue where Cyrillic ё and Ё characters were not displayed correctly
Numerous additional graphical, UI, audio, animation, and localization fixes
Merlyn, the fourth major post-launch update for Albion Online, is now live! This update brings the new Faction Warfare system to the world of Albion, along with numerous other features, improvements, and changes.
And to celebrate the occasion, we're giving all players a 25% fame boost for one week! Just log into the game between now and August 6 at 10:00 UTC and you'll automatically get the Mists of Albion buff, which gives a 25% boost to gathering, crafting, killing monsters, and all other activities.
Watch the new trailer here: https://www.youtube.com/watch?v=ascQ7M2-B4A Whether you're new to the world of Albion or a seasoned veteran, Merlyn brings features, improvements, and optimizations for everyone. Here's an overview of what's coming:
Faction Warfare
Join one of five factions based in the five Royal cities to participate in open-world warfare, claim enemy outposts, partake in dangerous trade missions, and earn valuable rewards.
Refining, Crafting and Resource Updates
Each city on the Royal Continent now has its own unique refining and crafting bonuses, offering new economic opportunities for traders and crafters - and resources have been redistributed to encourage travel and transport throughout the world.
Marketplace UI Improvements
The Marketplace UI has been completely overhauled, and two new features have been added: a clearer average price display based on actual sales, and in-depth sales history for each item at a given location.
New Dungeon, Trophies, Costumes, and More
Take on the new T5 Dungeon Stoneroot Caverns, decorate your home with all-new gathering trophies, dress in style with new wedding costumes, and experience numerous improvements to Albion's combat, UI, graphics, animations, and audio.
The fourth major post-release content update for Albion Online arrives next week, bringing the all-new Faction Warfare system.
Each faction is based in a different Royal city and biome, and each faction's leader has a unique personality to match. Their quirks make them charismatic leaders to their allies... and frightening foes on the battlefield.
Watch the new trailer for a taste of these unique bosses' special skills: https://www.youtube.com/watch?v=VJX-QLYKXsc You can meet the five faction leaders when the Merlyn update goes live on Tuesday, July 31.
Today is the one-year anniversary of the launch of Albion Online! We wouldn't be anything without our community, and we want to take this opportunity to thank you for your support over the past year.
To mark the occasion, we've put together a retrospective on everything that's happened since launch, with memories and insights from the Albion Online dev team. Click here to check it out: https://albiononline.com/en/news/albion-online-turns-one
The Merlyn update comes to the world of Albion on July 31, bringing an all-new Faction Warfare system. In this Dev Talk, Robin Henkys, Game Director of Albion Online, follows up his introductory Faction Warfare video with a more in-depth look at the various activities and rewards this feature will offer. https://www.youtube.com/watch?v=YAh8XaJ50OM No time to watch the video? Read on for a written summary of his talk.
1. Outpost Capturing
What are Outposts?
Outposts are small military installations found all over the Royal Continent, with their position and status visible on the world map. Initially, an outpost will be controlled by the city closest to it, but this will soon change based on player actions.
Capturing Outposts
A outpost is always guarded by a champion of the faction that currently owns it. To take an outpost, players have to defeat the champion and stand uncontested within the control circle for a specified period of time.
Defeating a champion is not a trivial task. At the very least, it requires three well-coordinated players, but it is more easily done in a group of five or six players.
Claiming an outpost grants faction points and fame, as well as some Silver from the champion.
The rewards earned for taking an outpost are split between the participants, so to maximum profits, try to capture an outpost using as few players as possible.
Once an outpost has been captured, it goes into a cooldown period during which it cannot be recaptured. The cooldown ends when the new owner’s champion spawns.
Gameplay for Outposts
In order to ensure enough variety in this activity, and to bring out the character of each faction, we’ve given each champion a unique fighting style and set of abilities:
The Mountain Champion is stoic and formidable, summoning the strength of the mountains while fighting.
The Forest Champion is agile and confident, relying on his trusted animal companion in battle.
The Steppe Champion is sly and cunning, and uses tricks and the power of the desert wind to overcome her opponents.
