Sep 21, 2019
Ancient Warfare 3 - jni97
Version 0.32.1 update notes

Features & Improvements
* The cover point system is now activated * Ranged units will move behind cover if they think that it makes sense

Bug fixes
* Fixed a bug that caused the pathfinding system to crash * Added some missing units * Fixed the arsenal testing range * Fixed missing icons of the spider droid objects * Fixed the jittering of dead units with chinese helmets
Sep 20, 2019
Ancient Warfare 3 - jni97
In 3 months and 14 versions, 100+ bugs got fixed, 50+ features and 75+ content objects got added and many improvements have been made.
Thanks for all the suggestions and bug reports!
Also, from now on, small patch notes will get posted on Steam
Below is a list of all patch notes of the development cycle from 21.06.2019 - 20.09.2019
(0.31.1 - 0.32.0)

Content
* Added world war weapon sights * 1 reddot, 2 scopes * Added apocalypse weapon attachments * 3 weapon sights, 1 scope, 1 silencer, 1 laser * Added a future silencer * Added biodomes (7 variations) and a satellite dish * Added 4 ancient greek temples * Added a future weapon with a projectile that bounces off walls * Added a chinese medieval helmet * Added destroyed and deactivated spider droid objects * Added tall hedges * Added the MG34 * Added 5 new biomes * Dry Alien Planet * Ice Alien Planet * Gas Alien Planet * Lush Alien Planet * Moon (low gravity) * Added objects for the future era * 4 alien pillars * 10 buildings * Solar panel * Spaceship platform * Antenna * Barrel * Large container * 3 small container * Lamp * Gas bottle * Wall * Table * Added shoes for players and custom units * Default shoes * Boots * Rubber boots * Medieval shoes * Medieval boots * Sandals * Added face equipment for players and custom units * You can choose as many equipment objects as you like to * Bandana * Beards * World war and modern gas masks * Elf ears * Orc tusks * Eye pathces * Night vision device * Head wraps * Cigar * Cyborg eye * Glasses * WMC rewards * Added a future HMG (siege weapon) * Added ceilin lights and spot lights * Added a small tent * Added reversed modular L-stairs * Added fall conifer forest biome * Added a futuristic dropship (WMC 34 reward) * Added medieval unit statues (WMC 35 reward) * Added skeleton corpses * Added hedges * Added the Kar98k (SR98, WMC 32 weapon) * Added the FG 42 (S42) * Added blue fire and dust particle effects

Features & Improvements
* Allied units will no longer ignore the player and push him around * Editor settings for placed ranged weapons * Choose the start bullet amount in the weapon * Choose attachments for the weapon * Improved all modern house models * Doors and garages are animated * Roads will now align with terrain * Terrain editor improvements * Added a setting to rotate the terrain brushes * Added a linear ramp brush * Improved autosaving * There are 5 autosave slots which will cycle * All units will look in the same direction now when spawning in conquest and KOTH * Updated to a newer engine version * This should improve the performance and improve the stability * Improved the placement of wood and stone bridges * Placement is based on the two end points * Enabled none fog option * Increased the maximum spectate camera height * Added a target frame rate option * This will work as a frame limiter if vsync is deactivated * Added descriptions to the game settings * You can now use left shift to speed up the height change while placing modular bridges * Added new terrain height presets * Flat desert * Moon surface * Desert hills * Mountains * Improved terrain editor * UI Improvements * Increased the maximum terrain height * Speed setting for all tools * New noise shapes * Customizable road width * Removed forced Vsync * Still available as an option in the settings * Custom unit creator Improvements * UI improvements * Shows attack range of units * Unit range fixes * Reduced the player control while jumping * Removed motion blur * Slightly improved the loading speed of game * Improved ladders (Press the jump key to climb) * Units will now try to move away after landing with a ship * Units will now avoid each other while walking on ships * Added a new sky material * Added a max unit amount setting to unit spawners * All unit spawners will only spawn units if there are currently less than x units in the battle * Added custom unit support for conquest and KOTH * Players can now create custom animal and siege units * The player can swim now (based on a map setting in the player settings) * Updated the unit placement list to show units as variants of other units * Unit attack range will now affect tanks * You can now place some objects on other objects like foundations, walls and towers * Improved the way how object are being replaced after the terrain got changed * Improved the landing of ships * Increased the terrain edit radius * Also improved the performance * Players can now exit the air vehicle that they are flying with a parachute * Most of the gun's projectiles fly twice as fast now * Improved the editor selection performance * Added a minimum limit of two levels to upload campaigns * You can now place multiple conquest/KOTH spawn flags * Ranged units will now be affected by the attack distance settings * Added an option for the AC-130 to set the parachute unit target landing spot * Updated the Steamworks API to improve the stability of steam functions * Added zombie spawn points for zombie survival * Parachute units will now try to find a landing spot on the terrain * Added bullet impact effects * Improved the ranged weapon handling * Crosshair will show the impact point based on range * Decreased the recoil recovery time * Looking up/down will now move the head and arms instead of the body * Improved the rendering performance * You can now place trees, bushes and rocks in the editor * Added different tank color variants (default, desert, snow, forest) * Updated the unit and object icons * Editor code Improvements * If you notice editor bugs, please let me know in the #bug-reports channel * Added an autosave on/off option in the game settings

