Oct 7, 2022
Ancient Warfare 3 - JNI-Games
  • Fixed color picker result on camo clothing items
  • Fixed color picker result on terrain surfaces
  • Fixed that the surface placement direction was not applied
  • Fixed wrong description for backpack shield slot setting
  • Fixed missing footsteps on zombie units
  • Fixed that randomized object (like plants) did not save their variant
Oct 3, 2022
Ancient Warfare 3 - JNI
As mentioned in the last blog post, this is the first update of the new monthly update schedule. It features some nice quality of life features and technical improvements.

Color Picker
The new color picker can be accessed in the battle and unit editor to pick a color from the visible objects. This can be used to quickly select colors based on the colors of vanilla content or other colors you like in a scene.


File Browser Improvements
With all the different kinds of custom content, the file browser has become an essential tool when saving, loading or importing stuff. This updates adds some qol features to it:
  • Bookmark paths
  • Click on folders in the navigation bar to quickly navigate back
  • Rename entries
  • Folders are now supported for custom items
  • Delete/rename buttons are only visible while hovering


Invisible Units
With the addition of custom equipment items, ghost units were "abused" to create custom unit shapes by adding custom face equipments and armor items, but the semi transparent color of the ghost units was still visible. The new Invisible and Invisible With Blood options for the unit appearance in the unit creator can be used to create fully invisible units with or without blood effects. And zombie units can also be invisible!


Footstep sounds
The player and units now have footstep sounds depending on the surface they are walking on.
https://youtu.be/w1pdXEpzCqU

Player/Unit Improvements
To improve the feeling while controlling a player, there are some improvements in this update (and more are planned)
  • The head is now slightly tilted while leaning
  • Replaced the landing sound which now also depends on the surface
  • Standing still now reduces recoil by 10%
  • Crouching now reduces recoil by 25%
  • Added some arm sway while aiming a weapon to prevent it from being perfectly still
  • AI units will now rotate their heads up/down while aiming at a target at a different elevation

New Scripting Nodes
The planning phase for more extensive changes to the scripting system has started to make it easier to use and also allow users to add custom logic without having to actually edit visual scripts. But for now, this update only includes some new scripting and adjusted nodes:
  • Added HUD/Activate node to hide the vanilla HUD elements
  • Added movable object GetPosition/GetRotation nodes to prevent having to cast them to object
  • Added Unit/Move and Movable/Move nodes to quickly move units/objects by an offset instead of having to calculate the absolute target position
  • Movable objects can now be rotated with the Rotate/RotateLocal/SetRotation nodes
  • Added Player/IsGrounded and Player/LookDIr nodes
  • Added key to string cast nodes to display key bindings as string
  • Added GetRight/Forward/Up direction vector nodes for movable objects
  • Added Math3D/LookRotation and Math3D/RotateTowards nodes to help with calculating rotations
  • Added Unit/Activate footsteps sound to activate and deactivate footsteps for individual units
  • Added Unit/GetTags node to get an array with all tags that a unit has
  • Added additional unit output to the GetPlayer node to prevent having to cast it to unit
  • Added keepTags input to ReplaceUnit/ReplaceUnitCustom nodes to keep all scripting tags that are attached to the unit

Memory Improvements
With all the custom content from the latest update, some memory related problems were detected which caused crashes over time and overall reduced performance after a while. These issues mainly affected the load/save system when working with larger battles, so this update includes various improvements and fixes to make longer sessions with many save/load processes more enjoyable and stable,

Other Improvements
  • Modular parts will no longer snap and jitter around while placing them in overlapping placement slots. This was especially annoying when placing roofs
  • Impact effects for bullets (sound & particles) are now more reliable and there are some new effects for materials like glass or plastic
  • All lists in the game now scroll with the same speed relative to the item size
  • Poison and flame damage is now displayed on the HUD
  • The visiblility of workshop items is now loaded into the UI before updating them
  • Custom items from the workshop now display as "[V1_W]" in lists to identify them
  • Colors can now be dragged into folders in the color management UI
  • Transparent colors are now supported in the color management UI
  • Increased sound capacity of the audio system

