1. Adjusted difficulty settings in Imperial Mausoleum: reduced monsters’ resistances and resilience, and slightly decreased monster’s output capacity;
2. Significantly increased attribute potentials for all lv.8+ items;
3. Due to item attribute potential boost, all ‘first kill bonus’ for Imperial Mausoleum has been reset, and player may claim this bonus (again if you have already claimed before) by completing level 10/20/30/40 of Imperial Mausoleum.
4. Increased drop rate of rare and above chests in high difficulty setting;
5. Increase drop rate of rare and above lv.8+ items;
6. Decreased money cost for lv. 8+ item craft;
7. Unlocked Wooden Forest up to level 150, Mist Forest up to level 140, Snow Mountain up to level 130, Buried Temple up to level 110 and Hellish path up to level 95, these include high difficulty version of each map. New materials and items (lv.8+) may also drop in these maps’ high difficulty levels (denoted as 2-star levels in selector)
8. Due to a recent change in Fire Seed process, skill ‘Swallow Fire’ has been adjusted to consume 60-100% of total damage as strength boost.
PLEASE DON'T FORGET TO BACKUP YOUR SAVE JUST IN CASE
1. Enabled 5-man battle. 2. Added new dungeon: Imperial Mausoleum. Imperial Mausoleum is unlocked when you have completed all main quests. 3. Inside Imperial Mausoleum, speed is reduced by 40% for both adventurers and enemies. 4. Imperial Mausoleum will drop new materials for crafting level 8 and above items. 5. At level 10, 20, 30, 40 and 50, boss is guaranteed to drop new Ancient Star item when you kill them for the first time. 6. Added new adventurer class: Tactician. Invitation can be dropped from bosses on 30+ levels of Imperial Mausoleum. 7. When you have earned Salvation of Heaven title, all your existing recipes will have their level 8 version available for production, and you may craft level 8 items within weapon and armor shop. 8. For level 8 and above items, whenever an ancient grade is produced, dropped or combined, there is a chance of getting a Star version of the item. 9. For level 8 and above items, they can be rolled with a random Special Effect when a legendary or above quality is produced. 10. Star Ancient item will have additional exclusive Star effects attached. 11. Added level 6 gems; 12. Combining level 8 and above items will cost money; 13. Added a new enemy mechanic – Stone Totem, they are real time units and will not use turn progress for their actions in battle. 14. Adjusted Bun Sister’s tactic. 15. Adjusted game difficulty levels for early game, to support 5-man battle system 16. Random bug fixes and UI optimizations.
Please be aware that this new dungeon can be quite challenging :) Cheers!
1. Changed Dark Knight quest’s trigger condition, and it will not be given too early in game.
2. Fixed a bug that causes Fairy Stone set effect being triggered too frequently.
3. Fixed a bug that may cause stuck when critical game event triggers;
4. Fixed conflicts between Pause Setting and Tactic and Dialogue systems.
5. Removed chest luck bonus for rare and epic chests, and selecting epic chests will also cause luck reset;
6. Added progress bar in battle scene;
7. Added gem filtering, sorting and batch sell functions;
8. Added gear filtering and sorting functions;
9. Modified resistance formula, and resistances may grant slightly less defense ratio;
10. Slightly changed item price formula.
Because itemization system has been refactored, some items may have their levels slightly changed, and this will not affect their attributes and potentials.
As we are currently working on adding 5-man battle and some new quests, we won’t be pushing updates in the next two to three days, unless there are critical bugs that need to be addressed:)
1. Fixed a gem drop table bug, now dungeon levels of higher difficulty will drop gems of higher variety.
2. Fixed an accessory drop table bug, now completing dungeon levels of higher difficulty will allow stock of accessories of higher variety.
3. Removed materials from shop, and this will increase accessory stock rate as a result.
4. Added ‘Blessed Chest’ effect: now whenever a normal chest is selected, the chances of spawning high-quality chests will be boosted by 90%, selecting rare chests will boost chest luck by 60%, and selecting epic chest will boost chest luck by 30%. This effect will be reset whenever a legendary or ancient chest has been selected. In addition, this effect can be multiplied by residents’ ‘Divine Heart’ effect.
5. Limited maximum gold possible to 100000000, and items of the same type to 10000;
6. Optimized batch sell for items of high volumes.
7. Increased all rare and above adventurers visit rate;
8. Fixed a bug where bosses with revive abilities may occasionally stuck on dialogues when killed by multi-hit damages.
9. Fixed a problem where Red Horn’s aura may be applied multiple times.
10. Added a consumable toggle in Adventure Panel, where player can toggle ‘Highest Quality’ or ‘Lowest Quality’ to quickly select life potion of corresponding quality.
11. Added Town Treasure Summary, where it details total production boost rate, drop/craft item quality boost rate, and chest boost rate.
12. Added season display
13. Added skill upgrade preview in school
14. Fixed a problem that causes drop down list goes over screen.
2. Fixed a bug that prevent players from canceling production queues, and click queued item will remove it from queue. Fixed related bugs that can cause loss of materials;
3. Fixed a UI problem where multiple Gem bonus are not displayed properly;
4. Gem attribute bonus can now function properly in battles;
5. Adventurer Panel is now properly showing gear details when Passive Panel is open.
6: Allow game to be run in background, so you can enjoy grinding time with ease :)
7. Fixed crashing problems caused by Flying Feather gem set;
8. Re-written Corrupted Horn's effects, so it is less aggressive now and will not crash your game anymore :(
For items that keep preventing you from embedding correctly matched gems, an 'extract gem' should reset the relevant item to a correct state. We are really sorry about this problem, and thanks to everyone who participated our 1st launch day chaos!
Thanks to all!! And don't hesitate to contact us with any problems and suggestions!