Some jobs in Quill are too darn big for you to do alone! Introducing Friends & Family, a substantial new gameplay feature for Kynseed.
On your farm, you'll have the opportunity to assemble a team of eager friends who will join forces with you to construct larger structures such as composters, tool sheds, greenhouses, and more. You can even breathe new life into a towering windmill, restoring it to its former glory.
But it doesn't stop there. Abandoned houses are awaiting your attention, ready to be refurbished and made available for new villagers seeking a place to call home.
Recently, Hob attacks have forced some unfortunate villagers into temporary shelter at a village refuge. With the support of your trusted companions, you can help these displaced residents return to their rightful homes, where they truly belong.
And there's more! Rally your best team to mend broken bridges, allowing access across the rivers and unlocking new possibilities.
This feature is another example of how we've been working hard to join the dots between existing game features, elevating the significance of the relationships you forge with your family and fellow villagers, as well as the valuable items you gather throughout the regions.
Rest assured, our dedication to enhancing the connection with your family, particularly those who have departed Willowdown Farm, remains unwavering. They shall reappear in due time, for those who still walk among the living, that is! More details to follow.
Next, though, we will look at a new Progress Screen.
Hobs have been seen roaming with menaces for the first time, actually within the regions of Quill.
Nasty Hags place strange Totems around the land. The Hobs are mesmerised by the dark whispers coming from the Totem and are driven to strip that area of all its resources! Flowers wilt. Fish are taken. Fruit and berries are stripped from their trees and bushes. Crops will not grow. If the Totems spread, Quill will be laid barren!
So, the player will be called upon to seek out the Totems and enter the rifts they created to allow the Hobs to step through to invade the area. From there, you will have a one-room battle, free from the threat of death, in which to bash some baddies, restore order and collect some decent loot, to boot. Destroy the rifts, and the Totem is exposed for one final battle, whereafter you are showered with rewards for destroying the evil structure!
If you don't fancy going into battle, just equip and send your family!
This feature adds some extra jeopardy to the world and helps improve the overall sense of growing danger, orchestrated by the sinister creature that lurks within Toughwood…
Our next feature is called 'Friends & Family'. This feature links both Customisation & Totems together but does so, so much more. More information in a few days, but until then, our tiny team needs to return to work!
We've checked every single review on Steam since release to analyse what people liked, disliked and wish we'd already included. We don't want to add features just for the sake of it. They all need to add depth and fun and complement the very best of the current game.
So, allow us to introduce the first Big Build addition: Customisation.
In the upcoming update, players will gain the power to personalise both the interior and exterior of their farms. We have curated an extensive catalogue of over 500 items for you to utilise, with the added ability to customise their colours and precisely nudge them into position, enabling you to refine your designs.
Imagine constructing new rooms within your farmhouse by erecting walls, selecting unique wall and floor designs, and adorning these rooms with curious pictures and decorations. But that's not all! Outside, you'll have the freedom to clear areas for additional cultivation plots, plant fruit bushes, erect buildings, decorate to your heart's content, and much, much more.
Moreover, your farming domain can expand beyond its current boundaries as you seize the opportunity to purchase neighbouring patches of land.
We can't wait to share more of the features in Customisation with you over the coming weeks. Rest assured, we're diligently working on feature videos which will guide you through the intricacies of these new additions.
But wait, there's more! In a short while, we'll be announcing another extraordinary feature called 'Totems'...
Today, we are thrilled to share with you the first of many exciting content reveals we have planned.
Without further ado, we present to you the official name and logo of the update that has occupied our time and efforts since just before the arrival of spring: 'The Big Build Update'!
In the upcoming posts, we will be unveiling each new feature individually to avoid spoiling the surprise. However, we can assure you that this game update will introduce three massive game modes and a plethora of quality of life improvements.
Now, let's delve into the essence of our enchanting logo and the significance of its name. What hints can you gather from these delightful elements?
But fear not, dear reader, for we shall return shortly with the announcement of the first new feature, which is - ah, hang on...
Apologies for the brief moment of excitement – I got a little carried away there!
We’ve been building a BIG new update, the name and logo of which we will show you next week! Then in the following days we’ll start going through all the cool features heading your way!
Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.
If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).
Here is today's changelog:
Cʜᴀɴɢᴇʟᴏɢ ❌ Fix for tutorial prompts crashing ❌ Fix for crash uprooting if you have a baby child ❌ Fix to push larder contents to the inventory if it no longer matches the same item category ❌ Fix for players getting stuck in bed after a cutscene ❌ Guard fix for rare music crash
Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.
