Update v0.122.2 is now live on public_testing branch.
This is a bigger patch than all the previous ones so we want to make sure there are no issues before putting it on the main branch. Those who wish to try it can switch to public_testing branch on Steam but remember to backup your save files just in case. You can switch the branch in game's properties:
As a reminder: the save files to backup are located in the following directory:
Another important information is that due to adding Autowalk feature we had to reset controls settings to default so you may need to re-bind your keys again, sorry for the inconvenience.
Changelog v0.122.2
Added Features:
added Autowalk button
camera now remembers selected FPP/TPP mode when player sleeps, sits and takes off helmet
added possibility to charge suit from transformer and battery
added possibility to skip tutorials in intro base
added changes to escape route from the base that makes it easier to navigate
added information in printer about items printing in packs
added description of the button to reset rover
added information about max sleep time on the sleep clock
added warning before ATV explosion while grinding
added possibility to build trailer for rover outside Big Crusher
added possibility to cancel printing
Important bugfixes:
fixed several saving issues
fixed several loading issues
fixed the problem with lack of possibility to refill empty bottles
fixed the problem with game freezing when entering rover seat
fixed the issue, that allowed player to build buildings in introbase after loading the game
fixed the issue with crash caused by cables connected to ATV socket
fixed issue with sound level of music and dialogues
fixed the problem with blocker in Tutorial 6
fixed the issue with duplicating boards
fixed the issue with board obtained from fully grinded building that has no HP
fixed the edge case bug with crusher that can block save and load permanently
fixed the problem with tipper transforming to container after saving/loading the game
fixed unnecessary items in Lobby
fixed the issue with wrong durability of items (boards)
fixed the issue that caused player inside/outside state to be wrong (so called Terraforming bug)
fixed the issue with wrong electricity values in workshop caused by seed machine building and grinding
fixed the problem with radar filters
fixed the problem with resources not coming back to resources tab if you cancel printing after save/load in the meantime
fixed several printing problems connected to amount of printed items
fixed the problem with unloading tipper not giving any resources to the player
fixed the problems with antennas range on terrain that is not flat
fixed the problem with rover doors mismatch (opening/closing partially)
fixed the issue with containers in crusher losing items after save
fixed rover controller issue (game freezing after entering Rover seat)
fixed the problem with loot table resetting every time after loading game
fixed the problem with inability to unlock technology despite having blueprint unlocked
fixed the issue that blocked saving the game after completing all tutorials in intro base
fixed several problems with objects placement in canteen and lobby
fixed ITS crash site and error while using elevator
fixed the issue that player’s base after load was out of power and sleeping after that crashed the game
fixed problem with player gets stuck in chair when pressing ESC after ending tutorial
Minor issues fixes:
fixed wrong number of parts in several items in printer menu
fixed looped elevator sound while using the tablet
fixed wrong text in popup after using tech point
fixed disabled stand by sprite on tutorial monitor after load.
fixed marker in the wrong place during the quest with build workshop
fixed wrong objects in Tutorial 5
fixed the problem that fuses can be removed through the closed flap in Tutorial 6
fixed volume of AI Information sound and equalizing pressure adjustment sound
fixed issue with HQ and Corridors giving items after being blown up
fixed several wrong or missing translations in russian translation
fixed the problem with player being unable to press tab during Tutorial 3
fixed blur postprocess on players personal tablet screen
fixed problems with closing tabs on the tablet
fixed issue that allowed exploiting wall panels
fixed buttons being highlighted and tutorial marker being visible aftert skipping intro
fixed the problem with rover that can built it only in selected defined places
fixed the problem with Rover keeps spawning in unreachable places in Tourist mode
fixed the problems with player unable to use lights or differential buttons
fixed low resources music not changing
fixed the problem with inability to change camera view in campaign
fixed the problem with ITS music turning off default exploration music
fixed missing quest texts, missing other translations and wrong texts in french translation
fixed problem with battery upgrade technology wrong key in polish translation
fixed missing translation after using last blueprint
partially fixed the radioactive rover chair bug
fixed the problem with player getting stuck in chair when pressing ESC after ending tutorials
fixed the problem that player can't put out rover controller, crane not working
fixed the issue with printing more than x1000 cable blocking the printer
fixed the issues that caused the inability to unlock blueprints that should be possible to unlock.