Bug fixes
* Fixed pathfinding bugs and crashes on modular bridges * Fixed a bug that caused roads to disappear in some cases * Fixed a bug that prevented units from walking into future structures * Fixed medieval mortars * Fixed some unit icon problems of workshop units * Fixed that controlling a clothed unit would remove the clothes * Fixed that units could walk through destroyed vehicles * Fixed that changing the terrain would destroy modular bridges * Fixed that some siege weapons were allowed to be placed on ships * Fixed the ship sail visuals * Fixed that the player can fly with horses and siege weapons * Fixed some loading bugs that affected the player equipment * Fixed the barrel attachment position of the HSG shotgun * Fixed the sight position for the S36 * ... + about 100 more bugs that got fixed

Don't forget to join the Official Discord server for the latest news and discussions.
Ancient Warfare 3 - jni97
Version 0.31.3

Bug fixes
  • Fixed a bug that removed loaded workshop units
  • Fixed the workshop unit in-game icons
  • Fixed the material of environment objects at runtime
  • Fixed the unit creator equipment filter
  • Fixed a bug that allowed placed players in conquest and KOTH
  • Fixed a bug that allowed animals to use ladders and walk on buildings
  • Fixed a bug that allowed units to walk on destroyed castle walls

Version 0.31.4

Features & Improvements
  • You can now place multiple conquest/KOTH spawn flags
  • Ranged units will now be affected by the attack distance settings
  • Added an option for the AC-130 to set the parachute unit target landing spot

Bug fixes
  • Fixed a bug that caused very long loading times in some cases
  • Fixed the broken movement on ice floes
  • Fixed that parachute units would target deep water
  • Fixed that parachute units would fly through buildings
  • Fixed that parachute units would die without a reason
  • Fixed that parachute units would fly through the terrain in some cases

Version 0.31.5

Content
  • Added a futuristic dropship (WMC 34 reward)
    • 2 versions
  • Added medieval unit statues (WMC 35)

Features & Improvements
  • You can now place some objects on other objects like foundations, walls and towers
  • Improved the way how object are being replaced after the terrain got changed
  • Improved the landing of ships
  • Increased the terrain edit radius
    • Also improved the performance
  • Players can now exit the air vehicle that they are flying with a parachute
  • Most of the gun's projectiles fly twice as fast now
  • Improved the editor selection performance
  • Added a minimum limit of two levels to upload campaigns

Bug fixes
  • Fixed a bug that caused weird aim camera positions
  • Fixed that units attack empty vehicles
  • Fixed that the player get stuck in the air after his plane got destroyed
  • Fixed that the player healthbar isn't working with custom hp settings
  • Fixed a bug that prevented bullets from hitting their target
  • Fixed the bullet shell ejection for some weapons
  • Fixed that units on container towers get destroyed when a bullet hit the container

Version 0.31.6

Bug fixes
  • Fixed a bug that stopped the map loading
  • Fixed a visual projectile trail bug
  • Fixed a bug that broke the KOTH and Conquest mode with some settings
  • Fixed a bug that caused weapons to be invisible on custom unit icons