The Highland Champion is rough and brutish, and uses sheer force to take his opponents down.
And finally, the Swamp Champion is ancient and wise, and in battle will cast powerful fire spells.
Of course, the champion is not the only thing you'll need to worry about - before attempting to capture an outpost, it's worth making sure there are no enemy faction players nearby! Given the relatively high number of outposts, you'll often find them unguarded, but it always pays to check.
Design Goals of Outposts
As you can see, outpost gameplay is focused on taking enemy outposts rather than defending your own.
This ensures that players participating in outpost capture do not spend their time waiting to see if opponents will turn up, but instead can move outpost to outpost and earn significant rewards if they go unopposed by other factions.
Focusing on attack is also a key component of our self-balancing philosophy for Faction Warfare: the more outposts a faction already owns, the fewer attack targets will become available, making it less desirable to work for this faction.
2. Faction Trading
If you’re less inclined to fight but still want to profit off the Faction Warfare system, you can always participate in trade missions for your faction. Here's how it works:
Each city will be the sole source of a unique resource called Fragments of the City Heart. Players can acquire this resource at the faction leader NPC by spending their earned faction points.
These city heart fragments are powerful magic resources which can be used as a stand-in resource in refining, effectively bringing down the raw resources needed for refining by a small degree.
Each city wants to get their hands on the other cities' resources, and to do so has made secret deals with the Black Market Boss of Caerleon. His minions have set up secret smuggling outposts near the cities where they trade in city heart fragments.
While signed up with a faction, players can acquire a trade pack consisting of that faction's resources..
This trade pack can be taken to a smuggling outpost near a designated enemy city and exchanged for a pack containing a higher amount of that enemy city resource.
The pack must be carried the entire time by the faction-flagged player in order to make the exchange. If the item is traded away or lost, the mission will be a failure.
If a player is killed while carrying a trade pack, the pack will be broken down into city heart fragments which can then be looted.
There are different sizes of trade packs available, differing in weight, cost, and reward. This allows players to decide between a solo run on a fast horse, a group/escort run on slower, stronger mounts such as oxen, or something in between.
There are two ways you can profit from trade missions:
All trade missions offer the straightforward profit of trading a smaller quantity of resources for a larger one.
Additionally, the resource you’re trading for may be worth more than the one you’re investing. This of course depends on the player market, which requires comparing prices of different resources for your desired location.
Faction trading adds to the Faction Warfare system in two ways:
For traders and transporters, it provides an opportunity to profit from signing up with a faction, which might otherwise not offer enough incentive.
For PvPers, it adds faction-flagged players who are transporting valuable goods through the world as a target, opening up the opportunity for ambushes, escorts, and all sorts of PVP opportunities with high-value targets.
3. Rewards
City Heart Fragments
As mentioned already, city heart fragments can also be used in refining, where they stand in for a single regular resource of any tier or enchantment level. Each type of heart fragment is limited to that city's most common resource type and can only replace one such resource in any given recipe, so at least some of the actual resource will be required for refining.
The fact that they can be used at any tier or enchantment level means they are ideally used in place of truly valuable high-end resources.
They are also required in order to make the corresponding faction cape (see next section).
Their use as a stand-in for high-end resources and in the production of faction capes secures their value in the Albion economy, and by extension ensures the ongoing value of faction points.
City Crests and Capes
City crests can be combined with a regular cape item (as well as a quantity of city heart fragments) to create a faction cape. Faction capes will be the first set of capes to feature strong passive abilities which can be used to synergize existing builds.
The idea of these capes is to make an additional item slot available for combat builds, and to strengthen the "You Are What You Wear" system. The effects of this new slot will be noticeable in combat, but as capes will have especially high cooldown times, they will need to work closely in tandem with the rest of a build to be truly successful.
The cape abilities are as follows:
Bridgewatch Cape:
Your first auto attack spawns a sandstorm in front of you, which moves forward and slows enemy attack and move speed.
Fort Sterling Cape:
The mountain cape automatically triggers to remove the first stun or silence you receive.