fixed destroyed Rover’s collider in abandoned base
fixed the problem with panel doors that can kill player
fixed air pressure tool cleaning sound
fixed Rover out of battery issue in Tutorial 5
fixed levitating rover in tut 3 after skip tut 0
fixed invisible living/bathroom capsule when building from inside (wrong state of being inside outside the base)
fixed issue with Frozen Lake location when lake has surface above the ground and you can get under it
We will monitor the forums during the weekend to make sure there are no important issues with this build and if everything is ok we will put it on the main branch on monday / tuesday.
As mentioned in the previous devlog: we are planning a major content update for June/July. Stay tuned for more information! ːsteamhappyː
The testing of build v0.120.1 is now complete and it was just switched to default branch. In case of any issues you can always go back using the previous branch on Steam.
The full changelog for build v0.120.1 is in the previous devlog:
Info about power production / consumption of each blueprint:
A special button in the Landing Capsule which lets you respawn your Rover in case it goes missing:
We hope you'll enjoy the update! We are already testing the next one.
In the coming weeks we will announce a more detailed plans for current roadmap as we are planning a major update for June/July. Stay tuned for more information! ːsteamhappyː
Remember you can always press F4 to automatically send us feedback with screenshot and log directly from the game, we are also improving th feedback reporting system for the next update.
After releasing patch v0.119.5, for the last 2 days we've been working on a slightly bigger patch in which we wanted to address many of the most important issues. The testing of build v0.120 took us longer than planned, but we expect that in about 5 hours we will be able to put it on the public_testing branch. Edit: It's now live on public_testing branch.
Build v0.120.1 - Changelog
Bugfixes:
Most issues with save/load should be fixed
Fixed black screen on tutorials screen in Campaign mode [EPIC-only issue]
Fixed custom arm patches which could block quest with eating in campaign
Fixed Heavy rover missing after updating from 119.3
Fixed radar in Chinese translation version
Fixed invisible model of Pump (Pipe Splitter)
Fixed ATV Quad FPP camera which depended on the angle of the terrain
Fixed Voiceovers played after conversation finished
Fixed wrong quest text in FR, RU and other translation fixes
Disabled randomization of blueprints for unavailable technologies
Fixed Fuses can be removed through the closed flap
Fixed New sol is set after completing tutorial
Fixed intro dialogues refreshing after save/load
Fixed Freeplay Quest: connecting workshop to power showed info about completing objective
Fixed CO2 bottle in intro hangar had wrong model
Fixed and improved F4 feedback reporter window ingame
Fixed misplaced Heavy Rover spawned on tourist mode
Fixed abandoned bases sometimes disappear/re-appear after loading
Fixed Rover physics enabling during building destruction
Fixed Workbench balance - Fixing circuit board gave Materials exp
Fixed shredder rollers in tutorial
Fixed no AI sound in tutorials if you unmuted sound
Fixed edge case with CO2 Scrubber doors in intro base
Fixed Jetpack not colliding with corridors
Fixed grinding of destroyed small solar panel
Fixed interaction (hard to put crates on ATV)
Fixed Free Play Starting items inconsistency
Added features:
Added possibility to skip tutorials in the campaign mode
Added power usage to buildings descriptions in blueprints menu
Added focus (blur) postprocess effect when tablet is opened
Added information about "Scan - Z" in upper right corner
Added clickable links from TechTree icons to Knowledge Base articles
Disabled weather effects in introbase (preventing destruction of intro after long waiting - which was kinda cool BTW) ;)
This patch should fix most of the save/load problems, but just in case please make a backup copy of your saves folder:
We hope you'll enjoy the update. We are already testing the next one.