Version 0.31.7

Bug fixes
  • Fixed a bug that allowed ships to move into the terrain
  • Fixed the Rhib boat driver
  • Fixed a bug that caused wrong unit rotations after they landed on the terrain
  • Fixed the head rotations while flying air vehicles

Version 0.31.8

Features & Improvements
  • Players can now create custom animal and siege units
  • The player can swim now (based on a map setting in the player settings)
  • Updated the unit placement list to show units as variants of other units
  • Unit attack range will now affect tanks

Version 0.31.9

Content
  • The missing WMC rewards are planned for next week

Features & Improvements
  • Added a new sky material
  • Added a max unit amount setting to unit spawners
    • All unit spawners will only spawn units if there are currently less than x units in the battle
  • Added custom unit support for conquest and KOTH

Bug fixes
  • Fixed a bug that prevented units from following the player into buildings
  • Fixed a crash that occured when the steam API could not be initialized
  • Fixed that units were controlled twice in KOTH and Conquest
  • Fixed that an error from one unit stopped all units
  • Fixed that vehicles were in every placement category
  • Fixed a bug that prevented windows from breaking
  • Fixed wrong object rotations on some environment stones

Version 0.31.10

Content
  • Added shoes for players and custom units
    • Default shoes
    • Boots
    • Rubber boots
    • Medieval shoes
    • Medieval boots
    • Sandals
  • Added face equipment for players and custom units
    • You can choose as many equipment objects as you like to
    • Bandana
    • Beards
    • World war and modern gas masks
      • Block poison grenades
    • Elf ears
    • Orc tusks
    • Eye pathces
    • Night vision device
      • Not working right now (Planned for next update)
    • Head wraps
    • Cigar
    • Cyborg eye
    • Glasses
    • There are some more objects planned for the next update
  • WMC rewards
    • Added a future HMG (siege weapon)
    • Added ceilin lights and spot lights
    • Added a small tent
  • Added reversed modular L-stairs
  • Added fall conifer forest biome

Features & Improvements
  • Slightly improved the loading speed of game
  • Improved ladders (Press the jump key to climb)
  • Units will now try to move away after landing with a ship
  • Units will now avoid each other while walking on ships

Bug fixes
  • Fixed that the crosshair would still be visible after the player dropped his weapon
  • Fixed that armor and cloth blocked the player vision in first person
  • Fixed the attack range modifier for ranged custom units
  • Fixed the leg sitting animations in the custom unit creator
  • Fixed the pathfinding on the seconds floor of medieval buildings
  • Fixed a bug that allowed mortars to shoot theirselves
  • Fixed that some objects counted as zombie units
  • Fixed that the player did not get attacked in Conquest and KOTH
  • Fixed the UI tooltip placement offset on the right side of the screen
  • Fixed that painting non tree areas were visible on the sky
  • Fixed some destruction bugs in the editor
Jun 28, 2019
Ancient Warfare 3 - jni97
Version 0.31.1 update notes

Content
  • Added skeleton corpses
  • Added hedges

Features & Improvements
  • You can now place trees, bushes and rocks in the editor
  • Added different tank color variants (default, desert, snow, forest)
  • Updated the unit and object icons
  • Editor code Improvements
  • Added an autosave on/off option in the game settings

Bug fixes
  • Fixed the AMX-10 weapon offset
  • Fixed a saving bug that prevented players from saving battles
  • Fixed the default quality setting


Version 0.31.2 update notes

Content
  • Added the Kar98k (SR98, WMC 32 weapon)
  • Added the FG 42 (S42)
  • Added blue fire and dust particle effects

Features & Improvements
  • Updated the Steamworks API to improve the stability of steam functions
  • Added zombie spawn points for zombie survival
  • Parachute units will now try to find a landing spot on the terrain
  • Added bullet impact effects
  • Improved the ranged weapon handling
    • Crosshair will show the impact point based on range
    • Decreased the recoil recovery time
    • Looking up/down will now move the head and arms instead of the body
  • Improved the rendering performance