Lymhurst Cape:
If you use a spell and are low on energy, the cape triggers an energy-over-time regeneration.
Martlock Cape:
When you take damage and are at low health, you automatically receive a short invulnerability shield.
Thetford Cape:
Your first auto attack triggers a chain lightning effect which hits up to four enemies near your original target.
All of these effects can recur after their cooldown is finished. Cooldown durations, as well as spell strengths, will also scale with item power.
Faction Mounts
The final type of item obtainable as a faction reward are baby animals, which can be grown into one of the new faction mounts:
Bighorn Ram (Martlock):
Similar to an ox, but it trades in some transport ability for a higher speed.
Moabird (Bridgewatch):
Very fast mount - not quite as fast as a direwolf, but faster than horses, though is quite vulnerable.
Winter Bear (Fort Sterling):
Very tough mount with decent speed and good transport ability.
Wild Boar (Lymhurst):
Faster than the bear, but not quite as tough and can’t transport quite as much.
Swamp Salamander (Thetford):
Has no gallop ability, but its base speed is higher than any other mount’s, making it hard to slow down.
That's all for today, but there's much more to come with the Merlyn update - we hope you're as excited for it as we are. Stay tuned for the next Dev Talk, where we’ll be covering the changes coming to gathering, crafting, and refining in Albion.
Loot tables and loot for 2v2 and 5v5 Hellgates in red and black zones have been updated:
2v2 Hellgates (Black and Red Zones):
The loot tables have been buffed, and also normalized: chests will now always contain 1-2 artifacts.
5v5 Hellgates (Black and Red Zones):
Loot from the final boss now always contains a Tome of Insight in addition to the regular loot table. The loot table itself is otherwise unchanged.
Fixes:
Fixed an issue (introduced with Patch 9) where mob aggro sounds triggered too frequently
Fixed an issue that prevented teleportation out of AoE spells and Sticky Potion areas (this should also reduce visual glitches that affected dash / knockback spells under high ping)
The area size in the Frost Nova tooltip now displays correctly for all languages
Added a clearer error message when a pack or reward cannot be claimed
Fixed an issue where a Guild Master tag could be assigned to the wrong player while the sorting of guild members was updating
Updated the "This Looks Interesting" achievement to display the correct Fame requirement (10,000 Fame)
Additional graphical, UI, resource placement, and localization fixes
Our fourth major content update, Merlyn, arrives on July 31, bringing a huge number of new features, changes, and improvements to the world of Albion.
Faction Warfare
Open-world warfare comes to the Royal Continent with an all-new Faction Warfare system. Sign up with one of five factions, then set out into the wilds of Albion to claim outposts, transport valuable goods, and earn exclusive rewards.
Outposts and Trading - Take down enemy factions' outposts by defeating unique faction bosses with their own strengths, skills, and personalities.
Special Faction Rewards - New faction resources open up alternative crafting recipes, while faction capes and mounts offer exciting new gameplay opportunities.
Refining and Crafting Bonuses - Each of the Royal Cities now has unique bonuses, based on materials that are rarer in that city's biome.
Resource Redistribution - Enchanted resources now appear in greater quantities around the Royal Cities, providing new opportunities for gatherers and transporters.
Equipment Overcharge - Overcharging an item gives it a temporary power boost, at the cost of risking breakage once the overcharge ends.
Marketplace UI Improvements - In addition to a more streamlined UI, players can now view a more accurate average price display and an in-depth sales history.
New Dungeon - The new T5 Group Dungeon, Stoneroot Caverns, pits you against hordes of massive Keepers in a sacred underground cave.
New Costumes and Trophies - New wedding costumes celebrate the first year of Albion Online, and new Laborer Trophies are available for the various gathering nodes.
Additional Improvements - Merlyn also brings balance and skill updates, easier navigation, bugfixes, and much more.
"As we've recently had many new players join Albion Online, I've created this chart to show the vast amounts of activities available to players. Whether you like playing alone, with friends, or waging war on a massive scale - there's always something to do."