* The cover point system is now activated
* Ranged units will move behind cover if they think that it makes sense
Bug fixes
* Fixed a bug that caused the pathfinding system to crash
* Added some missing units
* Fixed the arsenal testing range
* Fixed missing icons of the spider droid objects
* Fixed the jittering of dead units with chinese helmets
In 3 months and 14 versions, 100+ bugs got fixed, 50+ features and 75+ content objects got added and many improvements have been made. Thanks for all the suggestions and bug reports! Also, from now on, small patch notes will get posted on Steam Below is a list of all patch notes of the development cycle from 21.06.2019 - 20.09.2019 (0.31.1 - 0.32.0)
Content
* Added world war weapon sights
* 1 reddot, 2 scopes
* Added apocalypse weapon attachments
* 3 weapon sights, 1 scope, 1 silencer, 1 laser
* Added a future silencer
* Added biodomes (7 variations) and a satellite dish
* Added 4 ancient greek temples
* Added a future weapon with a projectile that bounces off walls
* Added a chinese medieval helmet
* Added destroyed and deactivated spider droid objects
* Added tall hedges
* Added the MG34
* Added 5 new biomes
* Dry Alien Planet
* Ice Alien Planet
* Gas Alien Planet
* Lush Alien Planet
* Moon (low gravity)
* Added objects for the future era
* 4 alien pillars
* 10 buildings
* Solar panel
* Spaceship platform
* Antenna
* Barrel
* Large container
* 3 small container
* Lamp
* Gas bottle
* Wall
* Table
* Added shoes for players and custom units
* Default shoes
* Boots
* Rubber boots
* Medieval shoes
* Medieval boots
* Sandals
* Added face equipment for players and custom units
* You can choose as many equipment objects as you like to
* Bandana
* Beards
* World war and modern gas masks
* Elf ears
* Orc tusks
* Eye pathces
* Night vision device
* Head wraps
* Cigar
* Cyborg eye
* Glasses
* WMC rewards
* Added a future HMG (siege weapon)
* Added ceilin lights and spot lights
* Added a small tent
* Added reversed modular L-stairs
* Added fall conifer forest biome
* Added a futuristic dropship (WMC 34 reward)
* Added medieval unit statues (WMC 35 reward)
* Added skeleton corpses
* Added hedges
* Added the Kar98k (SR98, WMC 32 weapon)
* Added the FG 42 (S42)
* Added blue fire and dust particle effects
Features & Improvements
* Allied units will no longer ignore the player and push him around
* Editor settings for placed ranged weapons
* Choose the start bullet amount in the weapon
* Choose attachments for the weapon
* Improved all modern house models
* Doors and garages are animated
* Roads will now align with terrain
* Terrain editor improvements
* Added a setting to rotate the terrain brushes
* Added a linear ramp brush
* Improved autosaving
* There are 5 autosave slots which will cycle
* All units will look in the same direction now when spawning in conquest and KOTH
* Updated to a newer engine version
* This should improve the performance and improve the stability
* Improved the placement of wood and stone bridges
* Placement is based on the two end points
* Enabled none fog option
* Increased the maximum spectate camera height
* Added a target frame rate option
* This will work as a frame limiter if vsync is deactivated
* Added descriptions to the game settings
* You can now use left shift to speed up the height change while placing modular bridges
* Added new terrain height presets
* Flat desert
* Moon surface
* Desert hills
* Mountains
* Improved terrain editor
* UI Improvements
* Increased the maximum terrain height
* Speed setting for all tools
* New noise shapes
* Customizable road width
* Removed forced Vsync
* Still available as an option in the settings
* Custom unit creator Improvements
* UI improvements
* Shows attack range of units
* Unit range fixes
* Reduced the player control while jumping
* Removed motion blur
* Slightly improved the loading speed of game
* Improved ladders (Press the jump key to climb)
* Units will now try to move away after landing with a ship
* Units will now avoid each other while walking on ships
* Added a new sky material
* Added a max unit amount setting to unit spawners
* All unit spawners will only spawn units if there are currently less than x units in the battle
* Added custom unit support for conquest and KOTH
* Players can now create custom animal and siege units
* The player can swim now (based on a map setting in the player settings)
* Updated the unit placement list to show units as variants of other units