Bug Fixes
Most bugs have already been fixed in the previous patch
  • Fixed a bug that caused custom objects with surface placement to be placed wrong
  • Fixed a bug that caused the custom container item setting to place the door at an invalid position
Sep 26, 2022
Ancient Warfare 3 - JNI-Games
  • Fixed some scripting node descriptions
  • Fixed incorrect weapon rotations in some menu backgrounds
  • Fixed incorrect snowman hat interaction after being dropped
  • Fixed that the head device (night vision) could not be toggled on/off
  • Custom corpses can now be referenced as movable object in scripting
  • Fixed preview of armor in equipment panel
  • Planes will now crash when their pilot died
  • Fixed custom item icon preview tool
  • Fixed a bug that caused custom items to become missing when subscribing to new units or prefabs
  • Fixed flipped normals on the improvised semi auto rifle
  • Fixed a bug that allowed invalid .obj files with NaN normal values to be imported
  • Fixed siege and animal filters in the placement list
  • Fixed that the custom particle system cone arc was limited to 90° instead of 360
  • Fixed that using units with unknown custom equipment from the quick play menu would result in them missing their equipment when playing
  • Fixed that when loading player equipment presets with unknown custom items, the items were missing on the player
Sep 5, 2022
Ancient Warfare 3 - JNI-Games
Custom object creators
Based on the first custom creator update for custom weapon and equipment items from the beginning of June, the custom object creators are now available!

Similar to the custom equipment items, custom objects can be used anywhere, where you can also use vanilla objects. And custom objects can be uploaded and downloaded from the workshop too.
There are also various UI improvements which also apply to the equipment creators like improved contrast and look, better warning/error messages, additional information while hovering over some UI settings and some creators also show information, errors and warnings directly in the settings without having to validate the item settings.

Custom environment objects
The environment object creator can be used to create Trees, Bushes and Rocks which can be placed in the battle editor and prefabs.


Custom Consumables
The custom consumable creator can be used to create objects which can be consumed/used by the player. You can choose from a variety of preset consumables like Food, Drinks, Meds, Ammo and Keys or create custom functionality with scripting events. The UI notifications and interaction sounds can be modifed too.


Custom Modular Parts
The custom modular creator allows you to create all the different modular building parts like Foundations, Walls, Floors, Doors, Windows, Roofs, etc.
The default modular size can also be exceeded to create custom parts like this fishing pier.


Custom Effects
Custom effects are particle effect only objects which can be placed to decorate your battles and controlled with scripting.


Regular Objects
This creator can be used to create a variety of different objects like small or large decorative objects, objects with collisions, objects where units, objects or equipment can be placed on, and objects which can be destroyed. There are also a variety of different placement settings to adjust how the object is placed in the editor. And to quickly add functionality there are a variety of features to enable and set up:
  • Ammo Crate - adds bullet to the player while in the radius of the object
  • Heal Create - heals the player while in the radius
  • Light Effect - adds a point or spot light source to the object which can be adjusted in the battle editor and with scripting
  • Particle Effect - adds a custom particle effect to the object which can be adjusted with scripting
  • Text - adds a text which can be adjusted in the battle editor and with scripting
  • Scripting Interaction - the player can interact with this object and scripting can be used to add custom functionality
  • Trap - custom or preset particles/sound can be played and damage effects set up to make the object work like a land mine for instance
  • Damage Area - while units are close to the object, regular, poison or flame damage can be applied
  • Container - A door and animation can be selected, the object can be locked with keys in the battle editor and controlled with scripting


Background Objects
Background objects are large scale decorative objects which can be placed on or next to the terrain to create backgrounds like skylines.

Scripting Integration
As already mentioned, objects with features like text, lights, particle, effects, etc. can be referenced and controlled with scripting, similar to how vanilla objects with these functions. In addition, objects which dont block or provide AI surfaces can be spawned and moved with scripting.


