Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.
If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).
Here is today's changelog:
Cʜᴀɴɢᴇʟᴏɢ ❌ Fix for worker xp not going up ❌ Fix for assigning crafting worker who is no longer alive
Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.
If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).
Here is today's changelog:
Cʜᴀɴɢᴇʟᴏɢ 🔶 Can only gather one Bumpa milk per day 🔶 Grown moss uses rating conditions 🔶 Reduced shop specialisation costs 🔶 Worker level and xp in shops now properly shown 🔶 Adjusted worker mood icon for neutral face 🔶 Remember the tab for tasks/map for when you access it again ❌ Fix for milk delivery tasks not showing the task gift option ❌ Fix for crash on certain combat loot with exotic cure perk ❌ Fix for apoth tradeins in Candlewych Village not making their way to the counter ❌ Fix for some workers navigation to craft in shops ❌ Fixed Elite Fachen with 1 hp ❌ Fix for some incorrect ages showing on calendar ❌ Fix for banshee crash ❌ Moon summon skill only works in combat rooms ❌ Pott questions don't linger if returning to the title screen ❌ Fix for accessing Family Scheduler when there are overflow items from the larder to pick up
Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.
If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).
Here is today's changelog:
Cʜᴀɴɢᴇʟᴏɢ 🔷 Pixel portrait mode added and enabled by default (options -> UI tab to change) 🔷 Can hold seeds overhead and plant 🔶 Bonus damage to swords based on star rating 🔶 Improved presentation on some game moments 🔶 Shop worker speeds double for crafting in apothecary and serving customers 🔶 Shop worker base pay for apothecary/good store reduced to 2b from 3b 🔶 Adjusted Jam/Stew minigames to be more lenient 🔶 Adjusted spacing on sim pathing ❌ Don't allow the gaining skills story task to be deleted and recover the task if it was ❌ Slingshot given to the player on buying a shop so it can't be sold making it unrecoverable unless you sell the shop (if you already have the shop prior to this fix it'll be given on loading the save) ❌ Prevent gifting of bow to npcs and recover it if missing ❌ Fix for pet loadout crash ❌ Fix for workers still working after shop sold ❌ Fix for unintended seasonal contest rewards ❌ Fix for crash on teleporting between levels ❌ Fix for gardening out of level crash in some circumstances ❌ Guard fix for rare auction crash ❌ Fix some monsters getting 0 counter damage ❌ Blacksmith crafting calculations corrected ❌ Saves now save to .tempnew then replace the existing file (creating .backup of the old one if present) ❌ Taking part in races counts for the Kynseed tree challenge ❌ Fix potential cause for time travelling on returning to fairweather and returned players with stock on order to the correct year ❌ Fix for Its Raw achievement not unlocking on steam ❌ Fix for Remnant dagger crash
Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.
If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).
Here is today's changelog:
Cʜᴀɴɢᴇʟᴏɢ 🔷 Keyboard controls for accessing star rating of items 🔶 Reduced base pay of blacksmith workers to 2b from 3b 🔶 Added signs for when Fae markets are active 🔶 Made letter from Twig instructions clearer 🔶 Tin items for blacksmith prices increased 🔶 Increased speed of blacksmith worker crafting 🔶 Cannot sell dandelions at the lemonade stand 🔶 Kynseed tree challenge for feeding animals works on personally feeding them once per day 🔶 Fix for wishing well brass 🔶 Able to access options menu for keybinding remapping during bubble help tutorial ❌ Fix with Good store work experience task removal ❌ Fix where low stats made the wheel go into negative numbers ❌ Fix for Mother Hubbard's first skill not counting towards task progress ❌ Prevented future generation npcs from having story tasks while babies/kids ❌ Fix for selling containers with contents repeatedly ❌ Fix for case where auction could lock up ❌ Several preventative fixes for rare UI crashes
Thanks to all of you for your support, whether by sending in bugs, for leaving a review letting us know what you think, for hanging out in the community, or even simply playing the game.
If you are getting any issues, please send them in for us to look at (via discord or mailing bugs@kynseed.com).