Remember you can always press F4 to automatically send us feedback with screenshot and log directly from the game, we are also improving th feedback reporting system for the next update.
Yesterday we have released update 0.119.5.0 on public_testing branch. Today, after additional tests and help from community members, we decided to release this update live on default branch on Steam.
We try to test every build but we are a small team and due to our fast update cycle it's always possible that we could miss something, so just in case please make a backup copy of your saves folder:
We are also moving current, stable version of the game to "previous" branch on Steam, so in case you want to go back, you can always switch to it by opening Beta tab in game properties on Steam.
We hope you'll enjoy the update. We are already testing next one which will hopefully be enabled tomorrow (it will be a slightly bigger one).
Remember you can always press F4 to automatically send us feedback with screenshot and log directly from the game, we are also improving th feedback reporting system for the next update.
It's the 4th day after our Early Access release - and we have another Patch for you!
Yesterday we have released info about postponing update 4, but today, after additional tests and help from community members, we decided to release this update on public_testing branch, available for everyone who wants to check if the update fixes their problems.
Please remember, that we are really small team and we are extremely tired after many hours of testing and preparing updates since Wednesday, so we are just afraid we might have missed something. So just in case please make backup of your OM saves folder to another location before trying the test branch so that you can restore them if anything goes wrong. Your save files are located in:
To test the patch open the game properties on Steam, go to Beta tab, and select the public_testing branch. If everything goes well with this patch we'll put it on the default Steam branch as well, after some time. If anything goes wrong you can switch back to default build in the same place (Properties/Beta) tab.
Build v0.119.5 - Changelog:
Fix for restoring default settings changed movement type from instant to realistic
Fix for Rover collision detection in Hangar
Automatic door opening in launchpad elevator
Fix for bug preventing jumping if going on elevator right after talking with NPC
Additional optimization of Intro Base NPC animations
Fix for building Storage Cabinets (Refrigerators) in workshop
Added button to skip escape from Destroyed base after 3 deaths
Fixed possibility to block HUD tutorial monitor after jumping
Fixed occlusion view from the top of ITS
Fixed deathloop after fall in escape sequence
Fixed Space Forest achievement unlocked after completing tutorials
Fixed incomplete date in arabic save files
Please let us know about the issues you are experiencing to help us prioritize the next patches.
Hopefully tomorrow we will have another patch with next set of fixes.
Remember you can always press F4 to automatically send us feedback with screenshot and log directly from the game.
It's the second day after our Early Access release - and we have another Patch for you!
Build v0.119.4 is now Live - Changelog:
Added Heavy Rover available from start in Tourist Mode starting equipment (Rover spawning is a beta feature added on player's request - if you don't see the spawned Rover check if it's visible on the Radar, if not try reloading. We will improve this spawning feature in the next update, but you can play with it now.)
Fixed some problems which prevented save games from loading for some players
Fixed inability to rebind arrow keys
Small fix for SteelSeries GameSense integration
Fixed no resources alerts after quick load in Destroyed Base
Fixed possibility to block tutorial #6
Fixed ATV crates sometimes loosing contents after load
We're now working on another set of fixes. Expect next patch tomorrow!
For the next (tomorrow's) patch we are planning:
Fix for problems related to custom image patches added by players (could block progress in campaign)
Fix for Rover sometimes spawning further away from the base
Fix for restoring default settings changed movement type from instant to realistic
Fix for Korolev Crater frozen lake ice position
Additional optimization of Intro Base NPC animations
Fix for Rover collision detection in Hangar
Automatic door opening in launchpad elevator
and more...
Please let us know about the issues you are experiencing to help us prioritize the next patches.
Remember you can always press F4 to automatically send us feedback with screenshot and log directly from the game.
As with all Early Access games - some problems are expected on game launch, but we hope to solve your issues quickly. That's why we are already releasing First Patch!
