Kynseed - Lionbum


Greetings Seedings!

What is that smell coming from the castle kitchens?
Hmmmm smells like some sort of freshly baked pie!
Our stomachs are rumbling like distant thunder.
Let's head downstairs and see what's cooking, in the Oven Ready Cooking Update.

RECIPE BOOK
What better way to start your culinary career than with a good old fashioned Recipe Book.
Collect recipes and flick through the jam-encrusted pages in search of marvellous meals.
There are 7, yes SEVEN different cooking minigames to try as you whip up a creamy frenzy of fantastical foodstuffs.



SOUPS
Thick, creamy, tasty, homely, simple.
But enough about me! Let's talk soups.
Simply grind your ingredients in the Hob, before you put it on the hob.
Confused?
Well, it will all make sense.
Just time the arrow to the groove in this simplest of soup-making sections.



STEWS
Do people called Stu like stew? Does Stewart make stew art?
How much stew could a Stu stew if a stewing stew could stew stew?
Who knows?
In this minigame, you must choose the ingredients and add them to the pot in the right order.
The timers will flip one by one so try to get them all to finish at the same time!



JAMS
We're jammin'!
Yes, preserve your preserves for posterity with the jam making!
Chop up your berries and pop them in the pot before the sands of time run out.
Watch the temperature and always try to keep it balanced.
Hmmm sticky, sweet and jam-packed with goodness.



PIES
Rollin' rollin' rollin',
Keep that pastry rollin',
Rollin' rollin' rollin'
Raw dough!
The world is a much better place with pastry on your face.



PUDDINGS
Puddings always bring glad tidings, as well as adding a few inches to the waistline.
Fairly simple to make, just make sure you don't burn them in the kiln.
I just realised I am drooling as I type this, but...must...resist...puddings...



BREADS
Man can not live on bread alone, they say.
You could, if the bread was big enough. You could have a baguette as a table and a nice sourdough chair too. At night, you'd take off your loafers and slip into bread, and your naan would come and tuck you in.
Can you tell that I am hungry?



SANDWICHES
Sandwiches are the best thing since sliced bread, with a filling.
Invented by the Earl of Sandwich, thousands of years ago, Quillians keep the quaint tradition alive by making some truly disgusting homages to a once noble art.
Can you do any better? Could you create a toastie that won't make even your pigs barf?



UI
Cooking is not the only thing included in this lovely update.
We have started overhauling the entire UI!
So expect a new WIP inventory, Status, Task screen and calendar.
We added new banners, task systems, hotbars and all sorts of other goodies.
Please excuse that some of the old UI is still hanging around like a bad smell, but we will get rid of that stink with some freshly baked Apple Bread.







EVENTS
We have spent a good couple of months or so creating a new editor tool that allows us to create events to finally flesh out the land of Quill.
We have 3 such tests of it's power in this update...a weather event, a competition and something a little bit more quirky.
This all paves the way for tons of new story, goals, things to see, things to do, things to mess with and surprises aplenty.
See if you can discover them!



We also have a few extra lovely bits and bobs in the update...please read the patch notes for more information.
Until next time friends! Happy cooking!

LOVE,




Kynseed - PixelCount Studios
Hello there seedlings!

The latest update The Oven Ready Cooking Update is now available and here is the changelog of what has been updated! As always, these things are an ongoing development, so expect bugs, balancing issues and an overwhelming urge to sprinkle herbs on things.

We appreciated any feedback at our usual channels on Discord, our forums or in the Steam Discussions.