* Unit attack range will now affect tanks
* You can now place some objects on other objects like foundations, walls and towers
* Improved the way how object are being replaced after the terrain got changed
* Improved the landing of ships
* Increased the terrain edit radius
* Also improved the performance
* Players can now exit the air vehicle that they are flying with a parachute
* Most of the gun's projectiles fly twice as fast now
* Improved the editor selection performance
* Added a minimum limit of two levels to upload campaigns
* You can now place multiple conquest/KOTH spawn flags
* Ranged units will now be affected by the attack distance settings
* Added an option for the AC-130 to set the parachute unit target landing spot
* Updated the Steamworks API to improve the stability of steam functions
* Added zombie spawn points for zombie survival
* Parachute units will now try to find a landing spot on the terrain
* Added bullet impact effects
* Improved the ranged weapon handling
* Crosshair will show the impact point based on range
* Decreased the recoil recovery time
* Looking up/down will now move the head and arms instead of the body
* Improved the rendering performance
* You can now place trees, bushes and rocks in the editor
* Added different tank color variants (default, desert, snow, forest)
* Updated the unit and object icons
* Editor code Improvements
* If you notice editor bugs, please let me know in the #bug-reports channel
* Added an autosave on/off option in the game settings
Bug fixes
* Fixed pathfinding bugs and crashes on modular bridges
* Fixed a bug that caused roads to disappear in some cases
* Fixed a bug that prevented units from walking into future structures
* Fixed medieval mortars
* Fixed some unit icon problems of workshop units
* Fixed that controlling a clothed unit would remove the clothes
* Fixed that units could walk through destroyed vehicles
* Fixed that changing the terrain would destroy modular bridges
* Fixed that some siege weapons were allowed to be placed on ships
* Fixed the ship sail visuals
* Fixed that the player can fly with horses and siege weapons
* Fixed some loading bugs that affected the player equipment
* Fixed the barrel attachment position of the HSG shotgun
* Fixed the sight position for the S36
* ... + about 100 more bugs that got fixed
Usually small patch notes are only posted on discord, but since Alpha 31 will be published in many small updates instead of one big update, you can find the list of patch notes for the first half of the month below:
(New featues are available since Alpha 0.30.10)
Version 0.30.1 update notes
Fixed the terrain editor
Fixed fence placement
Fixed missing rain in first person
You can place floors above stairs now
Fixed flying units from CH53
Fixed helicopter rotations
Fixed a possible workshop error
Version 0.30.2 update notes
Fixed non tree areas
Fixed that empty vehicles would count as units
Fixed crouching passive units
Fixed flying units after building destruction
Version 0.30.3 update notes
Fixed modular building destruction in editor
Fixed that unit saving did not work
Added future minigun units
Fixed a bug that prevented the playing from shooting in vehicles
Fixed missing materials on small stone walls
Fixed a bug that prevented players from building a second floor
Fixed HUD visual bugs in the gladiator arena
Fixed random player rotations in first person
Fixed stair walking
Version 0.30.4 update notes
Switched wall banner icons
Fixed future minigun armored variants
Fixed duplicate unit entries in transport vehicles
Fixed a bug that caused the play button to not work if logging into steam failed
Fixed steam login on MacOS
Version 0.30.5 update notes
Increased editor object loading speed
Fixed a bug that caused units to not try to walk around units on guard mode and get stuck
Fixed that ranged units did not walk towards targets without line of sight
Version 0.30.6 update notes
Fixed the missing gatling gun model
Fixed horse vs horse movement
Fixed tank vs tank movement
Version 0.30.7 update notes
Fixed campaign update problems
Fixed vehicles after dropping units
Added workshop legal agreement message
Version 0.30.8 update notes
Improved the way how units exit transport vehicles
Improved the drop position for units from planes
Version 0.30.9 update notes
Fixed that vehicles were not moving after dropping units
Fixed the hostage mode
Fixed passive units on ships