Bug fixes
  • Fixed a bug that caused vehicles to attack flags
  • Fixed a bug that prevented players from placing more that 3 conquest flags
  • Fixed the KOTH flag
  • Fixed some vehicle object materials
  • Fixed a bug that prevented spider droids from moving
  • Fixed a bug that replaced equipment objects under tables
  • Fixed the gatling gun destruction
  • Fixed a bug that could cause the player to shoot in random directions
  • Fixed a loading crash
Ancient Warfare 3 - jni97
Small patch notes are only posted on discord. This is the collection of the latest patches:

Alpha 0.30.13
Features & Improvements
  • Improved the movement system
    • Even if there is no path to the target available, the unit will walk as far as possible
Bug fixes
  • Fixed missing missing weapon icon for the BBD revolver
  • Fixed a visual bugs with crouching passive units
  • Fixed a bug that prevented players from cenceling operation in the custom unit creator
  • Fixed that units would not walk towards targets on not walkable towers
  • Fixed that player could walk through walls while riding animals
  • Fixed workshop icon generation for units with clothing items
  • Fixed a bug that placed the player into the ground after changing his animal, vehicle or siege weapon

Alpha 0.30.14
Features & Improvements
  • Heavily improved the movement system navigation data generation performance for maps with many buildings
  • If a player controlled ship hits the terrain, it will get stuck and try to drop the units on board
Bug fixes
  • Fixed a bug that caused the load/save panel to hide some items

Alpha 0.30.15
Content
  • Added the P90 (WMC27 winner request)
Features & Improvements
  • The application will freeze less when loading the game
  • Ranged units have an additional attack range now
    • + 50% attack range
    • They run short distances in combat
    • They shoot while running if they look at the target
Bug fixes
  • Fixed a bug that caused the scope zoom from the previous weapon to stay
  • Fixed a bug that caused ship captains to fly in the air
  • Fixed medieval ship ladders
  • Fixed the gladiator arena once again...
  • Fixed that the submitted data from the prvious competition would load
  • Fixed a bug that prevented some maps from being uploaded to the workshop

Alpha 0.30.16
Content
  • Added 2 text sign objects
Features & Improvements
  • Added naval boarding
    • Ships will try to enter each other if they are allowed to (change settings by selecting a ship in the editor)
    • NOTE: Ships will only start to enter other ships, if there are units on the ship
  • Reduced the zeppelin hp
Bug fixes
  • Fixed a bug that prevented players from starting some game modes with a player in a plane
  • Fixed the selection of units on ships

Alpha 0.30.17
Content
  • Added the A7V tank
  • Added the Mark V tank
  • Added the Suomi KP 31 (WMC 28 winner weapon)
Bug fixes
  • Fixed the missing WMC data
  • Fixed that caused vehicles to move after their destruction
Ancient Warfare 3 - jni97
Usually small patch notes are only posted on discord, but since Alpha 31 will be published in many small updates instead of one big update, you can find the list of patch notes for the first half of the month below:

(New featues are available since Alpha 0.30.10)

Version 0.30.1 update notes
  • Fixed the terrain editor
  • Fixed fence placement
  • Fixed missing rain in first person
  • You can place floors above stairs now
  • Fixed flying units from CH53
  • Fixed helicopter rotations
  • Fixed a possible workshop error

Version 0.30.2 update notes
  • Fixed non tree areas
  • Fixed that empty vehicles would count as units
  • Fixed crouching passive units
  • Fixed flying units after building destruction

Version 0.30.3 update notes
  • Fixed modular building destruction in editor
  • Fixed that unit saving did not work
  • Added future minigun units
  • Fixed a bug that prevented the playing from shooting in vehicles
  • Fixed missing materials on small stone walls
  • Fixed a bug that prevented players from building a second floor
  • Fixed HUD visual bugs in the gladiator arena
  • Fixed random player rotations in first person
  • Fixed stair walking

Version 0.30.4 update notes
  • Switched wall banner icons
  • Fixed future minigun armored variants
  • Fixed duplicate unit entries in transport vehicles
  • Fixed a bug that caused the play button to not work if logging into steam failed
  • Fixed steam login on MacOS

Version 0.30.5 update notes
  • Increased editor object loading speed
  • Fixed a bug that caused units to not try to walk around units on guard mode and get stuck
  • Fixed that ranged units did not walk towards targets without line of sight

Version 0.30.6 update notes
  • Fixed the missing gatling gun model
  • Fixed horse vs horse movement
  • Fixed tank vs tank movement

