We are super grateful for your commitment and willingness to test the latest version on the public testing branch. π
After several days of actively monitoring and analyzing your feedback regarding version 0.142.8, we are happy to say that no major problems have occurred and thus, it can be enjoyed by all players on the default branch. π₯³
0.142.8 public testing -> default
This version mainly focuses on improving game performance, general quality of life and bugfixes. We also strongly encourage you to dive into game's video settings and find the configuration that's the most convenient for you.
Note: we do know that there are still major FPS drops when riding the vehicles. We're still working on that, thank you for your understanding.
Speaking about the optimization and FPS rate, we also wish to remind you about the poll on our Discord channel. Click here to access our Discord server and to vote. πβ
Below you can see the list of other improvements, features added and known bugs.
Which features were added:
Vegetables stay 100% fresh within an hour of being harvested
Possibility to take tool directly from the workbench after its upgrade or repair
Weather forecast notifications in tablet's message tab
Improved visibility of list of resources and added info about all materials owned while building
Automatic rocket assembling on the workbench
Autodrive for vehicles* (* To activate the autodrive, press G)
Possibility to add more food-related buildings in the greenhouse: food processing unit, fridge and botany workbench* * This feature will allow you to place indoor equipment such as a fridge, botany workbench and food processing unit in the greenhouse.
Extended list of items that can always spawn in the abandoned bases
Empty seed magazines being deleted after fully used
What we have fixed:
Changed game save backup location
Issues caused by assembling many rockets on a few workbenches simultaneously
Loading some kinds of ore to the truck could kill the player
Player could die when running into rock while using jackhammer
After grinding storage or fridge, MRE is not given back to player
Game exits to Windows while loading items from save file (corner case)
Continue button not clickable in tutorial 0 (corner case)
Saving game with circuit box and board opened results with deleting the board
Unable to get off the ATV (corner case)
No passage to the lobby from rebuilt connector after tornado
Game freezing right before going to sleep (corner case)
Rover's door opening partially
Game freezes inside of the rover
Blocked interactions after picking the jetpack up inside the base
Nothing is visible in the material tech tree
Can't pull cable through Olympus
Lower production on pump display when large tank is connected
Destroyed vehicles respawn as fully functional
Airlock partially opened, need to crouch to get out
Storage cabinet can be placed on the seed machine
Issues with interacting with objects
After destroying the inventory box with empty seed containers inside, they are given back to inventory, fully filled
Using survival kit makes the game crash
Unity fatal error
Random game crashes
Building materials which were put in the hotbar are not displayed in the requirements while building
Disappearing motocross
Stucked in truck
Sleep animation looped
Game asks to re-do the quest which has already been done
No terrain after decompression
Helmet stuck in player's hand
Unable to take out grinder in tutorial 2
Difficulty with attaching the trailer to the rover
Incorrect water amount displayed on building info screen
Blocked interactions after pulling cable through rover
Map stays active after switching off and doesn't let player to interact with other items
When removing the airlock, oxygen disappears from the base
Boards and blueprints spawning under the terrain
Issues occurring due to setting wrong badge size
Heavy suit doesn't need battery or be recharged to protect from outside conditions
Disappearing translations in the main menu in Russian ver.
Shadows have no head in FPP when helmet is taken off
Hole in the big crusher
Broken fuse texture
All previously scrapped abandoned bases are back on map after loading save
Greenhouse machine symbol on texture
Antennas on terrain are indestructible
Improved visibility of skip button in tutorials
Typos in knowledge base in polish ver.
Interactables objects are shown from too far away distance
Poor waste tank's texture on fantastic
Night Vision can be used without a helmet
Blowtorch II has the wrong name in German ver.
CO2 scrubber display graphical issues
Temperature icon is blinking despite having protection from cold perk
ATV not movable after hitting the solar panel
Difficulty with entering the truck
Need to stop to crouch
If tablet was opened without previously closing the ECU display, the ECU window will stay on the tablet screen
Input value on pump panel is different than water production in well
"Expand all" in FAQ not translated in russian ver.
Naming and tracking target points can be activated on the tablet screen while using other tabs
Wrong punctuation in polish ver.