Here is our first release changelog:
Cʜᴀɴɢᴇʟᴏɢ 🔷 Switchover to 64 bit exes to fix crashes on loading (there is a 32-bit branch to fall back on if required) 🔷 Added a button to access the wiki ❌ Fix for crash on opening inventory ❌ Guard fix for crash on looking at help on Jam recipes ❌ Postal strike ended affecting baby delivery ❌ Fix for gifting Woemarsh NPCs via mailbox ❌ Fix for competitions not closing after the end of the day
The wait is over. We are proud to finally let v1.0 free into the gaming hands of our fantastic friends and followers. Of course, it wouldn't have happened without your support, so feel free to give yourself a hefty pat on the back.
Don't forget that you will have to start a new game with the launch version. Previous saves from earlier versions will no longer be compatible with the game. However, we will be offering an older branch of the game on Steam for those who would like to play on their older saves.
There will be plenty of new content to see at the start of the game, so don't worry!
Does our small but perfectly formed development team have time to rest? No, of course not!
Whilst you are all hopefully thoroughly enjoying wandering around Quill, discovering the secrets of the story and starting families, we will be cracking on. There is loads of new content to come over the following weeks, months and hopefully years. We've got new characters to meet, the Tavern will become ownable, and there will be new story seasons to entertain.
There will also be added polish, and we are waiting with our design dept whiteboards and coding keyboards at the ready to respond to any gameplay feedback we are lucky enough to receive.
So, this is by no means the end, but it is the end of the beginning. Let's go adventuring - once upon a lifetime!
As part of our launch celebration and promotion, we are delighted to announce a cheeky treat for our favourite Kynseed players, crafted by our very best castle carpenters.
We bring you the 'Bonus Bog'.
Now, we are aware that the word 'bog', is a largely British colloquialism, so also consider it our 'Token Toilet', 'Rare Restroom' or 'Wicked WC' .
There are three new exclusive toilet designs to choose from. These are creatively named 'Kid' 'Monster' and 'Nature'.
This is a special bonus for those of you who have already supported us by purchasing Kynseed during Early Access and those future players who purchase the game within one week of launch*.
These lovingly crafted outhouses will not be available again after December 13th 2022, so don't miss out on your chance to decorate your outhouse...with our colourful designs we mean!
Love,
* Within one week of launch will end on December the 13th at the same time of day that the game is launched, currently planned for 15:00 GMT but subject to change.
In celebration of the upcoming launch on December 6th, we're giving away a copy of Kynseed to five lucky people!
To enter this giveaway, all you need to do is head over to our Discord server, go to the #polls-and-giveaways channel and click the button underneath the post. Sounds simple, eh?
As we hit our final week before release, we thought we would prepare you for the dangers of the dark forests with this little video.
In Kynseed, you can optionally decide to forage for materials and loot in the monster-infested places of the land.
You can prepare your loadout with Wards, Charms, Effigies and even pets!
Take some nourishing food and select a couple of swords you can switch at will, each with advantages against certain monster types. You should also keep an eye on the weather and certain special events which may affect how the combat plays out!
So grab your weapons and items and get clobberin’!
The time is nearly here for you all to eagerly leap upon the goods cart as it leaves the castle. We are still working away by candlelight, tuning and polishing our humble game for you. The scribes in the cellar have nearly finished the text, but there is still more going in as we speak.
There are over 125,000 words in the game, and we have gone through thousands of quills and barrels of ink. We have to prioritise our time with a small team, so our lantern focus is on the initial launch. This means that on Dec 6th, V1.0 of Kynseed will be English-language only.
We feel that every item description, piece of lore, wordplay, pun and babble of charming dialogue deserves the love and attention our community will appreciate; as they cross time zones and language barriers for your pleasure.
We will be working with our localisation partners to ensure justice is done and that those who speak the many wonderful languages of the world can enjoy the game without having to work out what on earth most of the jokes and references are. It’s hard enough in English, never mind German, Portuguese, or Korean!
We will post a Localisation Roadmap in the next month or so, detailing when you can expect a translation and where in the world our flying pigs will land.