Cʜᴀɴɢᴇʟᴏɢ
🔷 Cooking minigame revamped into 7 minigame variations for making...
ᅠᅠ🔷 Stews
ᅠᅠ🔷 Jams
ᅠᅠ🔷 Pies
ᅠᅠ 🔷 Sandwiches
ᅠᅠ 🔷 Puddings
ᅠᅠ 🔷 Soups
ᅠᅠ 🔷 Bread
🔷 Started the switch of UI over to new system, screens done so far include
ᅠᅠ 🔷 Inventory
ᅠᅠ 🔷 Calendar/Task list
ᅠᅠ 🔷 Status for player and npcs
ᅠᅠ 🔷 Options
ᅠᅠ 🔷 Many popups in the game
ᅠᅠ 🔷 PC Hotbar
ᅠᅠ 🔷 More to follow
🔷 New Event/Behaviour system in place to power future story, events and AI work. A few new events are in place to test the system.
🔶 Many recipes have changed ingredients and traits
🔶 Additional recipes added
🔶 First pass of an intriguing, very handy and expensive new Fairweather item
🔶 Only the exact Goddess effect applies from offerings
🔶 Various goddess offerings adjusted
🔶 Small mine added to Homesteads with some ore
🔶 Foot sfx changes on wooden tiles
🔶 Glass lens available from all traders if not acquired
❌ Fix for buying rating not always matching what was on offer
❌ Loading a save game in Briar loads into the player's farm instead
❌ When transported to different locations fishing rod will reset
❌ Fix for Thatterway getting confused going through Rivermoor
❌ Confirm for quitting lemonade stall selling
❌ Fix for farming help noticeboards not being completable with Hydrate skill unlocked or if a goddess boon is in effect that quickens growth
❌ Fix for certain item wanted tasks not having a reward
❌ Fix for certain events getting listed twice
❌ Fix for certain growables not appearing in seasons due to old saved data for the growables
❌ Fix for selling table interact auto closing
❌ Fix for infinite selling items from lemonade stand in certain circumstances
❌ Fixed case where sword could be used outside combat
❌ Prevented blank mail from shops after end of year tax
❌ Player is fixed to the spot while casting/reeling in fishing
❌ Item icon fills in for skills like Parry when unlocked
❌ Can only enter races with a matching animal type
❌ Fix for item requests from locked fae realms
❌ Cooling phase of blacksmith minigame gives less durability boost when not accurate to make 5 star durability harder
❌ LampLyter name visible on insects that are not to catch
❌ Active onscreen task cleared if it is removed in some way
❌ Masters can't be gifted other than for their skills
❌ Level music doesn't start and overlap with shop music at dawn of a new day

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal
Kynseed - PixelCount Studios
Hello there seedlings!

Here's another small hotfix following the latest update on combat! If you are still getting any issues please send them in for us to look at (via discord or mailing bugs@kynseed.com).

A big thanks to all of your support whether by sending in bugs, leaving a review letting us know what you think, hanging out in the community, or even by simply playing the game.

Cʜᴀɴɢᴇʟᴏɢ
🔶 Some minor tweaks to certain UI appearances
🔶 Adjusted some family secret rewards (further balancing will happen in the future)
❌ Fix for creeping vines crash in combat if the hag dies before it reaches the player the first time it is used
❌ Fix for crash with certain patient ailments in certain circumstances
❌ Fix for fishing rod sometimes not being obtainable after the end of summer
❌ Fix for certain mails appearing automatically in archive. This retroactively fixes existing saves with this problem
❌ Some fixes around animals not behaving as expected
❌ Fix for various UI screens having the mouse highlight appear while the gamepad is in use
❌ Adjusted secrets in chat system to exhaust all potential info before falling back to lines stating there is no more info to find (at least right now!)
❌ Toggling follow for animals no longer raises the relationship opinion
❌ Fae shop owners go straight into selling when interacted with
❌ Fix for debug message on entering the wrong combination for a family secret box
❌ Prevent exclamations appearing on wanderers



🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal!
Kynseed - PixelCount Studios
Hello there seedlings!

Here's another small hotfix following the latest update on combat! If you are still getting any issues please send them in for us to look at (via discord or mailing bugs@kynseed.com).

A big thanks to all of your support whether by sending in bugs, leaving a review letting us know what you think, hanging out in the community, or even by simply playing the game.

Cʜᴀɴɢᴇʟᴏɢ
❌Fix for statue room getting stuck
❌ Fix for crash during combat tutorial with certain key presses
❌ Fix for shelf items not being removed by workers in certain circumstances
❌ Fix for crash on apothecary patient in rare timing circumstances
❌ Fix for reduced flow of patients


🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal!
Kynseed - PixelCount Studios
Hello there seedlings!