Cable dropped from hand when connected it to both small and big crusher
Vehicles seem to smoke while driving
Graphical issues with capsule adapter building process
Flashing texture on mini crusher's building ghost
Repair kit cannot be moved by LMB from printer inventory
While writing F4 feedback, night vision turns on and off while hitting N on the keyboard
Multiple canisters of the same seed type being deleted when one of them is used
Lack of fuses in the Greenhouse
Known bugs:
Some models of usb joysticks seem to block the game after landing when starting a freeplay mode (if such rare case occurs on your PC- please disconnect the device)
When grinding storage containers, the game does not return the items which were inside the container to the player
Plans for the incoming months include working on the most critical bugs and releasing the next major update. Nevertheless, if you have any questions or suggestions, please write to us on our social media or at eracolonisthelp@gmail.com
If you want to continue your gameplay on previous version, please enter game properties, beta tab and choose "previous".
We're also thrilled to announce our participation in the annual Steam Awards, so if you haven't yet cast your vote in the Best Game You Suck At category, we encourage you to take Occupy Mars: The Game into consideration!
Thank you very much for every single vote casted and for feedbacks regarding the newest version! We do create this game together!
On the public_testing branch you will find a brand-new, fresh version 0.142.8.
Public_testing 0.142.7 -> 0.142.8
A group of players have reported a problem with locating game save backup, resulting in an issue with loading the save file and starting a new game. Despite the fact that this bug happened to only a few players, it was so serious that we could not trivialize it and therefore we are now giving you version 0.142.8.
What we have fixed:
Changed game save backup location
Additionally fixed issues caused by assembling many rockets on a few workbenches simutanousely
We sincerely hope that this time major or serious bugs will not occur and there will be no more obstacles with the moving of this build to the default branch.
We thank you immensely for your support and feedback.
We greatly appreciate your efforts in testing version 0.142.4 available on the public_testing branch channel. As a result, we were able to make three major improvements:
Lack of fuses in the Greenhouse - itβs no longer needed to take unused fuses from other rooms now.
Multiple canisters of the same seed type being deleted when one of them is used - should no longer occur.
Auto-drive default button has been changed to C
We also regret to inform you that the automatic keyboard detection function of AZERTY had to be temporarily disabled due to unexpected problems. Our developers are working on refining this feature and hope to enable it again soon. We apologize to french-speaking players and thank you for your understanding.
Feel free to try the newest build, v0.142.7 and let us know if any serious problems occur.
You can read the full changelog of the public_testing branch in the previous devlog. Hopefully in a few days v0.142.7 will receive community's thumbs up and then we will switch it live on default branch. π
We do also encourage you to take part in the poll on our Discord channel regarding optimization and FPS rate improvement. Click here to access our Discord server and to vote.
As always, we look forward to hearing back from you on our community channels.
First of all, thank you very much for all the feedback regarding v0.137.1d weβve been flooded with. Thanks to this, we were able to make significant improvements and today we are very happy to announce that version 0.142.4 is now available for testing on the public_testing branch.
Among other things, we fixed an issue with the looping animation displayed while sleeping. This was one of the most frequently reported problems. We also fixed a ton of other bugs.
Meanwhile weβre working on other builds, please try version 0.142.4 on! If no major problems occur, we will launch it to the default branch as well. Feel free to share your feedback, because this is what helps us improve the game the most.
Below you can find a list of fixes and features that were implemented in v0.142.4.
Which features were added:
Vegetables stay 100% fresh within an hour of being harvested
Possibility to take tool directly from the workbench after its upgrade or repair
Automatic recognition of AZERTY keyboard
Weather forecast notifications in tablet's message tab
Improved visibility of list of resources and added info about all materials owned while building
Automatic rocket assembling on the workbench
Autodrive for vehicles* (* To activate the autodrive, press C)
Extended list of items that can always spawn in the abandoned bases
Empty seed magazines being deleted after fully used
Possibility to add more food-related buildings in the greenhouse: food processing unit, fridge and botany workbench* * This feature will allow you to place indoor equipment such as a fridge, botany workbench and food processing unit in the greenhouse. In order for them to work, you must provide them with separate fuses in the greenhouse's fuse box. We suggest taking unused fuses from other buildings or from the newly built connector, as showed below.