Version 0.30.7 update notes
  • Fixed campaign update problems
  • Fixed vehicles after dropping units
  • Added workshop legal agreement message

Version 0.30.8 update notes
  • Improved the way how units exit transport vehicles
  • Improved the drop position for units from planes

Version 0.30.9 update notes
  • Fixed that vehicles were not moving after dropping units
  • Fixed the hostage mode
  • Fixed passive units on ships
  • Fixed some editor problems

Version 0.30.10 update notes
Features & Improvements
  • Added an option for planes to drop bomb carpets and leave the battle
  • Added an option for players to start in drop planes and drop helicopters
  • Added auto saving in a 2 minute interval to the editor
  • Added airdrop settings to filter the equipment in airdrops
  • Selecting the player will show the player settings now

Bug fixes
  • Fixed not working hostages
  • Fixed player rotations in planes
  • Fixed that zombie survival game elements started before the battle started
  • Fixed that bombs didn't deal any damage to CCKWs
  • Fixed that units would target not moving passive units

Version 0.30.11 update notes
Features & Improvements
  • Added clothing items to each faction
  • Added 2 clothing slots to the player and custom unit equipment
  • Added clothing color customization
  • Added weapon attachments to the custom unit editor
  • Added the BBD Revolver (Requested weapon from the winner of the Weekly Map Compeition 26)

Bug fixes
  • Fixed a bug that caused guard towers to be invisible with destruction deactivated
  • Fixed a bug that caused automatic wall factions to be wrong
  • Fixed that the CCKW wasn't able to kill units by running them over
  • Fixed the arena game mode
  • Fixed the weapon attachment problems in the arsenal
  • Fixed that custom units without weapons would not deal damage
  • Fixed a bug that causes a reset of the drop position of planes/helicopters/transport vehicles
  • Fixed a bug that caused some horses to belong to the wrong faction
Apr 30, 2019
Ancient Warfare 3 - jni97
Alpha 30 is now available!

Content
  • Added a modern rhib boat
  • Added empty vehicles as placement object
  • Added a WW2 unit transport vehicle (CCKW)
  • Added modular building parts
    • There are wood, stone and concrete parts which snap to each other
    • Each part is destructible and destroying some parts might result in other parts being destroyed
  • Added new passive units
    • Lumberjack
    • Blacksmith
    • 3x hurt unit
    • 2x sleeping unit
    • Scared unit
    • Crying unit
    • Engineer
    • Scout
    • Units that are lying down can be placed on beds and tables

Features & Improvements
  • Formation & line placement
    • Add new placement modes that allow you to place up to 20 default units at once in different formations
  • Added banners to walls to show their owner
  • All siege weapons are destructible now
  • LAV-25 and BTR can now transport units
  • Added an option to copy and paste bomb drop settings
  • Improved some of the tank models
  • Enabled lord equipment for custom units
  • New movement system
    • Most of the development time of alpha 30 was used to develop a new flexible and accessible movement system for the future of the game
    • It provides more information about the classification of a position in the world which means that the AI has more data to work with
    • This opens up new possibilities like a cover point system (alpha 31) and AI improvements (alpha 31+)
  • AI improvements
    • Units are way more likely to find own paths and split up instead of walking in lines
    • Fixed many cases where the AI tried to attack things that it was not allowed to
  • Added an option to set the player start health
  • Added filters to custom unit creator equipment selection
  • Oil barrel 2 explodes now
  • Sand barricades are destructible now
  • UI improvements
    • Load/save panel
      • Selects save name input field automatically
      • Added an option to sort save files by date
      • Improved visuals
    • Improved the editor warning panel
    • Enabled the pause menu in the editor
    • Added a quick access button to update workshop maps to reduce duplicates
    • All custom battle editor panels are placed next to each other now
  • Added an overall game volume setting
  • Added sounds for some transport
  • Implemented a new Steam workshop backend
    • The old backend prevented some changes to the application structure and had some problems (especially on MacOS)
  • New scripting backend for Windows
    • Performance improvements in some areas
    • The game should work more the same on all platforms now
      • A lot of problems got reported, that weren't really replicable because it only happened on some systems
    • Also, this should fix some crashes
  • Added weekly map competition in game submission system in main menu and custom battle editor
  • The winner of the weekly map competition can now choose a content object based on the reward description