Here's another small hotfix following the latest update on combat! If you are still getting any issues please send them in for us to look at (via discord or mailing bugs@kynseed.com).

A big thanks to all of your support whether by sending in bugs, leaving a review letting us know what you think, hanging out in the community, or even by simply playing the game.

Cʜᴀɴɢᴇʟᴏɢ
🔶 Added timer to statue puzzle room
🔶 Some extra text instructions/guidance for combat
🔶 Some player stats get a small boost at adult age
❌ Prevent time moving forward while in combat to new year's day
❌ Speculative fix for issue with apoth worker
❌ Fix for good store shop rebuying crash in certain circumstances
❌ Fix for crash on parrying certain attacks


🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal!
Kynseed - Lionbum


Greetings Seedings!

As we look out of the castle window we spy a disturbance in the twisted forests yonder.
Grabbing our telescopes, we spy dark dealings afoot.
Looks like it is time to open up the castle armoury and send cartloads of sharp, pointy weaponry off into the village, where our lovely community of villagers can arm themselves and go sort out the bother, because we are just far too scared.
Why do you think we work in a castle?!

And thus, we welcome you to ‘Hag & Slash: The Combat Update.


OVERVIEW
Simplewood is the first of 3 increasingly tricksy places to explore and test your skills against the first set of wonderful denizens we have cooked up for you in our development cauldron.
Within the glades you will find danger, but also some respite and intrigue...a sample of what is to come as we build out the 'fungeons', as we don’t call them.
Within this fabulous update you will also find new Reputation Perks for all your shops, and a lovely little new level to explore, with a very helpful new Master residing within, plus a bunch of fixes and other little bits & bobs.
So get your backpack dusted off, wear reinforced underwear, and prepare for a bit of the old Hag & Slash!




SIMPLEWOOD
To experience what combat has to offer, enter the depths of Simplewood, the easiest of our dark forests. You will find Simplewood at the top centre of Rivermoor. You should bump into Jogon, who will teach you the way of the blade.
However, if you do not keep your wits about you, then you can be something’s dinner before you can say “Ouch!”
Within each ‘dungeon’ you can elect to go right and stay at the same difficulty, or head deeper in, increasing the difficulty but opening up much more potential for tasty rewards!




LOADOUT
Prepare thyself!
Literally. Equip any weapons (up to 2 swords, madam), pack a good meal and stuff up to 10 combat items into your pack.
You can also take in 1 charm and 1 ward which will buff you and debuff your enemies.
If it is night, then maybe a lantern will be handy!
Items can be bought or crafted, and weapons can affect different creatures in different ways.




COMBAT
Kynseed had a sparkly new combat system that marries the look of a turn-based RPG, but has the reactions and strategy of an action combat game.
Think of it as a mix of One Step From Eden, the Super Mario RPG’s and Steamworld Quest.
You can attack your lane or diagonally adjacent, and each enemy position matches a button on your gamepad.
Combat is ruled by ‘Stamina’, and each attack uses one unit, although there are ways for the skilful to get free hits.
Moving and blocking deplete your stamina so make sure you have enough.
Stamina recharges and the rate of how fast depends on your stamina stat.






PARRY

By far the most useful and fun move, Parrying is something you will need to learn if you want to maximise your effectiveness (and it is FUN as we keep saying).
Time a block at just the right moment and you can reflect a projectile back at the slinger, or stop a melee attack and leave them open to a quick counter, the first hit of which is free.
Not everything can be parried though so watch out!




THE BOW
If you meet Moon the Archery Master, you may get a bow to aid you.
Bows initially don’t cause much damage, but are most effective at knocking enemies out of blocking, draining their stamina and stunning them...buying you time.
You have just 6 arrows per run but may find more on your explorations.




USE ITEMS
Those items you packed earlier? Well, you can use them anytime.
Some items can be used on yourself, or thrown onto what we call, ‘Nodes’...the halfway point of a lane between yourself and the enemy.
And some items can be hurled directly at enemies.
Bees. That’s all we will say.




NON-COMBAT ROOMS
As you travel from glade to glade in the forest, you may come across other room types.
These can be anything from little challenges to mysterious interactive elements...we will let you discover these.
You may also find a campfire to heal, although doing so will force you up a few levels of difficulty!