Improved Color Management
There is a new color management tool to store colors by name and organize them into categories. Colors can also be sorted by name, color or date. This management tool can used to load and save colors for each color picker in game.


More Details
If you want to have a more detailed look at the features above, you can play around with the update yourself, or check out the two development blogs about the consumables and environment objects
https://youtu.be/t53EmjJpfdo
and complex, modular and background objects
https://youtu.be/OjcR_R3fyVo

Next Update
There will probably be a few small patches in the upcoming week to improve the stability of the newest update. After that there are a bunch of small gameplay improvements and quality of life changes planned that have accumulated due to the size of the last two updates. There will also be a fixed update schedule from now on. On the first monday every month, there will be a bigger update with features, improvements and maybe content. So the next regular update will be released on October 3. If you want to follow the development, make sure to join the official discord server, where I regularly post previews for upcoming updates.

Bug Fixes
(and small improvements)
Below are is a list of all the bug fixes in this version:
  • Added a 'None' value to all database id input nodes to allow comparison against custom item ids
  • The high culture menu scene now spawns on low end computers
  • Renamed GetPositionDelta to GetPositionDeltaLocal and added GetPositionDeltaGlobal to avoid confusion
  • An error is now displayed when 'gas' caliber is used without flamethrower preset
  • Fixed that when placing new custom corpse units with the same gear but different poses would result in wrong poses in the editor
  • Fixed a bug that caused camera to get stuck when a tank was destroyed while the player was the gunner
  • Fixed that planes dont avoid helicopters
  • Fixed a bug that caused worse rendering performance for some unit clothing setups
  • Fixed incorrect colors of some face equipments
  • Fixed a bug that caused different instances of the same custom corpse to cause bad rendering performance
  • Fixed that duplicated ground vehicles could be placed on foundations
  • Fixed SG11 shotgun barrel opening
  • Fixed S47 gas tube opening
  • Fixed P1911 flipped normals
  • Fixed incorrect light opimization in the battle editor
  • Fixed that fog areas would block snow coverage in the editor
  • Fixed incorrect AI behaviour in fog areas
  • Fixed future and 6 inch turret's bullet accuracy on long ranges
  • Fixed that the reaper unit's weapon was missing
  • Fixed that vignette and other scripting image effects could get stuck
  • Fixed wrench model handle
  • Fixed that using the bow animation would cause miss fires that would still use ammo but dont spawn a bullet
  • Fixed that custom prefab icons were invisible on lowest graphics settings
  • Fixed that M2 flamethrower could not be used in the arsenal
  • Fixed that placing custom weapons in safes would not rotate them properly
  • Fixed that some parts of the glass door stopped being transparent after breaking
  • Fixed that scripting lights could not be referenced as movable objects
  • Fixed that falling into water from very high height would still cause fall damage when reaching the land again
  • Fixed terrain paint biome color list
  • Fixed rug object's default color setting
  • Fixed flipped normals on halloween tree 2 model
  • Fixed that default/custom feral zombie speeds didnt match
  • Fixed that spawning or selecting a weapon with smoke particle effect preset would play it for no reason
  • Fixed that custom rpg could not be validated when an external magazine was set before switching the preset
  • Fixed that when controlling a vanilla unit, the face equipment was missing
  • Fixed that using the GetPosition node on a player in update causes it to be default at first frame
  • Fixed some scripting node documentation errors
  • Fixed a bug that prevented custom units with certain items from being generated
  • Fixed that loading the same map with custom items twice would cause a loading error
  • Fixed flipped normals on AP40 iron sight
  • Fixed that setting the bullet amount for a custom placed gun would reset when loading the battle
Ancient Warfare 3 - JNI
Hello everyone.

After working on the custom item creators since the beginning of 2022, the custom object creator update will be released next monday (September 5)!