What we have fixed:
Loading some kinds of ore to the truck kills player
Player dies when running into rock while using jackhammer
After grinding storage or fridge, MRE is not given back to player
Game exits to Windows while loading items from save file (corner case)
Continue button not clickable in tutorial 0 (corner case)
Saving game with circuit box and board opened results with deleting the board
Unable to get off the ATV (corner case)
No passage to the lobby from rebuilt connector after tornado
Game freezing right before going to sleep (corner case)
Rover's door opening partially
Game freezes inside of the rover
Blocked interactions after picking the jetpack up inside the base
Nothing is visible in the material tech tree
Can't pull cable through Olympus
Lower production on pump display when large tank is connected
Destroyed vehicles respawn as fully functional
Airlock partially opened, need to crouch to get out
Storage cabinet can be placed on the seed machine
Issues with interacting with objects
After destroying the inventory box with empty seed containers inside, they are given back to inventory, fully filled
Using survival kit makes the game crash
Unity fatal error
Random game crashes
Building materials which were put in the hotbar are not displayed in the requirements while building
Disappearing motocross
Stucked in truck
Sleep animation looped
Game asks to re-do the quest which has already been done
No terrain after decompression
Helmet stuck in player's hand
Unable to take out grinder in tutorial 2
Difficulty with attaching the trailer to the rover
Incorrect water amount displayed on building info screen
Blocked interactions after pulling cable through rover
Map stays active after switching off and doesn't let player to interact with other items
When removing the airlock, oxygen disappears from the base
Boards and blueprints spawning under the terrain
Issues occurring due to setting wrong badge size
Heavy suit doesn't need battery or be recharged to protect from outside conditions
Disappearing translations in the main menu in Russian ver.
Shadows have no head in FPP when helmet is taken off
Hole in the big crusher
Broken fuse texture
All previously scrapped abandoned bases are back on map after loading save
Greenhouse machine symbol on texture
Antennas on terrain are indestructible
Improved visibility of skip button in tutorials
Typos in knowledge base in polish ver.
Interactables objects are shown from too far away distance
Poor waste tank's texture on fantastic
Night Vision can be used without a helmet
Blowtorch II has the wrong name in German ver.
CO2 scrubber display graphical issues
Temperature icon is blinking despite having protection from cold perk
ATV not movable after hitting the solar panel
Difficulty with entering the truck
Need to stop to crouch
If tablet was opened without previously closing the ECU display, the ECU window will stay on the tablet screen
Input value on pump panel is different than water production in well
"Expand all" in FAQ not translated in russian ver.
Naming and tracking target points can be activated on the tablet screen while using other tabs
Wrong punctuation in polish ver.
Cable dropped from hand when connected it to both small and big crusher
Vehicles seem to smoke while driving
Graphical issues with capsule adapter building process
Flashing texture on mini crusher's building ghost
Repair kit cannot be moved by LMB from printer inventory
While writing F4 feedback, night vision turns on and off while hitting N on the keyboard
If you encounter any bugs or you have more thoughts about update, please email us to eracolonisthelp@gmail.com this will help to track down the issues faster.
See the full changelog of all the previous updates here.
We would like to invite you to our weekly Occupy Mars livestream where you can meet with our developers, see the gameplay and ask about queries that concern you.
Livestream will take place on October 12, at 17 CEST/15 UTC and will be hosted by Εukasz.
We have analyzed your feedback and decided to release patch on default branch of the game. All players can now enjoy version 0.137.1d
Thank all brave Martians for participating in the testing of version 0.137.1d on the public_testing branch.
If you want to continue your journey on previous version (0.135.3) please enter game properties, beta tab and choose "previous".
We are already testing another patch including many changes, among others, new graphic options and some performance upgrades.
Whole changelog for version 0.137.1d is available here
During Early Access we aim to address your suggestions as fast as possible. Currently we continue our work on performance optimization and QoL improvements.
If you encounter any bugs or you have more thoughts about update, please email us to eracolonisthelp@gmail.com this will help to track down the issues faster. See the full changelog of all the previous updates here.
Remember about our weekly streams on Youtube and Twitch (every Thursday 17 : 00 : 00 CEST/15 : 00 : 00 UTC), where you can meet devs and QA team members.
Thank you for participating in the testing of version 0.137.1 on the public_testing branch. Thanks to your vigilance, we were able to make significant improvements to this build. Today, we are excited to release version 0.137.1d, which comes with several enhancements.
One of the issues you pointed out was the slow charging of vehicles, and we are pleased to inform you that we have addressed this problem, making the charging process much faster. Additionally, we have resolved the issue with loot tables, which was causing difficulties in long campaigns and resulting in a lack of seed magazines in abandoned bases. We appreciate your help a lot! This is the way we want to work - in cooperation with our community, responding to your feedback.