Fixed some editor problems
Version 0.30.10 update notes
Features & Improvements
Added an option for planes to drop bomb carpets and leave the battle
Added an option for players to start in drop planes and drop helicopters
Added auto saving in a 2 minute interval to the editor
Added airdrop settings to filter the equipment in airdrops
Selecting the player will show the player settings now
Bug fixes
Fixed not working hostages
Fixed player rotations in planes
Fixed that zombie survival game elements started before the battle started
Fixed that bombs didn't deal any damage to CCKWs
Fixed that units would target not moving passive units
Version 0.30.11 update notes
Features & Improvements
Added clothing items to each faction
Added 2 clothing slots to the player and custom unit equipment
Added clothing color customization
Added weapon attachments to the custom unit editor
Added the BBD Revolver (Requested weapon from the winner of the Weekly Map Compeition 26)
Bug fixes
Fixed a bug that caused guard towers to be invisible with destruction deactivated
Fixed a bug that caused automatic wall factions to be wrong
Fixed that the CCKW wasn't able to kill units by running them over
Fixed the arena game mode
Fixed the weapon attachment problems in the arsenal
Fixed that custom units without weapons would not deal damage
Fixed a bug that causes a reset of the drop position of planes/helicopters/transport vehicles
Fixed a bug that caused some horses to belong to the wrong faction
Other If you want to suggest something, give feedback or just want to get involved into the development, make sure to join the discord server The old version (alpha 29) is still available on a branch. Just in case that there are any game breaking issues.
Just kill the captain and go to the control wheel to control it
Hostage game mode
Place one or more hostages
The player has to get to the hostage to free them
After that, the hostage will follow the player (or stay if you want to)
The goal is to bring the hostage to a selected extraction zone
You can now choose between different crosshairs in the settings
Improved the hitmarker position (Now stays at the hit point)
Improved helicopter options
Added an option to not use missles
Added a skill slider to helicopters (Adjusts accuracy)
Mounted machine guns fire automatic bursts instead of full auto
Added a waypoint system for helicopters, so that you can choose paths for them
Added different tank secondary weapons
Updated rain visuals and ambient lighting
Improved pause menu
Improved settings panel
Settings can now be changed from the pause menu
Added an option to draw a 1x1m grid over the terrain
Added an option to snap the unit placement to the grid
Added effects for material melting gun impacts
Updated the steamworks API to improve the stability
Improved castle building
Balanced some SMGs to do more damage
Reduced startup lag
Ranged AI will no longer walk towards their dead target
Balanced black hole gun
It will grow to a size and shrink after that
Improved vehicle movement
Bug fixes
Fixed a bug that caused spider droids to not be destructable
Fixed that dropping the shield would put it on the bag
Fixed despawning heal fields in editor
Fixed AI placement in player vehicles
Fixed that handcuffed units get attacked
Fixed missing icons
Fixed that the player could not use siege weapons
Fixed full auto cannon behaviour
Fixed that the black hole gun did not affect vehicles
Fixed that the AI walks into deep water and die
Fixed some possible crash errors
Fixed fast tank movement
Fixed ranged units targeting
Fixed unsmooth helicopter rotations
Fixed a bug that caused planes to crash with bombs
Fixed future mech destruction
Fixed that changing the weapon in the respawn panel would reset the attachment data
Fixed vehicle shooting
Fixed that the player got stuck when trying to exit a battering ram
Next update Actually there were some more features, like campaigns, planned for Alpha 29. UnfortunatelyI don't have much time for the development at the moment, so that I decided to publish the existing new features and fixes now. There will probably be some small patches in March to add the missing features and improve some areas of the game. Basically the plan is to release the missing parts of Alpha 29 and 30 as soon as they are ready, so that you don't have to wait a month for the next major update. Also thanks for all the suggestions and bug reports on Steam and Discord!