If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).
There will be a longer gap till our next update as we are focussing on introducing some new improvements and features based on a mix of our previous roadmap, new ideas and community feedback. We'll share more details on these as soon as we're ready!
Here is today's changelog:
Cʜᴀɴɢᴇʟᴏɢ 🔷 Can choose player head when starting the game 🔷 Can alter the name of your sibling 🔶 Summerdown villager npc improvement pass (mostly adult sprites) 🔶 Adjustments to local map icons 🔶 Alternate gamepad visuals for playstation/switch controllers available under Options->UI->Gamepad display type 🔶 Dating gifting allows any normal gift but is limited at cook meal stage to cooked food only 🔶 Dandelions reclassified as flowers to not be affected by herbs curse that would stop them growing 🔶 Healing creams do additional healing based on star rating 🔶 Fae markets lemonade stand is up to 25 brass limit 🔶 Adjust dance gifting to give more stat boost and less friendship points 🔶 Blacksmith balance adjustments 🔶 Durability bar changes - 1 extra star is awarded for filling it entirely 🔶 Sharpness bar changes - filling to the green zone will enhance durability, red zone will reduce durability 🔶 Some additional dialogue for npcs at market stalls 🔶 Combined apothecary storage units into one by the counter ❌ Fix for dates when npcs are working to point to their work location and initiate the date ❌ Fix Kynseed tree appearing cutoff on map ❌ Fix for adult children appearing as children when picking successor ❌ Fixed a few minor level issues with navigation and layering ❌ Fix for player child shrinking while as a shop worker in certain situations ❌ Prevented dandelion as a like/dislike for any npc ❌ Fix for Homestead tavern icon appearing outside map ❌ Fix for npcs following through walls ❌ Fix for offset of npcs going through doors leading to them partially going too far from the middle ❌ Guard fix for rare crash for level regions on loading a level
Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.
If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).
Here is today's short changelog:
Cʜᴀɴɢᴇʟᴏɢ ❌ Fix for crash levelling up fishing rod ❌ Fix for crash with gluttons trough ❌ Fix for potential hang on buying shop if the player has large amounts of money
Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.
If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).
Here is today's changelog:
Cʜᴀɴɢᴇʟᴏɢ 🔷 Campfires placed around the world which allow the adult player to sleep and save 🔶 Vale villager npc improvement pass (mostly adult sprites) 🔶 Slingshot minigame added for ranged tutorial task 🔶 Tool level information is clearer in inventory about the current level and requirements for item ratings 🔶 Additional dialogue gifting reactions for family 🔶 Additional dialogue for dating 🔶 Last seed planted highlighted on planting new ones if available 🔶 Limiting characters to one noticeboard task of each type at any one time 🔶 Adjusted balance on family orders 🔶 Pet care raises Stamina by 1xp 🔶 Collect Honey raises Toughness by 2xp while mood goes down by -2 🔶 Farm raises Strength by 2xp while mood goes down by -2 🔶 Socialise raises Charm and Barter by 1xp 🔶 Adjusted Feinters Slab date spot location 🔶 Adjusted disliked items for new babies 🔶 Slightly adjusted traits on Bowing Nancy and Poppy 🔶 Calendar trader entries combined to one per day 🔶 Perk point unlock presentation improved 🔶 Cutting grass presentation improved 🔶 Bucket collecting ui improvement 🔶 Further adjustments to ponds in Fae areas 🔶 Adjusted contrast on Abysstone items ❌ Guard fix against a possible crash while changing level ❌ Fixed marriage cutscene character appearance ❌ Fix for glutton trough not feeding animals while outside the level ❌ Fix where rain doesn't water crops outside the current level ❌ Repositioned some markers in North Gate for digging and lost items ❌ Fix for Ash staying around Cuckoo Wood after the task completes ❌ Fix throwing minigame allowing negative brass values ❌ Fix for golden egg to respawn seasonally ❌ Fix for date circle in first marriage task appearing in the wrong level ❌ Fix for mousewheel setting saving ❌ Fix to reduce dogs targetting empty nodes in combat
Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.
If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).
Here is today's very short changelog:
Cʜᴀɴɢᴇʟᴏɢ ❌ Fix for crash after dying and picking an heir if you hadn't been to the farm after loading your save