We have deployed a patch v0.137.1d on public_testing branch on Steam! It replaces previous version (0.137.1). Feel free to try it out. We will switch it to default branch if no major problems occur,
Meanwhile we are working on the next one, which includes, among others, new graphic options and some performance upgrades.
fixed problem with too big rover damage when hitting sand dunes and moving on rough terrain
fixed loot tables randomization bug - no seed magazines (seed tanks) after long game
[/b]
fixed multiple bugs related to vehicle battery system (battery system refactored)
implemented final Kickstarter backer reward: 3D heads of "The Martian" backers
fixed: heavy suit changes color after loading save
fixed: opening capsule door sound distance
fixed: cursor on the map is invisible
fixed: cursor stays on tablet
fixed: cursor triggered after leaving ESC menu
fixed: missing key binding tips (introbase)
fixed: too many batteries on tourist mode
fixed: scrapped batteries and upgrades are grinded instantly
fixed: can't assign the arrow keys
fixed: can't print workbench using big crusher
fixed: items from truck's inventory disappear
fixed: stuck during sleeping
fixed: game crashed after player tried to build refrigerator
fixed: can't interact with broken ATV
fixed: rover jumping on invisible collider
fixed: some glitches on terrain
fixed: black dust from nowhere
fixed: price balance of printed bottles
fixed: rover lights on start
fixed: living capsule decorations bug
fixed: wind turbines immune to meteors
fixed: case where players were getting stuck in composter screen
fixed: can't detach container using T or rover button
fixed: can't leave tech bench
fixed: player not able to leave mechanics workbench after unlocking jackhammer III
fixed: some outposts have one color textures
fixed: the anti-meteorite system not working
fixed: energy problem in base after patch
fixed: very high power rate in hangar's charger
fixed: mechanics tech tree exp exploit
fixed: possibility to install battery extension in the Truck
fixed: wrong LODs in escape sequence
fixed: pump station doesn't give back resources after grinding
fixed: problem with placing medium solar on the ground
fixed: no possibility to pick up A3 ore
fixed: bug related to MRE (processed food)
fixed: building ATV doesn't detect circuit board
fixed: after loading 1st autosave from introbase player close to death (sometimes outside the base)
added extra references into game controller to reduce possibility of crashes
some performance improvements (more coming in the next patch)
[/list]
During Early Access we aim to address your suggestions as fast as possible. Currently we continue our work on performance optimization and QoL improvements.
If you encounter any bugs or you have more thoughts about update, please email us to eracolonisthelp@gmail.com this will help to track down the issues faster. See the full changelog of all the previous updates here.
Remember about our weekly streams on Youtube and Twitch, where you can meet devs and QA team members.
Thank you for playing Exploration Update and all the feedback so far! We appreciate it a lot!
We have deployed a new patch v0.137.1 on public_testing branch on Steam! Feel free to try it out and we will switch it to default branch if no major problems occur, meanwhile we are working on the next one!
fixed multiple bugs related to vehicle battery system (battery system refactored)
implemented final Kickstarter backer reward: 3D heads of "The Martian" backers
fixed: heavy suit changes color after loading save
fixed: opening capsule door sound distance
fixed: cursor on the map is invisible
fixed: cursor stays on tablet
fixed: cursor triggered after leaving ESC menu
fixed: missing key binding tips (introbase)
fixed: too many batteries on tourist mode
fixed: scrapped batteries and upgrades are grinded instantly
fixed: can't assign the arrow keys
fixed: can't print workbench using big crusher
fixed: items from truck's inventory disappear
fixed: stuck during sleeping
fixed: game crashed after player tried to build refrigerator
fixed: can't interact with broken ATV
fixed: rover jumping on invisible collider
fixed: some glitches on terrain
fixed: black dust from nowhere
fixed: price balance of printed bottles
fixed: rover lights on start
fixed: living capsule decorations bug
fixed: wind turbines immune to meteors
fixed: case where players were getting stuck in composter screen
fixed: can't detach container using T or rover button
fixed: can't leave tech bench
fixed: player not able to leave mechanics workbench after unlocking jackhammer III
fixed: some outposts have one color textures
fixed: the anti-meteorite system not working
fixed: energy problem in base after patch
fixed: very high power rate in hangar's charger
fixed: mechanics tech tree exp exploit
fixed: possibility to install battery extension in the Truck
fixed: wrong LODs in escape sequence
fixed: pump station doesn't give back resources after grinding
fixed: problem with placing medium solar on the ground
fixed: no possibility to pick up A3 ore
fixed: bug related to MRE (processed food)
fixed: building ATV doesn't detect circuit board
fixed: after loading 1st autosave from introbase player close to death (sometimes outside the base)
added extra references into game controller to reduce possibility of crashes
some performance improvements (more coming in the next patch)
During Early Access we aim to address your suggestions as fast as possible. Currently we continue our work on performance optimization and QoL improvements.
If you encounter any bugs or you have more thoughts about update, please email us to eracolonisthelp@gmail.com this will help to track down the issues faster. See the full changelog of all the previous updates here.