We now have a Discord server for Ancient Warfare 3. The plan is to use it for suggestions, bug-reports, discussions about the game and to make it easier to interact with the community. Patch notes of smaller updates and announcements will also be posted on Discord . The community hub can still be used, but the plan is to switch to Discord as the main platform for the development. You can join the server with this link: Discord Server
Alpha 0.28.2
In the last couple of weeks, the stability of the game has become a problem for some users! The latest patch fixes some crashes and adds more debug information to make it easier to find reasons for game crashes.
Thanks to everyone who reported bugs, suggested features and content and helped to improve the game. This is the changelog of version 0.28:
Content
New future content
Added a zombie grenade
Added a throwable turret
Added a material melting gun which shoots through units
Added a black hole gun
Added a repair beam
Added a laser grenade
Added a mech unit
Added a future tank
Added a spider droid
Added shield and heal field units
Added a unit for the EMP grenade
Added passive units
Passive units are decorative units which are doing a civil task
If they get attacked or an enemy gets close to them, they will run away
Added 2 new WW2 planes
Added a polar biome
This is an ocean biome with a lot of ice floes
Added shield and heal fields as objects
Added small decoration which do not affect the gameplay
Arrow
Bullet shells
Blood stain
Rubble pile
Rubble planks
Iron sheet
Added a medieval church
Added a medieval lantern
Added cross and T-way tranches
Added modular wood bridges
Added some small ammo packs
Features & Improvements
The player can now crouch (default key: Left Control)
Improved rifle and pistol idle, walk and run animations
Improved the game database stability to reduce loading errors
Improved the tank AI and navigation
Tanks can climb higher slopes
Tanks that got stuck will now try to move backwards to get unstuck
Improved the rotation of tank turrets to move at a constant speed
Fixed the rotation of tank turrets while driving over hills
Restricted the wheel rotation, so that vehicles don't get stuck because their wheel rotation is bugged
Fixed that wheels would jump from rotation to rotation
Tanks have much more power so that they have less problems to cross uneven terrain
Improved the rotation of siege weapons (constant rotation speed)
AIs will try to find a different target, if a target is already targeted by many units to reduce the 'horde' behaviour
The selected objects variant will get saved now
Made it easier to pick up objects by looking at them
Improved the crosshair and hitmarker
Add arrow trails for default arrows and bolts
Added an option to enable only melee units in the arena
Improved the visuals of burning vehicles
Improved the weapon rotations with scopes
Planes will try to not crash into each other now
It can still happen that planes crash into each other if they are at high speed or tight room, but they are trying to avoid each it
Reduced the size of the game and improved the startup time
Bug fixes
Fixed a bug that caused the game to crash
Fixed a bug that caused snap traps to not work
Fixed that thrower units keep their weapons when they got killed
Fixed that the player go teleported to the ground if his equipment got changed
Fixed that ranged units were shooting too high or low
Fixed that vehicles exploded when they touched each other
Fixed a bug that caused melee units to walk in front of walls and stop there
Fixed a bug that caused the game to crash in 1 out of 10 starts of random battles
Fixed a bug that caused siege weapons to start to work before the battle started
Fixed a bug that caused saving and loading to not work on Linux and Mac OS
Fixed a bunch of scripting errors to improve the stability of the game
Fixed a bug that caused units to get killed by barbwire in the editor
Fixed a bug that caused tanks to be immune to grenades and bombs
Next update The next update will be smaller update with the focus on improving some areas of the game by adding some new features and improving existing features. There will also be new content available. You can find the roadmap here.
In addition to that, there is a new website available, which shows all commits to the development version, so that you always know which feature is currently being worked on. You can find it here: AW3 Commits
Also, there are plans to create a discord server for the game, if you guys want to. There are more updates for the workshop planned and I think discord is a good platform for discussions about workshop objects and the general development of the game, because there are more features and it's easier to discuss about things on Discord. So, just let me know what you think about that.