Bug fixes
  • Fixed that the battle workshop showed campaigns
  • Fixed that standing vehicles killed units
  • Fixed that you were able to place too many units in drop planes
  • Fixed that destroyed vehicles would continue to move
  • Fixed that some siege weapons moved in guard mode
  • Fixed that hwachas would shoot a random targets
  • Fixed friendly fire bugs
  • Fixed that MLRS vehicles would not do any damage to each other
  • Fixed that traps damaged buildings
  • Fixed that elephants didn't deal any damage
  • Fixed that ships were immune to bombs
  • Fixed the delete player button
  • Fixed the invisible head bug after using a vehicle
  • Fixed missing icons

Next update
Please check out the roadmap

Other
If you want to suggest something, give feedback or just want to get involved into the development, make sure to join the discord server
The old version (alpha 29) is still available on a branch. Just in case that there are any game breaking issues.
Feb 26, 2019
Ancient Warfare 3 - jni97
Alpha 29 is now available

Content
  • Added A zeppelin which drops bombs
  • Added a rocket launcher vehicle (MLRS)
  • Added 2 WWII rocket launchers
  • Added modular bridges without pillars
  • Added empty siege weapons as objects
  • Added fire and smoke as decoration objects
  • Added blue blood decoration objects
  • Added a blackhawk helicopter with miniguns

Features & Improvements
  • Players can now control ships
    • Just kill the captain and go to the control wheel to control it
  • Hostage game mode
    • Place one or more hostages
    • The player has to get to the hostage to free them
    • After that, the hostage will follow the player (or stay if you want to)
    • The goal is to bring the hostage to a selected extraction zone
  • You can now choose between different crosshairs in the settings
  • Improved the hitmarker position (Now stays at the hit point)
  • Improved helicopter options
    • Added an option to not use missles
    • Added a skill slider to helicopters (Adjusts accuracy)
    • Mounted machine guns fire automatic bursts instead of full auto
    • Added a waypoint system for helicopters, so that you can choose paths for them
  • Added different tank secondary weapons
  • Updated rain visuals and ambient lighting
  • Improved pause menu
  • Improved settings panel
  • Settings can now be changed from the pause menu
  • Added an option to draw a 1x1m grid over the terrain
  • Added an option to snap the unit placement to the grid
  • Added effects for material melting gun impacts
  • Updated the steamworks API to improve the stability
  • Improved castle building
  • Balanced some SMGs to do more damage
  • Reduced startup lag
  • Ranged AI will no longer walk towards their dead target
  • Balanced black hole gun
    • It will grow to a size and shrink after that
  • Improved vehicle movement

Bug fixes
  • Fixed a bug that caused spider droids to not be destructable
  • Fixed that dropping the shield would put it on the bag
  • Fixed despawning heal fields in editor
  • Fixed AI placement in player vehicles
  • Fixed that handcuffed units get attacked
  • Fixed missing icons
  • Fixed that the player could not use siege weapons
  • Fixed full auto cannon behaviour
  • Fixed that the black hole gun did not affect vehicles
  • Fixed that the AI walks into deep water and die
  • Fixed some possible crash errors
  • Fixed fast tank movement
  • Fixed ranged units targeting
  • Fixed unsmooth helicopter rotations
  • Fixed a bug that caused planes to crash with bombs
  • Fixed future mech destruction
  • Fixed that changing the weapon in the respawn panel would reset the attachment data
  • Fixed vehicle shooting
  • Fixed that the player got stuck when trying to exit a battering ram

Next update
Actually there were some more features, like campaigns, planned for Alpha 29.
UnfortunatelyI don't have much time for the development at the moment, so that I decided to publish the existing new features and fixes now.
There will probably be some small patches in March to add the missing features and improve some areas of the game.
Basically the plan is to release the missing parts of Alpha 29 and 30 as soon as they are ready, so that you don't have to wait a month for the next major update.
Also thanks for all the suggestions and bug reports on Steam and Discord!
Ancient Warfare 3 - jni97
Discord
We now have a Discord server for Ancient Warfare 3. The plan is to use it for suggestions, bug-reports, discussions about the game and to make it easier to interact with the community. Patch notes of smaller updates and announcements will also be posted on Discord .
The community hub can still be used, but the plan is to switch to Discord as the main platform for the development.
You can join the server with this link: Discord Server

Alpha 0.28.2
In the last couple of weeks, the stability of the game has become a problem for some users! The latest patch fixes some crashes and adds more debug information to make it easier to find reasons for game crashes.
Jan 31, 2019
Ancient Warfare 3 - jni97
Alpha 28 is now available!