The update also contains a new region called Drownhill and some extra work on making the 3 shop types fun.
You can now raise reputation to earn perk points that you can spend on...you guessed it...Perks!
This is just the start of improving the business aspect of the game.
You will also find more proverbs filled in and a number of other fixes and little nuggets as detailed in the changelist which our scribe scrabbled to scribble.



We can’t wait to hear your feedback and watch your videos and streams as you battle the first set of foes in an update we are intensely proud of.
We poured a lot of hard work and love into this, and jugs of coffee into ourselves, just so we could send you to do our dirty work in the dark forest.
We want a cut of the loot by the way.

Until next time friends!

LOVE,



Kynseed - PixelCount Studios
Hello there seedlings!

The latest update Hag & Slash: The Combat Update is now available and here is the changelog of what has been updated! As always, these things are an ongoing development, so expect bugs, balancing issues and an overwhelming urge to sprinkle herbs on things.

We appreciated any feedback at our usual channels on Discord, our forums or in the Steam Discussions.

Cʜᴀɴɢᴇʟᴏɢ
🔷 Combat completely redone into a Reactive Realtime Combat system
ᅠᅠ🔷 Head to Simplewood, at the top of Rivermoor to meet Jogon, Master of Combat and learn the way of the sword
ᅠᅠ🔷 Fight against 5 enemy types with multiple abilties to figure out
ᅠᅠ🔷 Equip a loadout of two swords, a ward/charm, 10 combat items and a meal
ᅠᅠ🔷 Choose your strategy carefully where death can cost you fairweather tax years of your life!
ᅠᅠ🔷 Take your dog into battle for help
ᅠᅠ🔷 Pick Combat items in paused mode to aid in attack, defense and healing
ᅠᅠ🔷 Travel deeper into the forest for tougher difficulty with better rewards
ᅠᅠ🔷 Some areas allow for rest and little minigames for additional loot
🔷 Drownhill, a new region in Summerdown to explore
ᅠᅠ🔷 Includes Moon - learn how to use a bow from our latest Master
🔷 Can order some fresh goods for the good store
🔷 Good store selling table reused for storage when player owned (items will be placed out automatically each hour while the shop is open if you have a worker)
🔷 Shop reputation levelling reworked with perk points unlocked as reputation goes up with 10 perks per shop
🔶 Apothecary crafting adjusted to be easier. Branded or offbrand results from curing all or partial traits
🔶 Apothecary ailments/maladies based on season along with shop reputation level
🔶 Apothecary crafting with no patient and recipe set now crafts combat items
🔶 Setup for blacksmith orders to be based on reputation level and also cover all 5 available ore types
🔶 Ledger UI updated
🔶 Various level tweaks mainly for collision, nav and layering
🔶 Counter staff should display thinking dots while deciding the response to customers
🔶 Blacksmith orders collected with self service due to a closed shop will still provide some rep
🔶 Blacksmith shelf browser customers served by a worker when you have no shelf items will provide a placebo item with similar 50/50 chance of gaining a little rep and brass or losing a little rep
❌ Fix for blacksmith npc crafters mostly only making the first order in the list
❌ Storage shows star rating next to stock
❌ Fix for out of level apothecary workers being lazy to help patients
❌ Fix for some spelling errors in text
❌ Mushrooms have proverbs
❌ Radishes no longer have the gassy trait
❌ Offering points are retained on leaving the goddess statue prompt to avoid exploitation
❌Afternoon is counted from 1pm to 6pm to overlap with Dusk for one hour
❌ Speculative fix for rare crash when raining from certain level changes
❌ Heartroot icon correct size ingame
❌ Fix for shop skill and relationship appearing altered when setting different staff for the currently active shop hours
❌ Stopped customer countdown going up while bartering
❌ Fix for rare softlock in Evergreen at the end of the year
❌ Fix for Dusk Cherry being treated as a recipe
❌ Dusk Cherries and Sugar Plums spawn in winter as intended
❌ Prevented White Rose/Rose of Romance from being requested in favours
❌ Fix for good store and apoth shops where the camera would snap inside when close to the walls outside
❌ Tavern will still open if the player marries one of the staff
❌ Blacksmith apprentice crafting can use some ore from the npc owned store if they have any spare (one added per day). Any brass from crafting these is reduced compared to the player providing their own ore
❌ No pollen weather appearing inside shops
❌ On selling a Good Store it restocks when you next enter the level
❌ Prevented purchase of multiple recipes from sellers like Mellowbrook Apothecary
❌ No more freebie premade cures if the player serves patients!
❌ Fix for follow points of followers that meant they got in the way more frequently
❌ Count next to ore in ledger should be what is in stock for workers rather than include the player's inventory
❌ Blacksmith worker should be able to craft shelf items if not all orders are complete due to missing ore
❌ Followers should follow in interiors
❌ Lemonade stand profit info should only include gains from the lemonade stand
❌ Shouldn't be able to access the options screen while changing level
❌ NPCs should recover from getting into non-navigable spots
❌ Fixed many star rating placeholder gossip lines
❌ Babies shouldn't start conversations