In the meantime, please make sure to check out this video about custom modular parts and objects:
https://youtu.be/OjcR_R3fyVo

And if you haven't already, this is the first video about custom environment objects, consumables and effect objects:
https://youtu.be/Z-pkkQwlfIc
Ancient Warfare 3 - JNI
Hello everyone, work on custom objects is still ongoing. If you want to see some of the upcoming custom object types, make sure to check out the video below:
https://youtu.be/t53EmjJpfdo
Ancient Warfare 3 - JNI
Hello everyone, the work on custom objects is still in progress and there will be more news about them very soon.

In the meantime, make sure to check out this podcast with Tomebinder, creator of The Good Of The Company Campaign, and developer JNI, where they talk about indie game development, the current work
and the future of the game.
https://www.youtube.com/watch?v=dDTDQFmn6D4
Jun 17, 2022
Ancient Warfare 3 - JNI
Alpha 0.38.1 is an intermediate update. After this update, the focus is going to shift towards custom objects and there will probably be another feature update before the release of the custom object editors.

Content
  • Added high versions of the sand bag barricades
Features & Improvements
  • The script editor will now zoom towards the mouse position
  • Conquest improvements
    • Added spawn multiplier options to flags for each team to adjust the probability of units spawning at each flag
    • Added spawn exhaustion option which can be used to reduce the amount of units spawning at a flag when a certain amount of units got killed in the radius of the flag. This option can be used to create more dynamic conquest battles.
    • Added a respawn point selection to allow players to choose where they want to respawn (this can be deactivated in the battle settings)
    • Added Get/SetSpawnMultiplier scripting nodes to modify spawn probabilities in scripts
    • Added a scripting event for when the owner of a flag changes
    • Added Get/SetCurrentProgress nodes to modify the capture progress of flags in scripts
    • Added Get/Set/Add/RemoveConquestTickets nodes to modify the ticket amount in scripts
  • Added an option to mute the audio if the game is minimized/not focused
  • Added SpawnWarPlane scripting node to allow you to spawn planes with bombs from scripts
  • Added short game tips to the loading screen (you can suggest tips by using this google form)
  • Improved workshop content loading stability

Bug fixes
  • Fixed a bug that caused slow script compilation speed in some cases
  • Fixed inaccurate helicopter unit dropping
  • Fixed that scripting collection would not save light references
  • Fixed egyptian clothing/armor clipping
  • Fixed a bug that caused slow workshop content loading
  • Fixed a bug that caused workshop content to be reloaded even if not required
  • Fixed a bug that prevented maps from being loaded if there was unknown custom face equipment on the player

Patch notes of previous small fixes (0.38.0.1-0.38.0.4)
  • Saving custom scripts will now correctly save and load unknown custom items
  • Equipment panel presets will now correctly save and load unknown custom items
  • Fixed invisible tooltips on small resolutions
  • Fixed backpack slot positions
  • Fixed testing of middle equipment
  • Fixed melee weapon anim presets
  • Fixed that the 'allow shield' option didnt work
  • Fixed rotation of ranged weapons in the arsenal
  • Fixed incorrect sight setup on a lot of vanilla weapons
  • Fixed that attack distance could no longer be adjusted
  • Added color marker to color pickers in custom unit creator
  • Fixed a crash when trying to load certain things in the prefab editor
  • Fixed a bug that prevented regular calibers from doing damage when using one shot gl anim preset
  • Repair fluid caliber will now generate repair fluid beam
  • Custom units with custom repair fluid guns will now target their own faction
  • Repair beam effect is now rendered correctly in first person
  • .obj files exported from autodesk maya can now be imported
  • Fixed selection of trading items
  • Fixed transparency bullet decals
  • Fixed that the colors of the player's face equipment could not be adjusted
  • Fixed invisible bone armor
  • Fixed aim of custom units with repair guns (there are still some problems related to movement)
  • Fixed impact + sound effects of wood log walls
  • Added a back button to the import/load panel to quickly return to the item type selection
  • Improved support for different kind of .obj file formats
  • Fixed a bug that prevented custom RPGs from being generated
  • Backup files will no longer be loaded as content
  • Added keepMaxHp bool input to the SetHealth node
  • Fixed incorrect attachment previews in the arsenal
Ancient Warfare 3 - JNI
Custom equipment creators
In the create panel of the main menu, you can open the new custom item creators, where you can import custom models, adjust settings and download/upload workshop items.