Thanks to everyone who reported bugs, suggested features and content and helped to improve the game. This is the changelog of version 0.28:

Content
  • New future content
    • Added a zombie grenade
    • Added a throwable turret
    • Added a material melting gun which shoots through units
    • Added a black hole gun
    • Added a repair beam
    • Added a laser grenade
    • Added a mech unit
    • Added a future tank
    • Added a spider droid
    • Added shield and heal field units
    • Added a unit for the EMP grenade
  • Added passive units
    • Passive units are decorative units which are doing a civil task
    • If they get attacked or an enemy gets close to them, they will run away
  • Added 2 new WW2 planes
  • Added a polar biome
    • This is an ocean biome with a lot of ice floes
  • Added shield and heal fields as objects
  • Added small decoration which do not affect the gameplay
    • Arrow
    • Bullet shells
    • Blood stain
    • Rubble pile
    • Rubble planks
    • Iron sheet
  • Added a medieval church
  • Added a medieval lantern
  • Added cross and T-way tranches
  • Added modular wood bridges
  • Added some small ammo packs

Features & Improvements
  • The player can now crouch (default key: Left Control)
  • Improved rifle and pistol idle, walk and run animations
  • Improved the game database stability to reduce loading errors
  • Improved the tank AI and navigation
    • Tanks can climb higher slopes
    • Tanks that got stuck will now try to move backwards to get unstuck
    • Improved the rotation of tank turrets to move at a constant speed
    • Fixed the rotation of tank turrets while driving over hills
    • Restricted the wheel rotation, so that vehicles don't get stuck because their wheel rotation is bugged
    • Fixed that wheels would jump from rotation to rotation
    • Tanks have much more power so that they have less problems to cross uneven terrain
  • Improved the rotation of siege weapons (constant rotation speed)
  • AIs will try to find a different target, if a target is already targeted by many units to reduce the 'horde' behaviour
  • The selected objects variant will get saved now
  • Made it easier to pick up objects by looking at them
  • Improved the crosshair and hitmarker
  • Add arrow trails for default arrows and bolts
  • Added an option to enable only melee units in the arena
  • Improved the visuals of burning vehicles
  • Improved the weapon rotations with scopes
  • Planes will try to not crash into each other now
      It can still happen that planes crash into each other if they are at high speed or tight room, but they are trying to avoid each it
  • Reduced the size of the game and improved the startup time

Bug fixes
  • Fixed a bug that caused the game to crash
  • Fixed a bug that caused snap traps to not work
  • Fixed that thrower units keep their weapons when they got killed
  • Fixed that the player go teleported to the ground if his equipment got changed
  • Fixed that ranged units were shooting too high or low
  • Fixed that vehicles exploded when they touched each other
  • Fixed a bug that caused melee units to walk in front of walls and stop there
  • Fixed a bug that caused the game to crash in 1 out of 10 starts of random battles
  • Fixed a bug that caused siege weapons to start to work before the battle started
  • Fixed a bug that caused saving and loading to not work on Linux and Mac OS
  • Fixed a bunch of scripting errors to improve the stability of the game
  • Fixed a bug that caused units to get killed by barbwire in the editor
  • Fixed a bug that caused tanks to be immune to grenades and bombs

Next update
The next update will be smaller update with the focus on improving some areas of the game by adding some new features and improving existing features. There will also be new content available.
You can find the roadmap here.

In addition to that, there is a new website available, which shows all commits to the development version, so that you always know which feature is currently being worked on. You can find it here: AW3 Commits

Also, there are plans to create a discord server for the game, if you guys want to. There are more updates for the workshop planned and I think discord is a good platform for discussions about workshop objects and the general development of the game, because there are more features and it's easier to discuss about things on Discord. So, just let me know what you think about that.
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