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal
Kynseed - PixelCount Studios
Hello there seedlings!

Here's another small hotfix mostly to resolve known crash issues! If you are still getting any issues please send them in for us to look at (via discord or mailing bugs@kynseed.com).

A big thanks to all of your support whether by sending in bugs, leaving a review letting us know what you think, hanging out in the community, or even by simply playing the game.

Cʜᴀɴɢᴇʟᴏɢ
❌ Fix for sim crash in market levels
❌ Fix for audio crash on resuming game from standby (seems to be linked to audio output device being removed, eg. headphones removed from laptop)
❌ Fix for graphics memory leak over time that likely resulted in various crashes
❌ Fix for apothecary colour chart appearing corrupted while clicking on it to look closer
❌ Fix for Caorthann not appearing in the new fae region

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal!
Kynseed - PixelCount Studios
Hello there seedlings!

This quick update should resolve a few bugs that slipped through. If you are still getting any issues please send them in for us to look at (via discord or mailing bugs@kynseed.com).

A big thanks to all of your support whether by sending in bugs, leaving a review letting us know what you think, hanging out in the community, or even by simply playing the game.

Cʜᴀɴɢᴇʟᴏɢ
🔶 Adjusted fish spawning, additional proverbs and traits for newer items
❌ Fix for sim crash with spilled honey,etc
❌ Fix for post auction sim crash
❌ Adjusted serving area for blacksmith in Mellowbrook

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal!
Kynseed - PixelCount Studios
Hello there seedlings!

This update should hopefully resolve the most common reported issues since the update. If you are still getting any issues please send them in for us to look at (via discord or mailing bugs@kynseed.com).

A big thanks to all of your support whether by sending in bugs, leaving a review letting us know what you think, hanging out in the community, or even by simply playing the game.

Cʜᴀɴɢᴇʟᴏɢ
🔶 Various additional star ratings setup for items
🔶 Extra logging round npc actions
❌ Nightberries don't stop day 1 cutscene
❌ Fix for crash with npc crafting in apothecary with certain ingredients
❌ Fix for rare situations where npcs wouldn't react at the time for dates
❌ Goods Market event listed for all havens
❌ Player always visible while riding floating pig
❌ Fix for various Vale npcs sleeping
❌ Fix for fishing rod slot assignment on gamepad blur
❌ Npcs shouldn't ask for items they don't like for favours
❌ Lambs no longer rideable
❌ Crumblechalk mine exit to farm closed until you have the key
❌ C key can close the calendar as well as open it
❌ Fix for doubled up heads of some characters while sleeping
❌ Fix for animal poop happening out of level
❌ Fix for wisps lighting the lamps in some circumstances
❌ Fixed sibling stuck repeating the same dialogue instead of looping through interact lines
❌ Fix for slow build up of leaves while on options screen that could cause slowdown
❌ Fix for eldersberry potentially having different sprite
❌ Fix for Whistleroot in Dreamer's Nook appearing all times of day
❌ No favours possible for traders

🔷Additionᅠᅠ🔶Improvementᅠᅠ❌Fixᅠᅠ➕Internal!
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