Today, we are thrilled to share with you the first of many exciting content reveals we have planned.
Without further ado, we present to you the official name and logo of the update that has occupied our time and efforts since just before the arrival of spring: 'The Big Build Update'!
In the upcoming posts, we will be unveiling each new feature individually to avoid spoiling the surprise. However, we can assure you that this game update will introduce three massive game modes and a plethora of quality of life improvements.
Now, let's delve into the essence of our enchanting logo and the significance of its name. What hints can you gather from these delightful elements?
But fear not, dear reader, for we shall return shortly with the announcement of the first new feature, which is - ah, hang on...
Apologies for the brief moment of excitement – I got a little carried away there!
We’ve been building a BIG new update, the name and logo of which we will show you next week! Then in the following days we’ll start going through all the cool features heading your way!
Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.
If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).
Here is today's changelog:
Cʜᴀɴɢᴇʟᴏɢ ❌ Fix for tutorial prompts crashing ❌ Fix for crash uprooting if you have a baby child ❌ Fix to push larder contents to the inventory if it no longer matches the same item category ❌ Fix for players getting stuck in bed after a cutscene ❌ Guard fix for rare music crash
Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.
If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).
There will be a longer gap till our next update as we are focussing on introducing some new improvements and features based on a mix of our previous roadmap, new ideas and community feedback. We'll share more details on these as soon as we're ready!
Here is today's changelog:
Cʜᴀɴɢᴇʟᴏɢ 🔷 Can choose player head when starting the game 🔷 Can alter the name of your sibling 🔶 Summerdown villager npc improvement pass (mostly adult sprites) 🔶 Adjustments to local map icons 🔶 Alternate gamepad visuals for playstation/switch controllers available under Options->UI->Gamepad display type 🔶 Dating gifting allows any normal gift but is limited at cook meal stage to cooked food only 🔶 Dandelions reclassified as flowers to not be affected by herbs curse that would stop them growing 🔶 Healing creams do additional healing based on star rating 🔶 Fae markets lemonade stand is up to 25 brass limit 🔶 Adjust dance gifting to give more stat boost and less friendship points 🔶 Blacksmith balance adjustments 🔶 Durability bar changes - 1 extra star is awarded for filling it entirely 🔶 Sharpness bar changes - filling to the green zone will enhance durability, red zone will reduce durability 🔶 Some additional dialogue for npcs at market stalls 🔶 Combined apothecary storage units into one by the counter ❌ Fix for dates when npcs are working to point to their work location and initiate the date ❌ Fix Kynseed tree appearing cutoff on map ❌ Fix for adult children appearing as children when picking successor ❌ Fixed a few minor level issues with navigation and layering ❌ Fix for player child shrinking while as a shop worker in certain situations ❌ Prevented dandelion as a like/dislike for any npc ❌ Fix for Homestead tavern icon appearing outside map ❌ Fix for npcs following through walls ❌ Fix for offset of npcs going through doors leading to them partially going too far from the middle ❌ Guard fix for rare crash for level regions on loading a level
Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.
If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).
Here is today's short changelog:
Cʜᴀɴɢᴇʟᴏɢ ❌ Fix for crash levelling up fishing rod ❌ Fix for crash with gluttons trough ❌ Fix for potential hang on buying shop if the player has large amounts of money
Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.
If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).
Here is today's changelog:
Cʜᴀɴɢᴇʟᴏɢ 🔷 Campfires placed around the world which allow the adult player to sleep and save 🔶 Vale villager npc improvement pass (mostly adult sprites) 🔶 Slingshot minigame added for ranged tutorial task 🔶 Tool level information is clearer in inventory about the current level and requirements for item ratings 🔶 Additional dialogue gifting reactions for family 🔶 Additional dialogue for dating 🔶 Last seed planted highlighted on planting new ones if available 🔶 Limiting characters to one noticeboard task of each type at any one time 🔶 Adjusted balance on family orders 🔶 Pet care raises Stamina by 1xp 🔶 Collect Honey raises Toughness by 2xp while mood goes down by -2 🔶 Farm raises Strength by 2xp while mood goes down by -2 🔶 Socialise raises Charm and Barter by 1xp 🔶 Adjusted Feinters Slab date spot location 🔶 Adjusted disliked items for new babies 🔶 Slightly adjusted traits on Bowing Nancy and Poppy 🔶 Calendar trader entries combined to one per day 🔶 Perk point unlock presentation improved 🔶 Cutting grass presentation improved 🔶 Bucket collecting ui improvement 🔶 Further adjustments to ponds in Fae areas 🔶 Adjusted contrast on Abysstone items ❌ Guard fix against a possible crash while changing level ❌ Fixed marriage cutscene character appearance ❌ Fix for glutton trough not feeding animals while outside the level ❌ Fix where rain doesn't water crops outside the current level ❌ Repositioned some markers in North Gate for digging and lost items ❌ Fix for Ash staying around Cuckoo Wood after the task completes ❌ Fix throwing minigame allowing negative brass values ❌ Fix for golden egg to respawn seasonally ❌ Fix for date circle in first marriage task appearing in the wrong level ❌ Fix for mousewheel setting saving ❌ Fix to reduce dogs targetting empty nodes in combat
Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.
If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).
Here is today's very short changelog:
Cʜᴀɴɢᴇʟᴏɢ ❌ Fix for crash after dying and picking an heir if you hadn't been to the farm after loading your save
Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.
If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).