The type of items you can create are:
  • Melee weapons
  • Ranged weapons
  • Shields
  • Grenades
  • Helmets
  • Chest Plates
  • Arm/Leg Plates
  • Face Equipment
  • Middle Equipment (new slot for static equipment which is attached to the body of a unit)
  • Backpacks
  • Attachments (Sights, barrels, grips, laser/lamps, bayonets)
The custom equipment items can be used pretty much anywhere, where you can also use vanilla equipment. This means custom units, placed items, prefabs, battles, traders, scripting, ...
In most parts of the game there is no real difference between vanilla and custom equipment. And the best part is that you never have to subscribe to or download additional files when you try to use content (battles, units, prefabs, ...) with custom items, because everything will be included in the battle/prefab/unit file. Unlike other content, custom items are also protected. That means that only you can modify and upload your item to the workshop, but everyone else can use it in their creations.
A lot of work has been put into this feature to make sure everything is as easy to use as possible. The game contains descriptiong for all item settings and will show what's wrong if your item settings are invalid. I recommend to read this guide which contains all you need to know about importing, creating and using custom equipment items: https://steamcommunity.com/sharedfiles/filedetails/?id=2810060862

Other improvements
This update also contains some other minor improvements.
  • Reduced lag when returning from playing a battle back to the editor
  • Reduced lag when entering the custom battle editor from the main menu
  • Adjusted tooltips so that they can be read more easily
  • Added warning icon to menu buttons when workshop content is not fully loaded

Bug fixes
More fixes for known errors will be coming soon!
  • Fixed for loop node when used to count down
  • Fixed a bug that caused custom HUD info messages to flicker
  • Fixed that static HMG with shield could not be aimed up and down
  • Fixed WW1 chest armor clipping with WW1 shirt
  • Fixed incorrect behaviour of the key input event nodes
  • Fixed a bug that caused placed vanilla units to be re-randomized when playing
  • Fixed that flamethrowers would cause friendly fire when friendly fire was deactivated
  • Fixed missing wall attachment slots on modular door frames
  • Fixed a bug that caused a picked up weapon to the dropped out of the player's hands
  • Fixed wrong output type on the 'OnConsume' event node
  • Fixed main menu button animations
  • Fixed that the mech control unit would clip through the mech while rotating
  • Fixed that units could walk through gun safes
  • Fixed a loading crash when invalid control characters were present in prefab files
  • Workshop item loading process in main menu will now display the correct progress

Coming up next
  • Bug fixing patches + stabilization of the custom equipment creators
  • Regular small game features + improvements
  • Improvements for the custom creators. There is more stuff planned to improve things like color management and other features to further enhance the functionality of these editors.
  • Custom object creators
    • Similar to this update there will be another big update which will allow you to create a variety of different custom objects!
Ancient Warfare 3 - JNI
Alpha 0.37.7 is just a small technical update to improve the stability of the game and change some minor things in preparation for the custom creator update.

There is also some new stuff:
  • Added an option to campaign levels to not show the description/prepare UI between levels (this screen will still be visible when starting the campaign from the main menu)
  • Added an Array/Clear scripting node to remove all elements from an array
  • Added nodes to help with different aspect ratios when creating custom UI
    • CurrentWidth, CurrentHeight, AspectRatio nodes can be used to get information about the current dimensions of the game window
    • NormalizeX & NormalizeY can be used to convert screen coordinates or sizes from absolute pixels into normalized values (0-1)
  • [Win64] When overwriting a save file and using the recycle bin is not allowed, the game will create a '__backup.xml' file in the same directory to prevent accidental loss of save files
...