Build v0.119.2 is now Live - Changelog:
- Fixed leaving workshop while printing air compressor makes printer freeze
- Death screen in Destroyed Base changes (try again, and quick load button)
- Improvements in texture compression
- ATV sparks turn off on board pickup
- Fixed missing dialogue animations in some NPCs
- Governor wrong voiceover in one dialogue fix
- Some optimization changes
- Fixed using lever in airlock while crouching
- Fixed sound balance.
We're now working on another set of fixes. Expect next patch tomorrow.
Occupy Mars: The Game is now available for all of you to play in Early Access! See the Launch Trailer:
It's truly indescribable how amazing it feels to finally reach this day of launch after years of hard work! This incredible journey began more than 10 years ago when we conceived the idea for this game during our time at university.
The development of the game itself started in 2017, and now we have reached the significant milestone of Early Access Launch. Our dream game has reached a point where we are thrilled to share it with you!
This is just the beginning of a much longer journey, as we have an ambitious roadmap ahead of us.
But for now, let's focus on playing!
For those diving right into the game - please keep in mind that the following known issues in the current build v0.119.1: - loading abandoned bases - procedural outposts can sometimes relocate after loading the game - saving the game when rover is on crusher can in some cases block rover - ATV sometimes doesn't spawn next to the abandoned base but further away - tornado/dust devils can pull the player from abandoned base and throw them away with high speed - repairing boards one after another can block workbench - soldering tool and hot-air tool can disappear from workbench - player can die when building rover and standing too close to the ghost - cables can hang in the air and block interactions - tutorial 6 can be blocked if player replants tree seedlings to crate before receiving instruction to do so - there may be gaps in the terrain at the borders of the map squares - There may be FPS drops while riding ATV/ROVER - loot may spawn under the terrain or inside walls/floors - player can be able to equip 2 tools at once and block interactions - weather effects may last after the icon on hud disappears - ATV crates content is not saved - saving game manually when there is space sign at the end of save's name blocks saving the game - after longer gameplay random textures may be spawn on random models or not spawn at all
Minor or less frequent issues and edge cases: - the surface of frozen lake can spawn over the ground - there are several rare issues which can randomly block saving the game - ghost of rover can be built only in specific places - saving the game after placing ghost of workbench but before building it may be impossible - leaving the base while printer works freezes printer indefinitely. - aiming while using jackhammer&grinder can be sometimes difficult - upgrading jackhammer to level 3 without unlocked technology is possible but can break the game - player can duplicate boards on workbench but doing so can block facility. - boards may have full HP while having broken parts on workbench - saving and loading the game after upgrading tool but before taking it from workbench duplicates the tool but can break the game - FPP camera while driving on ATV can go inside players head on some angles - charging suit from battery/transformer may sometimes not work - tipper dislodged from trailer by meteor can be impossible to reattach - after loading save from campaign, there are pipes and cables in ambulatory - some sounds may not be properly adjusted - the list of backers in credits is bigger than text field can handle so it's cut - will be fixed in an update
This is a big game and those issues are generally rare, we just wanted to make sure you know.
We are focusing on solving all of those issues as well as adding more content.
We are planning regular updates. Next one will be live tomorrow, and the next the day after tomorrow ːsteamhappyː
Remember that you can press F4 during the game to post Feedback directly to us.
However, there are still 2 hours left until Early Access launch of Occupy Mars: The Game.
Fear not because we have plenty of ideas for you as to how you can spend this time!
First, we have the final “How NOT to die on Mars" video for you. There are plenty of useful tips that will come in handy during your stay on Mars, so it’s worth checking out!
But what about the remaining time? We’d like to invite you to spend it with us during our celebratory stream starting now on Twitch channel!
Our team will be happy to talk with you and answer questions you have about the game. Last but not least, we just want to have fun together, so even if you’re just looking forward to the launch and don’t have any questions for us, please consider joining us! 😊