Here is today's changelog:
Cʜᴀɴɢᴇʟᴏɢ 🔶 Invert mousewheel and pad radial options 🔶 Add highest/lowest star ingredients buttons for cooking 🔶 Adjust price that animal buyers will pay for dogs to match existing good store dogs for sale 🔶 Dig spots only respawn on entering a level on a new day 🔶 Adjust apothecary balance to not give rep on a failed cure 🔶 Adjusted spawn rate during good store help task 🔶 Age up can be fast forwarded if more than 5 years are ticking up 🔶 Some tweaks to hair colors and how they appear on the kid faces 🔶 Limited Dandy Leon's appearance to market/goddess days 🔶 Switched cooking skill requirements round for a couple of skills 🔶 Slight adjustment to shop unlock rank requirements for when and which customers appear from other areas ❌ Fix where good store workers wouldn't work outside the level ❌ Fix for Copperpot blacksmith worker standing too far back ❌ Adjusted cooking spots for Willowdown Farm ❌ Fix for case where certain shop workers could turn up as shoppers ❌ Fix for flower bloom to show in the correct levels for the duration of the event ❌ Fix for wedding/Pott popup appearing before line said ❌ Fix where fruit farming order could get stuck on returning to the level ❌ Shop mails using brass coin ❌ Fix for talking to NPCs through house walls ❌ Fix for a few levels where you could walk out of bounds ❌ Fix for Woemarsh apothecary specialisation showing a merged appearance ❌ Fix where after crafting a recipe you could walk through the counter ❌ Babies only give gifts at friendship levels once you gift them as a kid ❌ Fix case where throwing minigame could let you go into negative numbers ❌ Fixed insects not showing if the last seen inventory screen was collections ❌ Fix for squirrels appearing on water ❌ Fix for owl flying behind scenery during combat ❌ Fix for enemy health bar sometimes disappearing at low health ❌ Fix for item duplication bug with fishing rod ❌ Fix for birthdays for dead characters showing on the calendar ❌ Fix for cursor being in the wrong place for feeding pets ❌ Fix extra stamina points appearing when the counter goes critical ❌ Fixed the chance of getting stuck infinite stun during some combat situations ❌ Fix where npc could double up going to the tavern ❌ Fix characters showing for work when trapped in combat areas ❌ Fix where door auto opens while riding a pig ❌ Fix kynseed tree flowers growing into the water ❌ Fix for fish getting stuck to the lure by quickly casting ❌ Fix Apply Repel favour not working when gifting an item with that trait ❌ Fix for Fairweather acting if he can still sell you things if the 3 items for the year have already been claimed ❌ Fix grandmaster bar appearing if you loaded a save with it and then loaded an earlier save without it
Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.
If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).
Here is today's changelog:
Cʜᴀɴɢᴇʟᴏɢ ❌ Fix for crash if the player's family took part in annual dance events ❌ Fix for stock ordering not working when clicking with the mouse
Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.
If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).
Here is today's changelog:
Cʜᴀɴɢᴇʟᴏɢ 🔶 Cravings make shoppers willing to accept higher prices on the shelves while active 🔶 The upgrade to bakers dozen and potion preparation specialisation perks works for any star rating 🔶 Good store shelf restocking selects the most valuable items in the cupboard first 🔶 Family farming order is a little more effective while outside the farm to water crops and gather fruit 🔶 Shops only get a small absent bonus during skipped years if the player has workers/kids or a spouse 🔶 Pigs now have idle anims 🔶 Proverbs page now uses click to view the proverbs 🔶 Changed an exploration skill icon 🔶 Slight adjustments to lost item spots in Twanging Gardens and Burial Grounds 🔶 Spouses can be dated 🔶 Adjusted family chest position for Mellowbrook blacksmith house ❌ Fix for brass caught with fishing rod appearing in inventory instead of converting to currency ❌ Fix for Gummy Mushroom rating using accuracy up rather than down ❌ Fix for children studying to find the right location on loading the level ❌ Fix where children weren't getting xp if sleeping outside the same level ❌ Fix child getting xp/mood changes for orders while they were working ❌ Stopped the Binding Band getting lost in the mailbox which prevented the marriage task continuing, you have to gift it in person now to complete the task step ❌ Fix where a care for pets order gets stuck trying to fill the trough back up and potentially feeding the wrong animals ❌ Fix for gathering ignoring other loadout part if sword is equipped in left slot for non-combat gather ❌ Fix where a shift change of your workers could lead to a clone appearing ❌ Guard fix for rare crash on looking at the results of gathering ❌ Fix to prevent wasting tokens trying to go beyond 20 on any stats ❌ Fix for charm trait task ❌ Fix for some later story tasks not completing ❌ Fix thatterway issue with cooking noticeboard task ❌ Fix for mouse interaction with objects behind pinned tasks in the top left ❌ Fix for Fae portraits in blacksmith orders ❌ Fix for animal behaviour where it can stop following at night if an item is nearby ❌ Fix for a few generated kid npc sleeping sprites ❌ Fix for trait tasks involving the task giver ❌ Chicks shouldn't inflate with gassy apple ❌ Star Sapphire NPC task tweak to allow it to complete correctly ❌ Fix for white numbers showing up on the map ❌ Fix for flying head appearing onscreen in combat when hit ❌ Fix for character sheet gamepad navigation when npc's likes and dislikes are not known ❌ Fix for gathering of npcs at outhouses ❌ Fix for remove task button not actually removing the task ❌ Fix for characters overlapping while praying at goddess statues ❌ Fixed a few fishing areas where fish could get out of the visible pond area in Poppyhill and Candlewych Village ❌ Adjusted npc baby positions in their cribs ❌ The mini '!' on What's happening chat now clears after the favour was accepted